클래스 가이드 · AION 2 글로벌

치유성 가이드

전곤을 든 메인 힐러이자 아군을 부활시킬 수 있는 유일한 클래스입니다. 40m 거리에서 치유(쾌유의 광휘, 치유의 빛, 재생의 빛)하고, 파티를 강화(보호의 빛, Earth's Blessing)하며, 치유 사이사이 고통의 연쇄 → 단죄 반복으로 20m에서 상당한 피해를 줍니다. 입문은 쉽지만 책임이 막중합니다. 던전에서 치유성이 쓰러지면 아무도 되살릴 수 없습니다.

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가이드 업데이트: 2026년 10월 2일

AION 2의 클래스 치유성

한눈에 보기

강점

  • 게임에서 유일한 클래스 부활 수단(소환 부활, 40m): 모든 파티와 레이드에서 자리가 보장됩니다.
  • 즉시 시전 치유로, 이동 중에도 40m 거리에서 시전할 수 있으며 상태 해제가 내장되어 있습니다(쾌유의 광휘, 면죄, 20단계의 생명의 권능).
  • 파티 전체를 크게 강화합니다. 보호의 빛(PvE 피해 증폭과 내성 10.5~20%), Earth's Blessing, 유스티엘의 권능, 그리고 고통의 연쇄와 약화의 낙인 디버프.
  • 치유 사이사이 상당한 피해를 줍니다. 대지의 징벌이 걸린 대상에게 단죄는 항상 치명타가 나오며 재시전 시간이 사라집니다.
  • 솔로와 레벨링에서 자급자족이 가능합니다. 20m 공격, 자가 치유, 공격하는 동안 회복하는 찬란한 가호가 있습니다.

약점

  • 근접전에 약함: 전용 회피기가 없고 충격 해제(60초)와 구원(스티그마)뿐입니다.
  • 글로벌 버전에서는 자신을 부활시킬 수 없습니다. 치유성이 죽으면 전투에서 지는 경우가 많습니다.
  • 유럽 출시 시점에는 스티그마 슬롯이 4개뿐이라 치유, 피해, 부활을 모두 채울 수 없으므로 콘텐츠마다 선택을 강요받습니다.
  • 한국 유저들에 따르면 버스트가 강한 근접 클래스(검성, 살성, 수호성)와 카이팅 클래스(궁성)를 상대하는 결투에 약합니다.
  • 피해 반복이 까다롭습니다. 단죄는 대상에게 고통의 연쇄가 걸려 있어야 하고, 이를 유지하려면 재시전 시간 감소가 많이 필요합니다.

알아 두면 좋은 메커니즘 텍스트는 영어로만 제공됩니다.

  • Basic attack: Earth’s Retribution (left click, 20 m) restores 110 MP; its follow-ups Thunder and Lightning (110 MP) and Discharge (150 MP, random trigger) make it your mana source.
  • Damage loop: Chain of Torment (20 s) marks the target and Condemnation (3 s) can only hit a marked target. Condemnation’s level-12 spec resets its cooldown on a crit; Earth Punishment (tier 5) makes its hits critical, so Condemnation loses its cooldown.
  • Judgment Thunder (right click, no cooldown) triggers Divine Punishment; the level-16 spec adds one activation.
  • Heals: Healing Light (6 s, 1 cast, 3 with the spec) targets you and the lowest ally; Radiant Recovery (12 s) heals and cleanses the party within 40 m; Light of Regeneration heals the party for 30 s on a 30 s cooldown.
  • Heals cannot crit; Healing Enhancement turns part of your Attack into Heal Boost: Attack raises both your heals and your damage.
  • Light of Protection is a toggle (5 s cooldown) to keep on; it does not stack with the Chanter’s Undefeated Mantra (the higher level applies, the Chanter’s on a tie).
  • Earth Punishment grants the party Earth’s Blessing (tier 10: Double Chance; tier 15: Attack and Defense); it is not received while the Chanter’s Power of the Storm is active (global client tooltip).
  • Noble Aura (stigma) lasts 300 s and attacks every 2 s (1 s at tier 20); it disappears when you die.
  • Lightning Strike Scattershot only targets a staggered enemy: charged Bolt (20 to 35 stagger), Power Burst (50), Earth Punishment (20) and Root (15) fill the gauge.
  • Defiance removes Stun, Knockdown, Airborne, Grab, Frost and Fear, then grants 5 s of Tenacity; its 60 s cooldown is not affected by cooldown reduction.
  • Progression (global client): at most one skill level every 3 character levels; specializations at 8, 12 and 16 (third slot at level 20); Earth’s Grace (21), Survival Willpower (23) and Radiant Benediction (25) can be raised to 10 as soon as they are learned.
  • Stigmas at level 22, 4 slots on the global version, level 20 cap: 75 shards per stigma (1, 2, 4 then 8 per level), tiers at 5, 10, 15 and 20.

추천 빌드

콘텐츠마다 빌드를 하나씩 제공합니다. 핵심 스킬, 스티그마, 목표 능력치, 팁과 함께 각 추천의 신뢰도도 표시합니다.

레벨링 Lv.1~45신뢰도 보통

Leveling 1–45: self-sufficient striker, damage first

You level by hitting: Earth’s Retribution and Judgment Thunder maxed, then the Chain of Torment → Condemnation loop from level 8. Heals only keep you alive between packs, and Radiant Benediction (25) heals while you attack.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.ATQ
  2. 2.VIT de combat
  3. 3.Réduction du temps de recharge
  4. 4.PV

팁

  • Use Target mode (AION 1) while leveling: basic attacks keep going between skills and restore MP.
  • Put Chain of Torment and Condemnation on the same hotbar line, Chain first: Condemnation only fires on a marked target.
  • Don’t pull more than 4 monsters: your AoE skills hit 4 targets at most.
  • Do the side quests: they give Daevanion points (boards at 12, 20, 30 and 40).
  • Points run short at 45 (about 250, 258 with feathers according to aLuckyRO): don’t raise everything to 10.
솔로 PvE·파밍신뢰도 보통

Solo farming at 45: damage and sustain

Alone, the Cleric becomes a durable caster: Light of Protection on yourself (+damage, +tolerance), Earth Punishment for cooldown-free critical Condemnations, Noble Aura and Prayer of Amplification for burst, and Radiant Benediction to heal while hitting.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.ATQ
  2. 2.VIT de combat
  3. 3.Réduction du temps de recharge
  4. 4.Coup puissant, Boost de DGT (d’arme)
  5. 5.Précision
  6. 6.PV

팁

  • Take the “Changes to AoE Skill” spec on Divine Aura for packs; it only hits enemies within 4 m of the aura.
  • Keep Light of Regeneration in the macro: 30 s of healing for a 30 s cooldown.
  • Recast Noble Aura after every death or teleport.
던전 또는 원정신뢰도 높음

5-player dungeon: main healer (no Chanter)

The Korean and global guides’ Cleric set cut down to 4 stigmas: Light of Protection for the party, Earth Punishment and Noble Aura for damage, Benevolence for sustained healing. You heal with Light of Regeneration, Radiant Recovery and Healing Light, and hit whenever the party’s health allows.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.ATQ (Puissance, ATQ %)
  2. 2.Réduction du temps de recharge
  3. 3.VIT de combat
  4. 4.PV et Tolérance aux DGT
  5. 5.Précision
  6. 6.Coup puissant, Boost de DGT (d’arme)

팁

  • Stay 20–25 m from the boss: your attacks reach 20 m and your heals 40 m.
  • Don’t die: no other class can resurrect, and you cannot raise yourself on the global version.
  • If a Chanter joins, switch to the “with a Chanter” build: Light of Protection and Undefeated Mantra do not stack.
  • Recast Noble Aura after every death or teleport: it disappears with you.
  • In easy expeditions (Krao Cave, Draupnir), healing is light: hit more (MMO Codex).
던전 또는 원정신뢰도 보통

5-player dungeon with a Chanter: healer without Light of Protection

With a Chanter, Light of Protection overlaps with their Undefeated Mantra: replace it with Absolution, an emergency heal that removes every debuff at tier 10. Recast Earth Punishment right after their Power of the Storm, which blocks Earth’s Blessing.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.ATQ (Puissance, ATQ %)
  2. 2.Réduction du temps de recharge
  3. 3.VIT de combat
  4. 4.PV et Tolérance aux DGT
  5. 5.Précision
  6. 6.Coup puissant, Boost de DGT (d’arme)

팁

  • Call out Earth Punishment to the Chanter: they can shift their Storm to the opener and stagger windows.
  • Absolution only has a 90 s cooldown (60 s at tier 5): keep it for debuff waves or several allies under 30%.
  • If the Chanter plays healer (no Undefeated Mantra), go back to the no-Chanter build.
던전 또는 원정신뢰도 보통

Hard dungeon or fragile group: pure healing

For progression (Conquest, 3-star, undergeared group): no damage stigmas, everything to keep people standing. Yustiel’s Power before big hits, Benevolence for long phases, Absolution for emergencies and debuffs.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.PV et Tolérance aux DGT
  2. 2.Réduction du temps de recharge
  3. 3.VIT de combat
  4. 4.ATQ et Boost de soins
  5. 5.Précision

팁

  • Cast Yustiel’s Power before the big hit, never after: it reduces damage, it doesn’t heal.
  • Take Healing Light’s “50% chance to remove 1 debuff” spec if cleanses are short, but rely first on Radiant Recovery and Absolution (Th3Ruthless).
  • Go back to the standard healer build once the dungeon is on farm: according to Kaeria, rewards also follow your damage contribution (to be verified).
던전 또는 원정신뢰도 보통

Dungeon: offensive Cleric (second Cleric or farmed content)

When healing is light (second Cleric, farmed expeditions), the Cleric becomes a real ranged DPS: Earth Punishment makes Condemnation critical and cooldown-free, Noble Aura attacks with you, Prayer of Amplification lines up 10 s of burst. Go back to the healer build as soon as the party struggles.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.Précision
  2. 2.VIT de combat
  3. 3.Réduction du temps de recharge
  4. 4.ATQ
  5. 5.Coup puissant
  6. 6.Boost de DGT d’arme, Boost de DGT
  7. 7.Boost de DGT CRIT

팁

  • With a Chanter, cast Earth Punishment right after their Storm.
  • This build assumes someone else heals: go back to the healer build at the first death.
  • Prayer of Amplification also boosts your heals (Attack → Heal Boost).
루드라 레이드신뢰도 낮음

10-player raid (Ludra): group healer

Ludra is played as two groups of 5 that split onto two bosses: each group needs its own healer. Light of Protection and Earth’s Blessing for your group, Benevolence for long phases, Summon Resurrection so a single death doesn’t cost the raid.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.ATQ (Puissance, ATQ %)
  2. 2.Réduction du temps de recharge
  3. 3.VIT de combat
  4. 4.PV et Tolérance aux DGT
  5. 5.Précision
  6. 6.Coup puissant, Boost de DGT (d’arme)

팁

  • Ludra’s availability at the European launch is not confirmed (gaming.tools lists 2 resurrections per instance: check whether Summon Resurrection uses them).
  • Position yourself to cover both sides of the boss within 40 m.
  • If your group has a healing Chanter, swap Summon Resurrection for a damage stigma only if the other group keeps a resurrection.
1대1 투기장신뢰도 낮음

1v1 arena: attrition and survival

The Cleric wins a duel by attrition, not burst: constant debuffs and Condemnation, heals between attacks, and two answers to the enemy burst (Salvation, Defiance). Burst melee classes and kiters remain hard matchups.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.Précision
  2. 2.Boost de DGT JcJ
  3. 3.VIT de combat, réduction du temps de recharge
  4. 4.PV, Tolérance aux DGT JcJ
  5. 5.RÉS CRIT, RÉS aux altérations
  6. 6.ATQ, DGT CRIT, Coup puissant

팁

  • Keep moving: most of your spells can be cast while moving.
  • Save Defiance (60 s, not reducible) for the crowd control that precedes a burst, not the first one that comes.
  • At tier 20, Salvation triggers on its own under an Impact-type status: a second life against stuns.
  • Against a Gladiator or an Assassin, surviving the opener matters more than your damage.
5대5 투기장신뢰도 보통

5v5 arena: team healer

In a team, the Cleric wins fights by cancelling the enemy burst: Yustiel’s Power before the engage, cleanses, Absolution and Salvation on the focused ally. No Summon Resurrection: the cooperation arena gives you a single life.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.PV, Tolérance aux DGT JcJ, RÉS CRIT
  2. 2.RÉS aux altérations
  3. 3.VIT de combat, réduction du temps de recharge
  4. 4.ATQ et Boost de soins
  5. 5.Précision

팁

  • Stay within healing range (40 m) of everyone, behind your frontline.
  • Your death often decides the match: back off as soon as two enemies target you.
  • Summon Resurrection is useless in the cooperation arena (1 life); keep it for the open world.
솔로 어비스신뢰도 낮음

Solo Abyss: farm and survive

In Lower Reshanta, the Cleric is not a hunter: farm, survive ambushes and fall back toward your side. Light of Protection and Yustiel’s Power absorb damage, Root pins your pursuers, Salvation buys 3 s.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.PV, Tolérance aux DGT JcJ, RÉS CRIT
  2. 2.RÉS aux altérations
  3. 3.VIT de combat, réduction du temps de recharge
  4. 4.ATQ et Boost de soins
  5. 5.Précision

팁

  • Farm near your faction’s fallback points.
  • Take Light of Regeneration’s “+5% Move Speed” spec to escape faster.
  • Don’t chase: your damage won’t kill a player who heals.
파티 어비스신뢰도 낮음

Group Abyss: frontline healer

In group fights, the Cleric anchors the team: Benevolence (stamina at tier 10), Yustiel’s Power before engages, Absolution against debuff waves, and the battlefield’s only resurrection.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.PV, Tolérance aux DGT JcJ, RÉS CRIT
  2. 2.RÉS aux altérations
  3. 3.VIT de combat, réduction du temps de recharge
  4. 4.ATQ et Boost de soins
  5. 5.Précision

팁

  • Your party buffs and heals only affect your group: stay with it.
  • Clerics are the enemy’s first target: stand behind your tanks.
  • Raise the tank or the other healer first.
전장신뢰도 낮음

10v10 battleground (normalized stats): objective healer

Normalized stats: your kit matters more than your gear. Stay with your group of 5 (buffs are per group), heal whoever holds the objective and keep Salvation for the fights around the Relic Chariot.

핵심 스킬

스티그마

목표 능력치 텍스트는 프랑스어로만 제공됩니다.

  1. 1.Normalisées

팁

  • Healers win objective fights: don’t wander off alone.
  • The mode opens twice a day (11:00–14:00 and 19:00–21:00 according to the client; time zone to be verified).

스킬

글로벌 서버의 클래스 스킬을 습득 레벨, 재시전 시간과 함께 모두 보여 줍니다. 스킬을 클릭하면 상세 정보가 열립니다.

액티브 스킬 (12)

  • Sanction de la terre · 대지의 응보Lv.1

    Deals Earth damage to a target within 20m and restores 110 MP.

  • Éclair de jugement · 심판의 번개Lv.1

    Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

  • Sceau d'affaiblissement · 약화의 낙인Lv.1 · 10초

    Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

  • Aura sacrée · 신성한 기운Lv.3 · 30초

    Summons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals Earth damage to a selected target within 20m.

  • Enchaînement de douleur · 고통의 연쇄Lv.4 · 20초

    Selects a target within 20m and deals Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

  • Foudre déferlante · 벼락 난사Lv.5

    Deals damage to a target afflicted with Stagger within 20m.

  • Lumière de restauration · 재생의 빛Lv.7 · 30초

    Restores -HP every 2s for 30s to the caster and party members within 40m.

  • Condamnation · 단죄Lv.8 · 3초

    Selects a target within 20m afflicted with Chain of Torment and deals Earth damage to up to 4 enemies within 4m of the target. 7 Stagger Gauge Damage

  • Lumière de soin · 치유의 빛Lv.10 · 6초

    Restores HP to the caster and the party member with the lowest HP within 40m.

  • Halo de récupération · 쾌유의 광휘Lv.12 · 12초

    Restores HP and removes 1 debuff for the caster and party members within 40m.

  • Fulguration · 벽력Lv.14 · 45초

    Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

  • Dissipation de choc · 충격 해제Lv.16 · 60초

    자신의 기절, 넘어짐, 공중 속박, 잡기, 빙결, 공포 상태를 해제하고 5초 동안 강인함 상태가 됩니다. 강인함: 상태이상 면역 재시전 시간 감소 효과에 영향을 받지 않습니다.

연계 스킬 (3)

  • Fulmination · 뇌전

    Deals Wind damage to a target within 20m and restores 110 MP.

  • Décharge · 방전

    Deals Wind damage to a target within 20m and restores 150 MP.

  • Châtiment divin · 천벌

    Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

스티그마 (13)

  • Aura noble · 고결한 기운Lv.22 · 60초

    Summons a Noble Aura near the caster that lasts for 300s. The Aura follows the caster and attacks their target together. Deals damage to a target within 20m. Aura Attack Cooldown: 2s

  • Pouvoir de la vie · 생명의 권능Lv.22 · 90초

    Grants Benevolence to the caster for 20s. Restores HP every 2s to the caster and party members within 40m for the duration.

  • Entrave · 속박Lv.22 · 60초

    Selects a target within 20m and deals Earth damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 10s. 100% chance to inflict Root on NPC targets. 15 Stagger Gauge Damage

  • Rédemption · 구원Lv.22 · 150초

    The caster is immune to damage and status effects for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.

  • Explosion de pouvoir · 권능 폭발Lv.22 · 60초

    Deals Earth damage to a target within 20m. 50 Stagger Gauge Damage

  • 면죄Lv.22 · 90초

    Removes up to 2 debuffs and restores HP to the caster and party members within 40m.

  • Voix de l'anéantissement · 파멸의 목소리Lv.22 · 60초

    Selects a target within 20m and deals Earth damage to up to 4 enemies within 4m of the target. Deals damage every 1s and reduces enemy Incoming Heal and HP Potion Recovery by 60% for 20s.

  • Appel de résurrection · 소환 부활Lv.22 · 120초

    Resurrects a fallen party member within 40m of the caster.

  • Châtiment de la Terre · 대지의 징벌Lv.22 · 30초

    Deals Earth damage to a target within 20m and damage every 1s for 10s. 20 Stagger Gauge Damage

  • Lumière de protection · 보호의 빛Lv.22 · 5초

    Increases PvE Damage Boost and PvE Damage Tolerance by 10.5% and PvP Damage Boost and PvP Damage Tolerance by 5.25% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Chanter skill [Undefeated Mantra] and only the highest skill level effect applies. If both skills are the same level, Undefeated Mantra will be applied.

  • Pouvoir de Yustiel · 유스티엘의 권능Lv.22 · 60초

    Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 10s for the caster and party members within 40m. Unaffected by cooldown increase effects.

  • Prière d'amplification · 증폭의 기도Lv.22 · 60초

    Increases Attack by 20% for 10s.

  • Sceau d'assaut · 강습 낙인Lv.22 · 120초

    Selects a target within 20m and deals damage to up to 4 enemies within 4m with a 30% chance to inflict Root. 100% chance to inflict Root on NPC targets. Increases Defense by max 20% proportional to hit targets.

패시브 (10)

  • Faveur chaleureuse · 따뜻한 가호Lv.1

    Increases the caster's Max HP by 6% and Max MP by 7.

  • Faveur des Seigneurs Empyréens · 주신의 가호Lv.6

    Increases the caster's Block by 200 and restores HP on Block. Cooldown: 3s

  • Grâce des Seigneurs Empyréens · 주신의 은총Lv.9

    Increases the caster's Critical Hit by 100, Double Chance by 0.2% and deals extra damage on landing an attack on a target. Cooldown: 1s

  • Soins améliorés · 치유력 강화Lv.11

    Increases the caster's Heal Boost by 22.4% of Attack.

  • Voile d'immortalité · 불사의 장막Lv.13

    Increases the caster's Defense by 2% and Critical Hit Resist by 100.

  • Régénération obstruée · 회복 차단Lv.15

    Has a 7% chance to reduce the target's Incoming Heal by 32% for 5s on landing an attack. Cooldown: 5s

  • Prière de concentration · 집중의 기도Lv.17

    Forms a Protective Shield which blocks 424 damage and increases the caster's Heal Boost by 20% for 30s when HP is 50% or less. Cooldown: 60s

  • Grâce de la terre · 대지의 은총Lv.21

    Increases the caster's Critical Damage Boost by 10.5% and Accuracy by 100.

  • Volonté de survie · 생존 의지Lv.23

    자신의 상태이상 저항이 17%만큼 증가하고 기절, 넘어짐, 공중 속박, 빙결, 공포 효과 피격 시 5초 동안 PvE 피해 내성이 12%, PvP 피해 내성이 6%만큼 증가합니다. 기절, 넘어짐, 공중 속박, 빙결, 공포 상태에서 피격 시 5초 동안 상태이상 저항이 10%만큼 증가합니다. (최대 10회 중첩 가능) 피해 내성 증가 재발동 제한 시간: 60초 상태이상 저항 증가 재발동 제한 시간: 1초

  • Faveur éclatante · 찬란한 가호Lv.25

    Restores HP to the caster and party members within 40m on landing an attack. Cooldown: 5s

로테이션

상황별로 순서대로 사용할 스킬 흐름을 정리했습니다.

Dungeon boss opener (healing and damage)

Dungeon and raid, the first 10 seconds · Pulling an expedition or raid boss, tank in position, party within 40 m.

  1. 1Light of Regeneration30 s party heal over time; recast it on every cooldown.
  2. 2Debilitating MarkBoss Damage Boost −15% with spec 12, Defense −15% with spec 8.
  3. 3Chain of TormentBoss Damage Tolerance −15% (spec 12): enables Condemnation.
  4. 4Earth PunishmentGuaranteed-crit Condemnation; Earth's Blessing for the party (not during the Chanter's Storm).
  5. 5CondemnationNo cooldown as long as it crits (spec 12).
  6. 6Divine AuraStationary: place it 20 m from the boss.
  7. 7Judgment ThunderFiller, then Divine Punishment.
  8. 8BenevolenceBefore the first AoE damage phase.

Damage loop between heals (boss, single target)

Damage, single-target burst · Boss fight in a dungeon or raid, stable party (HP above 70%), or an elite while farming.

  1. 1Earth PunishmentOn every cooldown (30 s, 20 s of effect at tier 20).
  2. 2CondemnationSpam while it crits: no cooldown on the Punishment target.
  3. 3Chain of TormentOnly when the effect has dropped.
  4. 4Debilitating MarkOn every cooldown (10 s).
  5. 5Divine AuraOn every cooldown, within range of the boss.
  6. 6BoltFully charged: big hit and 35 Stagger.
  7. 7Lightning Strike ScattershotDuring stagger: −1 s on all your cooldowns per hit (spec 16).
  8. 8Judgment ThunderFiller, it triggers Divine Punishment.

Telegraphed big hit: protect and heal the party

Healing and protection · Telegraphed AoE attack from a dungeon or raid boss.

  1. 1Yustiel's PowerBefore impact: Tolerance +20% (30% at tier 20) and a shield of 10% HP for 10 s.
  2. 2Light of RegenerationAlready active? If not, now.
  3. 3Radiant RecoveryAfter impact: heal and cleanse the whole party within 40 m.
  4. 4Healing LightOn the lowest allies, up to 3 casts with the spec.
  5. 5AbsolutionIf several allies remain low or loaded with debuffs.
  6. 6BenevolenceIf the damage phase continues.

An ally falls: combat resurrection (dungeon, raid)

Healing, resurrection · A party member dies during a dungeon or raid boss fight.

  1. 1Summon ResurrectionRevives dead allies within 40 m, next to you.
  2. 2Radiant RecoveryHeals everyone back up.
  3. 3Light of RegenerationSustained heal on the revived ally.
  4. 4Healing LightOn the revived ally if they remain the lowest.

With a Chanter: time Earth Punishment after the Storm (dungeon)

Party synergy, damage · Dungeon or raid with a Chanter who uses Power of the Storm.

  1. 1Earth PunishmentRight after the Storm ends: Earth's Blessing is not received while it is active.
  2. 2CondemnationGuaranteed crits on the target.
  3. 3Judgment Thunder채우기 스킬.

Leveling and farming: monster pack

AoE, solo · Pack of 2 to 4 monsters while leveling or solo farming.

  1. 1Debilitating MarkHits 4 enemies within 4 m of the target.
  2. 2Chain of TormentMarks the pack: enables Condemnation.
  3. 3Condemnation4 targets within 4 m.
  4. 4Divine AuraAoE spec: hits monsters within 4 m of the aura.
  5. 5Judgment ThunderAoE, no cooldown.
  6. 6Earth's RetributionLeft click for MP.

1v1 arena duel (PvP, attrition)

PvP, duel · Arena of Solitude or a duel against a player in the Abyss, with your own gear.

  1. 1Debilitating MarkSpec 8: Defense −15% or 20% chance to Stun.
  2. 2Chain of TormentEnables Condemnation; 20% Knockdown spec.
  3. 3Earth PunishmentGuaranteed-crit Condemnation.
  4. 4CondemnationConstant pressure.
  5. 5Light of RegenerationSustained healing while you move.
  6. 6Healing LightBetween attacks.
  7. 7SalvationOn their burst, not before.
  8. 8DefianceFor the control that precedes their burst.

5v5 arena, Abyss and battleground: team PvP healing

PvP, support · Team fight in the Arena of Cooperation, in the Abyss or on the battleground.

  1. 1Yustiel's PowerBefore the enemy engages, never after.
  2. 2Light of RegenerationAlways active.
  3. 3Radiant RecoveryParty heal and cleanse.
  4. 4Healing LightOn the focused target.
  5. 5AbsolutionWave of debuffs or several low allies.
  6. 6SalvationIf you are focused; tier 15: also the lowest ally.
  7. 7Chain of TormentOn your team's target between heals.
  8. 8Debilitating MarkReduces the enemy target's damage.

레벨링 1 → 45 텍스트는 영어로만 제공됩니다.

레벨 구간별로 올릴 스킬과, 빠르게 성장하는 팁을 정리했습니다.

  1. Lv.1~8

    Level Earth's Retribution (left click, restores MP) and Judgment Thunder (right click) to the maximum allowed at each threshold (a skill gains at most 1 level every 3 character levels). Debilitating Mark (1), Divine Aura (3), Chain of Torment (4) and Lightning Strike Scattershot (5) come early; Light of Regeneration (7) becomes your regeneration; Condemnation (8) opens the Chain → Condemnation loop.

  2. Lv.9~18

    Keep both clicks maxed, then Chain of Torment and Condemnation. Healing Light (10), Radiant Recovery (12) and Bolt (14) join in, then Defiance (16). Passives: Empyrean Lord's Grace (9) first (Kim Horror via MMO Codex), then Healing Enhancement (11). Nezekan Daevanion board at level 12.

  3. Lv.19~25

    First specializations at level 19: Earth's Retribution, Judgment Thunder and Debilitating Mark reach 8. Earth's Grace (21) can be raised to 10 as soon as it is learned (Kaeria), as can Survival Willpower (23) and Radiant Benediction (25). Stigmas at level 22: Noble Aura first, and Summon Resurrection at level 1 for dungeons (aLuckyRO). Zikel board at level 20.

  4. Lv.26~38

    Condemnation 8 (26) then 10 (32); Healing Light 8 (28), Radiant Recovery 8 (30), Light of Regeneration 10 (31), Bolt 8 (32). Kaeria and MMO Codex put damage before healing while leveling: solo, a Cleric who only heals kills slowly. Vaizel board at level 30.

  5. Lv.39~45

    Round out the healing (Healing Light 10 at 34, Radiant Recovery 10 at 36) and the passives with the remaining points (Healing Enhancement 10 at 35, Immortal Veil 10 at 37). Triniel board at level 40, Azphel (PvP) at 45. At 45, prepare the group build: Condemnation, Radiant Recovery and Healing Light around 16–20 via Daevanion, rings and Arcana.

레벨링 팁

  • Target mode (AION 1) while leveling: the basic attack keeps going between two skills and restores MP (MMO Codex).
  • A single hotbar row is enough until level 10: Chain of Torment, Debilitating Mark, Condemnation, Judgment Thunder (Kaeria).
  • Budget at 45: about 250 points (258 with the Monolith feathers according to aLuckyRO). Suggested split: the three heals, the two clicks and the Chain → Condemnation loop at 10, the rest of the damage skills at 8.
  • Do the side quests: they award Daevanion points (boards at 12, 20, 30 and 40).
  • Equip Summon Resurrection from 22 for the leveling dungeons: resurrection stones are scarce early on (aLuckyRO).

PvP 텍스트는 영어로만 제공됩니다.

PvP에서의 클래스 역할과 상대별 대처법을 설명합니다.

A group healer above all: excellent in 5v5 and in group Abyss (heals, cleanses, Salvation, resurrection outside the arena), weak in duels. In 1v1, it wins by attrition (debuffs, Condemnation, heals) but struggles against burst melee classes and kiters (Korean opinions, December 2025 to April 2026). In Korea, healing has taken a general 20% penalty in the Abyss and in the arena since Aug 12.

클래스별 상대법

  • 수호성위협도

    • They can counter everything: pull, stuns and blocks (DC Inside, Dec 2025).
    • Stay out of range of their pull; keep Defiance for the stun that precedes their burst.
    • Voice of Doom (−60% healing, shields dispelled at tier 10) against their heals and shields.
  • 검성위협도

    • “Natural disaster” for Korean Clerics: never stay within range of their gap-closers.
    • Root as soon as they approach (75%, 100% at tier 15), then back off to 20 m.
    • Salvation on their Rage Burst, Defiance for their knockdowns.
  • 살성위협도

    • Their stealth opener can kill you in 1 to 2 s (Inven): keep Salvation and Defiance for it.
    • Survive the opener, then Root and heals: over time, the advantage comes back to the Cleric.
    • Yustiel's Power (10% shield) before entering a risky zone.
  • 궁성위협도

    • “Impossible to beat” for a Korean Cleric (DC Inside, Dec 2025): they kite you from range.
    • Stick to obstacles and force the fight within 20 m.
    • Cleanse their slows and immobilizations with Radiant Recovery.
  • 마도성위협도

    • A matter of timing: Salvation before their transformation or big spell (DC Inside).
    • Defiance removes Frost and Fear.
  • 정령성위협도

    • Built around evasion, they are very hard to kill (DC Inside, Dec 2025): the “Ignores Block and Evasion” specs of Chain of Torment and Debilitating Mark help.
    • Defiance against their Fear; cleanse their Corrosion (−70% healing).
  • 치유성위협도

    • Mirror: attrition fight; Voice of Doom (−60% healing and potions) often decides it.
    • Save Salvation for after theirs.
  • 호법성위협도

    • Both Korean camps agree: the Cleric is at a disadvantage (guaranteed crits, cleansing of your debuffs, the Chanter's stamina; Inven 26407).
    • Voice of Doom against their healing; don't waste Defiance on their first stun.

PvP 팁

  • Separate skill preset for PvP (different stigmas and macro).
  • Defiance (60 s, cannot be reduced): keep it for the control that precedes a burst, not for the first one that comes along.
  • Salvation (3 s of immunity, 150 s): at tier 15 it also protects the lowest ally, at tier 20 it triggers on its own under an Impact-type status.
  • Survival Willpower (23, raised to 10 right away): Status Effect Resist +17%, the priority PvP passive.
  • In the Arena of Cooperation (1 life), Summon Resurrection is useless: take Salvation or Absolution.
  • Voice of Doom (−60% healing and potions for 20 s) against healers and self-healing classes.

파티 플레이 텍스트는 영어로만 제공됩니다.

파티에서 클래스가 하는 역할과 잘 맞는 조합을 소개합니다.

제공하는 것

  • The only class resurrection: Summon Resurrection revives dead allies within 40 m (120 s cooldown; tier 10: 3 s of invincibility).
  • Party heals within 40 m with cleansing: Radiant Recovery (12 s), Light of Regeneration (30 s heal over time, Tolerance +5% with spec 16), Benevolence, Absolution (cleanses everything at tier 10).
  • Light of Protection: PvE Damage Boost and Tolerance of 10.5% (up to 20% at level 20) for the party, Max HP +10% at tier 15; does not stack with Undefeated Mantra.
  • Earth's Blessing (Earth Punishment): Double +5% (tier 10), then Attack and Defense +5% (tier 15) for the party for 10 s (20 s at tier 20); blocked by Power of the Storm.
  • Boss debuffs: Chain of Torment (PvE Damage Tolerance −5%, −15% with spec 12) and Debilitating Mark (PvE Damage Boost −5%, −15% with spec 12; Defense −15% with spec 8).
  • Yustiel's Power: PvE Damage Tolerance +20% (30% at tier 20) and a shield of 10% HP for 10 s for the party.
  • Stagger: Bolt 20 to 35, Power Burst 50, Earth Punishment 20, Root 15.

파티에 필요한 것

  • A Templar who holds the boss: you heal and hit from 20–40 m.
  • A Chanter for their Sprint Mantra (speed and stamina) and their Healing Touch as backup; coordinate Light of Protection ↔ Undefeated Mantra and Earth Punishment ↔ Power of the Storm.
  • Allies within 40 m: all your party heals have that range.
  • Someone to protect you: without you, no more resurrection.

잘 맞는 조합

  • 호법성

    “호치” duo: the Chanter buffs and hits, you heal. Light of Protection and Undefeated Mantra do not stack; Earth's Blessing is not received during Power of the Storm: recast Earth Punishment right after. Ask them for Sprint Mantra.

  • 수호성

    They hold the boss and take the big hits: Healing Light always targets the lowest ally, keep Radiant Recovery for their debuffs.

  • 검성

    Durable melee (drains) hitting from the front, next to the tank: Light of Regeneration and Radiant Recovery cover both.

  • 살성

    Fragile burst: keep Healing Light for them after their openers; Earth's Blessing (Double) benefits their burst.

  • 마도성

    Bahamut (TW, Nov 2025) pairs the Sorcerer with the Cleric in the best 4-player composition; stay between the melee and them to cover everyone within 40 m.

  • 궁성

    Ranged DPS: position yourself between the melee and them; your 40 m cover both.

흔한 실수 텍스트는 영어로만 제공됩니다.

가이드와 플레이어들에게서 모은, 손해가 큰 실수를 정리했습니다.

  1. 1Putting Light of Protection in the macro: it is a toggle, the loop switches it off.
  2. 2Casting Condemnation without Chain of Torment on the target: it won't fire.
  3. 3Casting Earth Punishment during Power of the Storm: Earth's Blessing is not received.
  4. 4Keeping Light of Protection with a Chanter without coordinating: one of the two buffs is lost.
  5. 5Forgetting to recast Noble Aura after a death or a teleport.
  6. 6Dying: nobody else can resurrect, and the global version has no self-resurrection.
  7. 7Using Lightning Strike Scattershot outside stagger: it only fires on a staggered target.
  8. 8Stacking Critical Hit to heal: heals don't crit.
  9. 9Copying a Korean set with 5–6 stigmas or a Daevanion order with 8 boards: the global version has 4 slots and 5 boards.
  10. 10Raising every skill to 10 while leveling: the budget of about 250 points at 45 isn't enough.
  11. 11Wasting Absolution on a minor wound (90 s cooldown).
  12. 12Casting Yustiel's Power after the big hit: it reduces incoming damage, it doesn't heal.
  13. 13Taking Summon Resurrection in the Arena of Cooperation (1 life).
  14. 14Using external mouse macros: penalized in Korea, risky on the European servers.
  15. 15Staying in melee with the boss: your attacks reach 20 m and your heals 40 m.
  16. 16Following a guide older than Apr 22 (Korea): healing, Light of Protection and Noble Aura were reworked.

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