Sınıf rehberi · AION 2 Global

Gladiator rehberi

Greatsword bruiser: he charges in, knocks enemies down, slams the ground and heals as he hits. Easy to level and fearsome in duels, he becomes demanding at endgame (Rage Burst windows, frontal hits, MP management and animation cancels).

Rol
Yakın dövüş DPS, ikincil tank
Silah
Greatsword
Menzil
Yakın dövüş
Zorluk
başlangıç oyun sonu

Rehber 2 Ekim 2026 tarihinde güncellendi

Gladiator, bir AION 2 sınıfı

Bir bakışta

Güçlü yönler

  • Very comfortable leveling and farming: AoE damage on 4 targets and several lifesteal effects.
  • 1v1 duels: gap closers (20 m), knockdown chains, Tenaciousness (3 s immunity) and a cleanse.
  • Versatile: melee DPS, off-tank (Enmity), party buff on Block.
  • Not very healer-dependent in regular content.
  • Strong Stagger contribution (Wrath Wave 50, Ruinous Blow 25).

Zayıf yönler

  • MP: without Rending Blow 16 or potions, you run dry in long fights (especially PvP).
  • Depends on windows (Rage Burst, Prepare for Battle) and on facing the target.
  • Kited by ranged classes; the weakest class in large-scale Abyss fights (KR).
  • Very technical KR endgame (cancels, external macros, FPS) and a frequently adjusted class: 12% below its peak in late August (KR).
  • Neither the best tank nor the best group synergy (the Templar is preferred in KR, 30/09), nor the top DPS on the latest raid (ranged DPS, KR).

Bilinmesi gereken mekanikler Metin yalnızca İngilizce mevcut.

  • Knockdown: Overhead Slam, Upward Strike and Aerial Snare only hit a knocked-down target (Mocking Blade, Rush Strike, Wrath Wave…). On a target with Incapacitated Immunity (boss), Overhead Slam only has a 7% chance to trigger, except during the 10 s after Rage Burst.
  • Prepare for Battle (Ruinous Blow, 20 s; Leaping Slam spec 1, 3 s): PvE Damage Boost +20%, PvP +10%, Critical Hit +100, Status Effect Chance +15%.
  • Frontal combat: Experienced Counterstrike grants a Frontal Attack Damage Boost (4/8/12% at levels 10/20/30); the Gladiator wants to be in front of the boss, unlike other melee classes.
  • Block: every successful Block triggers Experienced Counterstrike's party buff (20 s), heals via Protection Armor and enables Ankle Slice; Focused Block guarantees the block.
  • Stagger (groggy): Sword Aura Rampage only hits staggered targets; Destructive Impulse adds damage on those targets.
  • Enmity on Keen Strike, Rending Blow and Overhead Slam: enough to off-tank.
  • Cooldown loop: Overhead Slam 12 = guaranteed crit, Lunge Stance 20 = 50% chance of -1 s on all cooldowns on each crit, Sword Aura Rampage 16 = -1 s per hit: this is what keeps the buffs rolling.
  • Specializations: 3 options at level 8, 1 at 12, 1 at 16; slots: 1 (lvl 8), 2 (lvl 12), 3 (lvl 20). Cost: 13 points up to level 8, 21 up to 10; beyond that via Daevanion (+4 max), rings/weapon/guard and Arcana.
  • A skill gains at most 1 level every 3 character levels, except Experienced Counterstrike, Survival Willpower and Murderous Burst (can be raised to 10 as soon as they are learned).
  • Stigmas: unlocked at level 22, tiers 5/10/15/20 all active, 75 shards to reach 20 (1/2/4/8 per level).
  • “내절캔” cancel (KR): alternating Overhead Slam and Rending Blow while cancelling the animation; minimum cancel time since Aug 26 to reduce the gap due to ping and PC.
  • Root: Defiance does not remove it (tooltip: Stun, Knockdown, Airborne, Grab, Frost and Fear only); since Sep 16 (KR), Leaping Slam, Ruinous Blow and Ankle Slice (spec 3) can no longer be used while Rooted.

Önerilen build'ler

Her etkinlik için bir build: temel yetenekler, Stigma'lar, hedeflenecek istatistikler ve ipuçları; her öneri için bir güven puanıyla.

1'den 45'e seviye atlamaOrta güvenilirlik

Leveling 1–45: AoE bruiser with lifesteal

Charge into packs of 3 or 4 monsters and wipe them with Crushing Wave and Rending Blow; Blood Absorption, Mocking Blade and Lifestealing Blade keep potion use low. The Gladiator is one of the safest melee classes to level.

Temel yetenekler

Stigma'lar

Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.

  1. 1.ATQ (améliorations d’arme, +5 max)
  2. 2.VIT de combat
  3. 3.Coup CRIT
  4. 4.PV / drain

İpuçları

  • Pull reasonably sized packs: your AoE skills hit at most 4 targets (tooltips).
  • Rush Strike can only be used after a dodge or while flying.
  • Overhead Slam: the AoE specialization is for packs while leveling; at 45, switch to [Upward Strike] (second hit) for dungeon bosses.
  • Since 22/07 (KR, included in the global client), lifesteal only heals from a single target: a big pack does not give you more HP back. Blood Absorption remains your main sustain.
Solo PvE ve farmOrta güvenilirlik

Solo farming at level 45 (AoE + sustain)

Chain packs with no downtime: leap in, Crushing Wave, Crushing Wave again (cooldown reset on Critical Hit), Lifestealing Blade and Wave Armor, then leap to the next pack.

Temel yetenekler

Stigma'lar

Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.

  1. 1.Coup CRIT
  2. 2.VIT de combat
  3. 3.ATQ
  4. 4.PV / drain

İpuçları

  • Leaping Slam spec 3: each kill resets the leap, perfect for hopping from pack to pack (Sen, aLuckyRO); at level 16, the AoE-and-pull spec gathers the pack where you land (Inven, 30/08).
  • Crushing Wave: take 'Absorbs 2% HP' while it is below level 12, then the cooldown reset on Critical Hit and the 50% pull (level-16 spec) to gather stragglers.
  • Lifesteal only hits one target since 22/07 (KR): your sustain mostly comes from Blood Absorption and Lifestealing Blade.
Zindan veya seferOrta güvenilirlik

5-player dungeon / expedition: frontal melee DPS

Rage Burst windows, Overhead Slam/Upward Strike spam and Rending Blow, Prepare for Battle kept up, buffs lined up: the 'tank-DPS' Gladiator of Korean expeditions, who hits from the front.

Temel yetenekler

Stigma'lar

Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.

  1. 1.Précision
  2. 2.VIT de combat
  3. 3.Coup puissant (강타) et Boost de DGT en ATQ frontale (전피증)
  4. 4.Boost de DGT CRIT
  5. 5.ATQ %, Boost de DGT d’arme (무피증), Boost de DGT (피증)
  6. 6.Coup parfait / ATQ max

İpuçları

  • With a Templar in the group, your party-wide Experienced Counterstrike is overridden by his Exaltation (Fury): keep Focused Block for mechanics, not for the buff.
  • Zikel's Blessing right before a Stagger phase: +50% Stagger damage at tier 5.
  • After a dodge, Rush Strike puts you back on the boss without losing time.
  • Mocking Blade spec 1 absorbs 15% HP from an immune boss: your emergency 'potion' (DC guide).
  • While Rending Blow only has one specialization slot (levels 8 to 11), '-20% MP consumed' prevents running out of MP (aLuckyRO); then switch to 'Changes to mobile skill'.
  • Specializations: equip them in list order, skipping those not yet unlocked. E.g. Ruinous Blow: options 4 and 5 from level 16 ('fixed' according to Inven), the third one (+30% Skill Critical Hit while under the 80% cap, otherwise Skill Speed or range) at level 20.
Zindan veya seferDüşük güvenilirlik

5-player dungeon without a Templar: off-tank Gladiator

Enough HP, Block and lifesteal to hold the early dungeons: the Gladiator lowers the boss's Attack (Wounded, Wrath Wave) and blocks its big hits.

Temel yetenekler

Stigma'lar

Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.

  1. 1.PV / Tolérance aux DGT JcE
  2. 2.Blocage
  3. 3.DÉF
  4. 4.Précision

İpuçları

  • Do not tank hard content without a Cleric: the Templar remains the main tank (MMO Codex).
  • Tenaciousness (3 s of immunity) covers a deadly mechanic.
  • Save Focused Block for the hits you absolutely must block: the Gladiator's Block fails about one time in five, even when very high (KR).
  • Without a Templar, some KR Gladiators build enough Block ('natural block') to keep Experienced Counterstrike up without Focused Block; with a Templar in the group, it costs DPS (Inven, 30/09–01/10).
Zindan veya seferDüşük güvenilirlik

5-player dungeon without a Cleric: self-sufficient Gladiator

Same base as the DPS build, but lifesteal specializations and Lifestealing Blade come back so the group survives without a dedicated healer.

Temel yetenekler

Stigma'lar

Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.

  1. 1.Précision
  2. 2.PV
  3. 3.VIT de combat
  4. 4.Coup puissant / ATQ frontale

İpuçları

  • Mocking Blade on a boss = 15% HP absorbed in an emergency.
  • Blood Absorption (level 10) restores 35% HP at once below 50% HP, once per minute: do not waste Tenaciousness before it triggers.
Ludra baskınıDüşük güvenilirlik

10-player raid (Ludra Sanctuary): frontal DPS + Stagger

Same engine as the dungeon build, with more mechanics: save buffs for real windows, bring Stagger and, if your group has no Templar, the Experienced Counterstrike buff.

Temel yetenekler

Stigma'lar

Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.

  1. 1.Précision
  2. 2.VIT de combat
  3. 3.Coup puissant / Boost de DGT en ATQ frontale
  4. 4.Boost de DGT CRIT

İpuçları

  • Placement: KR guides put melee players in group 1 (Rahu, with the Templar). If the raid has a single Templar, a Gladiator in the other group brings his Experienced Counterstrike buff there (it does not stack with Exaltation, deduced from the tooltips) and can take the boss if the tank dies.
  • A KR player ranked 980k considers the Gladiator behind ranged DPS on the latest raid (Sanctuary 4): your value also comes from picking up adds and from Stagger.
  • Ludra: take the red orb with Focused Block or, safer, Tenaciousness (KR guides).
1'e 1 arenaOrta güvenilirlik

1v1 arena: control + burst duelist

Stick to your target, knock it down, slam the ground and outlast it with lifesteal and Tenaciousness: in KR, Gladiator players rate the class 'S' in 1v1 (Inven PvP, March 2026).

Temel yetenekler

Stigma'lar

Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.

  1. 1.Boost de DGT JcJ (« 피피증 »)
  2. 2.Tolérance aux DGT JcJ / PV
  3. 3.RÉS aux altérations d’état
  4. 4.Précision
  5. 5.VIT de combat

İpuçları

  • Raise Rending Blow to 16 (+50 MP on Critical Hit) before long duels; several KR players lower Crushing Wave to afford it.
  • Do not spend both gap closers before your target has used its escape (ExpCarry).
  • Against a Ranger or a Sorcerer, the +16 m range of Ankle Slice (after a Block) and the +12.5 m of Ruinous Blow work as extra gap closers.
  • Overhead Slam in PvP: September KR answers take lifesteal, [Upward Strike] and no cooldown (1/3/5); August answers preferred the guaranteed Critical Hit over [Upward Strike] (1/4/5).
5'e 5 arenaDüşük güvenilirlik

5v5 arena: anti-heal diver

Isolate the enemy healer or caster: Blade Toss (-50% healing received, -30% Defense), knockdown, burst, and survive the focus with Tenaciousness.

Temel yetenekler

Stigma'lar

Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.

  1. 1.Boost de DGT JcJ
  2. 2.Tolérance JcJ / PV
  3. 3.Précision
  4. 4.RÉS aux altérations

İpuçları

  • In KR, Gladiator players rate the class 'A' in 4v4 (versus 'S' in 1v1): its strength is pressure on one target, not area control.
  • On 12/08 (KR), class anti-heals (including Blade Toss) were strengthened and the general healing malus in the Abyss and arenas went from 30% to 20%: anti-heal now relies more on skills like yours.
  • Leaping Slam 16 'AoE and pull' gathers the enemies around your target for your team's area damage (KR PvP specs 1/3/5 or 3/4/5).
Solo AbyssDüşük güvenilirlik

Solo Abyss (Lower Reshanta): isolated-target hunter

Roam, pick isolated or already engaged targets, knock them down and finish them while staying alive with lifesteal and Tenaciousness.

Temel yetenekler

Stigma'lar

Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.

  1. 1.PV / Tolérance JcJ
  2. 2.RÉS aux altérations
  3. 3.Boost de DGT JcJ
  4. 4.Précision

İpuçları

  • 1v1 is the class's strong point; avoid large-scale war zones when solo.
  • Watch for Abyss bosses: in KR, since 23/09, party buffs are replaced there by a shared buff — no effect on solo play.
  • Leaping Slam 16: the cooldown reset on a kill lets you leap to the next target right after a kill.
Grup AbyssDüşük güvenilirlik

Group Abyss / large-scale war: front line

A thankless role in KR: the Gladiator is rated the weakest class in large-scale fights (focus, kiting, invulnerability quickly stripped). So you play a disciplined front line: anti-heal, area control, survival.

Temel yetenekler

Stigma'lar

Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.

  1. 1.PV / Tolérance JcJ
  2. 2.RÉS aux altérations
  3. 3.Boost de DGT JcJ

İpuçları

  • In KR, 'invulnerability is stripped in one second' in big brawls: do not count on it to hold alone (Inven 32266).
  • KR 23/09: when a Lower/Middle Abyss boss appears, Experienced Counterstrike and Predation are replaced by the shared buff 'Battlefield Might'; not announced for the EU as of 02/10.
  • Crushing Wave: 50% pull (level-16 spec) and cooldown reset on Critical Hit to gather enemies into your side's area attacks (a KR player's choice, Inven 28/09); before level 12, take the 2% lifesteal.
Savaş alanıDüşük güvenilirlik

10v10 battleground (normalized stats)

When gear no longer matters, the kit decides: gap closers, knockdowns, anti-heal and two 'extra lives' (Defiance, Tenaciousness).

Temel yetenekler

Stigma'lar

Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.

  1. 1.Inconnue (statistiques normalisées)

İpuçları

  • Do not dive the back line alone: even in KR, ranged DPS dominate large-scale fights.

Yetenekler

Global sunuculardaki tüm sınıf yetenekleri; öğrenme seviyesi ve bekleme süresiyle birlikte. Tam kartı için bir yeteneğe tıkla.

Aktif yetenekler (12)

  • Coup acéré · 예리한 일격sv. 1

    Basic attack (left click): damages up to 4 enemies within 4 m, increases Enmity and restores 100 MP. Chain: Keen Strike → Rupture Strike → Wrathful Strike; the level-16 specialization adds a 4th hit, [Reckless Strike]. Your main MP source while leveling; in KR endgame, players stop using it on bosses once Overhead Slam stays active permanently (DC guide, Inven, Sept. 2026).

  • Coup féroce lacérant · 절단의 맹타sv. 1

    Main attack (right click): damages up to 4 enemies within 4 m, increases Enmity, 2 Stagger. Chain: → Smashing Blow. The 'Rending' half of the Korean Overhead Slam ↔ Rending Blow cancel ('내절캔'), back since early September. Level 16 (+50 MP on Critical Hit) solves most MP problems.

  • Frappe bondissante · 도약 찍기sv. 1 · 15 sn

    Leaps to a target within 20 m and deals damage (10 Stagger). No MP cost since 08/07 (KR). Since 16/09 (KR), it cannot be used while Rooted. Spec 3 is for farming (cooldown reset on each kill), spec 1 for boss openers (Prepare for Battle for 3 s).

  • Épée dévastatrice · 유린의 검sv. 3 · 20 sn

    Damages a target within 4 m and inflicts Knockdown for 3 s (different animation on targets with Incapacitated Immunity), 15 Stagger. It enables Overhead Slam and Aerial Snare outside boss fights and in PvP. Against bosses, it is mostly an emergency lifesteal tool (spec 1).

  • Fracas · 내려찍기sv. 4 · 5 sn

    Damages a Knocked-down target within 4 m and increases Enmity (5 Stagger). On a target with Incapacitated Immunity (boss) it only has a 7% chance to trigger, or is guaranteed for 10 s after [Rage Burst]. The core of single-target damage: at level 16 its 5 s cooldown disappears, hence the Korean Overhead Slam/Upward Strike spam. Two-hit animation since 19/08 (KR).

  • Lame déferlante · 검기 난무sv. 5

    Damages a Staggered target within 4 m (the 'groggy' phase). Spam it during Stagger windows; the level-16 spec (-1 s on all cooldowns per hit) recharges Lunge Stance, Zikel's Blessing and Lifestealing Blade during the groggy phase (DC guide).

  • Entaille de chevilles · 발목 베기sv. 7 · 10 sn

    Usable after a successful Block: damages up to 4 enemies around a target within 4 m, 50% chance of Root for 3 s (100% on NPCs), 10 Stagger. With spec 3 (+16 m) it becomes a gap closer; since 16/09 (KR), spec 3 cannot be used while Rooted.

  • Onde broyeuse · 분쇄 파동sv. 8 · 20 sn

    Damages up to 4 enemies within 5 m around you (5 Stagger). Chain: → Frenzied Wave. The AoE engine of leveling and farming: at level 12, a Critical Hit resets its cooldown. Top priority in Season 1 TW/KR guides (late 2025), secondary on bosses since summer 2026. Its lifesteal only applies to one target since 22/07 (KR).

  • Coup de ruée · 돌진 일격sv. 10 · 20 sn

    After [Dodge] or while flying: rushes to a target within 10 m and deals damage with a 30% chance of Knockdown for 3 s (100% on NPCs), 10 Stagger. A major PvP tool (engage + knockdown); in PvE it brings you back to the boss after a dodge.

  • Contrainte aérienne · 공중 결박sv. 12 · 45 sn

    Damages a Knocked-down target, 50% chance of Airborne for 3 s (100% on NPCs), 20 Stagger; 5% chance to trigger on immune targets. [Forced Fall] chain at spec 12. A key 1v1 control; optional in PvE (consultant 빵호빵 notes a DPS gain when it is added to the cycle, the DC guide considers it expendable).

  • Coup féroce anéantissant · 파멸의 맹타sv. 14 · 45 sn

    Rushes to a target within 7.5 m, damages up to 4 enemies and grants Prepare for Battle for 20 s (PvE Damage Boost +20%, PvP +10%, Critical Hit +100, Status Effect Chance +15%), 25 Stagger. An instant AoE skill since 19/08 (KR): videos showing a 'charge' are outdated. Its damage share dropped when the Overhead ↔ Rending cancel came back (Sept. 2026): level it after Overhead Slam and Rending Blow (빵호빵). Cannot be used while Rooted since 16/09 (KR).

  • Dissipation de choc · 충격 해제sv. 16 · 60 sn

    Removes Stun, Knockdown, Airborne, Grab, Frost and Fear (not Root), then grants Tenacity (status effect immunity) for 5 s. Unaffected by cooldown reduction. In KR PvP players keep it high ('Defiance is an extra life'); in PvE, level 8 is enough (DC guide).

Zincir yetenekleri (11)

  • Coup de rupture · 파열의 일격sv. 1

    Second hit of the Keen Strike chain: damages up to 4 enemies within 4 m, increases Enmity, restores 100 MP.

  • Coup de rage · 분노의 일격sv. 1

    Third hit of the Keen Strike chain: damages up to 4 enemies within 4 m, increases Enmity, restores 120 MP.

  • Coup féroce fracassant · 격파의 맹타sv. 1

    Second hit of Rending Blow (120 MP, 2 Stagger). Its cancel point moved to the 2nd hit on 12/08 (KR).

  • Onde frénétique · 광폭 파동sv. 8 · 1 sn

    Second hit of Crushing Wave (250 MP, 5 Stagger).

  • Coup montant · 올려치기sv. 22

    Chain added by Overhead Slam's level-8 spec n°3 (Overhead Slam 8 = character level 22). Korean benchmark 'Upward Strike hits per minute': about 90 to 102 on a training dummy for top players (빵호빵, 05/09/2026).

  • Danse de lame · 칼날 화무sv. 22 · 1 sn

    Second hit of the Blade Toss stigma; at tier 20 it has a 30% chance to inflict Knockdown for 3 s.

  • Ruée destructrice · 파괴 돌진sv. 22

    Chain added at tier 10 of the Fracturing Rush stigma.

  • Chevilles brisées · 발목 격파sv. 25

    Chain added by Ankle Slice's level-8 spec n°2 (level 8 is reached at character level 25).

  • Explosion de rage · 분노 폭발sv. 34

    Chain added by Defiance's level-8 spec n°1 (level 8 at character level 34). Sen uses it in PvP right after the cleanse. Not to be confused with the Rage Burst stigma.

  • Coup téméraire · 무모한 일격

    Fourth hit added by Keen Strike's level-16 specialization (skill level 16 requires levels beyond skill points); restores 150 MP.

  • Chute forcée · 강제 낙하

    Chain added by Aerial Snare's level-12 spec (skill level 12 requires Daevanion, gear or Arcana).

Stigma'lar (13)

  • Onde de rage · 분노의 파동sv. 22 · 60 sn

    Damages up to 4 enemies within 5 m, 50% chance of Knockdown for 3 s (100% on NPCs), 50 Stagger (the highest value in the kit). The 'groggy breaker' stigma of Season 1 guides (level 1 was enough); situational today.

  • Position de charge · 돌격 자세sv. 22 · 60 sn

    Combat Speed +20% for 10 s. Some English sites call it 'Assault Stance'. Tier 20 (50% chance of -1 s on all cooldowns per Critical Hit) keeps the buffs looping: the stigma to finish first according to the DC guide and Storyteller (via MMO Codex).

  • Bénédiction de Zikel · 지켈의 축복sv. 22 · 120 sn

    Attack +20% and Accuracy +100 for 10 s, self only since 08/07 (KR). Guides that present it as a party buff predate July.

  • Blocage ciblé · 집중 막기sv. 22 · 20 sn

    For a short moment: Block damage reduction +100% and guaranteed weapon Parry; restores 110 MP and Stamina once on a successful Parry. Triggers [Experienced Counterstrike] (party buff) and enables [Ankle Slice]. Use it on big damaging hits, not against crowd control (Chopy).

  • Armure d'équilibre · 균형의 갑옷sv. 22 · 90 sn

    Impact-type Resist +50% for 10 s (stun, knockdown, etc.). The anti-control stigma of PvP (arena, Abyss); since 08/07 it no longer multiplies Experienced Counterstrike in PvE.

  • Lancer de lame · 칼날 날리기sv. 22 · 20 sn

    Damages a target within 20 m, Defense -30% and Incoming Heal -50% for 10 s (5 Stagger); chain [Blade Dance]. The Gladiator's anti-heal (group PvP, against Clerics and Chanters) and a ranged poke.

  • Persévérance · 근성sv. 22 · 150 sn

    Immune to damage and status effects for 3 s, then PvE Damage Tolerance +50% / PvP +25% for 3 s. Does not stack with other invincibility effects (30 s lockout). The 'second life' of 1v1; in PvE it lets you ignore some mechanics (KR guides, e.g. Ludra's red orb).

  • Lame vampirique · 흡혈의 검sv. 22 · 90 sn

    Damages up to 4 enemies within 4 m and absorbs 10% HP (20 Stagger). At tier 10 it applies Predation to the party for 20 s (lifesteal + extra damage). Strongly recommended by Sen and the DC guide; its party effect has been replaced in KR Abyss boss fights since 23/09 (Battlefield Might).

  • Explosion de fureur · 격노 폭발sv. 22 · 45 sn

    Damages a target within 4 m. On hit: Wounded on the target (Attack -10%, 10 s), PvE Damage Boost +10% / PvP +5% for 10 s on yourself, and [Overhead Slam] enabled for 10 s even on an immune target. The key to boss DPS (without it, Overhead Slam only triggers 7% of the time) and to PvP burst. Wounded does not stack with Shrink from the Templar's [Taunt].

  • Armure d'onde · 파동의 갑주sv. 22 · 60 sn

    Continuous damage to up to 4 enemies within 3 m for 10 s. Mostly a multiplier: tier 10 = [Experienced Counterstrike] ×1.5, tier 15 = [Murderous Burst] ×1.5. Chopy considered it essential after July (via MMO Codex).

  • Contrainte forcée · 강제 결박sv. 22 · 60 sn

    Damages a target within 4 m, 75% chance of Seal (silence) for 5 s (100% on NPCs), 20 Stagger. Sen calls it 'extremely important' in PvP against casters and healers.

  • Ruée fracturante · 분쇄 돌진sv. 22 · 90 sn

    Rushes 10 m forward, damaging up to 4 enemies on the path, 60% chance of Root for 3 s (100% on NPCs), 20 Stagger. Stigma added in the KR rework of 25/03/2026. Since 23/09 (KR), it goes in the direction of the key you press.

  • Frappe d'assaut · 강습 일격sv. 22 · 120 sn

    Targets an enemy within 20 m: damages up to 4 enemies around it, 30% chance of Knockdown for 3 s (100% on NPCs); Defense up to +20% depending on the number of enemies hit. Presented by Chopy (Dec. 2025) as a diving attack to use while flying or gliding – to be checked. In KR (01/10), cited as a damage stigma when a Templar holds the boss (tier 5: Attack +20% for 5 s).

Pasifler (10)

  • Position de survie · 생존 자세sv. 1

    HP, Max HP %, natural regeneration and Damage Tolerance. The base of the off-tank build and of PvP.

  • Armure de protection · 보호의 갑옷sv. 6

    Block +200 and a heal on each successful Block (1 s cooldown). Useful for the off-tank; low priority for DPS.

  • Drain de sang · 피의 흡수sv. 9

    50% chance on each hit to restore HP plus a % of Max HP (1 s cooldown); instant heal below 50% HP (60 s cooldown). The survival passive of leveling and of groups without a Cleric.

  • Détection des faiblesses · 약점 파악sv. 11

    Critical Hit and Perfect Chance. Multiplied ×1.5 during Lunge Stance (tier 15).

  • Préparation d'attaque · 공격 준비sv. 13

    PvE/PvP Damage Boost, Defense % and Accuracy +100 (flat). The most unconditional gain at 45.

  • Coup de choc · 충격 적중sv. 15

    Impact-type status chance (knockdowns, stuns) and Double Chance (강타).

  • Impulsion destructrice · 파괴 충동sv. 17

    Extra damage against a target afflicted with an Impact-type status or Stagger.

  • Riposte habile · 노련한 반격sv. 21

    Permanent Front Attack Damage Boost, plus a party buff (PvE/PvP Damage Boost, 20 s) on each successful Block; the buff does not stack with the Templar's [Fury] (Exaltation). Learned at level 21 and can be raised to 10 immediately (no level delay). The n°1 passive for KR PvE analysts.

  • Volonté de survie · 생존 의지sv. 23

    Status Effect Resist; temporary Damage Tolerance when hit while crowd-controlled (60 s cooldown); stacking resist for each hit taken while controlled (10 stacks). A PvP passive. Learned at 23 and can be raised to 10 immediately.

  • Rupture meurtrière · 살기 파열sv. 25

    Each hit grants a Menace stack (3 s); at 5 stacks: damage to 4 enemies within 5 m and a Critical Damage Boost on yourself for 3 s (almost permanent in combat). Learned at 25 and can be raised to 10 immediately.

Rotasyonlar

Her durum için oynanacak sıralar, sırasıyla.

Boss opener

The first 5 seconds · Pulling a dungeon or raid boss, Templar in position.

  1. 1Ruinous BlowAoE rush at 7.5 m (20 m with spec 8 #2): Prepare for Battle 20 s.
  2. 2Rage BurstWounded (boss Attack −10%), +10% PvE Damage Boost and Overhead Slam active for 10 s.
  3. 3Lunge Stance+20% Combat Speed for 10 s.
  4. 4Zikel's BlessingAttack +20%, Accuracy +100 for 10 s (on yourself only since Jul 8).
  5. 5Lifestealing Blade10% drain; tier 10: Predation on the party for 20 s.
  6. 6Overhead Slam
  7. 7Upward Strike
  8. 8Rending BlowCancels Overhead Slam and starts the loop.
  9. 9Smashing Blow

Overhead Slam ↔ Rending Blow loop (“내절캔”)

Sustained single-target · Boss, during each window of active Overhead Slam (10 s after Rage Burst, or a knocked-down target).

  1. 1Overhead SlamAs soon as it is available.
  2. 2Upward Strike
  3. 3Rending BlowCancels the end of the animation.
  4. 4Smashing BlowThe cancel point is on this 2nd hit.
  5. 5Keen StrikeBasic attacks slotted in (MP).

Rage Burst window (burst)

Burst every 30 to 45 s · Every time Rage Burst comes back (45 s, 30 s at tier 5).

  1. 1Rage BurstOverhead Slam active for 10 s.
  2. 2Lunge StanceIf ready (60 s cooldown: every other burst).
  3. 3Zikel's BlessingIf ready (120 s cooldown: every fourth burst).
  4. 4Overhead Slam
  5. 5Upward Strike
  6. 6Rending Blow
  7. 7Overhead Slam
  8. 8Upward Strike
  9. 9Ruinous BlowIf Prepare for Battle is about to expire (45 s cooldown).

Baseline macro (aLuckyRO) and KR “Y/T” scheme

One key + one manual line · Leveling, farming, simple bosses.

  1. 1Rage BurstEnables Overhead Slam for 10 s.
  2. 2Ruinous BlowPrepare for Battle.
  3. 3Keen StrikeAction mode only; in targeting mode, the auto attack replaces this line.

AoE pack (“무한 분쇄파동”)

Leveling and farming · Pack of 3 to 4 monsters.

  1. 1Leaping SlamLeap onto the pack (20 m, no MP).
  2. 2Crushing Wave4 targets within 5 m.
  3. 3Frenzied Wave
  4. 4Keen StrikeMP and Enmity on 4 targets.
  5. 5Rending Blow
  6. 6Crushing WaveComes back often thanks to crits.
  7. 7Lifestealing Blade10% drain on big packs.

Break the gauge then punish the groggy

Stagger window · Boss with a visible stagger gauge.

  1. 1Zikel's BlessingTier 5: +50% damage to the stagger gauge; save it for this moment.
  2. 2Wrath Wave50 Stagger, 4 targets within 5 m.
  3. 3Ruinous Blow25 Stagger.
  4. 4Rage Burst20 Stagger.
  5. 5Sword Aura RampageAs soon as the groggy starts: spam it.
  6. 6Overhead SlamBetween two Sword Aura Rampages if Overhead Slam is active.

Restoring MP

Low MP · Long fight, especially in PvP against a Templar or a Cleric.

  1. 1Keen Strike+100 MP.
  2. 2Rupture Strike+100 MP.
  3. 3Wrathful Strike+120 MP.
  4. 4Focused BlockOn a big hit: +110 MP and Stamina once.
  5. 5Sword Aura RampageDuring a groggy, with the spec 8 “+120 MP”.

Off-tank loop

Enmity and block · Dungeon without a Templar, or taking over the adds.

  1. 1Keen StrikeEnmity on 4 targets.
  2. 2Rending BlowEnmity on 4 targets.
  3. 3Focused BlockGuaranteed block: Experienced Counterstrike party buff 20 s, +110 MP.
  4. 4Ankle SliceAfter the block: 4 targets, Root 50%.
  5. 5Rage BurstWounded: boss Attack −10% (−20% at tier 10).
  6. 6Overhead SlamEnmity, if active.

PvP: catch and kill (1v1)

Catch + burst · 1v1 arena, Abyss.

  1. 1Leaping Slam20 m; impossible while Rooted since Sep 16.
  2. 2Mocking BladeKnockdown 3 s.
  3. 3Rage BurstOverhead Slam active for 10 s, even if the knockdown is resisted.
  4. 4Overhead Slam
  5. 5Upward Strike
  6. 6Aerial SnareWhile the target is on the ground: Airborne 3 s.
  7. 7FFForced Fall
  8. 8Ruinous BlowPrepare for Battle for the rest of the burst.

PvP: dodge then Rush Strike

Re-engage and knock down · The target moves away, or you have to avoid a hit in PvE as well as PvP.

  1. 1Rush StrikeRush at 10 m (20 m with the spec), 30% Knockdown for 3 s (100% on NPCs).
  2. 2Overhead SlamIf the target is on the ground.
  3. 3Upward Strike

PvP: shutting down a healer

Anti-heal · 5v5 arena, Abyss, against a Cleric or a Chanter.

  1. 1Blade TossDefense −30%, Incoming Heal −50% for 10 s.
  2. 2Blade Dance
  3. 3Leaping Slam
  4. 4Forced Restraint75% chance of Seal for 5 s.
  5. 5Rage Burst
  6. 6Overhead Slam

PvP: surviving the enemy burst

Defense and escape · You are controlled or focused by several enemies.

  1. 1DefianceCleanse and Tenacity 5 s.
  2. 2WBWrath BurstCounterattack right after the cleanse (spec 8 #1).
  3. 3Tenaciousness3 s immunity if three enemies target you.
  4. 4Armor of BalanceImpact-type Resist +50% for 10 s.

Seviye atlama 1 → 45 Metin yalnızca İngilizce mevcut.

Her seviye aralığında hangi yeteneklerin yükseltileceği ve hızlı ilerleme ipuçları.

  1. Seviyeler: 1 – 8

    Level Keen Strike (left click, restores MP) and Rending Blow (right click) to the maximum allowed at each threshold (a skill gains at most 1 level every 3 character levels). Leaping Slam serves as a gap closer. Mocking Blade (lvl 3) knocks down, Overhead Slam (lvl 4) hits knocked-down targets: this is the first “combo”. Crushing Wave arrives at level 8.

  2. Seviyeler: 9 – 18

    Keep both clicks maxed, then Crushing Wave (AoE engine). Passives: Blood Absorption (9) then Attack Preparation (13) (MMO Codex/aLuckyRO order). New skills: Rush Strike (10), Identify Weakness (11), Aerial Snare (12), Ruinous Blow (14), Impact Hit (15), Defiance (16), Destructive Impulse (17). Nezekan Daevanion board at level 12.

  3. Seviyeler: 19 – 25

    First specializations at level 19 (Keen Strike, Rending Blow and Leaping Slam reach level 8): +20% MP restored, -20% MP cost, Leaping Slam reset on kill. Experienced Counterstrike (21), Survival Willpower (23) and Murderous Burst (25) can be raised to 10 as soon as they are learned (no level wait in the client data): invest in them as soon as possible. Stigmas at level 22 (Lunge Stance first). Overhead Slam reaches 8 at level 22. Both clicks reach 10 at level 25. Zikel board at level 20.

  4. Seviyeler: 26 – 38

    Secondary skills to level 8 as soon as they allow it: Crushing Wave (26; 10 at 32), Rush Strike (28, +10 m), Overhead Slam 10 (28), Aerial Snare (30), Ruinous Blow (32; 10 at 38, range spec +12.5 m while leveling), Defiance (34). Attack Preparation reaches 10 at level 37. Vaizel board at level 30.

  5. Seviyeler: 39 – 45

    Finish the passives with the remaining points (Impact Hit 10 at 39, Destructive Impulse 10 at 41). Triniel board at level 40, Azphel (battle crystals, PvP) at 45. At 45, prepare for what comes next: Overhead Slam 16 (cooldown removal) and Rending Blow 16 (+50 MP on crit) via Daevanion/rings/Arcana.

Seviye atlama ipuçları

  • Follow the main story (yellow quests) and pick up the feathers: the Failure Guild speedrun guide aims for 245 feathers between levels 10 and 21.
  • Don't enhance your weapon and accessories beyond +5 before 45 (Failure Guild, MMO Codex).
  • Switch to Target mode (Aion 1 / “Top Target”): basic attacks slot in on their own between skills (aLuckyRO). In Action mode, add Keen Strike to the macro.
  • Experienced Counterstrike (21), Survival Willpower (23) and Murderous Burst (25) can be raised to 10 immediately: keep a few points in reserve before those levels.
  • For story bosses and solo dungeons, a stagger stigma (Wrath Wave, 50 Stagger) speeds up the groggy; Tenaciousness saves you from deadly mechanics.
  • Against immune targets (bosses), Overhead Slam only triggers at 7% without Rage Burst: while leveling, your single-target DPS relies on Rending Blow.
  • The Gladiator hits harder from the front (Experienced Counterstrike): no need to go around monsters.
  • Level 45 split (aLuckyRO via MMO Codex) taken as is, except Overhead Slam: [Upward Strike] rather than the drain (0.7% since Aug 26) for dungeon bosses; keep “AoE skill” if you mostly farm. Sword Aura Rampage: no spec recommended by aLuckyRO.
  • Since Jul 22 (KR), a drain only applies to one target: on a pack, Blood Absorption and potions remain your survival.

PvP Metin yalnızca İngilizce mevcut.

Sınıfın PvP'deki rolü ve her rakibe nasıl yaklaşılacağı.

Duelist and diver: excellent in 1v1 (knockdown → Overhead Slam → Aerial Snare, drain, Tenaciousness), decent in small groups (A), weak in Abyss large-scale war where it gets kited and focused (Inven KR ratings: 1v1 S / 4v4 A / mass C). In normalized 10v10, its control and survival kit matters more than gear.

Her sınıfa karşı

  • TemplarTehlike

    • Long fight on equal footing: your MP runs dry (Inven 31695) → Rending Blow 16 (+50 MP on crit), Mana Potions, juice.
    • Blade Toss (Defense -30%, healing -50%) and Forced Restraint before your burst.
    • If the fight goes past a minute without an advantage, disengage (KR advice).
  • GladiatorTehlike

    • The first knockdown often decides it: keep Defiance for their Mocking Blade / Rush Strike.
    • Tenaciousness right before their Rage Burst + Overhead Slam.
    • Armor of Balance reduces their knockdown chains.
  • AssassinTehlike

    • They have the initiative (stealth): keep Defiance and Tenaciousness for their opener, not for the rest.
    • Armor of Balance against their CC; survive the opener and your drain wins the long fights.
    • Hit them on the ground: they are fragile once knocked down.
  • RangerTehlike

    • They kite you: chain Leaping Slam (20 m), Rush Strike after a dodge (+10 m), Ruinous Blow (+12.5 m) — one at a time, after their retreat jump.
    • Fracturing Rush (root) cuts off their escape.
    • Higher threat in open terrain / Abyss (4).
  • SorcererTehlike

    • At range they inflict Frost or Fear on you: Defiance removes Frost and Fear.
    • Forced Restraint (Seal 5 s) cuts off their spells once in melee range (Sen).
    • In melee, the advantage is yours: at equal gear, a ranged class struggles to win a 1v1 when the melee takes the initiative (Inven PvP, March 2026).
  • SpiritmasterTehlike

    • Ignore the spirit, aim for the master.
    • Save your cleanse for their Fear.
    • Forced Restraint against their summons/spells.
  • ClericTehlike

    • Not very dangerous but very hard to kill: Blade Toss (healing -50%, -70% at tier 5; shields destroyed at tier 15).
    • Forced Restraint to prevent heals.
    • Watch your MP (“against Templars and especially Clerics, MP dries up”, Inven 31695).
  • ChanterTehlike

    • Heal/damage hybrid: Blade Toss to cut their healing.
    • Defiance for their stuns, Armor of Balance against their knockdowns.
    • Don't let them drag the fight out: Rage Burst + Overhead Slam from the first contact.

PvP ipuçları

  • Rage Burst is your win condition: without it, Overhead Slam doesn't trigger outside a knockdown (Inven 32263, Sep 27, 2026).
  • Defiance = one life; don't level it below 16 in serious PvP (Inven 31695 consensus).
  • Put neither Defiance nor the defensive stigmas in a macro.
  • Set up a separate PvP preset (skills, specs, stigmas): Sen uses one PvE preset and one PvP preset.
  • Since Sep 16 (KR, probably included in the global client), Leaping Slam and Ruinous Blow can no longer be used while Rooted, and Defiance does not remove Root: wait for it to end before engaging.
  • Avoid large-scale wars solo: in KR, the Gladiator is judged the least useful there (Inven 31994).
  • The threat figures are an editorial summary (documented kits + Inven feedback), not a statistic.

Grupta Metin yalnızca İngilizce mevcut.

Sınıfın gruba kattıkları ve işe yarayan eşleşmeler.

Getirdikleri

  • Melee DPS with area damage: almost all its attacks hit up to 4 enemies (tooltips), ideal on packs.
  • Off-tank: Keen Strike, Rending Blow and Overhead Slam increase Enmity; it picks up the adds and can tank easy dungeons.
  • Experienced Counterstrike: on every successful Block, PvE Damage Boost +9% / +13% / +17% for the whole party for 20 s (levels 10/20/30) — does not stack with the Templar's Fury.
  • Lifestealing Blade (tier 10): Predation on the party for 20 s (drain + additional damage).
  • Debuffs: Rage Burst's Wounded (boss Attack -10%, -20% at tier 10), Wrath Wave tier 10 (Attack -20% for 5 s), Blade Toss (Defense -30%, Incoming Heal -50%).
  • Stagger: Wrath Wave 50, Ruinous Blow 25, Rage Burst / Lifestealing Blade / Forced Restraint / Fracturing Rush 20, Mocking Blade 15; Zikel's Blessing tier 5: +50% Stagger damage.
  • Self-sufficiency: multiple drains, not very dependent on the healer in regular content.

Gruptan beklediği

  • A Templar as main tank, so you can hit from the front without managing aggro (the KR player ranked 980k: “even the Gladiator needs a Templar to express its potential”).
  • A Chanter: Power of the Storm (Combat Speed, cooldowns) and Undefeated Mantra (불패의 진언); “a Chanter's presence hugely changes the baseline DPS” (same player).
  • A Cleric for healing and resurrection, and their party damage buff (보호의 빛).
  • Blockable boss patterns (for Experienced Counterstrike) and a boss that stays put (the frontal bonus requires being in front of it).

Eşleşmeler

  • Templar

    Historic pair of the Korean “수검호치” compositions. The Templar tanks, you hit from the front. But Fury (Templar) and Experienced Counterstrike's party buff do not stack, and Rage Burst's Wounded does not stack with the Shrink of [Taunt]. Both party buffs were reduced on Aug 26 (KR). In pure DPS, a well-geared Templar rivals the Gladiator on short fights (Inven 31298).

  • Gladiator

    Two Gladiators split the packs; stacking two Experienced Counterstrike buffs is not documented anywhere (probably doesn't stack: same effect). Only one should off-tank.

  • Assassin

    Complementary: the Assassin does the single-target burst, you hold the adds and bring Blade Toss (Defense -30%).

  • Ranger

    The ranged DPS benefits from you holding the adds; in KR, ranged DPS dominate the most recent raid (980k player).

  • Sorcerer

    Same logic as the Ranger; you protect a fragile caster by pinning down the adds.

  • Spiritmaster

    Same logic; in KR the Spiritmaster is also cited among the ranged DPS that outdamage the Gladiator in Sanctuary 4.

  • Cleric

    Healing, resurrection and 보호의 빛 (Light of Protection, party damage buff): with a Cleric, switch your drain specs to damage specs.

  • Chanter

    Power of the Storm (Combat Speed, cooldowns): reach the Combat Speed plateau faster and keep Lunge Stance rolling; Undefeated Mantra (불패의 진언) does not stack with the Cleric's equivalent buff (Chanter guide).

Sık yapılan hatalar Metin yalnızca İngilizce mevcut.

En pahalıya mal olan hatalar; rehberlerden ve oyunculardan derlendi.

  1. 1Copying a KR build with level 25 stigmas or 6 stigmas: on EU, stigmas stop at 20 and there are only 4 slots.
  2. 2Following a video older than Aug 19: Ruinous Blow is no longer charged and Rending Blow can no longer be cancelled on the 1st hit.
  3. 3Presenting Zikel's Blessing as a party buff (self only since Jul 8).
  4. 4Raising Overhead Slam without Rage Burst: on a boss, Overhead Slam only triggers at 7% without it.
  5. 5Keeping Overhead Slam's drain spec out of habit in PvE: 0.7% since Aug 26; [Upward Strike] brings far more on bosses (DC guide).
  6. 6Hitting the boss from behind like an Assassin: Experienced Counterstrike grants a Frontal Attack Damage Boost; aim for at least 70–80% frontal hits.
  7. 7Putting Rage Burst, Zikel's Blessing, Lunge Stance and Lifestealing Blade in the automatic macro on bosses.
  8. 8Forgetting Rending Blow 16 (+50 MP on crit) and running out of MP, especially in PvP against a Templar or a Cleric.
  9. 9Spreading Arcana levels over many skills instead of finishing 16/20 on Overhead Slam, Rending Blow and Ruinous.
  10. 10Spreading stigma shards evenly: Lunge Stance to tier 20 first.
  11. 11Using Focused Block against a CC (it is Defiance that cleanses); Focused Block is for big damage hits (Chopy).
  12. 12Relying on Defiance to break out of a Root: it doesn't remove it, and both Leaping Slam and Ruinous Blow are blocked while Rooted since Sep 16 (KR).
  13. 13Believing that area drains heal off every target: since Jul 22 (KR), a drain only applies to one target.
  14. 14Raising Keen Strike to 16–20 for bosses: in KR, it is no longer used on bosses once Overhead Slam is permanently active.
  15. 15Stacking Combat Speed beyond the plateau (~100% buffed in KR).
  16. 16Engaging with Leaping Slam and Rush Strike in one go, before the opponent has used their escape.
  17. 17Enhancing gear beyond +5 before 45.
  18. 18Playing in Action mode without Keen Strike in the macro: out of MP.
  19. 19Following a Korean guide older than July 2026 for groups: Korea played in 4s (8-player raid); since Jul 1, it is 5 and 10 like on EU.
  20. 20Trusting the tier lists of Kinah-selling sites: some list skills that don't exist (PVPBank, U4GM).

Kaynaklar

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Bu rehber için 86 kaynak incelendi; en yenisi 2 Ekim 2026 tarihli.

Kaynaklar

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