클래스 가이드 · AION 2 글로벌

검성 가이드

Greatsword bruiser: he charges in, knocks enemies down, slams the ground and heals as he hits. Easy to level and fearsome in duels, he becomes demanding at endgame (Rage Burst windows, frontal hits, MP management and animation cancels).

역할
근접 DPS, 서브 탱커
무기
대검
사거리
근접
난이도
초반 후반

가이드 업데이트: 2026년 10월 2일

AION 2의 클래스 검성

한눈에 보기

강점

  • Very comfortable leveling and farming: AoE damage on 4 targets and several lifesteal effects.
  • 1v1 duels: gap closers (20 m), knockdown chains, Tenaciousness (3 s immunity) and a cleanse.
  • Versatile: melee DPS, off-tank (Enmity), party buff on Block.
  • Not very healer-dependent in regular content.
  • Strong Stagger contribution (Wrath Wave 50, Ruinous Blow 25).

약점

  • MP: without Rending Blow 16 or potions, you run dry in long fights (especially PvP).
  • Depends on windows (Rage Burst, Prepare for Battle) and on facing the target.
  • Kited by ranged classes; the weakest class in large-scale Abyss fights (KR).
  • Very technical KR endgame (cancels, external macros, FPS) and a frequently adjusted class: 12% below its peak in late August (KR).
  • Neither the best tank nor the best group synergy (the Templar is preferred in KR, 30/09), nor the top DPS on the latest raid (ranged DPS, KR).

알아 두면 좋은 메커니즘 텍스트는 영어로만 제공됩니다.

  • Knockdown: Overhead Slam, Upward Strike and Aerial Snare only hit a knocked-down target (Mocking Blade, Rush Strike, Wrath Wave…). On a target with Incapacitated Immunity (boss), Overhead Slam only has a 7% chance to trigger, except during the 10 s after Rage Burst.
  • Prepare for Battle (Ruinous Blow, 20 s; Leaping Slam spec 1, 3 s): PvE Damage Boost +20%, PvP +10%, Critical Hit +100, Status Effect Chance +15%.
  • Frontal combat: Experienced Counterstrike grants a Frontal Attack Damage Boost (4/8/12% at levels 10/20/30); the Gladiator wants to be in front of the boss, unlike other melee classes.
  • Block: every successful Block triggers Experienced Counterstrike's party buff (20 s), heals via Protection Armor and enables Ankle Slice; Focused Block guarantees the block.
  • Stagger (groggy): Sword Aura Rampage only hits staggered targets; Destructive Impulse adds damage on those targets.
  • Enmity on Keen Strike, Rending Blow and Overhead Slam: enough to off-tank.
  • Cooldown loop: Overhead Slam 12 = guaranteed crit, Lunge Stance 20 = 50% chance of -1 s on all cooldowns on each crit, Sword Aura Rampage 16 = -1 s per hit: this is what keeps the buffs rolling.
  • Specializations: 3 options at level 8, 1 at 12, 1 at 16; slots: 1 (lvl 8), 2 (lvl 12), 3 (lvl 20). Cost: 13 points up to level 8, 21 up to 10; beyond that via Daevanion (+4 max), rings/weapon/guard and Arcana.
  • A skill gains at most 1 level every 3 character levels, except Experienced Counterstrike, Survival Willpower and Murderous Burst (can be raised to 10 as soon as they are learned).
  • Stigmas: unlocked at level 22, tiers 5/10/15/20 all active, 75 shards to reach 20 (1/2/4/8 per level).
  • “내절캔” cancel (KR): alternating Overhead Slam and Rending Blow while cancelling the animation; minimum cancel time since Aug 26 to reduce the gap due to ping and PC.
  • Root: Defiance does not remove it (tooltip: Stun, Knockdown, Airborne, Grab, Frost and Fear only); since Sep 16 (KR), Leaping Slam, Ruinous Blow and Ankle Slice (spec 3) can no longer be used while Rooted.

추천 빌드

콘텐츠마다 빌드를 하나씩 제공합니다. 핵심 스킬, 스티그마, 목표 능력치, 팁과 함께 각 추천의 신뢰도도 표시합니다.

레벨링 Lv.1~45신뢰도 보통

Leveling 1–45: AoE bruiser with lifesteal

Charge into packs of 3 or 4 monsters and wipe them with Crushing Wave and Rending Blow; Blood Absorption, Mocking Blade and Lifestealing Blade keep potion use low. The Gladiator is one of the safest melee classes to level.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.ATQ (améliorations d’arme, +5 max)
  2. 2.VIT de combat
  3. 3.Coup CRIT
  4. 4.PV / drain

팁

  • Pull reasonably sized packs: your AoE skills hit at most 4 targets (tooltips).
  • Rush Strike can only be used after a dodge or while flying.
  • Overhead Slam: the AoE specialization is for packs while leveling; at 45, switch to [Upward Strike] (second hit) for dungeon bosses.
  • Since 22/07 (KR, included in the global client), lifesteal only heals from a single target: a big pack does not give you more HP back. Blood Absorption remains your main sustain.
솔로 PvE·파밍신뢰도 보통

Solo farming at level 45 (AoE + sustain)

Chain packs with no downtime: leap in, Crushing Wave, Crushing Wave again (cooldown reset on Critical Hit), Lifestealing Blade and Wave Armor, then leap to the next pack.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.Coup CRIT
  2. 2.VIT de combat
  3. 3.ATQ
  4. 4.PV / drain

팁

  • Leaping Slam spec 3: each kill resets the leap, perfect for hopping from pack to pack (Sen, aLuckyRO); at level 16, the AoE-and-pull spec gathers the pack where you land (Inven, 30/08).
  • Crushing Wave: take 'Absorbs 2% HP' while it is below level 12, then the cooldown reset on Critical Hit and the 50% pull (level-16 spec) to gather stragglers.
  • Lifesteal only hits one target since 22/07 (KR): your sustain mostly comes from Blood Absorption and Lifestealing Blade.
던전 또는 원정신뢰도 보통

5-player dungeon / expedition: frontal melee DPS

Rage Burst windows, Overhead Slam/Upward Strike spam and Rending Blow, Prepare for Battle kept up, buffs lined up: the 'tank-DPS' Gladiator of Korean expeditions, who hits from the front.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.Précision
  2. 2.VIT de combat
  3. 3.Coup puissant (강타) et Boost de DGT en ATQ frontale (전피증)
  4. 4.Boost de DGT CRIT
  5. 5.ATQ %, Boost de DGT d’arme (무피증), Boost de DGT (피증)
  6. 6.Coup parfait / ATQ max

팁

  • With a Templar in the group, your party-wide Experienced Counterstrike is overridden by his Exaltation (Fury): keep Focused Block for mechanics, not for the buff.
  • Zikel's Blessing right before a Stagger phase: +50% Stagger damage at tier 5.
  • After a dodge, Rush Strike puts you back on the boss without losing time.
  • Mocking Blade spec 1 absorbs 15% HP from an immune boss: your emergency 'potion' (DC guide).
  • While Rending Blow only has one specialization slot (levels 8 to 11), '-20% MP consumed' prevents running out of MP (aLuckyRO); then switch to 'Changes to mobile skill'.
  • Specializations: equip them in list order, skipping those not yet unlocked. E.g. Ruinous Blow: options 4 and 5 from level 16 ('fixed' according to Inven), the third one (+30% Skill Critical Hit while under the 80% cap, otherwise Skill Speed or range) at level 20.
던전 또는 원정신뢰도 낮음

5-player dungeon without a Templar: off-tank Gladiator

Enough HP, Block and lifesteal to hold the early dungeons: the Gladiator lowers the boss's Attack (Wounded, Wrath Wave) and blocks its big hits.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.PV / Tolérance aux DGT JcE
  2. 2.Blocage
  3. 3.DÉF
  4. 4.Précision

팁

  • Do not tank hard content without a Cleric: the Templar remains the main tank (MMO Codex).
  • Tenaciousness (3 s of immunity) covers a deadly mechanic.
  • Save Focused Block for the hits you absolutely must block: the Gladiator's Block fails about one time in five, even when very high (KR).
  • Without a Templar, some KR Gladiators build enough Block ('natural block') to keep Experienced Counterstrike up without Focused Block; with a Templar in the group, it costs DPS (Inven, 30/09–01/10).
던전 또는 원정신뢰도 낮음

5-player dungeon without a Cleric: self-sufficient Gladiator

Same base as the DPS build, but lifesteal specializations and Lifestealing Blade come back so the group survives without a dedicated healer.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.Précision
  2. 2.PV
  3. 3.VIT de combat
  4. 4.Coup puissant / ATQ frontale

팁

  • Mocking Blade on a boss = 15% HP absorbed in an emergency.
  • Blood Absorption (level 10) restores 35% HP at once below 50% HP, once per minute: do not waste Tenaciousness before it triggers.
루드라 레이드신뢰도 낮음

10-player raid (Ludra Sanctuary): frontal DPS + Stagger

Same engine as the dungeon build, with more mechanics: save buffs for real windows, bring Stagger and, if your group has no Templar, the Experienced Counterstrike buff.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.Précision
  2. 2.VIT de combat
  3. 3.Coup puissant / Boost de DGT en ATQ frontale
  4. 4.Boost de DGT CRIT

팁

  • Placement: KR guides put melee players in group 1 (Rahu, with the Templar). If the raid has a single Templar, a Gladiator in the other group brings his Experienced Counterstrike buff there (it does not stack with Exaltation, deduced from the tooltips) and can take the boss if the tank dies.
  • A KR player ranked 980k considers the Gladiator behind ranged DPS on the latest raid (Sanctuary 4): your value also comes from picking up adds and from Stagger.
  • Ludra: take the red orb with Focused Block or, safer, Tenaciousness (KR guides).
1대1 투기장신뢰도 보통

1v1 arena: control + burst duelist

Stick to your target, knock it down, slam the ground and outlast it with lifesteal and Tenaciousness: in KR, Gladiator players rate the class 'S' in 1v1 (Inven PvP, March 2026).

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.Boost de DGT JcJ (« 피피증 »)
  2. 2.Tolérance aux DGT JcJ / PV
  3. 3.RÉS aux altérations d’état
  4. 4.Précision
  5. 5.VIT de combat

팁

  • Raise Rending Blow to 16 (+50 MP on Critical Hit) before long duels; several KR players lower Crushing Wave to afford it.
  • Do not spend both gap closers before your target has used its escape (ExpCarry).
  • Against a Ranger or a Sorcerer, the +16 m range of Ankle Slice (after a Block) and the +12.5 m of Ruinous Blow work as extra gap closers.
  • Overhead Slam in PvP: September KR answers take lifesteal, [Upward Strike] and no cooldown (1/3/5); August answers preferred the guaranteed Critical Hit over [Upward Strike] (1/4/5).
5대5 투기장신뢰도 낮음

5v5 arena: anti-heal diver

Isolate the enemy healer or caster: Blade Toss (-50% healing received, -30% Defense), knockdown, burst, and survive the focus with Tenaciousness.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.Boost de DGT JcJ
  2. 2.Tolérance JcJ / PV
  3. 3.Précision
  4. 4.RÉS aux altérations

팁

  • In KR, Gladiator players rate the class 'A' in 4v4 (versus 'S' in 1v1): its strength is pressure on one target, not area control.
  • On 12/08 (KR), class anti-heals (including Blade Toss) were strengthened and the general healing malus in the Abyss and arenas went from 30% to 20%: anti-heal now relies more on skills like yours.
  • Leaping Slam 16 'AoE and pull' gathers the enemies around your target for your team's area damage (KR PvP specs 1/3/5 or 3/4/5).
솔로 어비스신뢰도 낮음

Solo Abyss (Lower Reshanta): isolated-target hunter

Roam, pick isolated or already engaged targets, knock them down and finish them while staying alive with lifesteal and Tenaciousness.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.PV / Tolérance JcJ
  2. 2.RÉS aux altérations
  3. 3.Boost de DGT JcJ
  4. 4.Précision

팁

  • 1v1 is the class's strong point; avoid large-scale war zones when solo.
  • Watch for Abyss bosses: in KR, since 23/09, party buffs are replaced there by a shared buff — no effect on solo play.
  • Leaping Slam 16: the cooldown reset on a kill lets you leap to the next target right after a kill.
파티 어비스신뢰도 낮음

Group Abyss / large-scale war: front line

A thankless role in KR: the Gladiator is rated the weakest class in large-scale fights (focus, kiting, invulnerability quickly stripped). So you play a disciplined front line: anti-heal, area control, survival.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.PV / Tolérance JcJ
  2. 2.RÉS aux altérations
  3. 3.Boost de DGT JcJ

팁

  • In KR, 'invulnerability is stripped in one second' in big brawls: do not count on it to hold alone (Inven 32266).
  • KR 23/09: when a Lower/Middle Abyss boss appears, Experienced Counterstrike and Predation are replaced by the shared buff 'Battlefield Might'; not announced for the EU as of 02/10.
  • Crushing Wave: 50% pull (level-16 spec) and cooldown reset on Critical Hit to gather enemies into your side's area attacks (a KR player's choice, Inven 28/09); before level 12, take the 2% lifesteal.
전장신뢰도 낮음

10v10 battleground (normalized stats)

When gear no longer matters, the kit decides: gap closers, knockdowns, anti-heal and two 'extra lives' (Defiance, Tenaciousness).

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.Inconnue (statistiques normalisées)

팁

  • Do not dive the back line alone: even in KR, ranged DPS dominate large-scale fights.

스킬

글로벌 서버의 클래스 스킬을 습득 레벨, 재시전 시간과 함께 모두 보여 줍니다. 스킬을 클릭하면 상세 정보가 열립니다.

액티브 스킬 (12)

  • Coup acéré · 예리한 일격Lv.1

    Basic attack (left click): damages up to 4 enemies within 4 m, increases Enmity and restores 100 MP. Chain: Keen Strike → Rupture Strike → Wrathful Strike; the level-16 specialization adds a 4th hit, [Reckless Strike]. Your main MP source while leveling; in KR endgame, players stop using it on bosses once Overhead Slam stays active permanently (DC guide, Inven, Sept. 2026).

  • Coup féroce lacérant · 절단의 맹타Lv.1

    Main attack (right click): damages up to 4 enemies within 4 m, increases Enmity, 2 Stagger. Chain: → Smashing Blow. The 'Rending' half of the Korean Overhead Slam ↔ Rending Blow cancel ('내절캔'), back since early September. Level 16 (+50 MP on Critical Hit) solves most MP problems.

  • Frappe bondissante · 도약 찍기Lv.1 · 15초

    Leaps to a target within 20 m and deals damage (10 Stagger). No MP cost since 08/07 (KR). Since 16/09 (KR), it cannot be used while Rooted. Spec 3 is for farming (cooldown reset on each kill), spec 1 for boss openers (Prepare for Battle for 3 s).

  • Épée dévastatrice · 유린의 검Lv.3 · 20초

    Damages a target within 4 m and inflicts Knockdown for 3 s (different animation on targets with Incapacitated Immunity), 15 Stagger. It enables Overhead Slam and Aerial Snare outside boss fights and in PvP. Against bosses, it is mostly an emergency lifesteal tool (spec 1).

  • Fracas · 내려찍기Lv.4 · 5초

    Damages a Knocked-down target within 4 m and increases Enmity (5 Stagger). On a target with Incapacitated Immunity (boss) it only has a 7% chance to trigger, or is guaranteed for 10 s after [Rage Burst]. The core of single-target damage: at level 16 its 5 s cooldown disappears, hence the Korean Overhead Slam/Upward Strike spam. Two-hit animation since 19/08 (KR).

  • Lame déferlante · 검기 난무Lv.5

    Damages a Staggered target within 4 m (the 'groggy' phase). Spam it during Stagger windows; the level-16 spec (-1 s on all cooldowns per hit) recharges Lunge Stance, Zikel's Blessing and Lifestealing Blade during the groggy phase (DC guide).

  • Entaille de chevilles · 발목 베기Lv.7 · 10초

    Usable after a successful Block: damages up to 4 enemies around a target within 4 m, 50% chance of Root for 3 s (100% on NPCs), 10 Stagger. With spec 3 (+16 m) it becomes a gap closer; since 16/09 (KR), spec 3 cannot be used while Rooted.

  • Onde broyeuse · 분쇄 파동Lv.8 · 20초

    Damages up to 4 enemies within 5 m around you (5 Stagger). Chain: → Frenzied Wave. The AoE engine of leveling and farming: at level 12, a Critical Hit resets its cooldown. Top priority in Season 1 TW/KR guides (late 2025), secondary on bosses since summer 2026. Its lifesteal only applies to one target since 22/07 (KR).

  • Coup de ruée · 돌진 일격Lv.10 · 20초

    After [Dodge] or while flying: rushes to a target within 10 m and deals damage with a 30% chance of Knockdown for 3 s (100% on NPCs), 10 Stagger. A major PvP tool (engage + knockdown); in PvE it brings you back to the boss after a dodge.

  • Contrainte aérienne · 공중 결박Lv.12 · 45초

    Damages a Knocked-down target, 50% chance of Airborne for 3 s (100% on NPCs), 20 Stagger; 5% chance to trigger on immune targets. [Forced Fall] chain at spec 12. A key 1v1 control; optional in PvE (consultant 빵호빵 notes a DPS gain when it is added to the cycle, the DC guide considers it expendable).

  • Coup féroce anéantissant · 파멸의 맹타Lv.14 · 45초

    Rushes to a target within 7.5 m, damages up to 4 enemies and grants Prepare for Battle for 20 s (PvE Damage Boost +20%, PvP +10%, Critical Hit +100, Status Effect Chance +15%), 25 Stagger. An instant AoE skill since 19/08 (KR): videos showing a 'charge' are outdated. Its damage share dropped when the Overhead ↔ Rending cancel came back (Sept. 2026): level it after Overhead Slam and Rending Blow (빵호빵). Cannot be used while Rooted since 16/09 (KR).

  • Dissipation de choc · 충격 해제Lv.16 · 60초

    Removes Stun, Knockdown, Airborne, Grab, Frost and Fear (not Root), then grants Tenacity (status effect immunity) for 5 s. Unaffected by cooldown reduction. In KR PvP players keep it high ('Defiance is an extra life'); in PvE, level 8 is enough (DC guide).

연계 스킬 (11)

  • Coup de rupture · 파열의 일격Lv.1

    Second hit of the Keen Strike chain: damages up to 4 enemies within 4 m, increases Enmity, restores 100 MP.

  • Coup de rage · 분노의 일격Lv.1

    Third hit of the Keen Strike chain: damages up to 4 enemies within 4 m, increases Enmity, restores 120 MP.

  • Coup féroce fracassant · 격파의 맹타Lv.1

    Second hit of Rending Blow (120 MP, 2 Stagger). Its cancel point moved to the 2nd hit on 12/08 (KR).

  • Onde frénétique · 광폭 파동Lv.8 · 1초

    Second hit of Crushing Wave (250 MP, 5 Stagger).

  • Coup montant · 올려치기Lv.22

    Chain added by Overhead Slam's level-8 spec n°3 (Overhead Slam 8 = character level 22). Korean benchmark 'Upward Strike hits per minute': about 90 to 102 on a training dummy for top players (빵호빵, 05/09/2026).

  • Danse de lame · 칼날 화무Lv.22 · 1초

    Second hit of the Blade Toss stigma; at tier 20 it has a 30% chance to inflict Knockdown for 3 s.

  • Ruée destructrice · 파괴 돌진Lv.22

    Chain added at tier 10 of the Fracturing Rush stigma.

  • Chevilles brisées · 발목 격파Lv.25

    Chain added by Ankle Slice's level-8 spec n°2 (level 8 is reached at character level 25).

  • Explosion de rage · 분노 폭발Lv.34

    Chain added by Defiance's level-8 spec n°1 (level 8 at character level 34). Sen uses it in PvP right after the cleanse. Not to be confused with the Rage Burst stigma.

  • Coup téméraire · 무모한 일격

    Fourth hit added by Keen Strike's level-16 specialization (skill level 16 requires levels beyond skill points); restores 150 MP.

  • Chute forcée · 강제 낙하

    Chain added by Aerial Snare's level-12 spec (skill level 12 requires Daevanion, gear or Arcana).

스티그마 (13)

  • Onde de rage · 분노의 파동Lv.22 · 60초

    Damages up to 4 enemies within 5 m, 50% chance of Knockdown for 3 s (100% on NPCs), 50 Stagger (the highest value in the kit). The 'groggy breaker' stigma of Season 1 guides (level 1 was enough); situational today.

  • Position de charge · 돌격 자세Lv.22 · 60초

    Combat Speed +20% for 10 s. Some English sites call it 'Assault Stance'. Tier 20 (50% chance of -1 s on all cooldowns per Critical Hit) keeps the buffs looping: the stigma to finish first according to the DC guide and Storyteller (via MMO Codex).

  • Bénédiction de Zikel · 지켈의 축복Lv.22 · 120초

    Attack +20% and Accuracy +100 for 10 s, self only since 08/07 (KR). Guides that present it as a party buff predate July.

  • Blocage ciblé · 집중 막기Lv.22 · 20초

    For a short moment: Block damage reduction +100% and guaranteed weapon Parry; restores 110 MP and Stamina once on a successful Parry. Triggers [Experienced Counterstrike] (party buff) and enables [Ankle Slice]. Use it on big damaging hits, not against crowd control (Chopy).

  • Armure d'équilibre · 균형의 갑옷Lv.22 · 90초

    Impact-type Resist +50% for 10 s (stun, knockdown, etc.). The anti-control stigma of PvP (arena, Abyss); since 08/07 it no longer multiplies Experienced Counterstrike in PvE.

  • Lancer de lame · 칼날 날리기Lv.22 · 20초

    Damages a target within 20 m, Defense -30% and Incoming Heal -50% for 10 s (5 Stagger); chain [Blade Dance]. The Gladiator's anti-heal (group PvP, against Clerics and Chanters) and a ranged poke.

  • Persévérance · 근성Lv.22 · 150초

    Immune to damage and status effects for 3 s, then PvE Damage Tolerance +50% / PvP +25% for 3 s. Does not stack with other invincibility effects (30 s lockout). The 'second life' of 1v1; in PvE it lets you ignore some mechanics (KR guides, e.g. Ludra's red orb).

  • Lame vampirique · 흡혈의 검Lv.22 · 90초

    Damages up to 4 enemies within 4 m and absorbs 10% HP (20 Stagger). At tier 10 it applies Predation to the party for 20 s (lifesteal + extra damage). Strongly recommended by Sen and the DC guide; its party effect has been replaced in KR Abyss boss fights since 23/09 (Battlefield Might).

  • Explosion de fureur · 격노 폭발Lv.22 · 45초

    Damages a target within 4 m. On hit: Wounded on the target (Attack -10%, 10 s), PvE Damage Boost +10% / PvP +5% for 10 s on yourself, and [Overhead Slam] enabled for 10 s even on an immune target. The key to boss DPS (without it, Overhead Slam only triggers 7% of the time) and to PvP burst. Wounded does not stack with Shrink from the Templar's [Taunt].

  • Armure d'onde · 파동의 갑주Lv.22 · 60초

    Continuous damage to up to 4 enemies within 3 m for 10 s. Mostly a multiplier: tier 10 = [Experienced Counterstrike] ×1.5, tier 15 = [Murderous Burst] ×1.5. Chopy considered it essential after July (via MMO Codex).

  • Contrainte forcée · 강제 결박Lv.22 · 60초

    Damages a target within 4 m, 75% chance of Seal (silence) for 5 s (100% on NPCs), 20 Stagger. Sen calls it 'extremely important' in PvP against casters and healers.

  • Ruée fracturante · 분쇄 돌진Lv.22 · 90초

    Rushes 10 m forward, damaging up to 4 enemies on the path, 60% chance of Root for 3 s (100% on NPCs), 20 Stagger. Stigma added in the KR rework of 25/03/2026. Since 23/09 (KR), it goes in the direction of the key you press.

  • Frappe d'assaut · 강습 일격Lv.22 · 120초

    Targets an enemy within 20 m: damages up to 4 enemies around it, 30% chance of Knockdown for 3 s (100% on NPCs); Defense up to +20% depending on the number of enemies hit. Presented by Chopy (Dec. 2025) as a diving attack to use while flying or gliding – to be checked. In KR (01/10), cited as a damage stigma when a Templar holds the boss (tier 5: Attack +20% for 5 s).

패시브 (10)

  • Position de survie · 생존 자세Lv.1

    HP, Max HP %, natural regeneration and Damage Tolerance. The base of the off-tank build and of PvP.

  • Armure de protection · 보호의 갑옷Lv.6

    Block +200 and a heal on each successful Block (1 s cooldown). Useful for the off-tank; low priority for DPS.

  • Drain de sang · 피의 흡수Lv.9

    50% chance on each hit to restore HP plus a % of Max HP (1 s cooldown); instant heal below 50% HP (60 s cooldown). The survival passive of leveling and of groups without a Cleric.

  • Détection des faiblesses · 약점 파악Lv.11

    Critical Hit and Perfect Chance. Multiplied ×1.5 during Lunge Stance (tier 15).

  • Préparation d'attaque · 공격 준비Lv.13

    PvE/PvP Damage Boost, Defense % and Accuracy +100 (flat). The most unconditional gain at 45.

  • Coup de choc · 충격 적중Lv.15

    Impact-type status chance (knockdowns, stuns) and Double Chance (강타).

  • Impulsion destructrice · 파괴 충동Lv.17

    Extra damage against a target afflicted with an Impact-type status or Stagger.

  • Riposte habile · 노련한 반격Lv.21

    Permanent Front Attack Damage Boost, plus a party buff (PvE/PvP Damage Boost, 20 s) on each successful Block; the buff does not stack with the Templar's [Fury] (Exaltation). Learned at level 21 and can be raised to 10 immediately (no level delay). The n°1 passive for KR PvE analysts.

  • Volonté de survie · 생존 의지Lv.23

    Status Effect Resist; temporary Damage Tolerance when hit while crowd-controlled (60 s cooldown); stacking resist for each hit taken while controlled (10 stacks). A PvP passive. Learned at 23 and can be raised to 10 immediately.

  • Rupture meurtrière · 살기 파열Lv.25

    Each hit grants a Menace stack (3 s); at 5 stacks: damage to 4 enemies within 5 m and a Critical Damage Boost on yourself for 3 s (almost permanent in combat). Learned at 25 and can be raised to 10 immediately.

로테이션

상황별로 순서대로 사용할 스킬 흐름을 정리했습니다.

보스 시작 스킬

처음 5초 · 수호성이 자리를 잡은 상태에서 던전이나 레이드 보스를 풀링할 때.

  1. 1Ruinous Blow7.5m 범위 돌진 AoE(Lv.8 특화 #2 적용 시 20m): Prepare for Battle 20초.
  2. 2Rage BurstWounded(보스 공격력 −10%), PvE 피해 증폭 +10%, 내려찍기 10초간 활성화.
  3. 3Lunge Stance10초간 전투 속도 +20%.
  4. 4Zikel's Blessing10초간 공격력 +20%, 명중 +100(7월 8일부터 자신에게만 적용).
  5. 5Lifestealing Blade10% 흡혈, 10단계: 20초간 파티에 Predation 부여.
  6. 6Overhead Slam
  7. 7Upward Strike
  8. 8Rending Blow내려찍기를 캔슬하고 반복을 시작합니다.
  9. 9Smashing Blow

내려찍기 ↔ 절단의 맹타 반복(“내절캔”)

단일 대상 지속 딜 · 보스전, 내려찍기가 활성화된 구간마다(격노 폭발 후 10초, 또는 대상이 넘어져 있는 동안).

  1. 1Overhead Slam사용 가능해지는 즉시.
  2. 2Upward Strike
  3. 3Rending Blow모션 끝부분을 캔슬합니다.
  4. 4Smashing Blow캔슬 지점은 이 2타째입니다.
  5. 5Keen Strike기본 공격을 끼워 넣습니다(MP).

격노 폭발 구간(폭딜)

30~45초마다 폭딜 · 격노 폭발을 다시 쓸 수 있을 때마다(45초, 5단계에서는 30초).

  1. 1Rage Burst내려찍기 10초간 활성화.
  2. 2Lunge Stance사용 가능하면 사용(재시전 시간 60초: 폭딜 두 번에 한 번).
  3. 3Zikel's Blessing사용 가능하면 사용(재시전 시간 120초: 폭딜 네 번에 한 번).
  4. 4Overhead Slam
  5. 5Upward Strike
  6. 6Rending Blow
  7. 7Overhead Slam
  8. 8Upward Strike
  9. 9Ruinous BlowPrepare for Battle이 곧 끝날 때(재시전 시간 45초).

기본 매크로(aLuckyRO)와 KR “Y/T” 방식

키 하나 + 수동 한 줄 · 레벨링, 파밍, 쉬운 보스.

  1. 1Rage Burst10초간 내려찍기를 활성화합니다.
  2. 2Ruinous BlowPrepare for Battle.
  3. 3Keen Strike액션 모드 전용이며, 타겟팅 모드에서는 이 줄을 기본 공격이 대신합니다.

AoE 무리 사냥(“무한 분쇄파동”)

레벨링과 파밍 · 몬스터 3~4마리 무리.

  1. 1Leaping Slam무리 위로 도약합니다(20m, MP 소모 없음).
  2. 2Crushing Wave5m 이내 대상 4명.
  3. 3Frenzied Wave
  4. 4Keen StrikeMP 회복과 대상 4명에 대한 적개심 확보.
  5. 5Rending Blow
  6. 6Crushing Wave치명타 덕분에 자주 다시 사용할 수 있습니다.
  7. 7Lifestealing Blade대규모 무리에서는 10% 흡혈.

게이지를 깨고, 그로기 상태에서 몰아치기

그로기 구간 · 그로기 게이지가 보이는 보스.

  1. 1Zikel's Blessing5단계: 그로기 게이지 피해 +50%. 이 순간을 위해 아껴 두세요.
  2. 2Wrath Wave그로기 50, 5m 이내 대상 4명.
  3. 3Ruinous Blow그로기 25.
  4. 4Rage Burst그로기 20.
  5. 5Sword Aura Rampage그로기 상태가 시작되는 즉시 연타합니다.
  6. 6Overhead Slam내려찍기가 활성화되어 있다면 검기 난무 사이에 끼워 넣습니다.

MP 회복

정신력 부족 · 장기전, 특히 수호성이나 치유성을 상대하는 PvP.

  1. 1Keen Strike정신력 +100.
  2. 2Rupture Strike정신력 +100.
  3. 3Wrathful Strike정신력 +120.
  4. 4Focused Block큰 공격을 받을 때 MP +110과 스태미나를 1회 회복.
  5. 5Sword Aura Rampage그로기 중에 Lv.8 특화 “MP +120”과 함께 사용.

서브 탱커 반복

적개심과 막기 · 수호성이 없는 던전, 또는 잡몹을 넘겨받을 때.

  1. 1Keen Strike대상 4명에 적개심 확보.
  2. 2Rending Blow대상 4명에 적개심 확보.
  3. 3Focused Block막기 확정: 노련한 반격 파티 버프 20초, MP +110.
  4. 4Ankle Slice막기 성공 후: 대상 4명, 속박 확률 50%.
  5. 5Rage BurstWounded: 보스 공격력 −10%(10단계에서 −20%).
  6. 6Overhead Slam적개심 확보(활성화된 경우).

PvP: 잡아서 처치(1v1)

포획 + 버스트 · 1v1 투기장, 어비스.

  1. 1Leaping Slam20m. 9월 16일부터는 속박 상태에서 사용할 수 없습니다.
  2. 2Mocking Blade넘어짐 3초.
  3. 3Rage Burst넘어짐에 저항당하더라도 내려찍기가 10초간 활성화됩니다.
  4. 4Overhead Slam
  5. 5Upward Strike
  6. 6Aerial Snare대상이 쓰러져 있는 동안: 공중 부양 3초.
  7. 7FFForced Fall
  8. 8Ruinous Blow폭딜 구간 나머지 동안 Prepare for Battle 유지.

PvP: 긴급 회피 후 돌진 일격

재돌입 후 넘어뜨리기 · 대상이 멀어졌을 때, 또는 PvE·PvP를 막론하고 공격을 피해야 할 때.

  1. 1Rush Strike10m 돌진(특화 적용 시 20m), 30% 확률로 3초간 넘어짐(NPC는 100%).
  2. 2Overhead Slam대상이 쓰러져 있다면.
  3. 3Upward Strike

PvP: 힐러 무력화

치유 방해 · 5v5 투기장, 어비스, 치유성 또는 호법성 상대.

  1. 1Blade Toss10초간 방어력 −30%, 받는 치유량 −50%.
  2. 2Blade Dance
  3. 3Leaping Slam
  4. 4Forced Restraint75% 확률로 5초간 봉인.
  5. 5Rage Burst
  6. 6Overhead Slam

PvP: 적의 폭딜 버텨 내기

방어와 탈출 · 여러 적에게 제어당하거나 집중 공격을 받고 있을 때.

  1. 1Defiance상태이상 해제와 Tenacity 5초.
  2. 2WBWrath Burst해제 직후 반격(Lv.8 특화 #1).
  3. 3Tenaciousness적 3명이 나를 노리면 3초간 면역.
  4. 4Armor of Balance10초간 충격 계열 저항 +50%.

레벨링 1 → 45 텍스트는 영어로만 제공됩니다.

레벨 구간별로 올릴 스킬과, 빠르게 성장하는 팁을 정리했습니다.

  1. Lv.1~8

    Level Keen Strike (left click, restores MP) and Rending Blow (right click) to the maximum allowed at each threshold (a skill gains at most 1 level every 3 character levels). Leaping Slam serves as a gap closer. Mocking Blade (lvl 3) knocks down, Overhead Slam (lvl 4) hits knocked-down targets: this is the first “combo”. Crushing Wave arrives at level 8.

  2. Lv.9~18

    Keep both clicks maxed, then Crushing Wave (AoE engine). Passives: Blood Absorption (9) then Attack Preparation (13) (MMO Codex/aLuckyRO order). New skills: Rush Strike (10), Identify Weakness (11), Aerial Snare (12), Ruinous Blow (14), Impact Hit (15), Defiance (16), Destructive Impulse (17). Nezekan Daevanion board at level 12.

  3. Lv.19~25

    First specializations at level 19 (Keen Strike, Rending Blow and Leaping Slam reach level 8): +20% MP restored, -20% MP cost, Leaping Slam reset on kill. Experienced Counterstrike (21), Survival Willpower (23) and Murderous Burst (25) can be raised to 10 as soon as they are learned (no level wait in the client data): invest in them as soon as possible. Stigmas at level 22 (Lunge Stance first). Overhead Slam reaches 8 at level 22. Both clicks reach 10 at level 25. Zikel board at level 20.

  4. Lv.26~38

    Secondary skills to level 8 as soon as they allow it: Crushing Wave (26; 10 at 32), Rush Strike (28, +10 m), Overhead Slam 10 (28), Aerial Snare (30), Ruinous Blow (32; 10 at 38, range spec +12.5 m while leveling), Defiance (34). Attack Preparation reaches 10 at level 37. Vaizel board at level 30.

  5. Lv.39~45

    Finish the passives with the remaining points (Impact Hit 10 at 39, Destructive Impulse 10 at 41). Triniel board at level 40, Azphel (battle crystals, PvP) at 45. At 45, prepare for what comes next: Overhead Slam 16 (cooldown removal) and Rending Blow 16 (+50 MP on crit) via Daevanion/rings/Arcana.

레벨링 팁

  • Follow the main story (yellow quests) and pick up the feathers: the Failure Guild speedrun guide aims for 245 feathers between levels 10 and 21.
  • Don't enhance your weapon and accessories beyond +5 before 45 (Failure Guild, MMO Codex).
  • Switch to Target mode (Aion 1 / “Top Target”): basic attacks slot in on their own between skills (aLuckyRO). In Action mode, add Keen Strike to the macro.
  • Experienced Counterstrike (21), Survival Willpower (23) and Murderous Burst (25) can be raised to 10 immediately: keep a few points in reserve before those levels.
  • For story bosses and solo dungeons, a stagger stigma (Wrath Wave, 50 Stagger) speeds up the groggy; Tenaciousness saves you from deadly mechanics.
  • Against immune targets (bosses), Overhead Slam only triggers at 7% without Rage Burst: while leveling, your single-target DPS relies on Rending Blow.
  • The Gladiator hits harder from the front (Experienced Counterstrike): no need to go around monsters.
  • Level 45 split (aLuckyRO via MMO Codex) taken as is, except Overhead Slam: [Upward Strike] rather than the drain (0.7% since Aug 26) for dungeon bosses; keep “AoE skill” if you mostly farm. Sword Aura Rampage: no spec recommended by aLuckyRO.
  • Since Jul 22 (KR), a drain only applies to one target: on a pack, Blood Absorption and potions remain your survival.

PvP 텍스트는 영어로만 제공됩니다.

PvP에서의 클래스 역할과 상대별 대처법을 설명합니다.

Duelist and diver: excellent in 1v1 (knockdown → Overhead Slam → Aerial Snare, drain, Tenaciousness), decent in small groups (A), weak in Abyss large-scale war where it gets kited and focused (Inven KR ratings: 1v1 S / 4v4 A / mass C). In normalized 10v10, its control and survival kit matters more than gear.

클래스별 상대법

  • 수호성위협도

    • Long fight on equal footing: your MP runs dry (Inven 31695) → Rending Blow 16 (+50 MP on crit), Mana Potions, juice.
    • Blade Toss (Defense -30%, healing -50%) and Forced Restraint before your burst.
    • If the fight goes past a minute without an advantage, disengage (KR advice).
  • 검성위협도

    • The first knockdown often decides it: keep Defiance for their Mocking Blade / Rush Strike.
    • Tenaciousness right before their Rage Burst + Overhead Slam.
    • Armor of Balance reduces their knockdown chains.
  • 살성위협도

    • They have the initiative (stealth): keep Defiance and Tenaciousness for their opener, not for the rest.
    • Armor of Balance against their CC; survive the opener and your drain wins the long fights.
    • Hit them on the ground: they are fragile once knocked down.
  • 궁성위협도

    • They kite you: chain Leaping Slam (20 m), Rush Strike after a dodge (+10 m), Ruinous Blow (+12.5 m) — one at a time, after their retreat jump.
    • Fracturing Rush (root) cuts off their escape.
    • Higher threat in open terrain / Abyss (4).
  • 마도성위협도

    • At range they inflict Frost or Fear on you: Defiance removes Frost and Fear.
    • Forced Restraint (Seal 5 s) cuts off their spells once in melee range (Sen).
    • In melee, the advantage is yours: at equal gear, a ranged class struggles to win a 1v1 when the melee takes the initiative (Inven PvP, March 2026).
  • 정령성위협도

    • Ignore the spirit, aim for the master.
    • Save your cleanse for their Fear.
    • Forced Restraint against their summons/spells.
  • 치유성위협도

    • Not very dangerous but very hard to kill: Blade Toss (healing -50%, -70% at tier 5; shields destroyed at tier 15).
    • Forced Restraint to prevent heals.
    • Watch your MP (“against Templars and especially Clerics, MP dries up”, Inven 31695).
  • 호법성위협도

    • Heal/damage hybrid: Blade Toss to cut their healing.
    • Defiance for their stuns, Armor of Balance against their knockdowns.
    • Don't let them drag the fight out: Rage Burst + Overhead Slam from the first contact.

PvP 팁

  • Rage Burst is your win condition: without it, Overhead Slam doesn't trigger outside a knockdown (Inven 32263, Sep 27, 2026).
  • Defiance = one life; don't level it below 16 in serious PvP (Inven 31695 consensus).
  • Put neither Defiance nor the defensive stigmas in a macro.
  • Set up a separate PvP preset (skills, specs, stigmas): Sen uses one PvE preset and one PvP preset.
  • Since Sep 16 (KR, probably included in the global client), Leaping Slam and Ruinous Blow can no longer be used while Rooted, and Defiance does not remove Root: wait for it to end before engaging.
  • Avoid large-scale wars solo: in KR, the Gladiator is judged the least useful there (Inven 31994).
  • The threat figures are an editorial summary (documented kits + Inven feedback), not a statistic.

파티 플레이 텍스트는 영어로만 제공됩니다.

파티에서 클래스가 하는 역할과 잘 맞는 조합을 소개합니다.

제공하는 것

  • Melee DPS with area damage: almost all its attacks hit up to 4 enemies (tooltips), ideal on packs.
  • Off-tank: Keen Strike, Rending Blow and Overhead Slam increase Enmity; it picks up the adds and can tank easy dungeons.
  • Experienced Counterstrike: on every successful Block, PvE Damage Boost +9% / +13% / +17% for the whole party for 20 s (levels 10/20/30) — does not stack with the Templar's Fury.
  • Lifestealing Blade (tier 10): Predation on the party for 20 s (drain + additional damage).
  • Debuffs: Rage Burst's Wounded (boss Attack -10%, -20% at tier 10), Wrath Wave tier 10 (Attack -20% for 5 s), Blade Toss (Defense -30%, Incoming Heal -50%).
  • Stagger: Wrath Wave 50, Ruinous Blow 25, Rage Burst / Lifestealing Blade / Forced Restraint / Fracturing Rush 20, Mocking Blade 15; Zikel's Blessing tier 5: +50% Stagger damage.
  • Self-sufficiency: multiple drains, not very dependent on the healer in regular content.

파티에 필요한 것

  • A Templar as main tank, so you can hit from the front without managing aggro (the KR player ranked 980k: “even the Gladiator needs a Templar to express its potential”).
  • A Chanter: Power of the Storm (Combat Speed, cooldowns) and Undefeated Mantra (불패의 진언); “a Chanter's presence hugely changes the baseline DPS” (same player).
  • A Cleric for healing and resurrection, and their party damage buff (보호의 빛).
  • Blockable boss patterns (for Experienced Counterstrike) and a boss that stays put (the frontal bonus requires being in front of it).

잘 맞는 조합

  • 수호성

    Historic pair of the Korean “수검호치” compositions. The Templar tanks, you hit from the front. But Fury (Templar) and Experienced Counterstrike's party buff do not stack, and Rage Burst's Wounded does not stack with the Shrink of [Taunt]. Both party buffs were reduced on Aug 26 (KR). In pure DPS, a well-geared Templar rivals the Gladiator on short fights (Inven 31298).

  • 검성

    Two Gladiators split the packs; stacking two Experienced Counterstrike buffs is not documented anywhere (probably doesn't stack: same effect). Only one should off-tank.

  • 살성

    Complementary: the Assassin does the single-target burst, you hold the adds and bring Blade Toss (Defense -30%).

  • 궁성

    The ranged DPS benefits from you holding the adds; in KR, ranged DPS dominate the most recent raid (980k player).

  • 마도성

    Same logic as the Ranger; you protect a fragile caster by pinning down the adds.

  • 정령성

    Same logic; in KR the Spiritmaster is also cited among the ranged DPS that outdamage the Gladiator in Sanctuary 4.

  • 치유성

    Healing, resurrection and 보호의 빛 (Light of Protection, party damage buff): with a Cleric, switch your drain specs to damage specs.

  • 호법성

    Power of the Storm (Combat Speed, cooldowns): reach the Combat Speed plateau faster and keep Lunge Stance rolling; Undefeated Mantra (불패의 진언) does not stack with the Cleric's equivalent buff (Chanter guide).

흔한 실수

가이드와 플레이어들에게서 모은, 손해가 큰 실수를 정리했습니다.

  1. 1Lv.25 스티그마나 스티그마 6개를 쓰는 KR 빌드를 그대로 따라 하기: EU에서는 스티그마가 Lv.20까지이고 슬롯은 4개뿐입니다.
  2. 28월 19일 이전 영상을 따라 하기: 파멸의 맹타는 더 이상 차지 스킬이 아니고, 절단의 맹타는 1타째에 캔슬할 수 없게 되었습니다.
  3. 3지켈의 축복을 파티 버프로 소개하기(7월 8일부터 자신에게만 적용).
  4. 4격노 폭발 없이 내려찍기만 올리기: 보스전에서는 격노 폭발이 없으면 내려찍기가 7% 확률로만 발동합니다.
  5. 5습관적으로 PvE에서 내려찍기의 흡혈 특화를 유지하기: 8월 26일 이후 0.7%에 불과하며, 보스전에서는 [올려치기]가 훨씬 더 큰 효과를 냅니다(DC 가이드).
  6. 6살성처럼 보스의 뒤에서 때리기: 노련한 반격은 정면 공격 피해 증폭을 부여하므로, 정면 공격 비율을 최소 70~80%로 유지하세요.
  7. 7보스전에서 격노 폭발, 지켈의 축복, 돌격 자세, 흡혈의 검을 자동 매크로에 넣기.
  8. 8절단의 맹타 Lv.16(치명타 시 MP +50)을 잊고 MP가 바닥나기, 특히 수호성이나 치유성을 상대하는 PvP에서.
  9. 9내려찍기, 절단의 맹타, 파멸의 맹타를 Lv.16/20까지 완성하지 않고 아르카나 레벨을 여러 스킬에 분산하기.
  10. 10스티그마 샤드를 고르게 분산하기: 돌격 자세를 먼저 20단계까지 올리세요.
  11. 11CC에 집중 막기를 사용하기(CC를 해제하는 것은 충격 해제입니다). 집중 막기는 큰 피해를 주는 공격용입니다(Chopy).
  12. 12속박에서 벗어나려고 충격 해제에 의존하기: 속박은 해제되지 않으며, 9월 16일(KR)부터는 속박 상태에서 도약 찍기와 파멸의 맹타를 모두 사용할 수 없습니다.
  13. 13범위 흡혈이 모든 대상에게서 회복시켜 준다고 믿기: 7월 22일(KR)부터 흡혈은 대상 하나에게만 적용됩니다.
  14. 14보스전용으로 예리한 일격을 Lv.16~20까지 올리기: KR에서는 내려찍기가 상시 발동하게 된 뒤로 보스전에서 더 이상 쓰지 않습니다.
  15. 15전투 속도를 한계 구간 이상으로 쌓기(KR에서는 버프 포함 약 100%).
  16. 16상대가 탈출기를 쓰기 전에 도약 찍기와 돌진 일격으로 한꺼번에 돌입하기.
  17. 17Lv.45 이전에 장비를 +5 넘게 강화하기.
  18. 18액션 모드에서 매크로에 예리한 일격 없이 플레이하기: MP가 바닥납니다.
  19. 19파티 콘텐츠에서 2026년 7월 이전의 한국 가이드를 따르기: 한국은 4인 구성(8인 레이드)으로 진행했지만, 7월 1일부터 EU처럼 5인과 10인이 되었습니다.
  20. 20키나 판매 사이트의 티어 리스트를 믿기: 존재하지 않는 스킬이 올라와 있는 경우도 있습니다(PVPBank, U4GM).

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이 가이드는 출처 86개를 참고했으며, 가장 최근 출처는 2026년 10월 2일자입니다.

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