क्लास गाइड · AION 2 Global
Cleric गाइड
Mace-wielding main healer and the only class that can resurrect an ally. Heals at 40 m (Radiant Recovery, Healing Light, Light of Regeneration), buffs the party (Light of Protection, Earth’s Blessing) and deals real damage at 20 m between heals through the Chain of Torment → Condemnation loop. Easy to pick up, demanding in responsibility: in a dungeon, if the Cleric falls, nobody can raise them.
- रोल
- हीलर
- वेपन
- Mace
- रेंज
- रेंज्ड
- कठिनाई
- शुरुआत एंडगेम
गाइड 2 अक्टूबर 2026 को अपडेट हुआ

एक नज़र में
खूबियां
- The game’s only class resurrection (Summon Resurrection, 40 m): a guaranteed spot in every party and raid.
- Instant heals, castable while moving and at 40 m, with built-in cleansing (Radiant Recovery, Absolution, Benevolence at tier 20).
- Big party multiplier: Light of Protection (10.5 to 20% PvE Damage Boost and Tolerance), Earth’s Blessing, Yustiel’s Power, plus the Chain of Torment and Debilitating Mark debuffs.
- Real damage between heals: on a target afflicted with Earth Punishment, Condemnation always crits and loses its cooldown.
- Self-sufficient solo and while leveling: 20 m attacks, self-heals, and Radiant Benediction healing while you hit.
कमज़ोरियां
- Fragile in melee: no dedicated dodge, only Defiance (60 s) and Salvation (stigma).
- Cannot raise itself on the global version: its death often loses the fight.
- Only 4 stigma slots at the European launch to cover healing, damage and resurrection: every content forces a choice.
- Weak in duels against burst melee classes (Gladiator, Assassin, Templar) and kiters (Ranger), according to Korean players.
- Demanding damage loop: Condemnation needs Chain of Torment on the target, and keeping it up requires a lot of cooldown reduction.
जानने लायक मैकेनिक्स टेक्स्ट सिर्फ़ अंग्रेज़ी में उपलब्ध है।
- Basic attack: Earth’s Retribution (left click, 20 m) restores 110 MP; its follow-ups Thunder and Lightning (110 MP) and Discharge (150 MP, random trigger) make it your mana source.
- Damage loop: Chain of Torment (20 s) marks the target and Condemnation (3 s) can only hit a marked target. Condemnation’s level-12 spec resets its cooldown on a crit; Earth Punishment (tier 5) makes its hits critical, so Condemnation loses its cooldown.
- Judgment Thunder (right click, no cooldown) triggers Divine Punishment; the level-16 spec adds one activation.
- Heals: Healing Light (6 s, 1 cast, 3 with the spec) targets you and the lowest ally; Radiant Recovery (12 s) heals and cleanses the party within 40 m; Light of Regeneration heals the party for 30 s on a 30 s cooldown.
- Heals cannot crit; Healing Enhancement turns part of your Attack into Heal Boost: Attack raises both your heals and your damage.
- Light of Protection is a toggle (5 s cooldown) to keep on; it does not stack with the Chanter’s Undefeated Mantra (the higher level applies, the Chanter’s on a tie).
- Earth Punishment grants the party Earth’s Blessing (tier 10: Double Chance; tier 15: Attack and Defense); it is not received while the Chanter’s Power of the Storm is active (global client tooltip).
- Noble Aura (stigma) lasts 300 s and attacks every 2 s (1 s at tier 20); it disappears when you die.
- Lightning Strike Scattershot only targets a staggered enemy: charged Bolt (20 to 35 stagger), Power Burst (50), Earth Punishment (20) and Root (15) fill the gauge.
- Defiance removes Stun, Knockdown, Airborne, Grab, Frost and Fear, then grants 5 s of Tenacity; its 60 s cooldown is not affected by cooldown reduction.
- Progression (global client): at most one skill level every 3 character levels; specializations at 8, 12 and 16 (third slot at level 20); Earth’s Grace (21), Survival Willpower (23) and Radiant Benediction (25) can be raised to 10 as soon as they are learned.
- Stigmas at level 22, 4 slots on the global version, level 20 cap: 75 shards per stigma (1, 2, 4 then 8 per level), tiers at 5, 10, 15 and 20.
सुझाए गए बिल्ड
हर गतिविधि के लिए एक बिल्ड: मुख्य स्किल्स, Stigma, लक्ष्य बनाने लायक स्टैट्स और टिप्स, हर सुझाव की भरोसे की रेटिंग के साथ।
Leveling 1–45: self-sufficient striker, damage first
You level by hitting: Earth’s Retribution and Judgment Thunder maxed, then the Chain of Torment → Condemnation loop from level 8. Heals only keep you alive between packs, and Radiant Benediction (25) heals while you attack.
मुख्य स्किल्स
Stigma
लक्ष्य बनाने लायक स्टैट्स टेक्स्ट सिर्फ़ फ़्रेंच में उपलब्ध है।
- 1.ATQ
- 2.VIT de combat
- 3.Réduction du temps de recharge
- 4.PV
टिप्स
- Use Target mode (AION 1) while leveling: basic attacks keep going between skills and restore MP.
- Put Chain of Torment and Condemnation on the same hotbar line, Chain first: Condemnation only fires on a marked target.
- Don’t pull more than 4 monsters: your AoE skills hit 4 targets at most.
- Do the side quests: they give Daevanion points (boards at 12, 20, 30 and 40).
- Points run short at 45 (about 250, 258 with feathers according to aLuckyRO): don’t raise everything to 10.
Solo farming at 45: damage and sustain
Alone, the Cleric becomes a durable caster: Light of Protection on yourself (+damage, +tolerance), Earth Punishment for cooldown-free critical Condemnations, Noble Aura and Prayer of Amplification for burst, and Radiant Benediction to heal while hitting.
मुख्य स्किल्स
Stigma
लक्ष्य बनाने लायक स्टैट्स टेक्स्ट सिर्फ़ फ़्रेंच में उपलब्ध है।
- 1.ATQ
- 2.VIT de combat
- 3.Réduction du temps de recharge
- 4.Coup puissant, Boost de DGT (d’arme)
- 5.Précision
- 6.PV
टिप्स
- Take the “Changes to AoE Skill” spec on Divine Aura for packs; it only hits enemies within 4 m of the aura.
- Keep Light of Regeneration in the macro: 30 s of healing for a 30 s cooldown.
- Recast Noble Aura after every death or teleport.
5-player dungeon: main healer (no Chanter)
The Korean and global guides’ Cleric set cut down to 4 stigmas: Light of Protection for the party, Earth Punishment and Noble Aura for damage, Benevolence for sustained healing. You heal with Light of Regeneration, Radiant Recovery and Healing Light, and hit whenever the party’s health allows.
मुख्य स्किल्स
Stigma
लक्ष्य बनाने लायक स्टैट्स टेक्स्ट सिर्फ़ फ़्रेंच में उपलब्ध है।
- 1.ATQ (Puissance, ATQ %)
- 2.Réduction du temps de recharge
- 3.VIT de combat
- 4.PV et Tolérance aux DGT
- 5.Précision
- 6.Coup puissant, Boost de DGT (d’arme)
टिप्स
- Stay 20–25 m from the boss: your attacks reach 20 m and your heals 40 m.
- Don’t die: no other class can resurrect, and you cannot raise yourself on the global version.
- If a Chanter joins, switch to the “with a Chanter” build: Light of Protection and Undefeated Mantra do not stack.
- Recast Noble Aura after every death or teleport: it disappears with you.
- In easy expeditions (Krao Cave, Draupnir), healing is light: hit more (MMO Codex).
5-player dungeon with a Chanter: healer without Light of Protection
With a Chanter, Light of Protection overlaps with their Undefeated Mantra: replace it with Absolution, an emergency heal that removes every debuff at tier 10. Recast Earth Punishment right after their Power of the Storm, which blocks Earth’s Blessing.
मुख्य स्किल्स
Stigma
लक्ष्य बनाने लायक स्टैट्स टेक्स्ट सिर्फ़ फ़्रेंच में उपलब्ध है।
- 1.ATQ (Puissance, ATQ %)
- 2.Réduction du temps de recharge
- 3.VIT de combat
- 4.PV et Tolérance aux DGT
- 5.Précision
- 6.Coup puissant, Boost de DGT (d’arme)
टिप्स
- Call out Earth Punishment to the Chanter: they can shift their Storm to the opener and stagger windows.
- Absolution only has a 90 s cooldown (60 s at tier 5): keep it for debuff waves or several allies under 30%.
- If the Chanter plays healer (no Undefeated Mantra), go back to the no-Chanter build.
Hard dungeon or fragile group: pure healing
For progression (Conquest, 3-star, undergeared group): no damage stigmas, everything to keep people standing. Yustiel’s Power before big hits, Benevolence for long phases, Absolution for emergencies and debuffs.
मुख्य स्किल्स
Stigma
लक्ष्य बनाने लायक स्टैट्स टेक्स्ट सिर्फ़ फ़्रेंच में उपलब्ध है।
- 1.PV et Tolérance aux DGT
- 2.Réduction du temps de recharge
- 3.VIT de combat
- 4.ATQ et Boost de soins
- 5.Précision
टिप्स
- Cast Yustiel’s Power before the big hit, never after: it reduces damage, it doesn’t heal.
- Take Healing Light’s “50% chance to remove 1 debuff” spec if cleanses are short, but rely first on Radiant Recovery and Absolution (Th3Ruthless).
- Go back to the standard healer build once the dungeon is on farm: according to Kaeria, rewards also follow your damage contribution (to be verified).
Dungeon: offensive Cleric (second Cleric or farmed content)
When healing is light (second Cleric, farmed expeditions), the Cleric becomes a real ranged DPS: Earth Punishment makes Condemnation critical and cooldown-free, Noble Aura attacks with you, Prayer of Amplification lines up 10 s of burst. Go back to the healer build as soon as the party struggles.
मुख्य स्किल्स
Stigma
लक्ष्य बनाने लायक स्टैट्स टेक्स्ट सिर्फ़ फ़्रेंच में उपलब्ध है।
- 1.Précision
- 2.VIT de combat
- 3.Réduction du temps de recharge
- 4.ATQ
- 5.Coup puissant
- 6.Boost de DGT d’arme, Boost de DGT
- 7.Boost de DGT CRIT
टिप्स
- With a Chanter, cast Earth Punishment right after their Storm.
- This build assumes someone else heals: go back to the healer build at the first death.
- Prayer of Amplification also boosts your heals (Attack → Heal Boost).
10-player raid (Ludra): group healer
Ludra is played as two groups of 5 that split onto two bosses: each group needs its own healer. Light of Protection and Earth’s Blessing for your group, Benevolence for long phases, Summon Resurrection so a single death doesn’t cost the raid.
मुख्य स्किल्स
Stigma
लक्ष्य बनाने लायक स्टैट्स टेक्स्ट सिर्फ़ फ़्रेंच में उपलब्ध है।
- 1.ATQ (Puissance, ATQ %)
- 2.Réduction du temps de recharge
- 3.VIT de combat
- 4.PV et Tolérance aux DGT
- 5.Précision
- 6.Coup puissant, Boost de DGT (d’arme)
टिप्स
- Ludra’s availability at the European launch is not confirmed (gaming.tools lists 2 resurrections per instance: check whether Summon Resurrection uses them).
- Position yourself to cover both sides of the boss within 40 m.
- If your group has a healing Chanter, swap Summon Resurrection for a damage stigma only if the other group keeps a resurrection.
1v1 arena: attrition and survival
The Cleric wins a duel by attrition, not burst: constant debuffs and Condemnation, heals between attacks, and two answers to the enemy burst (Salvation, Defiance). Burst melee classes and kiters remain hard matchups.
मुख्य स्किल्स
Stigma
लक्ष्य बनाने लायक स्टैट्स टेक्स्ट सिर्फ़ फ़्रेंच में उपलब्ध है।
- 1.Précision
- 2.Boost de DGT JcJ
- 3.VIT de combat, réduction du temps de recharge
- 4.PV, Tolérance aux DGT JcJ
- 5.RÉS CRIT, RÉS aux altérations
- 6.ATQ, DGT CRIT, Coup puissant
टिप्स
- Keep moving: most of your spells can be cast while moving.
- Save Defiance (60 s, not reducible) for the crowd control that precedes a burst, not the first one that comes.
- At tier 20, Salvation triggers on its own under an Impact-type status: a second life against stuns.
- Against a Gladiator or an Assassin, surviving the opener matters more than your damage.
5v5 arena: team healer
In a team, the Cleric wins fights by cancelling the enemy burst: Yustiel’s Power before the engage, cleanses, Absolution and Salvation on the focused ally. No Summon Resurrection: the cooperation arena gives you a single life.
मुख्य स्किल्स
Stigma
लक्ष्य बनाने लायक स्टैट्स टेक्स्ट सिर्फ़ फ़्रेंच में उपलब्ध है।
- 1.PV, Tolérance aux DGT JcJ, RÉS CRIT
- 2.RÉS aux altérations
- 3.VIT de combat, réduction du temps de recharge
- 4.ATQ et Boost de soins
- 5.Précision
टिप्स
- Stay within healing range (40 m) of everyone, behind your frontline.
- Your death often decides the match: back off as soon as two enemies target you.
- Summon Resurrection is useless in the cooperation arena (1 life); keep it for the open world.
Solo Abyss: farm and survive
In Lower Reshanta, the Cleric is not a hunter: farm, survive ambushes and fall back toward your side. Light of Protection and Yustiel’s Power absorb damage, Root pins your pursuers, Salvation buys 3 s.
मुख्य स्किल्स
Stigma
लक्ष्य बनाने लायक स्टैट्स टेक्स्ट सिर्फ़ फ़्रेंच में उपलब्ध है।
- 1.PV, Tolérance aux DGT JcJ, RÉS CRIT
- 2.RÉS aux altérations
- 3.VIT de combat, réduction du temps de recharge
- 4.ATQ et Boost de soins
- 5.Précision
टिप्स
- Farm near your faction’s fallback points.
- Take Light of Regeneration’s “+5% Move Speed” spec to escape faster.
- Don’t chase: your damage won’t kill a player who heals.
Group Abyss: frontline healer
In group fights, the Cleric anchors the team: Benevolence (stamina at tier 10), Yustiel’s Power before engages, Absolution against debuff waves, and the battlefield’s only resurrection.
मुख्य स्किल्स
Stigma
लक्ष्य बनाने लायक स्टैट्स टेक्स्ट सिर्फ़ फ़्रेंच में उपलब्ध है।
- 1.PV, Tolérance aux DGT JcJ, RÉS CRIT
- 2.RÉS aux altérations
- 3.VIT de combat, réduction du temps de recharge
- 4.ATQ et Boost de soins
- 5.Précision
टिप्स
- Your party buffs and heals only affect your group: stay with it.
- Clerics are the enemy’s first target: stand behind your tanks.
- Raise the tank or the other healer first.
10v10 battleground (normalized stats): objective healer
Normalized stats: your kit matters more than your gear. Stay with your group of 5 (buffs are per group), heal whoever holds the objective and keep Salvation for the fights around the Relic Chariot.
मुख्य स्किल्स
Stigma
लक्ष्य बनाने लायक स्टैट्स टेक्स्ट सिर्फ़ फ़्रेंच में उपलब्ध है।
- 1.Normalisées
टिप्स
- Healers win objective fights: don’t wander off alone.
- The mode opens twice a day (11:00–14:00 and 19:00–21:00 according to the client; time zone to be verified).
स्किल्स
Global सर्वर पर क्लास की हर स्किल, उसके सीखने के लेवल और कूलडाउन के साथ। पूरी शीट के लिए किसी स्किल पर क्लिक करें।
एक्टिव स्किल्स (12)
Sanction de la terre · 대지의 응보लेवल 1
Deals Earth damage to a target within 20m and restores 110 MP.
Éclair de jugement · 심판의 번개लेवल 1
Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage
Sceau d'affaiblissement · 약화의 낙인लेवल 1 · 10 सेकंड
Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals Damage over Time every 1s for 10s. 10 Stagger Gauge Damage
Aura sacrée · 신성한 기운लेवल 3 · 30 सेकंड
Summons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals Earth damage to a selected target within 20m.
Enchaînement de douleur · 고통의 연쇄लेवल 4 · 20 सेकंड
Selects a target within 20m and deals Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals Damage over Time every 1s for 10s. 10 Stagger Gauge Damage
Foudre déferlante · 벼락 난사लेवल 5
Deals damage to a target afflicted with Stagger within 20m.
Lumière de restauration · 재생의 빛लेवल 7 · 30 सेकंड
Restores -HP every 2s for 30s to the caster and party members within 40m.
Condamnation · 단죄लेवल 8 · 3 सेकंड
Selects a target within 20m afflicted with Chain of Torment and deals Earth damage to up to 4 enemies within 4m of the target. 7 Stagger Gauge Damage
Lumière de soin · 치유의 빛लेवल 10 · 6 सेकंड
Restores HP to the caster and the party member with the lowest HP within 40m.
Halo de récupération · 쾌유의 광휘लेवल 12 · 12 सेकंड
Restores HP and removes 1 debuff for the caster and party members within 40m.
Fulguration · 벽력लेवल 14 · 45 सेकंड
Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage
Dissipation de choc · 충격 해제लेवल 16 · 60 सेकंड
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
चेन स्किल्स (3)
Fulmination · 뇌전
Deals Wind damage to a target within 20m and restores 110 MP.
Décharge · 방전
Deals Wind damage to a target within 20m and restores 150 MP.
Châtiment divin · 천벌
Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage
Stigma (13)
Aura noble · 고결한 기운लेवल 22 · 60 सेकंड
Summons a Noble Aura near the caster that lasts for 300s. The Aura follows the caster and attacks their target together. Deals damage to a target within 20m. Aura Attack Cooldown: 2s
Pouvoir de la vie · 생명의 권능लेवल 22 · 90 सेकंड
Grants Benevolence to the caster for 20s. Restores HP every 2s to the caster and party members within 40m for the duration.
Entrave · 속박लेवल 22 · 60 सेकंड
Selects a target within 20m and deals Earth damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 10s. 100% chance to inflict Root on NPC targets. 15 Stagger Gauge Damage
Rédemption · 구원लेवल 22 · 150 सेकंड
The caster is immune to damage and status effects for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.
Explosion de pouvoir · 권능 폭발लेवल 22 · 60 सेकंड
Deals Earth damage to a target within 20m. 50 Stagger Gauge Damage
면죄लेवल 22 · 90 सेकंड
Removes up to 2 debuffs and restores HP to the caster and party members within 40m.
Voix de l'anéantissement · 파멸의 목소리लेवल 22 · 60 सेकंड
Selects a target within 20m and deals Earth damage to up to 4 enemies within 4m of the target. Deals damage every 1s and reduces enemy Incoming Heal and HP Potion Recovery by 60% for 20s.
Appel de résurrection · 소환 부활लेवल 22 · 120 सेकंड
Resurrects a fallen party member within 40m of the caster.
Châtiment de la Terre · 대지의 징벌लेवल 22 · 30 सेकंड
Deals Earth damage to a target within 20m and damage every 1s for 10s. 20 Stagger Gauge Damage
Lumière de protection · 보호의 빛लेवल 22 · 5 सेकंड
Increases PvE Damage Boost and PvE Damage Tolerance by 10.5% and PvP Damage Boost and PvP Damage Tolerance by 5.25% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Chanter skill [Undefeated Mantra] and only the highest skill level effect applies. If both skills are the same level, Undefeated Mantra will be applied.
Pouvoir de Yustiel · 유스티엘의 권능लेवल 22 · 60 सेकंड
Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 10s for the caster and party members within 40m. Unaffected by cooldown increase effects.
Prière d'amplification · 증폭의 기도लेवल 22 · 60 सेकंड
Increases Attack by 20% for 10s.
Sceau d'assaut · 강습 낙인लेवल 22 · 120 सेकंड
Selects a target within 20m and deals damage to up to 4 enemies within 4m with a 30% chance to inflict Root. 100% chance to inflict Root on NPC targets. Increases Defense by max 20% proportional to hit targets.
पैसिव (10)
Faveur chaleureuse · 따뜻한 가호लेवल 1
Increases the caster's Max HP by 6% and Max MP by 7.
Faveur des Seigneurs Empyréens · 주신의 가호लेवल 6
Increases the caster's Block by 200 and restores HP on Block. Cooldown: 3s
Grâce des Seigneurs Empyréens · 주신의 은총लेवल 9
Increases the caster's Critical Hit by 100, Double Chance by 0.2% and deals extra damage on landing an attack on a target. Cooldown: 1s
Soins améliorés · 치유력 강화लेवल 11
Increases the caster's Heal Boost by 22.4% of Attack.
Voile d'immortalité · 불사의 장막लेवल 13
Increases the caster's Defense by 2% and Critical Hit Resist by 100.
Régénération obstruée · 회복 차단लेवल 15
Has a 7% chance to reduce the target's Incoming Heal by 32% for 5s on landing an attack. Cooldown: 5s
Prière de concentration · 집중의 기도लेवल 17
Forms a Protective Shield which blocks 424 damage and increases the caster's Heal Boost by 20% for 30s when HP is 50% or less. Cooldown: 60s
Grâce de la terre · 대지의 은총लेवल 21
Increases the caster's Critical Damage Boost by 10.5% and Accuracy by 100.
Volonté de survie · 생존 의지लेवल 23
Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s
Faveur éclatante · 찬란한 가호लेवल 25
Restores HP to the caster and party members within 40m on landing an attack. Cooldown: 5s
रोटेशन
हर स्थिति के लिए खेलने के क्रम, सिलसिलेवार।
Dungeon boss opener (healing and damage)
Dungeon and raid, the first 10 seconds · Pulling an expedition or raid boss, tank in position, party within 40 m.
- 1
Light of Regeneration30 s party heal over time; recast it on every cooldown. - 2
Debilitating MarkBoss Damage Boost −15% with spec 12, Defense −15% with spec 8. - 3
Chain of TormentBoss Damage Tolerance −15% (spec 12): enables Condemnation. - 4
Earth PunishmentGuaranteed-crit Condemnation; Earth's Blessing for the party (not during the Chanter's Storm). - 5
CondemnationNo cooldown as long as it crits (spec 12). - 6
Divine AuraStationary: place it 20 m from the boss. - 7
Judgment ThunderFiller, then Divine Punishment. - 8
BenevolenceBefore the first AoE damage phase.
Damage loop between heals (boss, single target)
Damage, single-target burst · Boss fight in a dungeon or raid, stable party (HP above 70%), or an elite while farming.
- 1
Earth PunishmentOn every cooldown (30 s, 20 s of effect at tier 20). - 2
CondemnationSpam while it crits: no cooldown on the Punishment target. - 3
Chain of TormentOnly when the effect has dropped. - 4
Debilitating MarkOn every cooldown (10 s). - 5
Divine AuraOn every cooldown, within range of the boss. - 6
BoltFully charged: big hit and 35 Stagger. - 7
Lightning Strike ScattershotDuring stagger: −1 s on all your cooldowns per hit (spec 16). - 8
Judgment ThunderFiller, it triggers Divine Punishment.
Telegraphed big hit: protect and heal the party
Healing and protection · Telegraphed AoE attack from a dungeon or raid boss.
- 1
Yustiel's PowerBefore impact: Tolerance +20% (30% at tier 20) and a shield of 10% HP for 10 s. - 2
Light of RegenerationAlready active? If not, now. - 3
Radiant RecoveryAfter impact: heal and cleanse the whole party within 40 m. - 4
Healing LightOn the lowest allies, up to 3 casts with the spec. - 5
AbsolutionIf several allies remain low or loaded with debuffs. - 6
BenevolenceIf the damage phase continues.
An ally falls: combat resurrection (dungeon, raid)
Healing, resurrection · A party member dies during a dungeon or raid boss fight.
- 1
Summon ResurrectionRevives dead allies within 40 m, next to you. - 2
Radiant RecoveryHeals everyone back up. - 3
Light of RegenerationSustained heal on the revived ally. - 4
Healing LightOn the revived ally if they remain the lowest.
With a Chanter: time Earth Punishment after the Storm (dungeon)
Party synergy, damage · Dungeon or raid with a Chanter who uses Power of the Storm.
- 1
Earth PunishmentRight after the Storm ends: Earth's Blessing is not received while it is active. - 2
CondemnationGuaranteed crits on the target. - 3
Judgment ThunderFiller.
Leveling and farming: monster pack
AoE, solo · Pack of 2 to 4 monsters while leveling or solo farming.
- 1
Debilitating MarkHits 4 enemies within 4 m of the target. - 2
Chain of TormentMarks the pack: enables Condemnation. - 3
Condemnation4 targets within 4 m. - 4
Divine AuraAoE spec: hits monsters within 4 m of the aura. - 5
Judgment ThunderAoE, no cooldown. - 6
Earth's RetributionLeft click for MP.
1v1 arena duel (PvP, attrition)
PvP, duel · Arena of Solitude or a duel against a player in the Abyss, with your own gear.
- 1
Debilitating MarkSpec 8: Defense −15% or 20% chance to Stun. - 2
Chain of TormentEnables Condemnation; 20% Knockdown spec. - 3
Earth PunishmentGuaranteed-crit Condemnation. - 4
CondemnationConstant pressure. - 5
Light of RegenerationSustained healing while you move. - 6
Healing LightBetween attacks. - 7
SalvationOn their burst, not before. - 8
DefianceFor the control that precedes their burst.
5v5 arena, Abyss and battleground: team PvP healing
PvP, support · Team fight in the Arena of Cooperation, in the Abyss or on the battleground.
- 1
Yustiel's PowerBefore the enemy engages, never after. - 2
Light of RegenerationAlways active. - 3
Radiant RecoveryParty heal and cleanse. - 4
Healing LightOn the focused target. - 5
AbsolutionWave of debuffs or several low allies. - 6
SalvationIf you are focused; tier 15: also the lowest ally. - 7
Chain of TormentOn your team's target between heals. - 8
Debilitating MarkReduces the enemy target's damage.
लेवलिंग 1 → 45 टेक्स्ट सिर्फ़ अंग्रेज़ी में उपलब्ध है।
हर लेवल रेंज में कौन सी स्किल्स बढ़ानी हैं, और तेज़ी से आगे बढ़ने के टिप्स।
लेवल 1 से 8
Level Earth's Retribution (left click, restores MP) and Judgment Thunder (right click) to the maximum allowed at each threshold (a skill gains at most 1 level every 3 character levels). Debilitating Mark (1), Divine Aura (3), Chain of Torment (4) and Lightning Strike Scattershot (5) come early; Light of Regeneration (7) becomes your regeneration; Condemnation (8) opens the Chain → Condemnation loop.
लेवल 9 से 18
Keep both clicks maxed, then Chain of Torment and Condemnation. Healing Light (10), Radiant Recovery (12) and Bolt (14) join in, then Defiance (16). Passives: Empyrean Lord's Grace (9) first (Kim Horror via MMO Codex), then Healing Enhancement (11). Nezekan Daevanion board at level 12.
लेवल 19 से 25
First specializations at level 19: Earth's Retribution, Judgment Thunder and Debilitating Mark reach 8. Earth's Grace (21) can be raised to 10 as soon as it is learned (Kaeria), as can Survival Willpower (23) and Radiant Benediction (25). Stigmas at level 22: Noble Aura first, and Summon Resurrection at level 1 for dungeons (aLuckyRO). Zikel board at level 20.
लेवल 26 से 38
Condemnation 8 (26) then 10 (32); Healing Light 8 (28), Radiant Recovery 8 (30), Light of Regeneration 10 (31), Bolt 8 (32). Kaeria and MMO Codex put damage before healing while leveling: solo, a Cleric who only heals kills slowly. Vaizel board at level 30.
लेवल 39 से 45
Round out the healing (Healing Light 10 at 34, Radiant Recovery 10 at 36) and the passives with the remaining points (Healing Enhancement 10 at 35, Immortal Veil 10 at 37). Triniel board at level 40, Azphel (PvP) at 45. At 45, prepare the group build: Condemnation, Radiant Recovery and Healing Light around 16–20 via Daevanion, rings and Arcana.
लेवलिंग टिप्स
- Target mode (AION 1) while leveling: the basic attack keeps going between two skills and restores MP (MMO Codex).
- A single hotbar row is enough until level 10: Chain of Torment, Debilitating Mark, Condemnation, Judgment Thunder (Kaeria).
- Budget at 45: about 250 points (258 with the Monolith feathers according to aLuckyRO). Suggested split: the three heals, the two clicks and the Chain → Condemnation loop at 10, the rest of the damage skills at 8.
- Do the side quests: they award Daevanion points (boards at 12, 20, 30 and 40).
- Equip Summon Resurrection from 22 for the leveling dungeons: resurrection stones are scarce early on (aLuckyRO).
PvP टेक्स्ट सिर्फ़ अंग्रेज़ी में उपलब्ध है।
PvP में क्लास का रोल और हर विरोधी से कैसे निपटें।
A group healer above all: excellent in 5v5 and in group Abyss (heals, cleanses, Salvation, resurrection outside the arena), weak in duels. In 1v1, it wins by attrition (debuffs, Condemnation, heals) but struggles against burst melee classes and kiters (Korean opinions, December 2025 to April 2026). In Korea, healing has taken a general 20% penalty in the Abyss and in the arena since Aug 12.
हर क्लास के सामने
Templarख़तरा - They can counter everything: pull, stuns and blocks (DC Inside, Dec 2025).
- Stay out of range of their pull; keep Defiance for the stun that precedes their burst.
- Voice of Doom (−60% healing, shields dispelled at tier 10) against their heals and shields.
Gladiatorख़तरा - “Natural disaster” for Korean Clerics: never stay within range of their gap-closers.
- Root as soon as they approach (75%, 100% at tier 15), then back off to 20 m.
- Salvation on their Rage Burst, Defiance for their knockdowns.
Assassinख़तरा - Their stealth opener can kill you in 1 to 2 s (Inven): keep Salvation and Defiance for it.
- Survive the opener, then Root and heals: over time, the advantage comes back to the Cleric.
- Yustiel's Power (10% shield) before entering a risky zone.
Rangerख़तरा - “Impossible to beat” for a Korean Cleric (DC Inside, Dec 2025): they kite you from range.
- Stick to obstacles and force the fight within 20 m.
- Cleanse their slows and immobilizations with Radiant Recovery.
Sorcererख़तरा - A matter of timing: Salvation before their transformation or big spell (DC Inside).
- Defiance removes Frost and Fear.
Spiritmasterख़तरा - Built around evasion, they are very hard to kill (DC Inside, Dec 2025): the “Ignores Block and Evasion” specs of Chain of Torment and Debilitating Mark help.
- Defiance against their Fear; cleanse their Corrosion (−70% healing).
Clericख़तरा - Mirror: attrition fight; Voice of Doom (−60% healing and potions) often decides it.
- Save Salvation for after theirs.
Chanterख़तरा - Both Korean camps agree: the Cleric is at a disadvantage (guaranteed crits, cleansing of your debuffs, the Chanter's stamina; Inven 26407).
- Voice of Doom against their healing; don't waste Defiance on their first stun.
PvP टिप्स
- Separate skill preset for PvP (different stigmas and macro).
- Defiance (60 s, cannot be reduced): keep it for the control that precedes a burst, not for the first one that comes along.
- Salvation (3 s of immunity, 150 s): at tier 15 it also protects the lowest ally, at tier 20 it triggers on its own under an Impact-type status.
- Survival Willpower (23, raised to 10 right away): Status Effect Resist +17%, the priority PvP passive.
- In the Arena of Cooperation (1 life), Summon Resurrection is useless: take Salvation or Absolution.
- Voice of Doom (−60% healing and potions for 20 s) against healers and self-healing classes.
ग्रुप में टेक्स्ट सिर्फ़ अंग्रेज़ी में उपलब्ध है।
क्लास ग्रुप को क्या देती है और कौन से जोड़े अच्छा काम करते हैं।
यह क्या देती है
- The only class resurrection: Summon Resurrection revives dead allies within 40 m (120 s cooldown; tier 10: 3 s of invincibility).
- Party heals within 40 m with cleansing: Radiant Recovery (12 s), Light of Regeneration (30 s heal over time, Tolerance +5% with spec 16), Benevolence, Absolution (cleanses everything at tier 10).
- Light of Protection: PvE Damage Boost and Tolerance of 10.5% (up to 20% at level 20) for the party, Max HP +10% at tier 15; does not stack with Undefeated Mantra.
- Earth's Blessing (Earth Punishment): Double +5% (tier 10), then Attack and Defense +5% (tier 15) for the party for 10 s (20 s at tier 20); blocked by Power of the Storm.
- Boss debuffs: Chain of Torment (PvE Damage Tolerance −5%, −15% with spec 12) and Debilitating Mark (PvE Damage Boost −5%, −15% with spec 12; Defense −15% with spec 8).
- Yustiel's Power: PvE Damage Tolerance +20% (30% at tier 20) and a shield of 10% HP for 10 s for the party.
- Stagger: Bolt 20 to 35, Power Burst 50, Earth Punishment 20, Root 15.
इसे ग्रुप से क्या चाहिए
- A Templar who holds the boss: you heal and hit from 20–40 m.
- A Chanter for their Sprint Mantra (speed and stamina) and their Healing Touch as backup; coordinate Light of Protection ↔ Undefeated Mantra and Earth Punishment ↔ Power of the Storm.
- Allies within 40 m: all your party heals have that range.
- Someone to protect you: without you, no more resurrection.
जोड़ियां
Chanter“호치” duo: the Chanter buffs and hits, you heal. Light of Protection and Undefeated Mantra do not stack; Earth's Blessing is not received during Power of the Storm: recast Earth Punishment right after. Ask them for Sprint Mantra.
TemplarThey hold the boss and take the big hits: Healing Light always targets the lowest ally, keep Radiant Recovery for their debuffs.
GladiatorDurable melee (drains) hitting from the front, next to the tank: Light of Regeneration and Radiant Recovery cover both.
AssassinFragile burst: keep Healing Light for them after their openers; Earth's Blessing (Double) benefits their burst.
SorcererBahamut (TW, Nov 2025) pairs the Sorcerer with the Cleric in the best 4-player composition; stay between the melee and them to cover everyone within 40 m.
RangerRanged DPS: position yourself between the melee and them; your 40 m cover both.
आम गलतियां टेक्स्ट सिर्फ़ अंग्रेज़ी में उपलब्ध है।
सबसे महंगी गलतियां, गाइड्स और खिलाड़ियों से जुटाई गईं।
- 1Putting Light of Protection in the macro: it is a toggle, the loop switches it off.
- 2Casting Condemnation without Chain of Torment on the target: it won't fire.
- 3Casting Earth Punishment during Power of the Storm: Earth's Blessing is not received.
- 4Keeping Light of Protection with a Chanter without coordinating: one of the two buffs is lost.
- 5Forgetting to recast Noble Aura after a death or a teleport.
- 6Dying: nobody else can resurrect, and the global version has no self-resurrection.
- 7Using Lightning Strike Scattershot outside stagger: it only fires on a staggered target.
- 8Stacking Critical Hit to heal: heals don't crit.
- 9Copying a Korean set with 5–6 stigmas or a Daevanion order with 8 boards: the global version has 4 slots and 5 boards.
- 10Raising every skill to 10 while leveling: the budget of about 250 points at 45 isn't enough.
- 11Wasting Absolution on a minor wound (90 s cooldown).
- 12Casting Yustiel's Power after the big hit: it reduces incoming damage, it doesn't heal.
- 13Taking Summon Resurrection in the Arena of Cooperation (1 life).
- 14Using external mouse macros: penalized in Korea, risky on the European servers.
- 15Staying in melee with the boss: your attacks reach 20 m and your heals 40 m.
- 16Following a guide older than Apr 22 (Korea): healing, Light of Protection and Noble Aura were reworked.
स्रोत
हर सुझाव का स्रोत और तारीख दर्ज है।
इस गाइड के लिए 44 स्रोत देखे गए; सबसे नया 2 अक्टूबर 2026 का है।
- NCSOFT — CDN officiel des ressources du jeu (icônes des compétences) 2 अक्टूबर 2026आधिकारिक स्रोतविश्वसनीयता 5/5
- NCSOFT — gameinfo/pcdata (noms officiels des classes en FR et EN) 2 अक्टूबर 2026आधिकारिक स्रोतविश्वसनीयता 5/5
- NC – guide officiel KR, compétences du Clerc (치유성 스킬) 30 सितंबर 2026आधिकारिक स्रोतविश्वसनीयता 5/5
- NC — guide officiel KR, présentation de la classe (치유성, arme) 17 नवंबर 2025आधिकारिक स्रोतविश्वसनीयता 5/5
- Dossier interne research/macros.md (système de macro officiel KR, 27/05/2026)2 अक्टूबर 2026विश्वसनीयता 4/5
- Th3Ruthless – « AION 2 Cleric Guide » (version globale, 4 stigmas : 1v1, 5v5, donjon soin, donjon dégâts) 24 सितंबर 2026विश्वसनीयता 4/5
- NC (trad. AION2 Hub) – note de mise à jour KR du 23/09/2026 (Puissance du champ de bataille) 23 सितंबर 2026आधिकारिक स्रोतविश्वसनीयता 4/5
- NC (trad. AION2 Hub) – note de mise à jour KR du 16/09/2026 16 सितंबर 2026आधिकारिक स्रोतविश्वसनीयता 4/5
- NC (trad. AION2 Hub) – note de mise à jour KR du 09/09/2026 9 सितंबर 2026आधिकारिक स्रोतविश्वसनीयता 4/5
- NC (trad. AION2 Hub) – note de mise à jour KR du 04/09/2026 4 सितंबर 2026आधिकारिक स्रोतविश्वसनीयता 4/5
- NC (trad. AION2 Hub) – note de mise à jour KR du 26/08/2026 26 अगस्त 2026आधिकारिक स्रोतविश्वसनीयता 4/5
- NC (trad. AION2 Hub) – note de mise à jour KR du 12/08/2026 (soins à 40 m) 12 अगस्त 2026आधिकारिक स्रोतविश्वसनीयता 4/5
यह गाइड, आपके कैरेक्टर के हिसाब से
अपने इन-गेम कैरेक्टर को लिंक करें: Aion2 Guide उसकी आधिकारिक शीट पढ़ता है, आपकी गतिविधि के लिए बिल्ड चुनता है और बताता है कि सबसे पहले क्या सुधारना है।