Sınıf rehberi · AION 2 Global
Templar rehberi
The only true tank in AION 2: sword and shield, taunts, crowd control, group shields and a party-wide damage buff every time it blocks (Fury). Since the Korean rework of August–September 2026 — whose values are already in the global client — its damage revolves around Judgment, opened by its shield skills. Always welcome in groups, slow when solo.
- Rol
- Tank
- Silah
- Sword + Guard
- Menzil
- Yakın dövüş
- Zorluk
- başlangıç oyun sonu
Rehber 2 Ekim 2026 tarihinde güncellendi

Bir bakışta
Güçlü yönler
- Always in demand in groups: the only true tank, in 5-player parties and the 10-player raid on global.
- Very durable and forgiving: Warding, Second Skin, Guarding Seal and shields that scale with max HP.
- Adds group damage: Fury (+10% PvE Damage Boost for the party at level 10) and Taunt's Shrink (−10% PvE Damage Tolerance on the target from tier 5).
- Lots of crowd control: 20 m pulls (Poach, Grapple, Capture), area stuns, knockdown.
- Considered the easiest class to pick up (MMO Codex, Gamers Together, Skycoach).
Zayıf yönler
- Slow solo farming: personal damage among the lowest on average (Skycoach/NotMeter KR).
- Severe mana problems early on without the right specializations (aLuckyRO).
- At high level in Korea, the rotation depends heavily on macros, PC and ping (animation cancels).
- Limited mobility; at a big disadvantage against a good Gladiator with equal gear in 1v1 (kmura18).
- Unstable meta: synergies and cancels nerfed in Korea (26/08 → 16/09/2026), lots of anger on Inven.
Bilinmesi gereken mekanikler Metin yalnızca İngilizce mevcut.
- Judgment can only be used during the window opened by a shield skill: Shield Smite (2 s), Warding Strike (2 s), Shield Rush (2 s), Doom Shield (3 s). Cooldown 5 s, removed by spec 16 (KR rework of Aug 26, present in the Global data).
- Block: Fury (+PvE Damage Boost to the group for 20 s), Debilitating Smash (usable after a block), Warding Shield (heal), Shield of Protection (guaranteed block). Endgame KR players raise “natural” Block to trigger Fury continuously.
- Punishment: a charge skill at 20 m; keep its Executor buff (+200 Accuracy, +20% PvE damage, +10% PvP, 20 s) active.
- Enmity: Insulting Roar +100% Enmity boost; Taunt (Enmity proportional to damage since Sep 16); Vicious Strike, Pummel, Judgment and Flash Rampage generate Enmity.
- The Templar benefits from striking from the front (Fury: frontal damage; Roar: Attack on frontal hits), while allies hit harder from behind: its job is to turn the boss around.
- Annihilate: on a stunned/knocked-down target; against an immune boss, 5% chance to trigger on each attack (spec +100% damage). Doom Shield (tier 5) resets its cooldown.
- Stigmas: from level 22; 4 slots at Global launch; max level 20 (tiers 5/10/15/20). Shard cost: 1 per level up to 5, 2 up to 10, 4 up to 15, 8 up to 20 (75 in total).
- Skill levels: points up to 10 (21 points per skill), +1 per PvE Daevanion board (+4 max), then Arcana and gear up to 20. Specializations: 1 slot and 3 choices at level 8, 4th choice + 2nd slot at level 12, 5th choice at level 16, 3rd slot at level 20.
- Target mode (“Aion 1”): the auto-attack (Vicious Strike chain) slots itself in between skills and restores mana; in Action mode, you have to trigger it yourself (aLuckyRO).
- Pitfalls with FR names: “Capture” (FR) = Poach (EN); “Emprisonnement” (FR) = Capture (EN, chain skill of Defiance); “Châtiment” (skill) ≠ “Châtiment du Seigneur Empyréen” (Stigma); Executing Blade shows up as “Membre du Clan de Lame Exécutrice” (FR).
Önerilen build'ler
Her etkinlik için bir build: temel yetenekler, Stigma'lar, hedeflenecek istatistikler ve ipuçları; her öneri için bir güven puanıyla.
Leveling 1 → 45: self-sufficient offensive tank
Keep both mouse-button skills at the highest level allowed, secure your mana (MP specializations on Vicious Strike and Shield Smite), then add Punishment from level 14 and the shield → Judgment loop. Offensive stigmas from level 22, one per slot as they unlock.
Temel yetenekler
Stigma'lar
Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.
- 1.Attaque
- 2.PM (mana)
- 3.PV / Blocage
İpuçları
- Keep both mouse-button skills at the highest level allowed; a skill gains 1 level every 3 character levels after you learn it (client data).
- If a skill sits at 7, take its Daevanion node to reach 8 and its first specialization (Gamerbinu via MMO Codex).
- Mana is the real bottleneck before 45 (~2,700–3,000 MP, aLuckyRO): Shield Smite with its MP specialization changes everything.
- Do the side content between two regions (sealed dungeons, fortresses) for Daevanion points.
- Annihilate: “+50% Multi-Hit on hit” against monsters you stun; for expedition bosses (immune), switch to “+100% damage to targets with Incapacitated Immunity” (aLuckyRO). Resetting points is free (MMO Codex).
Solo farming at 45: pull packs + life drain
Templars farm more slowly than pure DPS classes (MMO Codex, ZYASO), so you compensate with Grapple + Empyrean Lord's Punishment to gather and stun packs, and with life drains so you never have to stop.
Temel yetenekler
Stigma'lar
Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.
- 1.Attaque / Boost de DGT
- 2.Multi-coups
- 3.VIT de combat
- 4.Drain / PV
İpuçları
- Chain medium packs rather than huge pulls that force you to stop and heal.
- Keep Warding Strike for the pack that really threatens your HP (ExpCarry).
- At skill level 16 on Annihilate and Shield Smite, “Changes to AoE Skill” and “AoE Stun” replace the cooldown reduction: better on packs.
- If you run short on mana, swap Vicious Strike's drain for “+20% MP restored”.
5-player expedition: main tank (with a Cleric)
Keep the boss turned away from the group (allies hit harder from behind), hold aggro (Taunt + Judgment + Insulting Roar), keep Fury up by blocking (Shield of Protection) and deal solid damage through the shield → Judgment loop.
Temel yetenekler
Stigma'lar
Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.
- 1.Précision
- 2.Blocage
- 3.Tolérance aux DGT / PV
- 4.VIT de combat
- 5.Attaque / Boost de DGT
İpuçları
- Turn the boss away from the group: classes hit harder from behind (Reddit, MMO Guide).
- Don't taunt trash mobs: keep Taunt to take a boss back (Gamers Together).
- Yellow zones and targeted attacks don't depend on aggro: your job is the basic attack and the boss's facing (甘蔗, Bahamut).
- Block as much as you can to keep Fury up (+10% PvE Damage Boost for the party at level 10).
- If the group loses the boss, work on Accuracy and Taunt before adding an offensive passive (ExpCarry).
- Judgment at 16–19 (2 slots): keep “Remove cooldown” plus one of the other two; the third slot opens at skill level 20.
- Once mana is no longer a problem, swap Vicious Strike's “+20% MP restored” for “+50% Multi-Hit on hit”, and Pummel's “-20% MP consumed” for “Deals up to 12% more damage when less targets are hit” (Ppayeomland via MMO Codex).
- Until Warding Strike reaches 16, put “+100 Block during Warding” in its second slot (Fury); the party tolerance option replaces it at 16 (Seonghan). Punishment: take “Changes to mobile skill” instead of the damage over time if the boss makes you move a lot.
Expedition without a Cleric: self-sufficient Templar
Same loop as the main tank, but with drain specializations (Pummel, Judgment, Punishment) and stigmas that heal or protect (Shield of Protection, Noble Armor, Nezekan's Shield).
Temel yetenekler
Stigma'lar
Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.
- 1.PV
- 2.Tolérance aux DGT
- 3.Blocage
- 4.Précision
İpuçları
- According to MMO Guide, a Chanter + Cleric + 2 DPS + 1 tank can survive everything in Ludra; without a Cleric, stick to content where the Chanter's healing is enough.
- Without a Cleric nobody can resurrect: play carefully.
- Judgment at 12–15: put “Critical Hit on hit” in the second slot; “Remove cooldown” replaces it at skill level 16.
Offensive tank / damage-focused off-tank
Maximize Judgment uptime (shield windows), Executor and Battlefield Banner, and run offensive stigmas. This is how Korea's high-DPS Templars play — they sometimes out-damage Gladiators (Inven, 09/2026).
Temel yetenekler
Stigma'lar
Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.
- 1.Boost de DGT / Boost de DGT d'arme / Boost de DGT CRIT
- 2.Double (강타)
- 3.VIT de combat
- 4.Attaque
- 5.Défense
İpuçları
- Don't run this build if the group has no other tank on a hard boss.
- Training-dummy tests don't reflect real fights: check how many Judgments you actually land (Roah).
- Annihilate: skill level 12 is enough for its two useful specializations (damage against immune targets, −10 s) (Inven, 28/09).
10-player raid (Sanctuary of Ludra): main tank or second tank
Same base as the expedition tank, with Shield of Protection mandatory: the red orb in front of the final boss must be intercepted by a BLOCK (MMO Guide).
Temel yetenekler
Stigma'lar
Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.
- 1.PV / Tolérance aux DGT
- 2.Blocage
- 3.Précision
- 4.VIT de combat / Attaque
İpuçları
- Don't give the orb/tower mechanics to the healers (U4N).
- Call your group defensives (Nezekan's Shield) on voice chat.
- Vicious Strike: if you run short on mana, take “+20% MP restored” instead of “+50% Multi-Hit on hit”.
End-of-Season-1 goal: the Korean “maengsim” loop, adapted to global
The post-16/09 Korean model brought back to global rules: Judgment at 20 with no cooldown (level-16 specialization), kept up by rotating shield triggers and cancelled with Vicious Strike; Vicious Strike and Punishment at 20; 4 stigmas (Taunt, Battlefield Banner, Shield of Protection, Noble Armor). Limits: levels 16–20 need Daevanion +4, Arcana and gear; Korea's six level-25 stigmas and passives above 20 don't apply.
Temel yetenekler
Stigma'lar
Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.
- 1.Boost de DGT (tous) / d'arme / CRIT
- 2.VIT de combat
- 3.Double
- 4.Blocage
İpuçları
- For heavily invested players only; at the global launch, stay on the “main tank” build.
- Leveling order: Judgment 20 (keep “Remove cooldown” from skill level 16) > Vicious Strike 20 > Punishment 20 > Pummel or Warding Strike.
- Noble Armor only earns its slot from tiers 10–15: until then, keep Doom Shield.
1v1 Arena (your own gear): enduring controller
Win the war of attrition: buffs (Battlefield Banner, Second Skin), a pull (Poach or Grapple), a control chain (Shield Smite, Annihilate) and Judgment, then Shield of Protection and Nezekan's Shield to absorb the enemy burst.
Temel yetenekler
Stigma'lar
Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.
- 1.Précision d'état (상적)
- 2.Boost de DGT JcJ
- 3.Tolérance aux DGT JcJ
- 4.Blindage (Endurance)
- 5.PV / RÉS aux altérations
İpuçları
- Don't throw all your crowd control at once: keep a chain in reserve (甘蔗).
- Templars rarely win fast: play the long game, but PvP drains and damage were cut on 16/09 (about −10% according to kmura18).
- Against a Gladiator: dodge or block his Rush Strike (Shield of Protection), follow with Debilitating Smash right away, and swap Poach's “-20% Status Effect Resist” specialization for the shield (kmura18, 06/09).
5v5 Arena (your own gear): protector and picker
Break the enemy formation (pull their healer), protect your own healers and soak damage: Nezekan's Shield and Comrade in Arms are the Templar's group stigmas.
Temel yetenekler
Stigma'lar
Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.
- 1.Précision d'état
- 2.PV / Tolérance JcJ
- 3.RÉS aux altérations
İpuçları
- Call whether you are engaging or peeling: the two timings are different (ExpCarry).
- At Poach level 16, “50% chance to Stun for 3s” can replace the shield for picks.
Solo Abyss (Lower Reshanta): survival and picks
Survive everything (drains, defensives) and punish mistakes: pull a target, lock it in a control chain and finish it under Battlefield Banner. Templars even yank enemies out of the air (Poach/Grapple).
Temel yetenekler
Stigma'lar
Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.
- 1.Boost de DGT JcJ
- 2.Précision d'état / Précision
- 3.Tolérance JcJ / Blindage / PV
İpuçları
- Fight near exits and escape routes.
- Pop all your buffs before engaging.
Group Abyss (Abyss bosses, skirmishes): protective wall
Hold the Abyss boss (Taunt to drag it toward your side), protect the group (Nezekan's Shield, Comrade in Arms) and break formations (Grapple).
Temel yetenekler
Stigma'lar
Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.
- 1.PV / Tolérance JcJ
- 2.RÉS aux altérations
- 3.Précision
İpuçları
- Stay with your front line; decide before the push whether you engage or peel (ExpCarry).
10v10 Battleground (normalized stats): pure utility
With normalized stats, the Templar's value comes from utility: pulls (Poach, Grapple, Capture), group protection (Nezekan's Shield, Comrade in Arms) and survivability (Shield of Protection).
Temel yetenekler
Stigma'lar
Hedeflenecek istatistikler Metin yalnızca Fransızca mevcut.
- 1.(normalisées)
İpuçları
- Play the objective and protection rather than chasing kills.
Yetenekler
Global sunuculardaki tüm sınıf yetenekleri; öğrenme seviyesi ve bekleme süresiyle birlikte. Tam kartı için bir yeteneğe tıkla.
Aktif yetenekler (12)
Frappe féroce · 맹렬한 일격sv. 1
Basic attack (left click in Action mode, auto-attack in Target mode): hits up to 4 enemies within 4 m, increases Enmity and restores 100 MP (120 with the level-8 specialization). Chain: Vicious Strike → Decisive Strike → Desperate Strike (+120 MP); the level-16 specialization adds a 4th hit, Threatening Blow. Displayed damage at levels 1/10/20: 79 / 642 / 1,228. It is your mana engine and, since 16/09 (KR), the best cancel partner for Judgment (“maengsim”).
Frappes successives · 연속 난타sv. 1
Right click: 4 enemies within 4 m, Enmity, 3 Stagger Gauge damage; chains into Punishing Strike. Costs 120 MP. Damage at levels 1/10/20: 93 / 802 / 1,541. Its level-12 specialization cuts Punishment's cooldown by 1 s per hit (since 16/09, on Pummel too). On 16/09 (KR) its cancel delay was lengthened: the Pummel ↔ Judgment cancel (“yeonsim”) is no longer the best.
Capture · 포획sv. 1 · 15 sn
Pulls a target within 20 m in front of you, 75% chance to Root it for 2 s (100% on NPCs), 10 Stagger Gauge damage. No MP cost since 08/07 (KR). ⚠️ The French client calls it « Capture »: don't confuse it with the English “Capture” (French « Emprisonnement », Defiance's chain skill).
Coup puissant au bouclier · 방패 강타sv. 3 · 10 sn
Shield skill: 4 enemies within 4 m, 60% chance to Stun for 3 s (100% on NPCs), triggers Judgment for 2 s, 10 Stagger Gauge damage. Costs 100 MP: the level-8 specialization “Removes MP Cost and restores 200 MP on hit” makes it your main mana source. Usable while moving since 04/09 (KR).
Jugement · 심판sv. 4 · 5 sn
Your core damage since the KR rework of 26/08 (present in the global data): usable only during the window opened by a shield skill — Shield Smite (2 s), Warding Strike (2 s), Shield Rush (2 s), Doom Shield (3 s). Single target within 4 m, high Enmity, 5 Stagger Gauge damage. 5 s cooldown, removed by the level-16 specialization. Damage at levels 1/10/20: 227 / 1,673 / 3,008.
Frénésie d'éclairs · 섬광 난무sv. 5
Hits a staggered target (“groggy” phase) within 4 m, no cooldown, with Enmity. Spam it during bosses' stagger phases; level-16 specialization: −1 s on all cooldowns per hit. Many Korean Templars leave it at level 1.
Coup féroce fragilisant · 쇠약의 맹타sv. 7 · 10 sn
Usable after a successful Block: 4 enemies within 4 m, Debilitate for 5 s (−25% Defense), 10 Stagger Gauge damage. PvP specialization: −60% Incoming Heal during Debilitate (anti-Cleric/Chanter).
Frappe d'égide · 비호의 일격sv. 8 · 30 sn
Shield skill: damages 4 enemies around you, heals you instantly (180–198 HP at level 1, ~1,900–2,100 at level 20), grants Warding for 10 s (+20% PvE Damage Tolerance, +10% PvP) and triggers Judgment for 2 s; usable while moving. 30 s cooldown (25 s with the level-8 specialization); Vicious Strike's level-12 specialization cuts it by 2 s per hit. Level 16: +10% PvE Damage Tolerance (+5% PvP) for the whole party.
Charge au bouclier · 방패 돌격sv. 10 · 20 sn
After an emergency Dodge or while flying: charges a target within 10 m (20 m with the level-8 specialization), 30% chance to Stun for 3 s (100% on NPCs), triggers Judgment for 2 s, 20 Stagger Gauge damage. An engage and chasing tool in PvP.
Annihilation · 섬멸sv. 12 · 20 sn
Heavy hit on a stunned or knocked-down target within 4 m (30% chance to Knock Down for 3 s, 100% on NPCs). Against bosses with Incapacitated Immunity it has a 5% chance to trigger on each attack — hence the level-8 specialization “+100% damage to targets with Incapacitated Immunity”. The Doom Shield stigma (tier 5) resets its cooldown. Damage at levels 1/10/20: 791 / 3,079 / 4,623.
Châtiment · 징벌sv. 14 · 30 sn
Charge skill (3 levels: 0.5 / 1 / 1.5 s; you stand still unless you take the level-12 specialization): a projectile at a target within 20 m that hits 4 enemies within 4 m, 20–35 Stagger Gauge damage, and grants Executor for 20 s (+200 Accuracy, +20% PvE Damage Boost, +10% PvP). Damage at levels 1/10/20: 1,394–4,184 / 4,300–12,902 / 6,367–19,101 depending on the charge. Not to be confused with the Empyrean Lord's Punishment stigma.
Dissipation de choc · 충격 해제sv. 16 · 60 sn
Removes Stun, Knockdown, Airborne, Grab, Frost and Fear and grants Tenacity for 5 s (Status Effect Immunity). 60 s cooldown that cannot be reduced. Level-8 option 1 adds the Capture chain skill (French « Emprisonnement ») — useful in PvP, not recommended in PvE (stationary trigger, Roah/Inven).
Zincir yetenekleri (5)
Coup opportun · 회심의 일격sv. 1
2nd hit of the Vicious Strike chain: 4 enemies within 4 m, Enmity, +100 MP (88 damage at level 1 according to aion2.fr's May 2026 database — to be rechecked in game).
Coup désespéré · 필사의 일격sv. 1
3rd hit of the Vicious Strike chain: 4 enemies within 4 m, Enmity, +120 MP (100 damage at level 1, aion2.fr database, May 2026).
Coup punitif · 응징의 일격sv. 1
2nd hit of Pummel: 4 enemies within 4 m, Enmity, 5 Stagger Gauge damage (103 damage at level 1, aion2.fr database, May 2026). Carries the 3% HP drain (level-8 specialization) and the extra damage (level-16 specialization).
Coup féroce menaçant · 위협의 맹타
4th hit of the Vicious Strike chain, added by Vicious Strike's level-16 specialization. No global figures published.
Emprisonnement · 생포120 sn
Defiance's chain skill (level-8 specialization): damages a target within 20 m, pulls it in, Roots it for 3 s with a 75% chance to Stun for 3 s (100% on NPCs). Figures from the aion2.fr database (May 2026): to be rechecked in game.
Stigma'lar (13)
Bouclier de l'anéantissement · 파멸의 방패sv. 22 · 30 sn
Shield stigma: rushes a target within 20 m, 75% chance to Knock Down for 3 s (100% on NPCs), a Protective Shield worth 5% of Max HP for 5 s and triggers Judgment for 3 s; 20 Stagger Gauge damage. 30 s cooldown, no MP cost (since 01/07, KR). The ideal engage and the best Judgment trigger.
Bannière de champ de bataille · 전장의 깃발sv. 22 · 90 sn
Increases your Attack in proportion to your Defense for 10 s (14.5 s at level 10, 20 s at level 20). 90 s cooldown (−30 s at tier 20). The Templar's main offensive buff (added in Korea on 25/03/2026).
Bouclier de protection · 보호의 방패sv. 22 · 20 sn
Held skill: for a short time, guaranteed Block with +100% Block Damage Reduction (frontal attacks, according to the NC guide); on the first block, restores 110 MP and 110 Stamina (300 at level 20). Triggers Fury and enables Debilitating Smash. 20 s cooldown. You don't attack while holding it: save it for big hits.
Provocation · 도발sv. 22 · 30 sn
Damages a target within 20 m, high Enmity (proportional to damage since 16/09, KR) and Shrink for 15 s (−200 Accuracy, −10% Attack); 50% chance to Taunt a player for 3 s; 20 Stagger Gauge damage. Tier 5: Shrink also removes 10% PvE Damage Tolerance (5% PvP) — a real damage buff for the whole group. Tier 15: −5 s cooldown.
Armure double · 이중 갑옷sv. 22 · 90 sn
+30% PvE Damage Tolerance and +15% PvP for 10 s (14.5 s at level 10, 20 s at level 20). 90 s cooldown, unaffected by cooldown increase effects. A big defensive for unavoidable hits and for PvP.
Armure d'équilibre · 균형의 갑옷sv. 22 · 90 sn
+50% Impact-type Resist (stun, knockdown, airborne) for 10 s (20 s at level 20). 90 s cooldown. An anti-control stigma, mostly against Gladiators in PvP.
Grappin · 나포sv. 22 · 90 sn
Target within 20 m: damages up to 4 enemies within 7 m of it, pulls them in front of you and Roots them for 3 s; 20 Stagger Gauge damage; 200 MP; 90 s cooldown. Gathers packs when farming and picks targets in group PvP.
Armure noble · 고결의 갑주sv. 22 · 120 sn
+5.4% Max HP for 120 s and an instant heal of 5.4% of Max HP (9% at level 10, 13% at level 20); cannot be dispelled. Duration and cooldown cut from 5 to 2 min on 16/09 (KR, values present in the global client). Tiers 10 and 15: Insulting Roar ×1.5, then Fury ×1.5 — its real endgame value.
Protection du compagnon · 전우 보호sv. 22 · 120 sn
For 6 s: +20% PvE Damage Tolerance (+10% PvP) for you, and every attack taken by a party member within 40 m is split between you and them (50%/50% at level 1; each share drops to 31% at level 20). According to the NC guide, 10% more damage is shared in the Abyss, battlegrounds and arenas. 120 s cooldown.
Châtiment du Seigneur Empyréen · 주신의 징벌sv. 22 · 60 sn
Target within 20 m: damages up to 4 enemies within 4 m, 50% chance to Stun for 3 s (100% on NPCs), 50 Stagger Gauge damage (+50 at tier 10). Tier 15: +10% PvE Damage Boost for 10 s. 200 MP, 60 s cooldown. The Templar's stagger (“groggy”) stigma.
Bouclier de Nezekan · 네자칸의 방패sv. 22 · 60 sn
Shield on you and party members within 40 m worth 41% of your Max HP (50% at level 10, 60% at level 20) for 3 s (5 s at tier 10). 60 s cooldown. The answer to heavy area damage, and excellent in group PvP.
Membre du Clan de Lame Exécutrice · 처형의 검sv. 22 · 45 sn
Damages up to 4 enemies within 4 m and cuts their Defense by 30% for 5 s; +20% damage against a target under an Impact-type status; 20 Stagger Gauge damage; 100 MP; 45 s cooldown (−15 s at tier 5). ⚠️ The French client label reads « Membre du Clan de Lame Exécutrice », most likely a localization error; missing from aion2hub's “global” list (19/09) but present in questlog's global client data (28/09): check in game.
Fureur d'assaut · 강습 맹격sv. 22 · 120 sn
Target within 20 m: damages up to 4 enemies within 4 m, 30% chance to Stun for 3 s (100% on NPCs); up to +20% Defense depending on the number of targets hit. Tiers: +20% Attack for 5 s, burns 500 MP from the target, +10 m range, +20% Stun chance. 120 s cooldown.
Pasifler (10)
Santé améliorée · 체력 강화sv. 1
HP +250, Max HP +7.5%, Incoming Heal +6% at level 1; HP +2,500, Max HP +30%, Incoming Heal +15% at level 10; +5,000 / +55% / +25% at level 20.
Défense d'égide · 비호의 방패sv. 6
Block +200 and a heal on each block (53–64 HP at level 1, 351–421 at level 10, 695–834 at level 20; 3 s between heals).
Faveur de condamnation · 단죄의 가호sv. 9
Critical Hit +100 (190 at level 10, 290 at level 20) and, for 10 s after landing an attack, a 50% chance to deal extra damage on each hit (1 s between procs).
Blindage inébranlable · 철벽 방어sv. 11
Defense +7% and Endurance (철벽, French « Blindage ») +1% at level 1; +25% / +10% at level 10; +45% / +20% at level 20. kmura18's top PvP passive (Inven, 01/09).
Sceau de protection · 수호의 인장sv. 13
Below 50% HP, creates a shield worth 21% of Max HP for 30 s (30% at level 10, 40% at level 20); 60 s between triggers.
Coup de choc · 충격 적중sv. 15
Impact-type chance +11.2% and Double Chance (강타, French « coup puissant ») +0.3% at level 1; +22% / +3% at level 10; +34% / +6% at level 20. The 3rd PvE passive in Korea; often dropped in PvP since the Judgment rework.
Rugissement d'outrage · 모욕의 포효sv. 17
Enmity Boost +100%; on each Front Attack, Attack +5.5% for 5 s (10% at level 10, 15% at level 20; 5 s between procs). The aggro passive, which has also been a damage passive since July (KR).
Exaltation · 격앙sv. 21
Front Attack Damage Boost +0.3% for you; on each Block, +5.5% PvE Damage Boost (+2.75% PvP) for 20 s for you and your party (10%/5% at level 10, 15%/7.5% at level 20; 1 s between procs). The Templar's group buff: you have to block to keep it up. Unlocked at level 21 with no level gate: all 10 levels can be bought at once.
Volonté de survie · 생존 의지sv. 23
Status Effect Resist +17% (35% at level 10, 55% at level 20); while under Stun/Knockdown/Airborne/Frost/Fear: +12% PvE Damage Tolerance (+6% PvP) for 5 s (60 s cooldown; 30%/15% at level 10) and +10% Resist per hit taken (10 stacks). Unlocked at level 23 with no level gate.
Douleur obstruée · 고통 차단sv. 25
When struck: PvE Damage Tolerance +11% (+5.5% PvP) for 10 s (20%/10% at level 10, 30%/15% at level 20); 20 s between procs. (The NC guide of 25/08 still describes an old 10-stack version; the French client text wrongly says « Boost de DGT ».) Unlocked at level 25 with no level gate.
Rotasyonlar
Her durum için oynanacak sıralar, sırasıyla.
Before the pull
Preparation, tank · Before each boss.
- 1
Noble ArmorMax HP +5.4% and instant heal (base values), 120 s; tiers 10/15: Insulting Roar then Fury ×1.5. - 2
Battlefield BannerAttack proportional to Defense for 10 s: cast it 1 to 2 s before contact.
Boss opener (tank)
Taking aggro and starting the loop · Pulling a dungeon or raid boss.
- 1
Battlefield Banner - 2
PunishmentFull charge (1.5 s) at 20 m: Executor buff for 20 s (+200 Accuracy, +20% PvE Damage Boost). - 3
Doom ShieldRush at 20 m, Knockdown (100% on NPCs), 3 s Judgment window. - 4
Judgment - 5
TauntEnmity and Shrink for 15 s (tier 5: −10% boss PvE Tolerance, i.e. a damage bonus for the whole group). - 6
Shield Smite2 s window. - 7
Judgment - 8
Warding StrikeWarding for 10 s (+20% PvE Tolerance), heal, 2 s window. - 9
Judgment
KR “record” opener (Nightmare)
Endgame variant · Timed boss, heavily geared party.
- 1
Battlefield BannerBefore the engage. - 2
Empyrean Lord's PunishmentWhen the boss enters: 50 stagger (100 at tier 10), +10% PvE Damage Boost for 10 s at tier 15. - 3
Taunt - 4
PunishmentFull charge.
Judgment loop (“맹심”)
Sustained damage and aggro · The whole boss fight, after the opener.
- 1
Shield SmiteCooldown 10 s (8 s with spec 12); spec 8: no cost and +200 MP. - 2
Judgment - 3
Vicious StrikeCancels Judgment and restores MP. - 4
Decisive Strike - 5
Warding StrikeCooldown 30 s (25 s with spec 8), shortened by the basic chain. - 6
Judgment - 7
Vicious Strike - 8
Doom ShieldCooldown 30 s, 3 s window; tier 5: resets Annihilate. - 9
Judgment - 10
AnnihilateIf it triggers (5% on an immune boss) or on a knocked-down target. - 11
PunishmentAs soon as it comes back and no Judgment window is open (Executor 20 s).
Basic macro (aLuckyRO)
One key held down · Leveling, dungeons, simple bosses.
- 1
Vicious StrikeAction mode: essential for mana. - 2
TauntFires on every cooldown (30 s, 25 s at tier 15). - 3
JudgmentOnly fires inside a shield window. - 4
Debilitating SmashOnly fires after a successful Block.
Aggro loop
Main tank · Any boss or pack where you tank.
- 1
TauntEnmity proportional to damage since Sep 16: cast it after your first big hits, not cold. - 2
JudgmentHigh Enmity on every window. - 3
Vicious StrikeEnmity on 4 targets. - 4
PummelEnmity on 4 targets, 120 MP. - 5
PoachEscaping add: pulls from 20 m, Root 2 s (100% on NPCs).
Soaking a big hit (block → Fury)
Active defense · Telegraphed frontal hit from the boss, Ludra's red orb.
- 1
Shield of ProtectionGuaranteed block, +100% reduction; +110 MP and Stamina on the first block; triggers Fury (20 s group buff). - 2
Debilitating SmashAfter the block: 4 targets, Debilitate for 5 s (Defense −25%). - 3
Warding StrikeWarding for 10 s and a Judgment window. - 4
Judgment
Protecting the group
AoEs and focus · Big raid AoE, focused ally in PvP, party without a Cleric.
- 1
Nezekan's ShieldShield worth 41% of your Max HP for the party within 40 m, but only 3 s: tight timing. - 2
Comrade in Arms6 s: every hit taken by an ally within 40 m is split 50/50 with you; +20% PvE Tolerance for you. - 3
Second Skin+30% PvE Tolerance for 10 s for your own unavoidable hits.
Pack opener (farming)
Leveling and farming · Pack of 3 to 4 monsters.
- 1
GrapplePulls up to 4 enemies within 7 m of the target in front of you, Root 3 s. - 2
Empyrean Lord's Punishment100% Stun on NPCs. - 3
Shield SmiteJudgment window. - 4
Judgment - 5
PunishmentCharged in the center of the pack. - 6
AnnihilateOn stunned targets. - 7
Vicious Strike4 targets, mana.
Break the gauge, then punish the groggy phase
Stagger window · Boss with a visible stagger gauge.
- 1
Empyrean Lord's Punishment50 stagger (100 at tier 10). - 2
Punishment20 to 35 depending on charge. - 3
Doom Shield20 stagger + Judgment window. - 4
Taunt20 stagger. - 5
Flash RampageAs soon as the groggy phase starts: spam it. - 6
JudgmentIf a shield window is open.
Restoring your MP
Low MP · Early game (2,700 to 3,000 MP) or a long fight.
- 1
Vicious Strike+100 MP (120 with the spec). - 2
Decisive Strike+100 MP. - 3
Desperate Strike+120 MP. - 4
Shield Smite+200 MP with spec 8. - 5
Shield of Protection+110 MP on the first block.
PvP: pull and kill (“pick”)
Catch + burst · Arena, Abyss: an isolated target, a healer out of position.
- 1
PoachPulls the target (20 m), 75% Root for 2 s. - 2
Shield Smite60% Stun for 3 s + Judgment window. - 3
AnnihilateOn the stunned target. - 4
Judgment - 5
Vicious Strike - 6
Debilitating SmashAfter a block: Debilitate, Incoming Heal −60% with the spec.
PvP: engaging with Doom Shield
1v1 engage · 1v1 arena.
- 1
Doom Shield20 m, 75% Knockdown for 3 s, 5% HP shield, 3 s window. - 2
AnnihilateOn the knocked-down target. - 3
Judgment - 4
Shield Smite60% Stun, new window. - 5
AnnihilateReset by tier 5, if the target is stunned. - 6
Judgment - 7
Vicious Strike
PvP: chasing after a dodge
Anti-kite · A ranged target is kiting you.
- 1
Shield RushCharges from 10 m (20 m with the spec), 30% Stun for 3 s, 2 s Judgment window. - 2
Judgment - 3
PoachIf they get away again: pull them. - 4
Punishment20 m; usable while moving with spec 12.
PvP: break free, then counterattack
Offensive cleanse · You're controlled in a duel or in the Abyss.
- 1
DefianceCleanse and Tenacity for 5 s. - 2
CapturePulls, Root 3 s and 75% Stun (aion2.fr values from May, to be rechecked). - 3
Shield SmiteJudgment window. - 4
Judgment - 5
AnnihilateIf the target is stunned.
Seviye atlama 1 → 45 Metin yalnızca İngilizce mevcut.
Her seviye aralığında hangi yeteneklerin yükseltileceği ve hızlı ilerleme ipuçları.
Seviyeler: 1 – 8
Vicious Strike and Pummel at the maximum allowed level (1 level per 3 character levels); a few points in Poach, Shield Smite (level 3), Judgment (level 4). Enhance Health at level 1.
Seviyeler: 9 – 18
Keep both clicks maxed; level up Shield Smite and Judgment; Punishment from level 14 (the strongest skill early on according to Gamerbinu); Warding Strike (8) and Annihilate (12) as soon as you learn them.
Seviyeler: 19 – 25
First specs at level 19 (Vicious Strike: +20% MP; Pummel: 3% drain; Poach: reset). Fury arrives at 21 with no level gate: all its 10 levels at once. Shield Smite 8 at level 21 (MP spec), Judgment 8 at level 22. Stigmas at level 22. Both clicks reach 10 at level 25.
Seviyeler: 26 – 38
The other actives go to 8 as soon as they can: Warding Strike (26, +100 Block), Shield Rush (28, +10 m), Annihilate (30), Punishment 8 at level 32 (Skill Speed +30%) and 10 at level 38. Expeditions: Urugugu Canyon (28), Fire Temple (35).
Seviyeler: 39 – 45
Insulting Roar can reach 10 at level 41; Impact Hit. At 45, spread ~250 points (aLuckyRO) as below and switch to the group Stigmas.
Seviye atlama ipuçları
- The two clicks first, always (all creators).
- Every learned skill gains a level every 3 character levels: plan for your 8s (1st spec) at levels 19–25.
- Fury (21), Survival Willpower (23) and Block Pain (25) have no level gate: you can level them all at once.
- Resetting your points is free (MMO Codex): test the specs.
- Offensive Stigmas for leveling (one more slot at levels 22, 27, 32 and 37 according to Game8, to be confirmed); the early expeditions (Krao Cave, Urugugu Canyon, Fire Temple) don't require a very defensive Templar (aLuckyRO).
- Target mode recommended to avoid running out of mana.
PvP Metin yalnızca İngilizce mevcut.
Sınıfın PvP'deki rolü ve her rakibe nasıl yaklaşılacağı.
Front-line controller and protector: it pulls (Poach, Grapple, Capture — even flying enemies), stuns, protects its healers (Comrade in Arms, Nezekan's Shield) and survives a long time. It kills slowly and lacks the mobility to chain kills (MMO Guide). Since Sep 16 (KR), drains and cancels have been reduced: Korean PvP players consider it to be struggling in 1v1.
Her sınıfa karşı
GladiatorTehlike - Very unfavorable at equal gear against a good Gladiator (kmura18, Sep 6).
- Armor of Balance (+50% Impact-type Resist) against their stuns/knockdowns; save Defiance.
- Don't engage during their invulnerability: wait for it to end, soak with Shield of Protection / Second Skin.
- Dodge or block their Rush Strike (Shield of Protection held to the end), immediately follow up with Debilitating Smash, and cut off their rush with Poach (kmura18, Sep 6).
TemplarTehlike - Mirror: “nobody finishes the other” (kmura18).
- Win by attrition: Debilitating Smash, Taunt's Shrink, drains; don't hit into their Shield of Protection.
AssassinTehlike - Slight edge according to kmura18, but only if you soak their opening (ambush) with Shield of Protection or a dodge.
- After the opening: Shield Smite → Annihilate → Judgment; high Status Effect Resist.
RangerTehlike - 50/50 since the latest patches (kmura18).
- Close the distance: Poach (20 m) or Grapple when they back off — kmura18 prefers Grapple over Doom Shield against ranged classes (Oct 1) — and Shield Rush after Dodge.
SorcererTehlike - The Templar “crushes” them if it makes contact (kmura18).
- Pull them (Poach), stun them (Shield Smite); Taunt has a 50% chance to force them to hit you for 3 s.
- If they place their AoEs and back off, back off too, then pull them back with Grapple or Poach (kmura18, Oct 1).
SpiritmasterTehlike - Slight disadvantage (kmura18); cited among the hardest 1v1s by KR Templars (Inven, Sep 29).
- Focus the master, not the spirit; don't waste Defiance on the first control.
ClericTehlike - The Templar “crushes” them in Korea since the August healing nerfs (kmura18) — in Nov 2025, 甘蔗 advised running away instead.
- Debilitating Smash with the −60% Incoming Heal spec; constant pressure.
ChanterTehlike - Slight edge according to kmura18, but cited as difficult by other KR Templars.
- Heal reduction (Debilitating Smash), Armor of Balance against their controls, Shield of Protection during their burst windows.
PvP ipuçları
- No macros in PvP for defensives and Defiance (Inven); kmura18 only puts Annihilate in a macro (Sep 6).
- Status Effect Chance (상적): without it your controls don't land against the opponent's Resist (Inven, Sep 28).
- Doom Shield was the key opener in 1v1 (쌀신, Aug 3); since late September, kmura18 drops it in favor of a defensive or Grapple (Oct 1).
- Nezekan's Shield: the “hidden gem” of group PvP (쌀신, kmura18).
- Against Cleric/Chanter, the −60% healing spec of Debilitating Smash is the key.
- Keep a control chain in reserve rather than throwing everything at once (甘蔗).
Grupta Metin yalnızca İngilizce mevcut.
Sınıfın gruba kattıkları ve işe yarayan eşleşmeler.
Getirdikleri
- The only real tank: aggro, boss facing (your allies get a bonus when striking from behind).
- Fury: on every block, +10% PvE Damage Boost (+5% PvP) for the whole group for 20 s at level 10 (15% at level 20).
- Taunt: Shrink on the boss (−200 Accuracy, −10% Attack, and −10% PvE Damage Tolerance from tier 5).
- Defense reductions: Debilitating Smash (−25%) and Executing Blade (−30%).
- Protection: Nezekan's Shield (41–60% of your HP on the party within 40 m), Comrade in Arms (damage sharing), Warding Strike spec 16 (+10% PvE tolerance for the party).
- Stagger (groggy): Empyrean Lord's Punishment (50, +50 at tier 10), Punishment (20–35), Doom Shield, Shield Rush, Taunt (20 each).
Gruptan beklediği
- A Cleric (healing, resurrection): the basic duo for hard content.
- A Chanter (buffs, supplementary heals, Accuracy).
- DPS who stay behind the boss and let the Templar take aggro at the opening.
- A few seconds of opening (Battlefield Banner + charged Punishment).
Eşleşmeler
ClericIndispensable duo in hard content (Reddit, MMO Guide). With a Cleric, Pummel can take “−20% MP Cost” instead of the drain (aLuckyRO); your group shields lighten their healing.
ChanterTheir mantras (Accuracy, damage, speed) help Taunt land and speed up the Judgment loop; they can heal easy content in the absence of a Cleric. The two classes were reworked together on Aug 26 (KR).
GladiatorSecond tank/backup tank and big AoE damage. ⚠️ Fury doesn't stack with the Gladiator's Experienced Counterstrike (KR note of Jul 1). In Ludra, a good 2nd tank for the second party.
AssassinLives off their back attacks: the Templar must turn the boss and keep it still (MMO Guide).
RangerSteady ranged DPS; benefits from a stable boss. Excellent PvE class in Korea (late August).
SorcererLong animations: a boss that doesn't move (good tanking) maximizes their damage; the Templar protects them from adds (Taunt, Poach).
SpiritmasterStrong in long fights; benefits from boss stability. No specific interaction documented.
TemplarA single Templar is enough in a 5-player party (甘蔗); two Templars make sense in a 10-player raid (one per subgroup) or if one of them plays damage.
Sık yapılan hatalar Metin yalnızca İngilizce mevcut.
En pahalıya mal olan hatalar; rehberlerden ve oyunculardan derlendi.
- 1Copying a Korean build with 6 level-25 Stigmas: Global has 4 slots and a cap of 20.
- 2Following a guide from before Aug 26: Judgment no longer triggers on stunned targets but after a shield skill.
- 3Mixing up Punishment (active skill) and Empyrean Lord's Punishment (Stigma).
- 4FR pitfalls: “Capture” = Poach (not EN Capture = “Emprisonnement”); Executing Blade shows up as “Membre du Clan de Lame Exécutrice”.
- 5Neglecting the mana specs at level 45 (Shield Smite, Vicious Strike) and running dry on bosses.
- 6Playing in Action mode without holding the auto-attack: the character stops and mana collapses.
- 7Overlapping Shield Smite, Warding Strike and Doom Shield: Judgment windows get wasted.
- 8Keeping Shield of Protection up permanently: you stop attacking (big DPS loss); reserve it for dangerous hits and Ludra's red orb.
- 9Turning the boss (and its frontal hits) toward the group when repositioning.
- 10Spreading Stigma shards everywhere: raise Taunt first (tier 15: −5 s) and your 2–3 main Stigmas.
- 11Putting Poach or Defiance in a macro; taking Defiance's Capture chain skill in PvE.
- 12Raising the defensive passives at 45 instead of Fury (early PvE is easy).
- 13Macro delay too low for your European ping.
- 14Taunting regular mobs and having no Taunt left when the boss gets away.
- 15Believing natural block replaces Shield of Protection: it doesn't block stuns (Inven, Sep 28–Oct 2).
- 16Keeping Doom Shield in PvP out of habit: kmura18 (Oct 1) drops it in favor of a defensive, or Grapple against ranged classes.
Kaynaklar
Her öneri kaynaklı ve tarihlidir.
Bu rehber için 72 kaynak incelendi; en yenisi 2 Ekim 2026 tarihli.
- NC (KR) — Note de mise à jour du 23/09/2026 (« 전장의 권능 » en Abysse) 23 Eylül 2026Resmi kaynakGüvenilirlik 5/5
- NC (global) — communiqué Launch Scale Test (17–18/09, niveau max 37) 16 Eylül 2026Resmi kaynakGüvenilirlik 5/5
- NC (KR) — Note de mise à jour du 16/09/2026 (révisée 18/09) 16 Eylül 2026Resmi kaynakGüvenilirlik 5/5
- NC (KR) — Note de mise à jour du 09/09/2026 (correctif d'activation de Jugement) 9 Eylül 2026Resmi kaynakGüvenilirlik 5/5
- NC (KR) — Avis de maintenance du 04/09/2026 « 클래스 케어 » (équilibrage du Templier) 4 Eylül 2026Resmi kaynakGüvenilirlik 5/5
- NC (KR) — Note de mise à jour du 02/09/2026 2 Eylül 2026Resmi kaynakGüvenilirlik 5/5
- NC (KR) — Note de mise à jour du 26/08/2026 (révisée 22/09) 26 Ağustos 2026Resmi kaynakGüvenilirlik 5/5
- NC (KR) — Guide officiel « 수호성 스킬 » (maj. 25/08/2026) 25 Ağustos 2026Resmi kaynakGüvenilirlik 5/5
- NC (KR) — Note de mise à jour du 22/07/2026 (drain de vie limité à une cible) 22 Temmuz 2026Resmi kaynakGüvenilirlik 5/5
- NC (KR) – Note de mise à jour du 01/07/2026 : groupes de 5, Sanctuaire à 10, arène 5v5, champ de bataille 10v10 à stats égalisées 1 Temmuz 2026Resmi kaynakGüvenilirlik 5/5
- NC (KR) — Guide officiel « 수호성 » (présentation de classe) 16 Kasım 2025Resmi kaynakGüvenilirlik 5/5
- AION2 Hub (global) — notes de patch KR traduites (26/08, 02/09, 04/09, 16/09, 23/09) 30 Eylül 2026Güvenilirlik 4/5
Karakterine göre uyarlanmış bu rehber
Oyundaki karakterini bağla: Aion2 Guide resmi kartını okur, etkinliğin için build'i seçer ve önce neyi geliştirmen gerektiğini gösterir.