职业攻略 · AION 2 国际服
剑星攻略
巨剑型近战猛将:他会冲入敌阵,击倒敌人,猛击地面,并在攻击时回复 HP。升级轻松,单挑令人生畏,到了终局则变得要求很高(Rage Burst 窗口、正面攻击、MP 管理与取消后摇)。
- 定位
- 近战 DPS、副坦
- 武器
- Greatsword
- 攻击距离
- 近战
- 难度
- 前期 终局
攻略更新于 2026年10月2日

重点摘要
优势
- 升级与刷怪非常轻松:对 4 个目标的范围伤害,以及多种吸血效果。
- 1v1 单挑:突进技能(20 m)、击倒连锁、Tenaciousness(3 秒免疫)与一次净化。
- 用途多样:近战 DPS、副坦(仇恨)、格挡时的队伍增益。
- 在常规内容中对治疗的依赖不大。
- 对失衡的贡献很高(Wrath Wave 50,Ruinous Blow 25)。
弱点
- MP: without Rending Blow 16 or potions, you run dry in long fights (especially PvP).
- Depends on windows (Rage Burst, Prepare for Battle) and on facing the target.
- Kited by ranged classes; the weakest class in large-scale Abyss fights (KR).
- Very technical KR endgame (cancels, external macros, FPS) and a frequently adjusted class: 12% below its peak in late August (KR).
- Neither the best tank nor the best group synergy (the Templar is preferred in KR, 30/09), nor the top DPS on the latest raid (ranged DPS, KR).
需要了解的机制 此段文本仅提供英语版本。
- Knockdown: Overhead Slam, Upward Strike and Aerial Snare only hit a knocked-down target (Mocking Blade, Rush Strike, Wrath Wave…). On a target with Incapacitated Immunity (boss), Overhead Slam only has a 7% chance to trigger, except during the 10 s after Rage Burst.
- Prepare for Battle (Ruinous Blow, 20 s; Leaping Slam spec 1, 3 s): PvE Damage Boost +20%, PvP +10%, Critical Hit +100, Status Effect Chance +15%.
- Frontal combat: Experienced Counterstrike grants a Frontal Attack Damage Boost (4/8/12% at levels 10/20/30); the Gladiator wants to be in front of the boss, unlike other melee classes.
- Block: every successful Block triggers Experienced Counterstrike's party buff (20 s), heals via Protection Armor and enables Ankle Slice; Focused Block guarantees the block.
- Stagger (groggy): Sword Aura Rampage only hits staggered targets; Destructive Impulse adds damage on those targets.
- Enmity on Keen Strike, Rending Blow and Overhead Slam: enough to off-tank.
- Cooldown loop: Overhead Slam 12 = guaranteed crit, Lunge Stance 20 = 50% chance of -1 s on all cooldowns on each crit, Sword Aura Rampage 16 = -1 s per hit: this is what keeps the buffs rolling.
- Specializations: 3 options at level 8, 1 at 12, 1 at 16; slots: 1 (lvl 8), 2 (lvl 12), 3 (lvl 20). Cost: 13 points up to level 8, 21 up to 10; beyond that via Daevanion (+4 max), rings/weapon/guard and Arcana.
- A skill gains at most 1 level every 3 character levels, except Experienced Counterstrike, Survival Willpower and Murderous Burst (can be raised to 10 as soon as they are learned).
- Stigmas: unlocked at level 22, tiers 5/10/15/20 all active, 75 shards to reach 20 (1/2/4/8 per level).
- “내절캔” cancel (KR): alternating Overhead Slam and Rending Blow while cancelling the animation; minimum cancel time since Aug 26 to reduce the gap due to ping and PC.
- Root: Defiance does not remove it (tooltip: Stun, Knockdown, Airborne, Grab, Frost and Fear only); since Sep 16 (KR), Leaping Slam, Ruinous Blow and Ankle Slice (spec 3) can no longer be used while Rooted.
推荐配装
每种玩法一个配装:核心技能、Stigma、目标属性与小技巧,并为每项建议附上可信度评级。
Leveling 1–45: AoE bruiser with lifesteal
Charge into packs of 3 or 4 monsters and wipe them with Crushing Wave and Rending Blow; Blood Absorption, Mocking Blade and Lifestealing Blade keep potion use low. The Gladiator is one of the safest melee classes to level.
核心技能
Stigma
目标属性 此段文本仅提供法语版本。
- 1.ATQ (améliorations d’arme, +5 max)
- 2.VIT de combat
- 3.Coup CRIT
- 4.PV / drain
小技巧
- Pull reasonably sized packs: your AoE skills hit at most 4 targets (tooltips).
- Rush Strike can only be used after a dodge or while flying.
- Overhead Slam: the AoE specialization is for packs while leveling; at 45, switch to [Upward Strike] (second hit) for dungeon bosses.
- Since 22/07 (KR, included in the global client), lifesteal only heals from a single target: a big pack does not give you more HP back. Blood Absorption remains your main sustain.
Solo farming at level 45 (AoE + sustain)
Chain packs with no downtime: leap in, Crushing Wave, Crushing Wave again (cooldown reset on Critical Hit), Lifestealing Blade and Wave Armor, then leap to the next pack.
核心技能
Stigma
目标属性 此段文本仅提供法语版本。
- 1.Coup CRIT
- 2.VIT de combat
- 3.ATQ
- 4.PV / drain
小技巧
- Leaping Slam spec 3: each kill resets the leap, perfect for hopping from pack to pack (Sen, aLuckyRO); at level 16, the AoE-and-pull spec gathers the pack where you land (Inven, 30/08).
- Crushing Wave: take 'Absorbs 2% HP' while it is below level 12, then the cooldown reset on Critical Hit and the 50% pull (level-16 spec) to gather stragglers.
- Lifesteal only hits one target since 22/07 (KR): your sustain mostly comes from Blood Absorption and Lifestealing Blade.
5-player dungeon / expedition: frontal melee DPS
Rage Burst windows, Overhead Slam/Upward Strike spam and Rending Blow, Prepare for Battle kept up, buffs lined up: the 'tank-DPS' Gladiator of Korean expeditions, who hits from the front.
核心技能
Stigma
目标属性 此段文本仅提供法语版本。
- 1.Précision
- 2.VIT de combat
- 3.Coup puissant (강타) et Boost de DGT en ATQ frontale (전피증)
- 4.Boost de DGT CRIT
- 5.ATQ %, Boost de DGT d’arme (무피증), Boost de DGT (피증)
- 6.Coup parfait / ATQ max
小技巧
- With a Templar in the group, your party-wide Experienced Counterstrike is overridden by his Exaltation (Fury): keep Focused Block for mechanics, not for the buff.
- Zikel's Blessing right before a Stagger phase: +50% Stagger damage at tier 5.
- After a dodge, Rush Strike puts you back on the boss without losing time.
- Mocking Blade spec 1 absorbs 15% HP from an immune boss: your emergency 'potion' (DC guide).
- While Rending Blow only has one specialization slot (levels 8 to 11), '-20% MP consumed' prevents running out of MP (aLuckyRO); then switch to 'Changes to mobile skill'.
- Specializations: equip them in list order, skipping those not yet unlocked. E.g. Ruinous Blow: options 4 and 5 from level 16 ('fixed' according to Inven), the third one (+30% Skill Critical Hit while under the 80% cap, otherwise Skill Speed or range) at level 20.
5-player dungeon without a Templar: off-tank Gladiator
Enough HP, Block and lifesteal to hold the early dungeons: the Gladiator lowers the boss's Attack (Wounded, Wrath Wave) and blocks its big hits.
核心技能
Stigma
目标属性 此段文本仅提供法语版本。
- 1.PV / Tolérance aux DGT JcE
- 2.Blocage
- 3.DÉF
- 4.Précision
小技巧
- Do not tank hard content without a Cleric: the Templar remains the main tank (MMO Codex).
- Tenaciousness (3 s of immunity) covers a deadly mechanic.
- Save Focused Block for the hits you absolutely must block: the Gladiator's Block fails about one time in five, even when very high (KR).
- Without a Templar, some KR Gladiators build enough Block ('natural block') to keep Experienced Counterstrike up without Focused Block; with a Templar in the group, it costs DPS (Inven, 30/09–01/10).
5-player dungeon without a Cleric: self-sufficient Gladiator
Same base as the DPS build, but lifesteal specializations and Lifestealing Blade come back so the group survives without a dedicated healer.
核心技能
Stigma
目标属性 此段文本仅提供法语版本。
- 1.Précision
- 2.PV
- 3.VIT de combat
- 4.Coup puissant / ATQ frontale
小技巧
- Mocking Blade on a boss = 15% HP absorbed in an emergency.
- Blood Absorption (level 10) restores 35% HP at once below 50% HP, once per minute: do not waste Tenaciousness before it triggers.
10-player raid (Ludra Sanctuary): frontal DPS + Stagger
Same engine as the dungeon build, with more mechanics: save buffs for real windows, bring Stagger and, if your group has no Templar, the Experienced Counterstrike buff.
核心技能
Stigma
目标属性 此段文本仅提供法语版本。
- 1.Précision
- 2.VIT de combat
- 3.Coup puissant / Boost de DGT en ATQ frontale
- 4.Boost de DGT CRIT
小技巧
- Placement: KR guides put melee players in group 1 (Rahu, with the Templar). If the raid has a single Templar, a Gladiator in the other group brings his Experienced Counterstrike buff there (it does not stack with Exaltation, deduced from the tooltips) and can take the boss if the tank dies.
- A KR player ranked 980k considers the Gladiator behind ranged DPS on the latest raid (Sanctuary 4): your value also comes from picking up adds and from Stagger.
- Ludra: take the red orb with Focused Block or, safer, Tenaciousness (KR guides).
1v1 arena: control + burst duelist
Stick to your target, knock it down, slam the ground and outlast it with lifesteal and Tenaciousness: in KR, Gladiator players rate the class 'S' in 1v1 (Inven PvP, March 2026).
核心技能
Stigma
目标属性 此段文本仅提供法语版本。
- 1.Boost de DGT JcJ (« 피피증 »)
- 2.Tolérance aux DGT JcJ / PV
- 3.RÉS aux altérations d’état
- 4.Précision
- 5.VIT de combat
小技巧
- Raise Rending Blow to 16 (+50 MP on Critical Hit) before long duels; several KR players lower Crushing Wave to afford it.
- Do not spend both gap closers before your target has used its escape (ExpCarry).
- Against a Ranger or a Sorcerer, the +16 m range of Ankle Slice (after a Block) and the +12.5 m of Ruinous Blow work as extra gap closers.
- Overhead Slam in PvP: September KR answers take lifesteal, [Upward Strike] and no cooldown (1/3/5); August answers preferred the guaranteed Critical Hit over [Upward Strike] (1/4/5).
5v5 arena: anti-heal diver
Isolate the enemy healer or caster: Blade Toss (-50% healing received, -30% Defense), knockdown, burst, and survive the focus with Tenaciousness.
核心技能
Stigma
目标属性 此段文本仅提供法语版本。
- 1.Boost de DGT JcJ
- 2.Tolérance JcJ / PV
- 3.Précision
- 4.RÉS aux altérations
小技巧
- In KR, Gladiator players rate the class 'A' in 4v4 (versus 'S' in 1v1): its strength is pressure on one target, not area control.
- On 12/08 (KR), class anti-heals (including Blade Toss) were strengthened and the general healing malus in the Abyss and arenas went from 30% to 20%: anti-heal now relies more on skills like yours.
- Leaping Slam 16 'AoE and pull' gathers the enemies around your target for your team's area damage (KR PvP specs 1/3/5 or 3/4/5).
Solo Abyss (Lower Reshanta): isolated-target hunter
Roam, pick isolated or already engaged targets, knock them down and finish them while staying alive with lifesteal and Tenaciousness.
核心技能
Stigma
目标属性 此段文本仅提供法语版本。
- 1.PV / Tolérance JcJ
- 2.RÉS aux altérations
- 3.Boost de DGT JcJ
- 4.Précision
小技巧
- 1v1 is the class's strong point; avoid large-scale war zones when solo.
- Watch for Abyss bosses: in KR, since 23/09, party buffs are replaced there by a shared buff — no effect on solo play.
- Leaping Slam 16: the cooldown reset on a kill lets you leap to the next target right after a kill.
Group Abyss / large-scale war: front line
A thankless role in KR: the Gladiator is rated the weakest class in large-scale fights (focus, kiting, invulnerability quickly stripped). So you play a disciplined front line: anti-heal, area control, survival.
核心技能
Stigma
目标属性 此段文本仅提供法语版本。
- 1.PV / Tolérance JcJ
- 2.RÉS aux altérations
- 3.Boost de DGT JcJ
小技巧
- In KR, 'invulnerability is stripped in one second' in big brawls: do not count on it to hold alone (Inven 32266).
- KR 23/09: when a Lower/Middle Abyss boss appears, Experienced Counterstrike and Predation are replaced by the shared buff 'Battlefield Might'; not announced for the EU as of 02/10.
- Crushing Wave: 50% pull (level-16 spec) and cooldown reset on Critical Hit to gather enemies into your side's area attacks (a KR player's choice, Inven 28/09); before level 12, take the 2% lifesteal.
10v10 battleground (normalized stats)
When gear no longer matters, the kit decides: gap closers, knockdowns, anti-heal and two 'extra lives' (Defiance, Tenaciousness).
核心技能
Stigma
目标属性 此段文本仅提供法语版本。
- 1.Inconnue (statistiques normalisées)
小技巧
- Do not dive the back line alone: even in KR, ranged DPS dominate large-scale fights.
技能
国际服该职业的所有技能,包含习得等级与冷却时间。点击技能可查看完整资料页。
主动技能 (12)
Coup acéré · 예리한 일격1 级
Basic attack (left click): damages up to 4 enemies within 4 m, increases Enmity and restores 100 MP. Chain: Keen Strike → Rupture Strike → Wrathful Strike; the level-16 specialization adds a 4th hit, [Reckless Strike]. Your main MP source while leveling; in KR endgame, players stop using it on bosses once Overhead Slam stays active permanently (DC guide, Inven, Sept. 2026).
Coup féroce lacérant · 절단의 맹타1 级
Main attack (right click): damages up to 4 enemies within 4 m, increases Enmity, 2 Stagger. Chain: → Smashing Blow. The 'Rending' half of the Korean Overhead Slam ↔ Rending Blow cancel ('내절캔'), back since early September. Level 16 (+50 MP on Critical Hit) solves most MP problems.
Frappe bondissante · 도약 찍기1 级 · 15 秒
Leaps to a target within 20 m and deals damage (10 Stagger). No MP cost since 08/07 (KR). Since 16/09 (KR), it cannot be used while Rooted. Spec 3 is for farming (cooldown reset on each kill), spec 1 for boss openers (Prepare for Battle for 3 s).
Épée dévastatrice · 유린의 검3 级 · 20 秒
Damages a target within 4 m and inflicts Knockdown for 3 s (different animation on targets with Incapacitated Immunity), 15 Stagger. It enables Overhead Slam and Aerial Snare outside boss fights and in PvP. Against bosses, it is mostly an emergency lifesteal tool (spec 1).
Fracas · 내려찍기4 级 · 5 秒
Damages a Knocked-down target within 4 m and increases Enmity (5 Stagger). On a target with Incapacitated Immunity (boss) it only has a 7% chance to trigger, or is guaranteed for 10 s after [Rage Burst]. The core of single-target damage: at level 16 its 5 s cooldown disappears, hence the Korean Overhead Slam/Upward Strike spam. Two-hit animation since 19/08 (KR).
Lame déferlante · 검기 난무5 级
Damages a Staggered target within 4 m (the 'groggy' phase). Spam it during Stagger windows; the level-16 spec (-1 s on all cooldowns per hit) recharges Lunge Stance, Zikel's Blessing and Lifestealing Blade during the groggy phase (DC guide).
Entaille de chevilles · 발목 베기7 级 · 10 秒
Usable after a successful Block: damages up to 4 enemies around a target within 4 m, 50% chance of Root for 3 s (100% on NPCs), 10 Stagger. With spec 3 (+16 m) it becomes a gap closer; since 16/09 (KR), spec 3 cannot be used while Rooted.
Onde broyeuse · 분쇄 파동8 级 · 20 秒
Damages up to 4 enemies within 5 m around you (5 Stagger). Chain: → Frenzied Wave. The AoE engine of leveling and farming: at level 12, a Critical Hit resets its cooldown. Top priority in Season 1 TW/KR guides (late 2025), secondary on bosses since summer 2026. Its lifesteal only applies to one target since 22/07 (KR).
Coup de ruée · 돌진 일격10 级 · 20 秒
After [Dodge] or while flying: rushes to a target within 10 m and deals damage with a 30% chance of Knockdown for 3 s (100% on NPCs), 10 Stagger. A major PvP tool (engage + knockdown); in PvE it brings you back to the boss after a dodge.
Contrainte aérienne · 공중 결박12 级 · 45 秒
Damages a Knocked-down target, 50% chance of Airborne for 3 s (100% on NPCs), 20 Stagger; 5% chance to trigger on immune targets. [Forced Fall] chain at spec 12. A key 1v1 control; optional in PvE (consultant 빵호빵 notes a DPS gain when it is added to the cycle, the DC guide considers it expendable).
Coup féroce anéantissant · 파멸의 맹타14 级 · 45 秒
Rushes to a target within 7.5 m, damages up to 4 enemies and grants Prepare for Battle for 20 s (PvE Damage Boost +20%, PvP +10%, Critical Hit +100, Status Effect Chance +15%), 25 Stagger. An instant AoE skill since 19/08 (KR): videos showing a 'charge' are outdated. Its damage share dropped when the Overhead ↔ Rending cancel came back (Sept. 2026): level it after Overhead Slam and Rending Blow (빵호빵). Cannot be used while Rooted since 16/09 (KR).
Dissipation de choc · 충격 해제16 级 · 60 秒
Removes Stun, Knockdown, Airborne, Grab, Frost and Fear (not Root), then grants Tenacity (status effect immunity) for 5 s. Unaffected by cooldown reduction. In KR PvP players keep it high ('Defiance is an extra life'); in PvE, level 8 is enough (DC guide).
连锁技 (11)
Coup de rupture · 파열의 일격1 级
Second hit of the Keen Strike chain: damages up to 4 enemies within 4 m, increases Enmity, restores 100 MP.
Coup de rage · 분노의 일격1 级
Third hit of the Keen Strike chain: damages up to 4 enemies within 4 m, increases Enmity, restores 120 MP.
Coup féroce fracassant · 격파의 맹타1 级
Second hit of Rending Blow (120 MP, 2 Stagger). Its cancel point moved to the 2nd hit on 12/08 (KR).
Onde frénétique · 광폭 파동8 级 · 1 秒
Second hit of Crushing Wave (250 MP, 5 Stagger).
Coup montant · 올려치기22 级
Chain added by Overhead Slam's level-8 spec n°3 (Overhead Slam 8 = character level 22). Korean benchmark 'Upward Strike hits per minute': about 90 to 102 on a training dummy for top players (빵호빵, 05/09/2026).
Danse de lame · 칼날 화무22 级 · 1 秒
Second hit of the Blade Toss stigma; at tier 20 it has a 30% chance to inflict Knockdown for 3 s.
Ruée destructrice · 파괴 돌진22 级
Chain added at tier 10 of the Fracturing Rush stigma.
Chevilles brisées · 발목 격파25 级
Chain added by Ankle Slice's level-8 spec n°2 (level 8 is reached at character level 25).
Explosion de rage · 분노 폭발34 级
Chain added by Defiance's level-8 spec n°1 (level 8 at character level 34). Sen uses it in PvP right after the cleanse. Not to be confused with the Rage Burst stigma.
Coup téméraire · 무모한 일격
Fourth hit added by Keen Strike's level-16 specialization (skill level 16 requires levels beyond skill points); restores 150 MP.
Chute forcée · 강제 낙하
Chain added by Aerial Snare's level-12 spec (skill level 12 requires Daevanion, gear or Arcana).
Stigma (13)
Onde de rage · 분노의 파동22 级 · 60 秒
Damages up to 4 enemies within 5 m, 50% chance of Knockdown for 3 s (100% on NPCs), 50 Stagger (the highest value in the kit). The 'groggy breaker' stigma of Season 1 guides (level 1 was enough); situational today.
Position de charge · 돌격 자세22 级 · 60 秒
Combat Speed +20% for 10 s. Some English sites call it 'Assault Stance'. Tier 20 (50% chance of -1 s on all cooldowns per Critical Hit) keeps the buffs looping: the stigma to finish first according to the DC guide and Storyteller (via MMO Codex).
Bénédiction de Zikel · 지켈의 축복22 级 · 120 秒
Attack +20% and Accuracy +100 for 10 s, self only since 08/07 (KR). Guides that present it as a party buff predate July.
Blocage ciblé · 집중 막기22 级 · 20 秒
For a short moment: Block damage reduction +100% and guaranteed weapon Parry; restores 110 MP and Stamina once on a successful Parry. Triggers [Experienced Counterstrike] (party buff) and enables [Ankle Slice]. Use it on big damaging hits, not against crowd control (Chopy).
Armure d'équilibre · 균형의 갑옷22 级 · 90 秒
Impact-type Resist +50% for 10 s (stun, knockdown, etc.). The anti-control stigma of PvP (arena, Abyss); since 08/07 it no longer multiplies Experienced Counterstrike in PvE.
Lancer de lame · 칼날 날리기22 级 · 20 秒
Damages a target within 20 m, Defense -30% and Incoming Heal -50% for 10 s (5 Stagger); chain [Blade Dance]. The Gladiator's anti-heal (group PvP, against Clerics and Chanters) and a ranged poke.
Persévérance · 근성22 级 · 150 秒
Immune to damage and status effects for 3 s, then PvE Damage Tolerance +50% / PvP +25% for 3 s. Does not stack with other invincibility effects (30 s lockout). The 'second life' of 1v1; in PvE it lets you ignore some mechanics (KR guides, e.g. Ludra's red orb).
Lame vampirique · 흡혈의 검22 级 · 90 秒
Damages up to 4 enemies within 4 m and absorbs 10% HP (20 Stagger). At tier 10 it applies Predation to the party for 20 s (lifesteal + extra damage). Strongly recommended by Sen and the DC guide; its party effect has been replaced in KR Abyss boss fights since 23/09 (Battlefield Might).
Explosion de fureur · 격노 폭발22 级 · 45 秒
Damages a target within 4 m. On hit: Wounded on the target (Attack -10%, 10 s), PvE Damage Boost +10% / PvP +5% for 10 s on yourself, and [Overhead Slam] enabled for 10 s even on an immune target. The key to boss DPS (without it, Overhead Slam only triggers 7% of the time) and to PvP burst. Wounded does not stack with Shrink from the Templar's [Taunt].
Armure d'onde · 파동의 갑주22 级 · 60 秒
Continuous damage to up to 4 enemies within 3 m for 10 s. Mostly a multiplier: tier 10 = [Experienced Counterstrike] ×1.5, tier 15 = [Murderous Burst] ×1.5. Chopy considered it essential after July (via MMO Codex).
Contrainte forcée · 강제 결박22 级 · 60 秒
Damages a target within 4 m, 75% chance of Seal (silence) for 5 s (100% on NPCs), 20 Stagger. Sen calls it 'extremely important' in PvP against casters and healers.
Ruée fracturante · 분쇄 돌진22 级 · 90 秒
Rushes 10 m forward, damaging up to 4 enemies on the path, 60% chance of Root for 3 s (100% on NPCs), 20 Stagger. Stigma added in the KR rework of 25/03/2026. Since 23/09 (KR), it goes in the direction of the key you press.
Frappe d'assaut · 강습 일격22 级 · 120 秒
Targets an enemy within 20 m: damages up to 4 enemies around it, 30% chance of Knockdown for 3 s (100% on NPCs); Defense up to +20% depending on the number of enemies hit. Presented by Chopy (Dec. 2025) as a diving attack to use while flying or gliding – to be checked. In KR (01/10), cited as a damage stigma when a Templar holds the boss (tier 5: Attack +20% for 5 s).
被动技能 (10)
Position de survie · 생존 자세1 级
HP, Max HP %, natural regeneration and Damage Tolerance. The base of the off-tank build and of PvP.
Armure de protection · 보호의 갑옷6 级
Block +200 and a heal on each successful Block (1 s cooldown). Useful for the off-tank; low priority for DPS.
Drain de sang · 피의 흡수9 级
50% chance on each hit to restore HP plus a % of Max HP (1 s cooldown); instant heal below 50% HP (60 s cooldown). The survival passive of leveling and of groups without a Cleric.
Détection des faiblesses · 약점 파악11 级
Critical Hit and Perfect Chance. Multiplied ×1.5 during Lunge Stance (tier 15).
Préparation d'attaque · 공격 준비13 级
PvE/PvP Damage Boost, Defense % and Accuracy +100 (flat). The most unconditional gain at 45.
Coup de choc · 충격 적중15 级
Impact-type status chance (knockdowns, stuns) and Double Chance (강타).
Impulsion destructrice · 파괴 충동17 级
Extra damage against a target afflicted with an Impact-type status or Stagger.
Riposte habile · 노련한 반격21 级
Permanent Front Attack Damage Boost, plus a party buff (PvE/PvP Damage Boost, 20 s) on each successful Block; the buff does not stack with the Templar's [Fury] (Exaltation). Learned at level 21 and can be raised to 10 immediately (no level delay). The n°1 passive for KR PvE analysts.
Volonté de survie · 생존 의지23 级
Status Effect Resist; temporary Damage Tolerance when hit while crowd-controlled (60 s cooldown); stacking resist for each hit taken while controlled (10 stacks). A PvP passive. Learned at 23 and can be raised to 10 immediately.
Rupture meurtrière · 살기 파열25 级
Each hit grants a Menace stack (3 s); at 5 stacks: damage to 4 enemies within 5 m and a Critical Damage Boost on yourself for 3 s (almost permanent in combat). Learned at 25 and can be raised to 10 immediately.
技能循环
各种情境下的技能施放顺序。
首领起手
最初 5 秒 · 拉副本或团队副本的首领,守护星已就位。
- 1
Ruinous BlowAoE 冲锋,范围 7.5 m(8 级专精第 2 项为 20 m):Prepare for Battle 持续 20 秒。 - 2
Rage BurstWounded(首领攻击力 −10%)、PvE 伤害提升 +10%,并使 Overhead Slam 激活 10 秒。 - 3
Lunge Stance战斗速度 +20%,持续 10 秒。 - 4
Zikel's Blessing攻击力 +20%,命中 +100,持续 10 秒(自 7 月 8 日起仅对自身生效)。 - 5
Lifestealing Blade10% 吸血;第 10 阶:为队伍附加 Predation,持续 20 秒。 - 6
Overhead Slam - 7
Upward Strike - 8
Rending Blow取消 Overhead Slam,开启循环。 - 9
Smashing Blow
Overhead Slam ↔ Rending Blow 循环(“내절캔”)
持续单体输出 · 首领战,每个 Overhead Slam 激活的窗口期内(Rage Burst 之后的 10 秒,或目标被击倒时)。
- 1
Overhead Slam一旦可用就立刻使用。 - 2
Upward Strike - 3
Rending Blow取消后摇。 - 4
Smashing Blow取消点在这第 2 击上。 - 5
Keen Strike穿插普通攻击(为了 MP)。
Rage Burst 窗口(爆发)
每 30 至 45 秒爆发一次 · 每次 Rage Burst 冷却完毕(45 秒,第 5 阶为 30 秒)。
- 1
Rage BurstOverhead Slam 激活 10 秒。 - 2
Lunge Stance如果可用(冷却 60 秒:每隔一轮爆发使用)。 - 3
Zikel's Blessing如果可用(冷却 120 秒:每四轮爆发使用一次)。 - 4
Overhead Slam - 5
Upward Strike - 6
Rending Blow - 7
Overhead Slam - 8
Upward Strike - 9
Ruinous Blow如果 Prepare for Battle 即将结束(冷却 45 秒)。
基础宏(aLuckyRO)与 KR 的“Y/T”方案
一个按键 + 一行手动操作 · 升级、刷怪、简单的首领。
- 1
Rage Burst使 Overhead Slam 可用 10 秒。 - 2
Ruinous BlowPrepare for Battle。 - 3
Keen Strike仅限动作模式;锁定模式下由自动攻击取代这一行。
AoE 怪群(“무한 분쇄파동”)
升级与刷怪 · 3 至 4 只怪物组成的怪群。
- 1
Leaping Slam跃入怪群(20 m,不耗 MP)。 - 2
Crushing Wave5 m 内的 4 个目标。 - 3
Frenzied Wave - 4
Keen Strike对 4 个目标产生仇恨并恢复 MP。 - 5
Rending Blow - 6
Crushing Wave靠暴击频繁重置冷却,能反复使用。 - 7
Lifestealing Blade大怪群时 10% 吸血。
打空失衡条,再趁失衡状态猛攻
失衡窗口 · 首领带有可见的失衡条。
- 1
Zikel's Blessing第 5 阶:对失衡条的伤害 +50%;留到这个时刻再用。 - 2
Wrath Wave失衡值 50,5 m 内的 4 个目标。 - 3
Ruinous Blow失衡值 25。 - 4
Rage Burst失衡值 20。 - 5
Sword Aura Rampage一进入失衡状态就连续使用。 - 6
Overhead Slam如果 Overhead Slam 处于激活状态,就在两次 Sword Aura Rampage 之间使用。
恢复 MP
低 MP · 长时间战斗,尤其是 PvP 中面对守护星或治愈星时。
- 1
Keen Strike+100 MP。 - 2
Rupture Strike+100 MP。 - 3
Wrathful Strike+120 MP。 - 4
Focused Block重击时:一次性 +110 MP 与耐力。 - 5
Sword Aura Rampage失衡状态下,配合 8 级专精“+120 MP”。
副坦循环
仇恨与格挡 · 没有守护星的副本,或需要接手小怪时。
- 1
Keen Strike对 4 个目标产生仇恨。 - 2
Rending Blow对 4 个目标产生仇恨。 - 3
Focused Block必定格挡:队伍获得 Experienced Counterstrike 增益,持续 20 秒,并恢复 110 MP。 - 4
Ankle Slice格挡之后:4 个目标,50% 几率定身。 - 5
Rage BurstWounded:首领攻击力 −10%(第 10 阶为 −20%)。 - 6
Overhead Slam产生仇恨(如果处于激活状态)。
PvP:抓人击杀(1v1)
抓人 + 爆发 · 1v1 竞技场、Abyss。
- 1
Leaping Slam20 m;自 9 月 16 日起,被定身时无法使用。 - 2
Mocking Blade击倒 3 秒。 - 3
Rage BurstOverhead Slam 激活 10 秒,即使击倒被抵抗也一样。 - 4
Overhead Slam - 5
Upward Strike - 6
Aerial Snare目标倒地时:浮空 3 秒。 - 7FFForced Fall
- 8
Ruinous BlowPrepare for Battle,贯穿剩余的爆发。
PvP:闪避后接 Rush Strike
重新贴近并击倒 · 目标拉开距离时,或者你需要在 PvE 与 PvP 中躲开一次攻击时。
- 1
Rush Strike冲刺 10 m(带专精为 20 m),30% 几率击倒 3 秒(对 NPC 为 100%)。 - 2
Overhead Slam如果目标倒地。 - 3
Upward Strike
PvP:压制治疗
反治疗 · 5v5 竞技场、Abyss,面对治愈星或护法星时。
- 1
Blade Toss防御力 −30%,受到的治疗 −50%,持续 10 秒。 - 2
Blade Dance - 3
Leaping Slam - 4
Forced Restraint75% 几率造成封印,持续 5 秒。 - 5
Rage Burst - 6
Overhead Slam
PvP:扛过敌方爆发
防御与脱身 · 你被多名敌人控制或集火。
- 1
Defiance净化,并获得 Tenacity 5 秒。 - 2WBWrath Burst净化后立刻反击(8 级专精第 1 项)。
- 3
Tenaciousness三名敌人同时以你为目标时,获得 3 秒免疫。 - 4
Armor of Balance冲击类抗性 +50%,持续 10 秒。
升级 1 → 45 此段文本仅提供英语版本。
每个等级区间该优先提升哪些技能,以及快速升级的技巧。
1 至 8 级
Level Keen Strike (left click, restores MP) and Rending Blow (right click) to the maximum allowed at each threshold (a skill gains at most 1 level every 3 character levels). Leaping Slam serves as a gap closer. Mocking Blade (lvl 3) knocks down, Overhead Slam (lvl 4) hits knocked-down targets: this is the first “combo”. Crushing Wave arrives at level 8.
9 至 18 级
Keep both clicks maxed, then Crushing Wave (AoE engine). Passives: Blood Absorption (9) then Attack Preparation (13) (MMO Codex/aLuckyRO order). New skills: Rush Strike (10), Identify Weakness (11), Aerial Snare (12), Ruinous Blow (14), Impact Hit (15), Defiance (16), Destructive Impulse (17). Nezekan Daevanion board at level 12.
19 至 25 级
First specializations at level 19 (Keen Strike, Rending Blow and Leaping Slam reach level 8): +20% MP restored, -20% MP cost, Leaping Slam reset on kill. Experienced Counterstrike (21), Survival Willpower (23) and Murderous Burst (25) can be raised to 10 as soon as they are learned (no level wait in the client data): invest in them as soon as possible. Stigmas at level 22 (Lunge Stance first). Overhead Slam reaches 8 at level 22. Both clicks reach 10 at level 25. Zikel board at level 20.
26 至 38 级
Secondary skills to level 8 as soon as they allow it: Crushing Wave (26; 10 at 32), Rush Strike (28, +10 m), Overhead Slam 10 (28), Aerial Snare (30), Ruinous Blow (32; 10 at 38, range spec +12.5 m while leveling), Defiance (34). Attack Preparation reaches 10 at level 37. Vaizel board at level 30.
39 至 45 级
Finish the passives with the remaining points (Impact Hit 10 at 39, Destructive Impulse 10 at 41). Triniel board at level 40, Azphel (battle crystals, PvP) at 45. At 45, prepare for what comes next: Overhead Slam 16 (cooldown removal) and Rending Blow 16 (+50 MP on crit) via Daevanion/rings/Arcana.
升级技巧
- Follow the main story (yellow quests) and pick up the feathers: the Failure Guild speedrun guide aims for 245 feathers between levels 10 and 21.
- Don't enhance your weapon and accessories beyond +5 before 45 (Failure Guild, MMO Codex).
- Switch to Target mode (Aion 1 / “Top Target”): basic attacks slot in on their own between skills (aLuckyRO). In Action mode, add Keen Strike to the macro.
- Experienced Counterstrike (21), Survival Willpower (23) and Murderous Burst (25) can be raised to 10 immediately: keep a few points in reserve before those levels.
- For story bosses and solo dungeons, a stagger stigma (Wrath Wave, 50 Stagger) speeds up the groggy; Tenaciousness saves you from deadly mechanics.
- Against immune targets (bosses), Overhead Slam only triggers at 7% without Rage Burst: while leveling, your single-target DPS relies on Rending Blow.
- The Gladiator hits harder from the front (Experienced Counterstrike): no need to go around monsters.
- Level 45 split (aLuckyRO via MMO Codex) taken as is, except Overhead Slam: [Upward Strike] rather than the drain (0.7% since Aug 26) for dungeon bosses; keep “AoE skill” if you mostly farm. Sword Aura Rampage: no spec recommended by aLuckyRO.
- Since Jul 22 (KR), a drain only applies to one target: on a pack, Blood Absorption and potions remain your survival.
PvP 此段文本仅提供英语版本。
这个职业在 PvP 中的定位,以及面对各个对手的打法。
Duelist and diver: excellent in 1v1 (knockdown → Overhead Slam → Aerial Snare, drain, Tenaciousness), decent in small groups (A), weak in Abyss large-scale war where it gets kited and focused (Inven KR ratings: 1v1 S / 4v4 A / mass C). In normalized 10v10, its control and survival kit matters more than gear.
对阵各职业
守护星威胁度 - Long fight on equal footing: your MP runs dry (Inven 31695) → Rending Blow 16 (+50 MP on crit), Mana Potions, juice.
- Blade Toss (Defense -30%, healing -50%) and Forced Restraint before your burst.
- If the fight goes past a minute without an advantage, disengage (KR advice).
剑星威胁度 - The first knockdown often decides it: keep Defiance for their Mocking Blade / Rush Strike.
- Tenaciousness right before their Rage Burst + Overhead Slam.
- Armor of Balance reduces their knockdown chains.
杀星威胁度 - They have the initiative (stealth): keep Defiance and Tenaciousness for their opener, not for the rest.
- Armor of Balance against their CC; survive the opener and your drain wins the long fights.
- Hit them on the ground: they are fragile once knocked down.
弓星威胁度 - They kite you: chain Leaping Slam (20 m), Rush Strike after a dodge (+10 m), Ruinous Blow (+12.5 m) — one at a time, after their retreat jump.
- Fracturing Rush (root) cuts off their escape.
- Higher threat in open terrain / Abyss (4).
魔道星威胁度 - At range they inflict Frost or Fear on you: Defiance removes Frost and Fear.
- Forced Restraint (Seal 5 s) cuts off their spells once in melee range (Sen).
- In melee, the advantage is yours: at equal gear, a ranged class struggles to win a 1v1 when the melee takes the initiative (Inven PvP, March 2026).
精灵星威胁度 - Ignore the spirit, aim for the master.
- Save your cleanse for their Fear.
- Forced Restraint against their summons/spells.
治愈星威胁度 - Not very dangerous but very hard to kill: Blade Toss (healing -50%, -70% at tier 5; shields destroyed at tier 15).
- Forced Restraint to prevent heals.
- Watch your MP (“against Templars and especially Clerics, MP dries up”, Inven 31695).
护法星威胁度 - Heal/damage hybrid: Blade Toss to cut their healing.
- Defiance for their stuns, Armor of Balance against their knockdowns.
- Don't let them drag the fight out: Rage Burst + Overhead Slam from the first contact.
PvP 小技巧
- Rage Burst is your win condition: without it, Overhead Slam doesn't trigger outside a knockdown (Inven 32263, Sep 27, 2026).
- Defiance = one life; don't level it below 16 in serious PvP (Inven 31695 consensus).
- Put neither Defiance nor the defensive stigmas in a macro.
- Set up a separate PvP preset (skills, specs, stigmas): Sen uses one PvE preset and one PvP preset.
- Since Sep 16 (KR, probably included in the global client), Leaping Slam and Ruinous Blow can no longer be used while Rooted, and Defiance does not remove Root: wait for it to end before engaging.
- Avoid large-scale wars solo: in KR, the Gladiator is judged the least useful there (Inven 31994).
- The threat figures are an editorial summary (documented kits + Inven feedback), not a statistic.
组队 此段文本仅提供英语版本。
这个职业能为队伍带来什么,以及合适的搭配。
能带来什么
- Melee DPS with area damage: almost all its attacks hit up to 4 enemies (tooltips), ideal on packs.
- Off-tank: Keen Strike, Rending Blow and Overhead Slam increase Enmity; it picks up the adds and can tank easy dungeons.
- Experienced Counterstrike: on every successful Block, PvE Damage Boost +9% / +13% / +17% for the whole party for 20 s (levels 10/20/30) — does not stack with the Templar's Fury.
- Lifestealing Blade (tier 10): Predation on the party for 20 s (drain + additional damage).
- Debuffs: Rage Burst's Wounded (boss Attack -10%, -20% at tier 10), Wrath Wave tier 10 (Attack -20% for 5 s), Blade Toss (Defense -30%, Incoming Heal -50%).
- Stagger: Wrath Wave 50, Ruinous Blow 25, Rage Burst / Lifestealing Blade / Forced Restraint / Fracturing Rush 20, Mocking Blade 15; Zikel's Blessing tier 5: +50% Stagger damage.
- Self-sufficiency: multiple drains, not very dependent on the healer in regular content.
需要队伍提供什么
- A Templar as main tank, so you can hit from the front without managing aggro (the KR player ranked 980k: “even the Gladiator needs a Templar to express its potential”).
- A Chanter: Power of the Storm (Combat Speed, cooldowns) and Undefeated Mantra (불패의 진언); “a Chanter's presence hugely changes the baseline DPS” (same player).
- A Cleric for healing and resurrection, and their party damage buff (보호의 빛).
- Blockable boss patterns (for Experienced Counterstrike) and a boss that stays put (the frontal bonus requires being in front of it).
搭配
守护星Historic pair of the Korean “수검호치” compositions. The Templar tanks, you hit from the front. But Fury (Templar) and Experienced Counterstrike's party buff do not stack, and Rage Burst's Wounded does not stack with the Shrink of [Taunt]. Both party buffs were reduced on Aug 26 (KR). In pure DPS, a well-geared Templar rivals the Gladiator on short fights (Inven 31298).
剑星Two Gladiators split the packs; stacking two Experienced Counterstrike buffs is not documented anywhere (probably doesn't stack: same effect). Only one should off-tank.
杀星Complementary: the Assassin does the single-target burst, you hold the adds and bring Blade Toss (Defense -30%).
弓星The ranged DPS benefits from you holding the adds; in KR, ranged DPS dominate the most recent raid (980k player).
魔道星Same logic as the Ranger; you protect a fragile caster by pinning down the adds.
精灵星Same logic; in KR the Spiritmaster is also cited among the ranged DPS that outdamage the Gladiator in Sanctuary 4.
治愈星Healing, resurrection and 보호의 빛 (Light of Protection, party damage buff): with a Cleric, switch your drain specs to damage specs.
护法星Power of the Storm (Combat Speed, cooldowns): reach the Combat Speed plateau faster and keep Lunge Stance rolling; Undefeated Mantra (불패의 진언) does not stack with the Cleric's equivalent buff (Chanter guide).
常见错误
从攻略与玩家经验中整理出、代价最高的错误。
- 1照搬带有 25 级 Stigma 或 6 个 Stigma 的 KR 配装:在 EU,Stigma 上限是 20 级,而且只有 4 个槽位。
- 2照着 8 月 19 日之前的视频来玩:Ruinous Blow 已不再需要蓄力,Rending Blow 也不能在第 1 击时取消了。
- 3把 Zikel's Blessing 当作队伍增益来介绍(自 7 月 8 日起只对自身生效)。
- 4没有 Rage Burst 就去升 Overhead Slam:对首领时,没有它的话 Overhead Slam 只有 7% 的触发几率。
- 5出于习惯在 PvE 中保留 Overhead Slam 的吸血专精:自 8 月 26 日起只有 0.7%;对首领来说 [Upward Strike] 的收益高得多(DC 攻略)。
- 6像杀星那样从背后攻击首领:Experienced Counterstrike 提供正面攻击伤害提升;至少要保证 70–80% 的攻击来自正面。
- 7在首领战中把 Rage Burst、Zikel's Blessing、Lunge Stance 和 Lifestealing Blade 放进自动宏。
- 8忘了 Rending Blow 的 16 级效果(暴击时 +50 MP)而导致 MP 耗尽,在 PvP 中面对守护星或治愈星时尤其如此。
- 9把 Arcana 等级分散到许多技能上,而不是先把 Overhead Slam、Rending Blow 和 Ruinous 补齐到 16/20 级。
- 10平均分配 Stigma 碎片:应先把 Lunge Stance 升到第 20 阶。
- 11用 Focused Block 来应对 CC(能净化的是 Defiance);Focused Block 是用来挡高伤害攻击的(Chopy)。
- 12指望用 Defiance 解除定身:它并不能解除,而且自 9 月 16 日起(KR),被定身时 Leaping Slam 和 Ruinous Blow 都无法使用。
- 13以为范围吸血会对每个目标都回血:自 7 月 22 日起(KR),吸血只对一个目标生效。
- 14为了打首领把 Keen Strike 升到 16–20 级:在 KR,一旦 Overhead Slam 能持续保持激活,首领战中就不再使用 Keen Strike 了。
- 15把战斗速度堆过上限(KR 在增益状态下约为 100%)。
- 16在对手还没用出逃脱技能之前,就一次性交出 Leaping Slam 与 Rush Strike 来切入。
- 1745 级之前就把装备强化到 +5 以上。
- 18动作模式下宏里没有 Keen Strike:MP 会耗尽。
- 19组队时照着 2026 年 7 月之前的韩国攻略来玩:当时韩国是 4 人一队(8 人团队副本);自 7 月 1 日起改为 5 人和 10 人,与 EU 一致。
- 20轻信卖 Kinah 网站的梯队榜:有些榜单列出了根本不存在的技能(PVPBank、U4GM)。
来源
每项建议都附有来源与日期。
本攻略参考了 86 个来源;最新的一个来自 2026年10月2日。
- NC (KR) – Note de mise à jour du 30/09/2026 (rien pour le Gladiateur) 2026年9月30日官方来源可信度 5/5
- NC (KR) – Note de mise à jour du 23/09/2026 2026年9月23日官方来源可信度 5/5
- NC (KR) – Note de mise à jour du 16/09/2026 2026年9月16日官方来源可信度 5/5
- NC (KR) – Note de mise à jour du 02/09/2026 2026年9月2日官方来源可信度 5/5
- NC (KR) – Note de mise à jour du 26/08/2026 (modifiée le 22/09) 2026年8月26日官方来源可信度 5/5
- NC (KR) – Note de mise à jour du 19/08/2026 2026年8月19日官方来源可信度 5/5
- NC (KR) – Guidebook officiel « 검성 스킬 » (MAJ 18/08/2026) 2026年8月18日官方来源可信度 5/5
- NC (KR) – Note de mise à jour du 12/08/2026 2026年8月12日官方来源可信度 5/5
- NC (KR) – Note de mise à jour du 29/07/2026 (Dissipation de choc) 2026年7月29日官方来源可信度 5/5
- NC (KR) – Note de mise à jour du 22/07/2026 (drains sur une seule cible) 2026年7月22日官方来源可信度 5/5
- NC (KR) – Note de mise à jour du 15/07/2026 (Lame vampirique, Fracas) 2026年7月15日官方来源可信度 5/5
- NC (KR) – Note de mise à jour du 08/07/2026 2026年7月8日官方来源可信度 5/5
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