클래스 가이드 · AION 2 글로벌
정령성 가이드
Orb summoner: fights from 20 m alongside a spirit (fire, water, earth or wind) and a temporary Ancient Spirit. Every spirit skill grants an element; at four, Elemental Fusion, its biggest hit, lights up. Very safe for levelling and solo play, it asks at endgame for a tight summon-and-buff order and careful MP management. In PvP: fear, seal, anti-heal and buff stripping.
- 역할
- 마법 DPS, 소환
- 무기
- 보주
- 사거리
- 원거리
- 난이도
- 초반 후반
가이드 업데이트: 2026년 10월 2일

한눈에 보기
강점
- Very safe levelling and solo play: the spirit soaks damage (Earth Spirit: Enmity, taunts players) while you hit from 20 m.
- Easy to pick up: two held keys, buffs by hand (“simple skills and a low difficulty for the damage it deals”, Geunpal via MMO Codex).
- High sustained damage once geared, with no party buff to depend on: two Spiritmasters never clash.
- Mobile: most spells cast while moving (Combustion by default since 15 July in Korea).
- Big stagger contribution with Destructive Attack (50, 65 fully charged).
- Control PvP: fears, seal, stun (Siphon), −70% healing (Corrode), strips up to 5 buffs (Seize Magic).
약점
- The lowest HP of any class (Geunpal via MMO Codex): you have to dodge.
- Tight MP early on: relies on Cold Shock, the Water Spirit and basic attacks (MMO Codex).
- Part of the damage comes from melee-range spirits: moving bosses, lethal AoEs and slow AI cost DPS (Reddit r/Aion2, April 2026).
- Ranked last in Korean/Taiwanese PvE at the end of August (34 of 800 top-100 slots, allthings.how), before the September buffs.
- Hard PvP against melee burst (Gladiator, Assassin, Chanter); Fear breaks on Defiance.
- Demanding endgame (summon order, buffs captured by the Ancient Spirit, macro) and many bugs reported in Korea (Storyteller, Geunpal).
알아 두면 좋은 메커니즘 텍스트는 영어로만 제공됩니다.
- Elemental spirits (15 s cooldown each): only one stays out, the last one summoned. Fire: 4-target AoE. Water: ranged, +20 MP per landed attack. Earth: Enmity, taunts players 30% of the time, the sturdiest. Wind: heals you (1.5% of your HP per attack).
- Elements and Fusion: each spirit skill (on summon, then a 10–15% chance per attack) grants an element; at four, Elemental Fusion becomes usable and no more elements stack until you cast it.
- Ancient Spirit (Stigma, 90 s): 30 s on top of the elemental spirit since 22 April (KR). Skill every 7 basic attacks (5 at level 15): all four elements at once, 20 stagger. It keeps the buffs active when summoned: Flame Blessing and Spirit's Benediction first (Korean consensus, IGGM, aion2maps).
- Dimensional Control: lights up briefly after each spirit skill; 4 targets, −40% Move Speed, +100 MP; pulls targets in at level 12.
- Joint attacks (Curse, Corrode, Destructive Attack): the spirit out adds an attack by element; with Corrode, fire and ancient knock down, water slows, earth seals, wind stuns.
- Jointstrike: Corrode (Stigma): +10% damage taken from spirits (+15% more at level 5), −70% healing received at level 15, 20 s (30 s at level 20). Not to be confused with the Corrode passive (Critical Hit).
- Cold Shock (left click): Vacuum Explosion → Earth Tremor chain, +100/+100/+150 MP; level-12 pick: +2% Attack per Earth Tremor (5 stacks).
- Summon passives: Spirit's Descent (extra damage for 10 s after a summon, 30 s after the Ancient Spirit), Element Unification (Crit Damage Boost on each spirit skill), Spirit Revitalization (−1 s on summons, heals the spirit below 50%).
- Consecutive Countercurrent: 50% chance of extra damage on a target under DoT (Curse, Corrode, Cursed Cloud).
- Command: Proxy (Stigma): 50% of incoming damage shared with the spirit with the most HP within 25 m, for 4 s (+2 s at level 5).
- Fears: 100% on NPCs (Soul's Cry, Cry of Terror, Assault Terror), 70% / 50% / 30% on players; Defiance breaks them.
추천 빌드
콘텐츠마다 빌드를 하나씩 제공합니다. 핵심 스킬, 스티그마, 목표 능력치, 팁과 함께 각 추천의 신뢰도도 표시합니다.
Levelling 1–45: spirits and Combustion
Your spirits tank and hit while you chain Combustion and Cold Shock from 20 m. Elemental Fusion (level 14) becomes your biggest hit and the Ancient Spirit arrives at 22. One of the safest classes to level, as long as you watch your MP.
핵심 스킬
스티그마
목표 능력치 텍스트는 프랑스어로만 제공됩니다.
- 1.ATQ (améliorer l'orbe et la garde)
- 2.Précision
- 3.Coup CRIT
- 4.PV
팁
- Summon the Water Spirit before pulling, with no target: it won't start the fight.
- Soul's Cry (12) always fears a monster: one add out of the fight for 5 s.
- Dimensional Control slows by 40%: melee monsters reach you less.
- Most of your AoE hits 4 targets: pull packs of 4.
- MP is the real limit before 45: hold Cold Shock, use the Water Spirit and the MP picks.
Solo farming at 45: packs and AoE Fusion
The Fire Spirit stays out and hits 4 targets, Dimensional Control slows and groups, Elemental Fusion turns into an AoE. Corrode and Cursed Cloud put DoTs on the whole pack, which Consecutive Countercurrent feeds on.
핵심 스킬
스티그마
목표 능력치 텍스트는 프랑스어로만 제공됩니다.
- 1.ATQ
- 2.Précision
- 3.Coup CRIT
- 4.PV et régénération de PM
팁
- Dimensional Control at level 12 pulls targets around the main one: group them before the AoE Fusion.
- End on the Water Spirit between packs when MP runs low.
- Soul's Cry or Cursed Cloud buys time on an oversized pack.
5-player dungeon: ranged DPS (Ancient Spirit, Fusion)
The Korean and Taiwanese reference build, cut down to 4 Stigmas: Ancient Spirit, Spirit's Benediction, Corrode and Flame Blessing. Buffs first, then the Ancient Spirit, which keeps them for 30 s and grants Four Elements with every skill: Elemental Fusion on repeat, with water → earth → fire summons in between.
핵심 스킬
스티그마
목표 능력치 텍스트는 프랑스어로만 제공됩니다.
- 1.Précision (seuil du contenu)
- 2.Coup puissant (강타)
- 3.Boost de DGT d'arme (무피증)
- 4.Boost de DGT CRIT et Coup CRIT jusqu'au plafond
- 5.Réduction du temps de recharge
- 6.Boost de DGT (피증)
- 7.VIT de combat
팁
- Buffs before the Ancient Spirit, always: it keeps the effects active when summoned for 30 s.
- Wait for 4–5 Earth Tremor stacks (Cold Shock level-12 pick) before the Ancient Spirit (Inven 10286).
- Elemental Fusion has top priority as soon as it lights up.
- Spirit order water → earth → fire: the fire spirit, summoned last, stays out (Inven 10286).
- Keep skill queuing on: without it the spirits switch slowly (aion2maps).
- Spirits killed by an AoE: resummon (15 s); Spirit Revitalization heals them below 50%.
5-player dungeon without a Cleric: self-sufficient Spiritmaster
Same engine as the DPS build, but Siphon replaces Flame Blessing: 10% HP and 300 MP back every 30 s, a 30% max-HP shield at level 15. The Wind Spirit adds healing, the Earth Spirit holds an add.
핵심 스킬
스티그마
목표 능력치 텍스트는 프랑스어로만 제공됩니다.
- 1.Précision (seuil du contenu)
- 2.PV
- 3.Coup puissant (강타)
- 4.Boost de DGT d'arme (무피증)
팁
- On a dangerous pull, end on the Earth Spirit: it takes the adds' Enmity.
- Summon the Wind Spirit between phases: 1.5% of your HP per landed attack.
- Spirit's Benediction heals every second for 10 s: save it for a damage spike if the boss hits hard.
- No resurrection spell without a Cleric: play safe.
10-player raid (Ludra): ranged DPS and stagger
The dungeon build with Destructive Attack in reserve: 50 stagger, 65 fully charged, the class's biggest contribution. The raid splits into two groups of 5; your spirits die to lethal AoEs, so resummon fast.
핵심 스킬
스티그마
목표 능력치 텍스트는 프랑스어로만 제공됩니다.
- 1.Précision (seuil du contenu)
- 2.Coup puissant (강타)
- 3.Boost de DGT d'arme (무피증)
- 4.Boost de DGT CRIT et Coup CRIT jusqu'au plafond
- 5.Réduction du temps de recharge
- 6.Boost de DGT (피증)
- 7.VIT de combat
팁
- Hold Destructive Attack and the Ancient Spirit's skill for when the stagger gauge opens.
- Rapid Scattershot through the whole groggy window (−1 s on every cooldown per hit at level 16).
- After a spirit dies, resummon the Fire Spirit last.
- Ludra at EU launch is unconfirmed: check in game.
1v1 arena: attrition and control
Survive the opponent's opener (Defiance, Siphon, Benediction), then win the long fight: 70% fear, Siphon's stun, a Curse that ignores Block and Evasion, Elemental Fusion fed by the Ancient Spirit. Korea's top arena Spiritmaster says long fights favour the class once it survives the burst.
핵심 스킬
스티그마
목표 능력치 텍스트는 프랑스어로만 제공됩니다.
- 1.PV max
- 2.RÉS aux altérations d'état (상저)
- 3.Précision et Taux d'altération d'état
- 4.Boost de DGT JcJ et Tolérance aux DGT JcJ
- 5.DÉF
- 6.Coup parfait (완벽)
팁
- Survive an Assassin's opener (Defiance, then dodges) and the duel turns your way (Inven 9303).
- Don't chase a Gladiator with your Stamina: he comes back, keep a dodge (Inven 9303).
- Against a Templar, wait for his defensive buffs before Seize Magic (Inven 9303).
- The Sorcerer is a duel you should win (Inven 9303).
5v5 arena: buff stripping and anti-heal
In a team fight, Kaisinel's Power loses value once you're focused (Inven 9303): Seize Magic takes its slot to rip up to 5 buffs off 4 targets, with a Seal if 3 or more go. Siphon and Benediction keep you alive, the Ancient Spirit hits an area.
핵심 스킬
스티그마
목표 능력치 텍스트는 프랑스어로만 제공됩니다.
- 1.PV max
- 2.RÉS aux altérations d'état (상저)
- 3.Précision et Taux d'altération d'état
- 4.Boost de DGT JcJ et Tolérance aux DGT JcJ
- 5.DÉF
- 6.Coup parfait (완벽)
팁
- Joined with the Earth Spirit, Jointstrike: Corrode seals; with the Wind Spirit, it stuns.
- Don't waste Seize Magic on cheap shields: aim at defensive buffs.
- Keep the Earth Spirit close: Command: Proxy only shares damage within 25 m.
Solo Abyss: survive, then grind them down
In Reshanta the danger is an ambush: take every survival tool (Siphon, Benediction, Command: Proxy) and Kaisinel's Power so enemy crowd control misses. A Korean Abyss guide sums the class up: absorb the assault, then win by stacking debuffs and damage over time.
핵심 스킬
스티그마
목표 능력치 텍스트는 프랑스어로만 제공됩니다.
- 1.PV max
- 2.RÉS aux altérations d'état (상저)
- 3.Précision et Taux d'altération d'état
- 4.Boost de DGT JcJ et Tolérance aux DGT JcJ
- 5.DÉF
- 6.Coup parfait (완벽)
팁
- A Korean Spiritmaster at 75,000 Defense under Command: Proxy wins 1-vs-several fights against officers (Inven 9148): HP and Defense first.
- Against several players, Cursed Cloud replaces Kaisinel's Power (see the group Abyss build).
- Spirits follow poorly in flight: fight on the ground when you can (Reddit, Season 1).
Group Abyss: area debuffs
Against several players, Kaisinel's Power matters less: Cursed Cloud (−20% max HP on players at level 10, −30% Status Effect Resist at 20) and Corrode (−70% healing received at 15) hit 4 targets and open the way for your group.
핵심 스킬
스티그마
목표 능력치 텍스트는 프랑스어로만 제공됩니다.
- 1.PV max
- 2.RÉS aux altérations d'état (상저)
- 3.Précision et Taux d'altération d'état
- 4.Boost de DGT JcJ et Tolérance aux DGT JcJ
- 5.DÉF
- 6.Coup parfait (완벽)
팁
- Cursed Cloud: −20% max HP on players while its DoT runs (level 10).
- Soul's Cry (single target) still beats Cry of Terror to shut down a healer (Inven 9148).
- Stay 20 m behind your tank: the class has the lowest HP in the game.
10v10 battleground (normalised stats)
Arena of Tactics (10v10, relic chariot), Global-only: no field data yet. Built from the Korean PvP sets: survival (Siphon, Benediction), the Ancient Spirit for area damage around the objective, Cursed Cloud to weaken the enemy group.
핵심 스킬
스티그마
목표 능력치 텍스트는 프랑스어로만 제공됩니다.
- 1.Inconnue (statistiques normalisées)
팁
- Stay with your group: you bring no party buff, but your area debuffs weigh on a 10-player fight.
- Check the normalisation in your first match: displayed HP, Accuracy and resists.
스킬
글로벌 서버의 클래스 스킬을 습득 레벨, 재시전 시간과 함께 모두 보여 줍니다. 스킬을 클릭하면 상세 정보가 열립니다.
액티브 스킬 (12)
Choc de givre · 냉기 충격Lv.1
Deals Water damage to a target within 20m and restores 100 MP.
화염 전소Lv.1
Selects a target within 20m and deals Fire damage to up to 4 enemies within 4m of the target. 3 Stagger Gauge Damage
Invocation : Esprit du feu · 소환: 불의 정령Lv.1 · 15초
Summons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals damage to up to 4 enemies within 5m. The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Invocation : Esprit de l'eau · 소환: 물의 정령Lv.3 · 15초
Summons a Water Spirit. The Water Spirit uses a skill that deals Water damage to a target within 20m. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Attaque conjointe : Malédiction · 협공: 저주Lv.4 · 10초
Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, and inflicts Curse. Curse: Deals Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s. The Spirit joins for a coordinated assault. Fire: AoE damage Water: damage Earth: damage and reduces Status Effect Resist by 1.01% Wind: AoE damage and Damage over Time Ancient: AoE damage 10 Stagger Gauge Damage
Rafale continue · 연속 난사Lv.5
Deals damage to a target afflicted with Stagger within 20m.
Invocation : Esprit de la terre · 소환: 땅의 정령Lv.7 · 15초
Summons an Earth Spirit. The Earth Spirit uses a skill that deals Earth damage to a target within 20m and increases Enmity by 247. Has a 30% chance to inflict Taunt for 2s if the target is a player. The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Domination spatiale · 공간 지배Lv.8
A skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP. 5 Stagger Gauge Damage
Invocation : Esprit du vent · 소환: 바람의 정령Lv.10 · 15초
Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals Wind damage to up to 4 enemies within 5m of the target and restores HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Cri de l'âme · 영혼의 절규Lv.12 · 45초
Deals damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. 15 Stagger Gauge Damage
Fusion des éléments · 원소 융합Lv.14
The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals damage to a target within 20m. 10 Stagger Gauge Damage
Dissipation de choc · 충격 해제Lv.16 · 60초
자신의 기절, 넘어짐, 공중 속박, 잡기, 빙결, 공포 상태를 해제하고 5초 동안 강인함 상태가 됩니다. 강인함: 상태이상 면역 재시전 시간 감소 효과에 영향을 받지 않습니다.
연계 스킬 (2)
Explosion du vide · 진공 폭발
Deals Wind damage to a target within 20m and restores 100 MP.
Vibration de la terre · 대지 진동
Deals Earth damage to a target within 20m and restores 150 MP.
스티그마 (13)
Ordre : Substitut · 명령: 대역Lv.22 · 60초
Increases the Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 4s, and redirects damage taken each time the Spiritmaster is attacked, sharing 50% to the Spiritmaster and 50% to the Spirit. This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m. Unaffected by cooldown increase effects.
Drainage · 흡인Lv.22 · 30초
Deals damage and 300 MP damage to a target within 20m. Absorbs 10% HP and restores 300 MP.
Cri de terreur · 공포의 절규Lv.22 · 90초
Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets.
Attaque conjointe : Corrosion · 협공: 부식Lv.22 · 45초
Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, inflicting Corrode for 20s. Corrode: Increases damage taken from the Spirit by 10% and deals Damage over Time every 1s The Spirit joins for a coordinated assault. Fire: AoE damage and Knockdown Water: damage and Slow Earth: damage and Seal Wind: AoE damage and Stun Ancient: AoE damage and Knockdown 10 Stagger Gauge Damage
Protection d'esprit améliorée · 강화: 정령의 가호Lv.22 · 60초
Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and restores -HP every 1s for 10s to the caster and Spirit. Unaffected by cooldown increase effects.
Nuage de malédiction · 저주의 구름Lv.22 · 90초
Selects a target within 20m and deals damage to up to 4 enemies within 4m, and deals Damage over Time every 1s for 10s. 20 Stagger Gauge Damage
Extorsion de magie · 마법 강탈Lv.22 · 90초
Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, removing up to 2 buffs. Deals extra damage based on the number of buffs removed. 20 Stagger Gauge Damage
Attaque conjointe : Assaut anéantissant · 협공: 파멸의 공세Lv.22 · 60초
Deals damage to a target within 20m. The Spirit joins you in a coordinated assault. Fire: AoE damage Water: damage Earth: damage Wind: AoE damage Ancient: AoE damage 50 Stagger Gauge Damage
Invocation : Esprit ancien · 소환: 고대의 정령Lv.22 · 90초
Summons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill. The Ancient Spirit uses a skill on a target within 20m, dealing damage to up to 4 enemies within 4m. The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage
Blocage magique · 마법 차단Lv.22 · 60초
Deals damage to a target within 20m, with a 75% chance to inflict Seal for 5s. 20 Stagger Gauge Damage
Pouvoir de Kaisinel · 카이시넬의 권능Lv.22 · 60초
Increases Status Effect Chance by 20% and Status Effect Resist by 20% for the caster for 10s.
Bénédiction des flammes · 불길의 축복Lv.22 · 60초
Has a 50% chance to deal extra damage to enemies on landing an attack for 10s. Cooldown: 1s
Terreur d'assaut · 강습 공포Lv.22 · 120초
Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
패시브 (10)
Coup d'esprit · 정령 타격Lv.1
Increases the caster's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance by 0.4%. Increases the Spirit's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance 0.4%.
Protection d'esprit · 정령 보호Lv.6
Increases the caster's Defense by 2% and Spirit's Defense by 2%.
Avènement d'esprit · 정령 강림Lv.9
Has a 50% chance to deal extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned. Cooldown: 1s
Érosion · 침식Lv.11
Increases the caster's Critical Hit by 100, with a 50% chance to deal damage on landing a Critical Hit. Cooldown: 1s
Revitalisation d'esprit · 정령 회생Lv.13
Has a 11% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 12% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit Healing Cooldown: 30s
Concentration mentale · 정신 집중Lv.15
Increases the caster's Mental-type Chance(s) by 11% and Double Chance by 0.3%.
Renversement consécutif · 연속 역류Lv.17
Has a 50% chance to deal extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
Communion d'esprit · 정령 교감Lv.21
Increases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP by when landing an attack. Cooldown: 1s
Pacte de revitalisation · 회생의 계약Lv.23
자신의 상태이상 저항이 17%만큼 증가하고, 기절, 넘어짐, 공중 속박, 빙결, 공포 상태에서 피격 시 5초 동안 상태이상 저항이 10%만큼 증가합니다. (최대 10회 중첩 가능) 생명력이 10% 이하일 때 최대 생명력의 35%만큼 즉시 회복합니다. 회복 재발동 제한 시간: 60초 상태이상 저항 증가 재발동 제한 시간: 1초
Unification des éléments · 원소 결집Lv.25
Increases Critical Damage Boost by 1.1% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s
로테이션
상황별로 순서대로 사용할 스킬 흐름을 정리했습니다.
Boss opener (the Ancient Spirit keeps your buffs)
처음 10초 · Pulling a dungeon or raid boss, tank in position.
- 1
Summon: Water SpiritBefore the pull, with no target: it doesn't start the combat (aion2maps). - 2
Cold ShockHeld down: the chain builds up Earth Tremor's Attack stacks. - 3
Jointstrike: CorrodeDamage taken from spirits +10% (+15% at tier 5), 20 s. - 4
Jointstrike: CurseDoT; the Water Spirit adds a single-target attack. - 5
Summon: Earth SpiritOne more element, Dimensional Control lights up. - 6
Summon: Fire SpiritSummoned last: it stays out. - 7
Flame BlessingAfter the group buffs (aion2maps). - 8
Enhance: Spirit's Benediction+20% PvE Damage Boost for you and the spirit. - 9
Summon: Ancient SpiritWith 4–5 Earth Tremor stacks and Element Unification maxed (Inven 10286): it keeps your buffs for 30 s. - 10
Elemental FusionAs soon as the Ancient Spirit grants the Four Elements status. - 11
Jointstrike: Destructive AttackIf equipped: fully charged, after Corrode and Curse.
Elemental Fusion loop
Sustained single target · Boss, between two Ancient Spirits.
- 1
Elemental FusionTop priority as soon as you have 4 elements. - 2
Summon: Water SpiritCooldown 15 s; +20 MP per successful attack. - 3
Summon: Earth SpiritElement and Dimensional Control. - 4
Summon: Fire SpiritLast: it stays out (4-target AoE). - 5
Dimensional ControlLights up after each spirit skill; +100 MP. - 6
Jointstrike: CorrodeOn every cooldown (45 s). - 7
Jointstrike: CurseEvery 10 s (8 s at level 12). - 8
Combustion채우기 스킬. - 9
Cold ShockHeld down in the background (MP).
Re-summoning the Ancient Spirit (every 90 s)
90초마다 버스트 · Long fight: Flame Blessing and Spirit's Benediction come back every 60 s, the Ancient Spirit every 90 s.
- 1
Flame BlessingIf it's ready: it will be captured by the Ancient Spirit. - 2
Enhance: Spirit's BenedictionCast 8 to 9 s before the Ancient Spirit's cooldown ends (Inven 3272). - 3
Elemental FusionSpend your elements during the buff. - 4
Jointstrike: Curse - 5
Summon: Ancient SpiritWhen Spirit's Benediction has only about 1 s left: it is still captured for 30 s. - 6
Elemental FusionThe Ancient Spirit's first skill = 4 elements.
Breaking the stagger gauge, then punishing the groggy
그로기 구간 · Boss with a stagger gauge (a mechanic to fill in time).
- 1
Jointstrike: Destructive Attack50 stagger, 55/60/65 depending on charge (Stigma). - 2
Summon: Ancient SpiritIts skill: 20 stagger. - 3
Cursed Cloud20 (if equipped). - 4
Soul's Cry15, if the skill is on your bar. - 5
Jointstrike: Curse10. - 6
Jointstrike: Corrode10. - 7
Elemental Fusion10; 16 charged with spec 12. - 8
Rapid ScattershotDuring the groggy phase only; at level 16, −1 s on all cooldowns on each hit.
Mob packs (levelling, farming)
AoE, 4 targets · Packs of 3 to 4 monsters while leveling or farming.
- 1
Summon: Water SpiritBefore pulling, with no target. - 2
Summon: Earth SpiritOne more element. - 3
Summon: Fire SpiritLast: it stays and hits 4 targets. - 4
Jointstrike: Corrode4 targets, if equipped. - 5
Jointstrike: Curse4 targets. - 6
Dimensional ControlSlow −40%; pulls targets in at level 12. - 7
Elemental FusionAs an AoE with the level 8 spec. - 8
Combustion4 targets. - 9
Cursed CloudIf equipped (farming): DoT for 10 s.
Recovering MP
정신력 부족 · Long fight or a chain of packs in the early game.
- 1
Summon: Water SpiritLast: +20 MP per successful attack. - 2
Cold ShockChain +100/+100/+150 MP; “+20% MP restored” spec while leveling. - 3
Dimensional Control+100 MP on every activation. - 4
Siphon+300 MP (if equipped). - 5
Rapid Scattershot“Restores 120 MP” spec if you level it up, on a staggered target.
Solo survival (elites, strong monsters)
Defense, solo PvE · Elite or group too strong for you, with no healer.
- 1
Summon: Earth SpiritLast: it draws hits (Enmity). - 2
Enhance: Spirit's BenedictionDamage Tolerance +20% and healing every second, for you and the spirit. - 3
Soul's Cry100% Fear on an NPC for 5 s. - 4
Siphon10% HP drained; shield worth 30% of Max HP at tier 15 (if equipped). - 5
Summon: Wind Spirit1.5% of your HP per successful attack. - 6
DefianceBreaks Stun, Knockdown and Fear; 20% HP with the spec.
PvP: 1v1 arena duel
Duel, player · Arena of Solitude (1v1, 3 lives) or an Abyss duel.
- 1
Kaisinel's PowerStatus Effect Chance and Resist +20%; Block and Evasion +150 at tier 5. - 2
Enhance: Spirit's BenedictionPvP Damage Boost and Tolerance +10%, healing every second. - 3
Summon: Earth SpiritThe sturdiest one: it receives Command: Proxy and taunts players 30% of the time. - 4
Summon: Ancient SpiritBig damage and 4 elements; its beam misses a moving target. - 5
Soul's Cry70% Fear (+20% with Kaisinel), outside the opponent's Tenacity. - 6
Jointstrike: CurseAt level 16, ignores Block and Evasion and lands as a Critical Hit. - 7
Elemental Fusion - 8
Siphon3 s Stun at tier 20: chain into Fusion and Combustion. - 9
Combustion
PvP: surviving a burst (Assassin, Gladiator, Chanter)
Defense, player · Assassin ambush, Gladiator leap, Chanter in melee range.
- 1
DefianceRight after the ambush or the stun, then dodges (Inven 9303). - 2
Command: ProxyIf equipped: 50% of the damage goes to your sturdiest spirit. - 3
SiphonShield worth 30% of Max HP (tier 15) and 10% HP drained. - 4
Enhance: Spirit's BenedictionPvP Damage Tolerance +10% and healing every second. - 5
Soul's CryFear to regain distance.
PvP: healers and defensive buffs
Anti-heal, player · A Cleric, Chanter or Templar who heals or protects themselves.
- 1
Seize MagicUp to 5 buffs at tier 15; Seal for 5 s if 3 or more are removed (tier 10). - 2
Jointstrike: CorrodeIncoming Heal −70% at tier 15; with the Earth Spirit, the Jointstrike seals. - 3
Magic Block75% Seal (+25% at tier 20); pair it with Kaisinel (Inven 9148). - 4
Soul's CryFear to interrupt a heal. - 5
Elemental Fusion
Group PvP (Abyss, 5v5 arena, 10v10)
Group melee, player · Group fights in the Abyss, Arena of Cooperation or battleground.
- 1
Cursed Cloud4 targets: Max HP −20% on players at tier 10, Status Effect Resist −30% at tier 20. - 2
Jointstrike: CorrodeIncoming Heal −70% on 4 targets at tier 15. - 3
Seize MagicRemoves the buffs from 4 targets. - 4
Dimensional ControlSlow, pull at level 12, 30% Root at 16. - 5
Elemental FusionAs an AoE with the level 8 spec. - 6
Soul's CryOn the enemy healer.
레벨링 1 → 45 텍스트는 영어로만 제공됩니다.
레벨 구간별로 올릴 스킬과, 빠르게 성장하는 팁을 정리했습니다.
Lv.1~13
Cold Shock (left click, restores MP) and Combustion (right click) at the maximum allowed level (a skill gains at most 1 level per 3 character levels), Spirit Strike as a passive. Fire Spirit (1) for packs, Water Spirit (3) for MP, Earth Spirit (7) against elites. Jointstrike: Curse (4), Rapid Scattershot (5, staggered targets only), Dimensional Control (8, lights up after a spirit skill), Soul's Cry (12). Nezekan board at level 12.
Lv.14~21
Elemental Fusion at level 14: level it up at every tier (8 at level 32, 10 at level 38). First specializations at level 19, when Combustion, Cold Shock and the Fire Spirit reach level 8: MP cost −20%, MP regeneration +20%, Fire Spirit activation chance. Mental Focus (15), Defiance (16), Consecutive Countercurrent (17). Zikel board at level 20.
Lv.22~31
Stigmas: 1st slot at level 22 after the Ascension quest “Listening to the Voices” (Ancient Spirit), 2nd at 27 (Jointstrike: Corrode). Clicks and Fire Spirit to 10 around level 25–26; Curse to 8 at level 29 (“mobile skill” spec) then 10. Element Unification at level 25. Vaizel board at level 30.
Lv.32~39
3rd Stigma at level 32 (Enhance: Spirit's Benediction), 4th at 37 (Flame Blessing, or Siphon if MP runs short). Elemental Fusion to 8 at level 32 (AoE spec for packs) then 10 at level 38. Dimensional Control, Water Spirit and Earth Spirit to 8 between levels 31 and 39.
Lv.40~45
Defiance to 8 (20% HP spec), Mental Focus to 10, Element Unification. Triniel board at level 40, Azphel (PvP) at level 45. At 45, free reset of points and specializations toward the endgame build.
레벨링 팁
- The last spirit summoned stays out: fire against packs, water when MP runs low, earth against an elite (aion2maps).
- Keep using Cold Shock: it is your first source of MP.
- Use Elemental Fusion as soon as it lights up; “AoE” spec when it reaches level 8 (around level 32).
- First Stigma at level 22: the Ancient Spirit, the priority in every guide.
- Soul's Cry is guaranteed to fear a monster for 5 s: enough to neutralize an add.
- Points and Stigmas can be reset for free: nothing is permanent.
PvP 텍스트는 영어로만 제공됩니다.
PvP에서의 클래스 역할과 상대별 대처법을 설명합니다.
Attrition controller: Fear, Seal, Stun, anti-heal and buff stealing, with a spirit that soaks damage (Command: Proxy). Strong in the Abyss when it survives the opponent's opening, fragile against melee burst. In KR (Aug–Sep 2026), its PvP period is seen as “dark” by some players (Inven 9713), even though a Spiritmaster finished #1 in the arena (Inven 9303).
클래스별 상대법
검성위협도 - Watch their leaps and apply anti-heal in advance: they heal by hitting (Inven 9303).
- Don't chase them with your Stamina: they come back; keep a dodge.
- Bahamut: when you activate Command: Proxy, a good Gladiator turns around to heal by draining; save it for their real burst.
수호성위협도 - A long fight favors you (Inven 9303).
- Save Seize Magic for their defensive buffs, not for a mere shield.
- Don't chase them without allies.
살성위협도 - Ambushed: Defiance right away, then dodges (Inven 9303).
- Command: Proxy and Siphon (shield) from the first hit: an Assassin chains you before you can cast them (Bahamut).
- If you survive their opening, the duel is yours.
궁성위협도 - Strip their Mother Nature's Breath with Seize Magic (Inven 9303).
- Command: Proxy right after a Knock Back.
- Kite vs. kite: your cast-while-moving spells help you.
마도성위협도 - A winnable duel according to the KR #1 arena player, even since the Command: Proxy nerf (Inven 9303).
- In Season 1, it came down to “whoever casts their Fear first” (Reddit).
- MMO Codex nonetheless ranks them above the Spiritmaster in 1v1: opinions are divided.
치유성위협도 - Rarely a true 1v1 (Inven 9303); very long fight.
- Corrode (−70% healing) and Seize Magic on their buffs before your burst.
- Bahamut: hard to break through a block Cleric.
호법성위협도 - Treat them like a Gladiator: big damage and Move Speed (Inven 9303).
- Anticipate Marchutan's Wrath (−50% healing) with a status-cleanse potion.
- A Chanter who kites and manages their resources is very hard to beat at equal gear (KR guide).
정령성위협도 - Whoever casts their Fear outside the opponent's Tenacity gains the advantage.
- Seize Magic on their Spirit's Benediction and Kaisinel's Power.
- Save Defiance for their Fear.
PvP 팁
- Siphon is the best PvP Stigma: HP, a shield worth 30% of Max HP at tier 15, a 3 s Stun at tier 20 (Inven 9148).
- Kaisinel's Power before contact: your Fears and Seals land, the opponent's controls miss.
- Defiance at 16 at least, 20 targeted: “mandatory” for the KR #1 arena player (Inven 9303).
- Manage your Stamina: don't drain it while fleeing (Inven 9303).
- Status-cleanse potion against the opponent's controls and anti-heal.
- HP and Defense: Siphon's shield, healing and Command: Proxy depend on them (Inven 9148).
- Don't take Flame Blessing in PvP, nor Cry of Terror in place of Soul's Cry (Inven 9148).
파티 플레이 텍스트는 영어로만 제공됩니다.
파티에서 클래스가 하는 역할과 잘 맞는 조합을 소개합니다.
제공하는 것
- Sustained ranged DPS, with no group buff: no conflict with a second Spiritmaster or with the other classes' buffs (aion2maps).
- Stagger: Destructive Attack 50 (55/60/65 charged), Ancient Spirit skill 20, Cursed Cloud, Seize Magic and Magic Block 20, Soul's Cry 15 (client data).
- Add control: 100% Fear on NPCs (Soul's Cry, Cry of Terror), Dimensional Control (Slow −40%, pull at level 12).
- Earth Spirit: Enmity; it holds an add and can bail out a tankless group on easy content (MMO Codex).
- Corrode: your spirits' debuff, which doesn't help the rest of the group in PvE; in PvP, −70% Incoming Heal on 4 targets.
파티에 필요한 것
- A tank who keeps the boss still: your spirits strike in melee and waste time chasing it otherwise (Reddit, Apr 2026).
- A Cleric: the Spiritmaster has the lowest HP in the game, and only the Cleric can resurrect.
- A Chanter: Power of the Storm reduces the group's cooldowns, and cooldown reduction is “non-negotiable” for the Spiritmaster (MMO Codex); Combat Speed matters little (instant spells).
- Time on target: short, mobile fights reduce the value of summons.
잘 맞는 조합
수호성Keeps the boss in place: spirits in melee, Corrode and Curse stay up.
치유성Makes up for the low HP; the only resurrection spell.
호법성Power of the Storm (group cooldowns) and Undefeated Mantra; no conflict with your buffs, which are personal.
검성Big stagger damage on their side (Wrath Wave 50): alternate your Destructive Attacks.
마도성Two ranged DPS: split the adds (Fear, Frost).
정령성No conflict: no group buff; each Corrode benefits its caster's spirits first.
흔한 실수 텍스트는 영어로만 제공됩니다.
가이드와 플레이어들에게서 모은, 손해가 큰 실수를 정리했습니다.
- 1Summoning the Ancient Spirit before its buffs: it keeps the effects that are active at the time of its summoning for 30 s.
- 2Leaving the Water or Earth Spirit out on a pack: finish on the Fire Spirit (4-target AoE).
- 3Holding Elemental Fusion in reserve: use it as soon as it lights up, otherwise the following elements are lost.
- 4Copying a Korean set with 6 Stigmas or tier 25: EU has 4 slots and tier 20.
- 5Leveling up Soul's Cry, the Wind Spirit or Rapid Scattershot in PvE before the core skills.
- 6Mixing up Corrode (passive, Critical Hit) and Jointstrike: Corrode (Stigma).
- 7Following a guide from before Apr 22: Flame Blessing and Kaisinel's Power no longer affect the group, and the Ancient Spirit stacks with the 4 spirits.
- 8Putting the buffs or the Ancient Spirit in the macro: a buff wasted right before an invulnerability phase.
- 9Casting Destructive Attack before Corrode and Curse.
- 10Keeping Corrode in the macro on trash: it goes off on a dying monster and its cooldown gets thrown off (aion2maps).
- 11Playing without skill reservation: summons swap slowly (aion2maps).
- 12Neglecting HP in PvP: Siphon's shield and healing depend on it (Inven 9148).
- 13Taking Flame Blessing in PvP, or Cry of Terror in place of Soul's Cry (Inven 9148).
- 14Following the Ariel, Marchutan or Yustiel boards from Korean guides: they don't exist on EU.
출처
모든 추천에 출처와 날짜를 표기합니다.
이 가이드는 출처 58개를 참고했으며, 가장 최근 출처는 2026년 10월 2일자입니다.
- NCSOFT — CDN officiel des ressources du jeu (icônes des compétences) 2026년 10월 2일공식 출처신뢰도 5/5
- NCSOFT — gameinfo/pcdata (noms officiels des classes en FR et EN) 2026년 10월 2일공식 출처신뢰도 5/5
- NC — note de mise à jour KR du 23/09/2026 2026년 9월 23일공식 출처신뢰도 5/5
- NC — note de mise à jour KR du 16/09/2026 2026년 9월 16일공식 출처신뢰도 5/5
- NC — note de mise à jour KR du 02/09/2026 2026년 9월 2일공식 출처신뢰도 5/5
- NC — note de mise à jour KR du 26/08/2026 2026년 8월 26일공식 출처신뢰도 5/5
- NC — note de mise à jour KR du 12/08/2026 2026년 8월 12일공식 출처신뢰도 5/5
- NC — note de mise à jour KR du 22/07/2026 2026년 7월 22일공식 출처신뢰도 5/5
- NC — note de mise à jour KR du 08/07/2026 2026년 7월 8일공식 출처신뢰도 5/5
- NC — guide officiel KR, présentation de la classe (정령성, arme) 2025년 11월 17일공식 출처신뢰도 5/5
- MetaBot.GG — guide des stigmas (table du client : 4 emplacements aux niveaux 22/27/32/37) 2026년 10월 1일신뢰도 4/5
- Aion 2 Maps (MidirSkry) — Spiritmaster build and macro guide, Global (synthèse des meilleurs joueurs + données du client) 2026년 9월 30일신뢰도 4/5
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