کلاس گائیڈ · AION 2 Global
Templar گائیڈ
The only true tank in AION 2: sword and shield, taunts, crowd control, group shields and a party-wide damage buff every time it blocks (Fury). Since the Korean rework of August–September 2026 — whose values are already in the global client — its damage revolves around Judgment, opened by its shield skills. Always welcome in groups, slow when solo.
- رول
- ٹینک
- ویپن
- Sword + Guard
- رینج
- میلی
- مشکل
- شروع میں اینڈ گیم میں
گائیڈ 2 اکتوبر، 2026 کو اپ ڈیٹ ہوا

ایک نظر میں
خوبیاں
- Always in demand in groups: the only true tank, in 5-player parties and the 10-player raid on global.
- Very durable and forgiving: Warding, Second Skin, Guarding Seal and shields that scale with max HP.
- Adds group damage: Fury (+10% PvE Damage Boost for the party at level 10) and Taunt's Shrink (−10% PvE Damage Tolerance on the target from tier 5).
- Lots of crowd control: 20 m pulls (Poach, Grapple, Capture), area stuns, knockdown.
- Considered the easiest class to pick up (MMO Codex, Gamers Together, Skycoach).
کمزوریاں
- Slow solo farming: personal damage among the lowest on average (Skycoach/NotMeter KR).
- Severe mana problems early on without the right specializations (aLuckyRO).
- At high level in Korea, the rotation depends heavily on macros, PC and ping (animation cancels).
- Limited mobility; at a big disadvantage against a good Gladiator with equal gear in 1v1 (kmura18).
- Unstable meta: synergies and cancels nerfed in Korea (26/08 → 16/09/2026), lots of anger on Inven.
جاننے کے قابل میکینکس متن صرف انگریزی میں دستیاب ہے۔
- Judgment can only be used during the window opened by a shield skill: Shield Smite (2 s), Warding Strike (2 s), Shield Rush (2 s), Doom Shield (3 s). Cooldown 5 s, removed by spec 16 (KR rework of Aug 26, present in the Global data).
- Block: Fury (+PvE Damage Boost to the group for 20 s), Debilitating Smash (usable after a block), Warding Shield (heal), Shield of Protection (guaranteed block). Endgame KR players raise “natural” Block to trigger Fury continuously.
- Punishment: a charge skill at 20 m; keep its Executor buff (+200 Accuracy, +20% PvE damage, +10% PvP, 20 s) active.
- Enmity: Insulting Roar +100% Enmity boost; Taunt (Enmity proportional to damage since Sep 16); Vicious Strike, Pummel, Judgment and Flash Rampage generate Enmity.
- The Templar benefits from striking from the front (Fury: frontal damage; Roar: Attack on frontal hits), while allies hit harder from behind: its job is to turn the boss around.
- Annihilate: on a stunned/knocked-down target; against an immune boss, 5% chance to trigger on each attack (spec +100% damage). Doom Shield (tier 5) resets its cooldown.
- Stigmas: from level 22; 4 slots at Global launch; max level 20 (tiers 5/10/15/20). Shard cost: 1 per level up to 5, 2 up to 10, 4 up to 15, 8 up to 20 (75 in total).
- Skill levels: points up to 10 (21 points per skill), +1 per PvE Daevanion board (+4 max), then Arcana and gear up to 20. Specializations: 1 slot and 3 choices at level 8, 4th choice + 2nd slot at level 12, 5th choice at level 16, 3rd slot at level 20.
- Target mode (“Aion 1”): the auto-attack (Vicious Strike chain) slots itself in between skills and restores mana; in Action mode, you have to trigger it yourself (aLuckyRO).
- Pitfalls with FR names: “Capture” (FR) = Poach (EN); “Emprisonnement” (FR) = Capture (EN, chain skill of Defiance); “Châtiment” (skill) ≠ “Châtiment du Seigneur Empyréen” (Stigma); Executing Blade shows up as “Membre du Clan de Lame Exécutrice” (FR).
تجویز کردہ بلڈز
ہر سرگرمی کے لیے ایک بلڈ: اہم اسکلز، Stigma، ہدف بنانے کے قابل اسٹیٹس اور ٹپس، ہر تجویز کی اعتماد کی ریٹنگ کے ساتھ۔
Leveling 1 → 45: self-sufficient offensive tank
Keep both mouse-button skills at the highest level allowed, secure your mana (MP specializations on Vicious Strike and Shield Smite), then add Punishment from level 14 and the shield → Judgment loop. Offensive stigmas from level 22, one per slot as they unlock.
اہم اسکلز
Stigma
ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔
- 1.Attaque
- 2.PM (mana)
- 3.PV / Blocage
ٹپس
- Keep both mouse-button skills at the highest level allowed; a skill gains 1 level every 3 character levels after you learn it (client data).
- If a skill sits at 7, take its Daevanion node to reach 8 and its first specialization (Gamerbinu via MMO Codex).
- Mana is the real bottleneck before 45 (~2,700–3,000 MP, aLuckyRO): Shield Smite with its MP specialization changes everything.
- Do the side content between two regions (sealed dungeons, fortresses) for Daevanion points.
- Annihilate: “+50% Multi-Hit on hit” against monsters you stun; for expedition bosses (immune), switch to “+100% damage to targets with Incapacitated Immunity” (aLuckyRO). Resetting points is free (MMO Codex).
Solo farming at 45: pull packs + life drain
Templars farm more slowly than pure DPS classes (MMO Codex, ZYASO), so you compensate with Grapple + Empyrean Lord's Punishment to gather and stun packs, and with life drains so you never have to stop.
اہم اسکلز
Stigma
ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔
- 1.Attaque / Boost de DGT
- 2.Multi-coups
- 3.VIT de combat
- 4.Drain / PV
ٹپس
- Chain medium packs rather than huge pulls that force you to stop and heal.
- Keep Warding Strike for the pack that really threatens your HP (ExpCarry).
- At skill level 16 on Annihilate and Shield Smite, “Changes to AoE Skill” and “AoE Stun” replace the cooldown reduction: better on packs.
- If you run short on mana, swap Vicious Strike's drain for “+20% MP restored”.
5-player expedition: main tank (with a Cleric)
Keep the boss turned away from the group (allies hit harder from behind), hold aggro (Taunt + Judgment + Insulting Roar), keep Fury up by blocking (Shield of Protection) and deal solid damage through the shield → Judgment loop.
اہم اسکلز
Stigma
ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔
- 1.Précision
- 2.Blocage
- 3.Tolérance aux DGT / PV
- 4.VIT de combat
- 5.Attaque / Boost de DGT
ٹپس
- Turn the boss away from the group: classes hit harder from behind (Reddit, MMO Guide).
- Don't taunt trash mobs: keep Taunt to take a boss back (Gamers Together).
- Yellow zones and targeted attacks don't depend on aggro: your job is the basic attack and the boss's facing (甘蔗, Bahamut).
- Block as much as you can to keep Fury up (+10% PvE Damage Boost for the party at level 10).
- If the group loses the boss, work on Accuracy and Taunt before adding an offensive passive (ExpCarry).
- Judgment at 16–19 (2 slots): keep “Remove cooldown” plus one of the other two; the third slot opens at skill level 20.
- Once mana is no longer a problem, swap Vicious Strike's “+20% MP restored” for “+50% Multi-Hit on hit”, and Pummel's “-20% MP consumed” for “Deals up to 12% more damage when less targets are hit” (Ppayeomland via MMO Codex).
- Until Warding Strike reaches 16, put “+100 Block during Warding” in its second slot (Fury); the party tolerance option replaces it at 16 (Seonghan). Punishment: take “Changes to mobile skill” instead of the damage over time if the boss makes you move a lot.
Expedition without a Cleric: self-sufficient Templar
Same loop as the main tank, but with drain specializations (Pummel, Judgment, Punishment) and stigmas that heal or protect (Shield of Protection, Noble Armor, Nezekan's Shield).
اہم اسکلز
Stigma
ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔
- 1.PV
- 2.Tolérance aux DGT
- 3.Blocage
- 4.Précision
ٹپس
- According to MMO Guide, a Chanter + Cleric + 2 DPS + 1 tank can survive everything in Ludra; without a Cleric, stick to content where the Chanter's healing is enough.
- Without a Cleric nobody can resurrect: play carefully.
- Judgment at 12–15: put “Critical Hit on hit” in the second slot; “Remove cooldown” replaces it at skill level 16.
Offensive tank / damage-focused off-tank
Maximize Judgment uptime (shield windows), Executor and Battlefield Banner, and run offensive stigmas. This is how Korea's high-DPS Templars play — they sometimes out-damage Gladiators (Inven, 09/2026).
اہم اسکلز
Stigma
ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔
- 1.Boost de DGT / Boost de DGT d'arme / Boost de DGT CRIT
- 2.Double (강타)
- 3.VIT de combat
- 4.Attaque
- 5.Défense
ٹپس
- Don't run this build if the group has no other tank on a hard boss.
- Training-dummy tests don't reflect real fights: check how many Judgments you actually land (Roah).
- Annihilate: skill level 12 is enough for its two useful specializations (damage against immune targets, −10 s) (Inven, 28/09).
10-player raid (Sanctuary of Ludra): main tank or second tank
Same base as the expedition tank, with Shield of Protection mandatory: the red orb in front of the final boss must be intercepted by a BLOCK (MMO Guide).
اہم اسکلز
Stigma
ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔
- 1.PV / Tolérance aux DGT
- 2.Blocage
- 3.Précision
- 4.VIT de combat / Attaque
ٹپس
- Don't give the orb/tower mechanics to the healers (U4N).
- Call your group defensives (Nezekan's Shield) on voice chat.
- Vicious Strike: if you run short on mana, take “+20% MP restored” instead of “+50% Multi-Hit on hit”.
End-of-Season-1 goal: the Korean “maengsim” loop, adapted to global
The post-16/09 Korean model brought back to global rules: Judgment at 20 with no cooldown (level-16 specialization), kept up by rotating shield triggers and cancelled with Vicious Strike; Vicious Strike and Punishment at 20; 4 stigmas (Taunt, Battlefield Banner, Shield of Protection, Noble Armor). Limits: levels 16–20 need Daevanion +4, Arcana and gear; Korea's six level-25 stigmas and passives above 20 don't apply.
اہم اسکلز
Stigma
ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔
- 1.Boost de DGT (tous) / d'arme / CRIT
- 2.VIT de combat
- 3.Double
- 4.Blocage
ٹپس
- For heavily invested players only; at the global launch, stay on the “main tank” build.
- Leveling order: Judgment 20 (keep “Remove cooldown” from skill level 16) > Vicious Strike 20 > Punishment 20 > Pummel or Warding Strike.
- Noble Armor only earns its slot from tiers 10–15: until then, keep Doom Shield.
1v1 Arena (your own gear): enduring controller
Win the war of attrition: buffs (Battlefield Banner, Second Skin), a pull (Poach or Grapple), a control chain (Shield Smite, Annihilate) and Judgment, then Shield of Protection and Nezekan's Shield to absorb the enemy burst.
اہم اسکلز
Stigma
ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔
- 1.Précision d'état (상적)
- 2.Boost de DGT JcJ
- 3.Tolérance aux DGT JcJ
- 4.Blindage (Endurance)
- 5.PV / RÉS aux altérations
ٹپس
- Don't throw all your crowd control at once: keep a chain in reserve (甘蔗).
- Templars rarely win fast: play the long game, but PvP drains and damage were cut on 16/09 (about −10% according to kmura18).
- Against a Gladiator: dodge or block his Rush Strike (Shield of Protection), follow with Debilitating Smash right away, and swap Poach's “-20% Status Effect Resist” specialization for the shield (kmura18, 06/09).
5v5 Arena (your own gear): protector and picker
Break the enemy formation (pull their healer), protect your own healers and soak damage: Nezekan's Shield and Comrade in Arms are the Templar's group stigmas.
اہم اسکلز
Stigma
ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔
- 1.Précision d'état
- 2.PV / Tolérance JcJ
- 3.RÉS aux altérations
ٹپس
- Call whether you are engaging or peeling: the two timings are different (ExpCarry).
- At Poach level 16, “50% chance to Stun for 3s” can replace the shield for picks.
Solo Abyss (Lower Reshanta): survival and picks
Survive everything (drains, defensives) and punish mistakes: pull a target, lock it in a control chain and finish it under Battlefield Banner. Templars even yank enemies out of the air (Poach/Grapple).
اہم اسکلز
Stigma
ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔
- 1.Boost de DGT JcJ
- 2.Précision d'état / Précision
- 3.Tolérance JcJ / Blindage / PV
ٹپس
- Fight near exits and escape routes.
- Pop all your buffs before engaging.
Group Abyss (Abyss bosses, skirmishes): protective wall
Hold the Abyss boss (Taunt to drag it toward your side), protect the group (Nezekan's Shield, Comrade in Arms) and break formations (Grapple).
اہم اسکلز
Stigma
ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔
- 1.PV / Tolérance JcJ
- 2.RÉS aux altérations
- 3.Précision
ٹپس
- Stay with your front line; decide before the push whether you engage or peel (ExpCarry).
10v10 Battleground (normalized stats): pure utility
With normalized stats, the Templar's value comes from utility: pulls (Poach, Grapple, Capture), group protection (Nezekan's Shield, Comrade in Arms) and survivability (Shield of Protection).
اہم اسکلز
Stigma
ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔
- 1.(normalisées)
ٹپس
- Play the objective and protection rather than chasing kills.
اسکلز
Global سرورز پر کلاس کی ہر اسکل، اس کے سیکھنے کے لیول اور کول ڈاؤن کے ساتھ۔ مکمل شیٹ کے لیے کسی اسکل پر کلک کریں۔
ایکٹو اسکلز (12)
Frappe féroce · 맹렬한 일격لیول 1
Basic attack (left click in Action mode, auto-attack in Target mode): hits up to 4 enemies within 4 m, increases Enmity and restores 100 MP (120 with the level-8 specialization). Chain: Vicious Strike → Decisive Strike → Desperate Strike (+120 MP); the level-16 specialization adds a 4th hit, Threatening Blow. Displayed damage at levels 1/10/20: 79 / 642 / 1,228. It is your mana engine and, since 16/09 (KR), the best cancel partner for Judgment (“maengsim”).
Frappes successives · 연속 난타لیول 1
Right click: 4 enemies within 4 m, Enmity, 3 Stagger Gauge damage; chains into Punishing Strike. Costs 120 MP. Damage at levels 1/10/20: 93 / 802 / 1,541. Its level-12 specialization cuts Punishment's cooldown by 1 s per hit (since 16/09, on Pummel too). On 16/09 (KR) its cancel delay was lengthened: the Pummel ↔ Judgment cancel (“yeonsim”) is no longer the best.
Capture · 포획لیول 1 · 15 سیکنڈ
Pulls a target within 20 m in front of you, 75% chance to Root it for 2 s (100% on NPCs), 10 Stagger Gauge damage. No MP cost since 08/07 (KR). ⚠️ The French client calls it « Capture »: don't confuse it with the English “Capture” (French « Emprisonnement », Defiance's chain skill).
Coup puissant au bouclier · 방패 강타لیول 3 · 10 سیکنڈ
Shield skill: 4 enemies within 4 m, 60% chance to Stun for 3 s (100% on NPCs), triggers Judgment for 2 s, 10 Stagger Gauge damage. Costs 100 MP: the level-8 specialization “Removes MP Cost and restores 200 MP on hit” makes it your main mana source. Usable while moving since 04/09 (KR).
Jugement · 심판لیول 4 · 5 سیکنڈ
Your core damage since the KR rework of 26/08 (present in the global data): usable only during the window opened by a shield skill — Shield Smite (2 s), Warding Strike (2 s), Shield Rush (2 s), Doom Shield (3 s). Single target within 4 m, high Enmity, 5 Stagger Gauge damage. 5 s cooldown, removed by the level-16 specialization. Damage at levels 1/10/20: 227 / 1,673 / 3,008.
Frénésie d'éclairs · 섬광 난무لیول 5
Hits a staggered target (“groggy” phase) within 4 m, no cooldown, with Enmity. Spam it during bosses' stagger phases; level-16 specialization: −1 s on all cooldowns per hit. Many Korean Templars leave it at level 1.
Coup féroce fragilisant · 쇠약의 맹타لیول 7 · 10 سیکنڈ
Usable after a successful Block: 4 enemies within 4 m, Debilitate for 5 s (−25% Defense), 10 Stagger Gauge damage. PvP specialization: −60% Incoming Heal during Debilitate (anti-Cleric/Chanter).
Frappe d'égide · 비호의 일격لیول 8 · 30 سیکنڈ
Shield skill: damages 4 enemies around you, heals you instantly (180–198 HP at level 1, ~1,900–2,100 at level 20), grants Warding for 10 s (+20% PvE Damage Tolerance, +10% PvP) and triggers Judgment for 2 s; usable while moving. 30 s cooldown (25 s with the level-8 specialization); Vicious Strike's level-12 specialization cuts it by 2 s per hit. Level 16: +10% PvE Damage Tolerance (+5% PvP) for the whole party.
Charge au bouclier · 방패 돌격لیول 10 · 20 سیکنڈ
After an emergency Dodge or while flying: charges a target within 10 m (20 m with the level-8 specialization), 30% chance to Stun for 3 s (100% on NPCs), triggers Judgment for 2 s, 20 Stagger Gauge damage. An engage and chasing tool in PvP.
Annihilation · 섬멸لیول 12 · 20 سیکنڈ
Heavy hit on a stunned or knocked-down target within 4 m (30% chance to Knock Down for 3 s, 100% on NPCs). Against bosses with Incapacitated Immunity it has a 5% chance to trigger on each attack — hence the level-8 specialization “+100% damage to targets with Incapacitated Immunity”. The Doom Shield stigma (tier 5) resets its cooldown. Damage at levels 1/10/20: 791 / 3,079 / 4,623.
Châtiment · 징벌لیول 14 · 30 سیکنڈ
Charge skill (3 levels: 0.5 / 1 / 1.5 s; you stand still unless you take the level-12 specialization): a projectile at a target within 20 m that hits 4 enemies within 4 m, 20–35 Stagger Gauge damage, and grants Executor for 20 s (+200 Accuracy, +20% PvE Damage Boost, +10% PvP). Damage at levels 1/10/20: 1,394–4,184 / 4,300–12,902 / 6,367–19,101 depending on the charge. Not to be confused with the Empyrean Lord's Punishment stigma.
Dissipation de choc · 충격 해제لیول 16 · 60 سیکنڈ
Removes Stun, Knockdown, Airborne, Grab, Frost and Fear and grants Tenacity for 5 s (Status Effect Immunity). 60 s cooldown that cannot be reduced. Level-8 option 1 adds the Capture chain skill (French « Emprisonnement ») — useful in PvP, not recommended in PvE (stationary trigger, Roah/Inven).
چین اسکلز (5)
Coup opportun · 회심의 일격لیول 1
2nd hit of the Vicious Strike chain: 4 enemies within 4 m, Enmity, +100 MP (88 damage at level 1 according to aion2.fr's May 2026 database — to be rechecked in game).
Coup désespéré · 필사의 일격لیول 1
3rd hit of the Vicious Strike chain: 4 enemies within 4 m, Enmity, +120 MP (100 damage at level 1, aion2.fr database, May 2026).
Coup punitif · 응징의 일격لیول 1
2nd hit of Pummel: 4 enemies within 4 m, Enmity, 5 Stagger Gauge damage (103 damage at level 1, aion2.fr database, May 2026). Carries the 3% HP drain (level-8 specialization) and the extra damage (level-16 specialization).
Coup féroce menaçant · 위협의 맹타
4th hit of the Vicious Strike chain, added by Vicious Strike's level-16 specialization. No global figures published.
Emprisonnement · 생포120 سیکنڈ
Defiance's chain skill (level-8 specialization): damages a target within 20 m, pulls it in, Roots it for 3 s with a 75% chance to Stun for 3 s (100% on NPCs). Figures from the aion2.fr database (May 2026): to be rechecked in game.
Stigma (13)
Bouclier de l'anéantissement · 파멸의 방패لیول 22 · 30 سیکنڈ
Shield stigma: rushes a target within 20 m, 75% chance to Knock Down for 3 s (100% on NPCs), a Protective Shield worth 5% of Max HP for 5 s and triggers Judgment for 3 s; 20 Stagger Gauge damage. 30 s cooldown, no MP cost (since 01/07, KR). The ideal engage and the best Judgment trigger.
Bannière de champ de bataille · 전장의 깃발لیول 22 · 90 سیکنڈ
Increases your Attack in proportion to your Defense for 10 s (14.5 s at level 10, 20 s at level 20). 90 s cooldown (−30 s at tier 20). The Templar's main offensive buff (added in Korea on 25/03/2026).
Bouclier de protection · 보호의 방패لیول 22 · 20 سیکنڈ
Held skill: for a short time, guaranteed Block with +100% Block Damage Reduction (frontal attacks, according to the NC guide); on the first block, restores 110 MP and 110 Stamina (300 at level 20). Triggers Fury and enables Debilitating Smash. 20 s cooldown. You don't attack while holding it: save it for big hits.
Provocation · 도발لیول 22 · 30 سیکنڈ
Damages a target within 20 m, high Enmity (proportional to damage since 16/09, KR) and Shrink for 15 s (−200 Accuracy, −10% Attack); 50% chance to Taunt a player for 3 s; 20 Stagger Gauge damage. Tier 5: Shrink also removes 10% PvE Damage Tolerance (5% PvP) — a real damage buff for the whole group. Tier 15: −5 s cooldown.
Armure double · 이중 갑옷لیول 22 · 90 سیکنڈ
+30% PvE Damage Tolerance and +15% PvP for 10 s (14.5 s at level 10, 20 s at level 20). 90 s cooldown, unaffected by cooldown increase effects. A big defensive for unavoidable hits and for PvP.
Armure d'équilibre · 균형의 갑옷لیول 22 · 90 سیکنڈ
+50% Impact-type Resist (stun, knockdown, airborne) for 10 s (20 s at level 20). 90 s cooldown. An anti-control stigma, mostly against Gladiators in PvP.
Grappin · 나포لیول 22 · 90 سیکنڈ
Target within 20 m: damages up to 4 enemies within 7 m of it, pulls them in front of you and Roots them for 3 s; 20 Stagger Gauge damage; 200 MP; 90 s cooldown. Gathers packs when farming and picks targets in group PvP.
Armure noble · 고결의 갑주لیول 22 · 120 سیکنڈ
+5.4% Max HP for 120 s and an instant heal of 5.4% of Max HP (9% at level 10, 13% at level 20); cannot be dispelled. Duration and cooldown cut from 5 to 2 min on 16/09 (KR, values present in the global client). Tiers 10 and 15: Insulting Roar ×1.5, then Fury ×1.5 — its real endgame value.
Protection du compagnon · 전우 보호لیول 22 · 120 سیکنڈ
For 6 s: +20% PvE Damage Tolerance (+10% PvP) for you, and every attack taken by a party member within 40 m is split between you and them (50%/50% at level 1; each share drops to 31% at level 20). According to the NC guide, 10% more damage is shared in the Abyss, battlegrounds and arenas. 120 s cooldown.
Châtiment du Seigneur Empyréen · 주신의 징벌لیول 22 · 60 سیکنڈ
Target within 20 m: damages up to 4 enemies within 4 m, 50% chance to Stun for 3 s (100% on NPCs), 50 Stagger Gauge damage (+50 at tier 10). Tier 15: +10% PvE Damage Boost for 10 s. 200 MP, 60 s cooldown. The Templar's stagger (“groggy”) stigma.
Bouclier de Nezekan · 네자칸의 방패لیول 22 · 60 سیکنڈ
Shield on you and party members within 40 m worth 41% of your Max HP (50% at level 10, 60% at level 20) for 3 s (5 s at tier 10). 60 s cooldown. The answer to heavy area damage, and excellent in group PvP.
Membre du Clan de Lame Exécutrice · 처형의 검لیول 22 · 45 سیکنڈ
Damages up to 4 enemies within 4 m and cuts their Defense by 30% for 5 s; +20% damage against a target under an Impact-type status; 20 Stagger Gauge damage; 100 MP; 45 s cooldown (−15 s at tier 5). ⚠️ The French client label reads « Membre du Clan de Lame Exécutrice », most likely a localization error; missing from aion2hub's “global” list (19/09) but present in questlog's global client data (28/09): check in game.
Fureur d'assaut · 강습 맹격لیول 22 · 120 سیکنڈ
Target within 20 m: damages up to 4 enemies within 4 m, 30% chance to Stun for 3 s (100% on NPCs); up to +20% Defense depending on the number of targets hit. Tiers: +20% Attack for 5 s, burns 500 MP from the target, +10 m range, +20% Stun chance. 120 s cooldown.
پیسو (10)
Santé améliorée · 체력 강화لیول 1
HP +250, Max HP +7.5%, Incoming Heal +6% at level 1; HP +2,500, Max HP +30%, Incoming Heal +15% at level 10; +5,000 / +55% / +25% at level 20.
Défense d'égide · 비호의 방패لیول 6
Block +200 and a heal on each block (53–64 HP at level 1, 351–421 at level 10, 695–834 at level 20; 3 s between heals).
Faveur de condamnation · 단죄의 가호لیول 9
Critical Hit +100 (190 at level 10, 290 at level 20) and, for 10 s after landing an attack, a 50% chance to deal extra damage on each hit (1 s between procs).
Blindage inébranlable · 철벽 방어لیول 11
Defense +7% and Endurance (철벽, French « Blindage ») +1% at level 1; +25% / +10% at level 10; +45% / +20% at level 20. kmura18's top PvP passive (Inven, 01/09).
Sceau de protection · 수호의 인장لیول 13
Below 50% HP, creates a shield worth 21% of Max HP for 30 s (30% at level 10, 40% at level 20); 60 s between triggers.
Coup de choc · 충격 적중لیول 15
Impact-type chance +11.2% and Double Chance (강타, French « coup puissant ») +0.3% at level 1; +22% / +3% at level 10; +34% / +6% at level 20. The 3rd PvE passive in Korea; often dropped in PvP since the Judgment rework.
Rugissement d'outrage · 모욕의 포효لیول 17
Enmity Boost +100%; on each Front Attack, Attack +5.5% for 5 s (10% at level 10, 15% at level 20; 5 s between procs). The aggro passive, which has also been a damage passive since July (KR).
Exaltation · 격앙لیول 21
Front Attack Damage Boost +0.3% for you; on each Block, +5.5% PvE Damage Boost (+2.75% PvP) for 20 s for you and your party (10%/5% at level 10, 15%/7.5% at level 20; 1 s between procs). The Templar's group buff: you have to block to keep it up. Unlocked at level 21 with no level gate: all 10 levels can be bought at once.
Volonté de survie · 생존 의지لیول 23
Status Effect Resist +17% (35% at level 10, 55% at level 20); while under Stun/Knockdown/Airborne/Frost/Fear: +12% PvE Damage Tolerance (+6% PvP) for 5 s (60 s cooldown; 30%/15% at level 10) and +10% Resist per hit taken (10 stacks). Unlocked at level 23 with no level gate.
Douleur obstruée · 고통 차단لیول 25
When struck: PvE Damage Tolerance +11% (+5.5% PvP) for 10 s (20%/10% at level 10, 30%/15% at level 20); 20 s between procs. (The NC guide of 25/08 still describes an old 10-stack version; the French client text wrongly says « Boost de DGT ».) Unlocked at level 25 with no level gate.
روٹیشنز
ہر صورت حال کے لیے کھیلنے کی ترتیب، سلسلہ وار۔
Before the pull
Preparation, tank · Before each boss.
- 1
Noble ArmorMax HP +5.4% and instant heal (base values), 120 s; tiers 10/15: Insulting Roar then Fury ×1.5. - 2
Battlefield BannerAttack proportional to Defense for 10 s: cast it 1 to 2 s before contact.
Boss opener (tank)
Taking aggro and starting the loop · Pulling a dungeon or raid boss.
- 1
Battlefield Banner - 2
PunishmentFull charge (1.5 s) at 20 m: Executor buff for 20 s (+200 Accuracy, +20% PvE Damage Boost). - 3
Doom ShieldRush at 20 m, Knockdown (100% on NPCs), 3 s Judgment window. - 4
Judgment - 5
TauntEnmity and Shrink for 15 s (tier 5: −10% boss PvE Tolerance, i.e. a damage bonus for the whole group). - 6
Shield Smite2 s window. - 7
Judgment - 8
Warding StrikeWarding for 10 s (+20% PvE Tolerance), heal, 2 s window. - 9
Judgment
KR “record” opener (Nightmare)
Endgame variant · Timed boss, heavily geared party.
- 1
Battlefield BannerBefore the engage. - 2
Empyrean Lord's PunishmentWhen the boss enters: 50 stagger (100 at tier 10), +10% PvE Damage Boost for 10 s at tier 15. - 3
Taunt - 4
PunishmentFull charge.
Judgment loop (“맹심”)
Sustained damage and aggro · The whole boss fight, after the opener.
- 1
Shield SmiteCooldown 10 s (8 s with spec 12); spec 8: no cost and +200 MP. - 2
Judgment - 3
Vicious StrikeCancels Judgment and restores MP. - 4
Decisive Strike - 5
Warding StrikeCooldown 30 s (25 s with spec 8), shortened by the basic chain. - 6
Judgment - 7
Vicious Strike - 8
Doom ShieldCooldown 30 s, 3 s window; tier 5: resets Annihilate. - 9
Judgment - 10
AnnihilateIf it triggers (5% on an immune boss) or on a knocked-down target. - 11
PunishmentAs soon as it comes back and no Judgment window is open (Executor 20 s).
Basic macro (aLuckyRO)
One key held down · Leveling, dungeons, simple bosses.
- 1
Vicious StrikeAction mode: essential for mana. - 2
TauntFires on every cooldown (30 s, 25 s at tier 15). - 3
JudgmentOnly fires inside a shield window. - 4
Debilitating SmashOnly fires after a successful Block.
Aggro loop
Main tank · Any boss or pack where you tank.
- 1
TauntEnmity proportional to damage since Sep 16: cast it after your first big hits, not cold. - 2
JudgmentHigh Enmity on every window. - 3
Vicious StrikeEnmity on 4 targets. - 4
PummelEnmity on 4 targets, 120 MP. - 5
PoachEscaping add: pulls from 20 m, Root 2 s (100% on NPCs).
Soaking a big hit (block → Fury)
Active defense · Telegraphed frontal hit from the boss, Ludra's red orb.
- 1
Shield of ProtectionGuaranteed block, +100% reduction; +110 MP and Stamina on the first block; triggers Fury (20 s group buff). - 2
Debilitating SmashAfter the block: 4 targets, Debilitate for 5 s (Defense −25%). - 3
Warding StrikeWarding for 10 s and a Judgment window. - 4
Judgment
Protecting the group
AoEs and focus · Big raid AoE, focused ally in PvP, party without a Cleric.
- 1
Nezekan's ShieldShield worth 41% of your Max HP for the party within 40 m, but only 3 s: tight timing. - 2
Comrade in Arms6 s: every hit taken by an ally within 40 m is split 50/50 with you; +20% PvE Tolerance for you. - 3
Second Skin+30% PvE Tolerance for 10 s for your own unavoidable hits.
Pack opener (farming)
Leveling and farming · Pack of 3 to 4 monsters.
- 1
GrapplePulls up to 4 enemies within 7 m of the target in front of you, Root 3 s. - 2
Empyrean Lord's Punishment100% Stun on NPCs. - 3
Shield SmiteJudgment window. - 4
Judgment - 5
PunishmentCharged in the center of the pack. - 6
AnnihilateOn stunned targets. - 7
Vicious Strike4 targets, mana.
Break the gauge, then punish the groggy phase
Stagger window · Boss with a visible stagger gauge.
- 1
Empyrean Lord's Punishment50 stagger (100 at tier 10). - 2
Punishment20 to 35 depending on charge. - 3
Doom Shield20 stagger + Judgment window. - 4
Taunt20 stagger. - 5
Flash RampageAs soon as the groggy phase starts: spam it. - 6
JudgmentIf a shield window is open.
Restoring your MP
Low MP · Early game (2,700 to 3,000 MP) or a long fight.
- 1
Vicious Strike+100 MP (120 with the spec). - 2
Decisive Strike+100 MP. - 3
Desperate Strike+120 MP. - 4
Shield Smite+200 MP with spec 8. - 5
Shield of Protection+110 MP on the first block.
PvP: pull and kill (“pick”)
Catch + burst · Arena, Abyss: an isolated target, a healer out of position.
- 1
PoachPulls the target (20 m), 75% Root for 2 s. - 2
Shield Smite60% Stun for 3 s + Judgment window. - 3
AnnihilateOn the stunned target. - 4
Judgment - 5
Vicious Strike - 6
Debilitating SmashAfter a block: Debilitate, Incoming Heal −60% with the spec.
PvP: engaging with Doom Shield
1v1 engage · 1v1 arena.
- 1
Doom Shield20 m, 75% Knockdown for 3 s, 5% HP shield, 3 s window. - 2
AnnihilateOn the knocked-down target. - 3
Judgment - 4
Shield Smite60% Stun, new window. - 5
AnnihilateReset by tier 5, if the target is stunned. - 6
Judgment - 7
Vicious Strike
PvP: chasing after a dodge
Anti-kite · A ranged target is kiting you.
- 1
Shield RushCharges from 10 m (20 m with the spec), 30% Stun for 3 s, 2 s Judgment window. - 2
Judgment - 3
PoachIf they get away again: pull them. - 4
Punishment20 m; usable while moving with spec 12.
PvP: break free, then counterattack
Offensive cleanse · You're controlled in a duel or in the Abyss.
- 1
DefianceCleanse and Tenacity for 5 s. - 2
CapturePulls, Root 3 s and 75% Stun (aion2.fr values from May, to be rechecked). - 3
Shield SmiteJudgment window. - 4
Judgment - 5
AnnihilateIf the target is stunned.
لیولنگ 1 → 45 متن صرف انگریزی میں دستیاب ہے۔
ہر لیول رینج میں کون سی اسکلز بڑھانی ہیں، اور تیزی سے آگے بڑھنے کے ٹپس۔
لیول 1 سے 8
Vicious Strike and Pummel at the maximum allowed level (1 level per 3 character levels); a few points in Poach, Shield Smite (level 3), Judgment (level 4). Enhance Health at level 1.
لیول 9 سے 18
Keep both clicks maxed; level up Shield Smite and Judgment; Punishment from level 14 (the strongest skill early on according to Gamerbinu); Warding Strike (8) and Annihilate (12) as soon as you learn them.
لیول 19 سے 25
First specs at level 19 (Vicious Strike: +20% MP; Pummel: 3% drain; Poach: reset). Fury arrives at 21 with no level gate: all its 10 levels at once. Shield Smite 8 at level 21 (MP spec), Judgment 8 at level 22. Stigmas at level 22. Both clicks reach 10 at level 25.
لیول 26 سے 38
The other actives go to 8 as soon as they can: Warding Strike (26, +100 Block), Shield Rush (28, +10 m), Annihilate (30), Punishment 8 at level 32 (Skill Speed +30%) and 10 at level 38. Expeditions: Urugugu Canyon (28), Fire Temple (35).
لیول 39 سے 45
Insulting Roar can reach 10 at level 41; Impact Hit. At 45, spread ~250 points (aLuckyRO) as below and switch to the group Stigmas.
لیولنگ ٹپس
- The two clicks first, always (all creators).
- Every learned skill gains a level every 3 character levels: plan for your 8s (1st spec) at levels 19–25.
- Fury (21), Survival Willpower (23) and Block Pain (25) have no level gate: you can level them all at once.
- Resetting your points is free (MMO Codex): test the specs.
- Offensive Stigmas for leveling (one more slot at levels 22, 27, 32 and 37 according to Game8, to be confirmed); the early expeditions (Krao Cave, Urugugu Canyon, Fire Temple) don't require a very defensive Templar (aLuckyRO).
- Target mode recommended to avoid running out of mana.
PvP متن صرف انگریزی میں دستیاب ہے۔
PvP میں کلاس کا رول اور ہر مخالف سے کیسے نمٹیں۔
Front-line controller and protector: it pulls (Poach, Grapple, Capture — even flying enemies), stuns, protects its healers (Comrade in Arms, Nezekan's Shield) and survives a long time. It kills slowly and lacks the mobility to chain kills (MMO Guide). Since Sep 16 (KR), drains and cancels have been reduced: Korean PvP players consider it to be struggling in 1v1.
ہر کلاس کے سامنے
Gladiatorخطرہ - Very unfavorable at equal gear against a good Gladiator (kmura18, Sep 6).
- Armor of Balance (+50% Impact-type Resist) against their stuns/knockdowns; save Defiance.
- Don't engage during their invulnerability: wait for it to end, soak with Shield of Protection / Second Skin.
- Dodge or block their Rush Strike (Shield of Protection held to the end), immediately follow up with Debilitating Smash, and cut off their rush with Poach (kmura18, Sep 6).
Templarخطرہ - Mirror: “nobody finishes the other” (kmura18).
- Win by attrition: Debilitating Smash, Taunt's Shrink, drains; don't hit into their Shield of Protection.
Assassinخطرہ - Slight edge according to kmura18, but only if you soak their opening (ambush) with Shield of Protection or a dodge.
- After the opening: Shield Smite → Annihilate → Judgment; high Status Effect Resist.
Rangerخطرہ - 50/50 since the latest patches (kmura18).
- Close the distance: Poach (20 m) or Grapple when they back off — kmura18 prefers Grapple over Doom Shield against ranged classes (Oct 1) — and Shield Rush after Dodge.
Sorcererخطرہ - The Templar “crushes” them if it makes contact (kmura18).
- Pull them (Poach), stun them (Shield Smite); Taunt has a 50% chance to force them to hit you for 3 s.
- If they place their AoEs and back off, back off too, then pull them back with Grapple or Poach (kmura18, Oct 1).
Spiritmasterخطرہ - Slight disadvantage (kmura18); cited among the hardest 1v1s by KR Templars (Inven, Sep 29).
- Focus the master, not the spirit; don't waste Defiance on the first control.
Clericخطرہ - The Templar “crushes” them in Korea since the August healing nerfs (kmura18) — in Nov 2025, 甘蔗 advised running away instead.
- Debilitating Smash with the −60% Incoming Heal spec; constant pressure.
Chanterخطرہ - Slight edge according to kmura18, but cited as difficult by other KR Templars.
- Heal reduction (Debilitating Smash), Armor of Balance against their controls, Shield of Protection during their burst windows.
PvP ٹپس
- No macros in PvP for defensives and Defiance (Inven); kmura18 only puts Annihilate in a macro (Sep 6).
- Status Effect Chance (상적): without it your controls don't land against the opponent's Resist (Inven, Sep 28).
- Doom Shield was the key opener in 1v1 (쌀신, Aug 3); since late September, kmura18 drops it in favor of a defensive or Grapple (Oct 1).
- Nezekan's Shield: the “hidden gem” of group PvP (쌀신, kmura18).
- Against Cleric/Chanter, the −60% healing spec of Debilitating Smash is the key.
- Keep a control chain in reserve rather than throwing everything at once (甘蔗).
گروپ میں متن صرف انگریزی میں دستیاب ہے۔
کلاس گروپ کو کیا دیتی ہے اور کون سی جوڑیاں اچھا کام کرتی ہیں۔
یہ کیا دیتی ہے
- The only real tank: aggro, boss facing (your allies get a bonus when striking from behind).
- Fury: on every block, +10% PvE Damage Boost (+5% PvP) for the whole group for 20 s at level 10 (15% at level 20).
- Taunt: Shrink on the boss (−200 Accuracy, −10% Attack, and −10% PvE Damage Tolerance from tier 5).
- Defense reductions: Debilitating Smash (−25%) and Executing Blade (−30%).
- Protection: Nezekan's Shield (41–60% of your HP on the party within 40 m), Comrade in Arms (damage sharing), Warding Strike spec 16 (+10% PvE tolerance for the party).
- Stagger (groggy): Empyrean Lord's Punishment (50, +50 at tier 10), Punishment (20–35), Doom Shield, Shield Rush, Taunt (20 each).
اسے گروپ سے کیا چاہیے
- A Cleric (healing, resurrection): the basic duo for hard content.
- A Chanter (buffs, supplementary heals, Accuracy).
- DPS who stay behind the boss and let the Templar take aggro at the opening.
- A few seconds of opening (Battlefield Banner + charged Punishment).
جوڑیاں
ClericIndispensable duo in hard content (Reddit, MMO Guide). With a Cleric, Pummel can take “−20% MP Cost” instead of the drain (aLuckyRO); your group shields lighten their healing.
ChanterTheir mantras (Accuracy, damage, speed) help Taunt land and speed up the Judgment loop; they can heal easy content in the absence of a Cleric. The two classes were reworked together on Aug 26 (KR).
GladiatorSecond tank/backup tank and big AoE damage. ⚠️ Fury doesn't stack with the Gladiator's Experienced Counterstrike (KR note of Jul 1). In Ludra, a good 2nd tank for the second party.
AssassinLives off their back attacks: the Templar must turn the boss and keep it still (MMO Guide).
RangerSteady ranged DPS; benefits from a stable boss. Excellent PvE class in Korea (late August).
SorcererLong animations: a boss that doesn't move (good tanking) maximizes their damage; the Templar protects them from adds (Taunt, Poach).
SpiritmasterStrong in long fights; benefits from boss stability. No specific interaction documented.
TemplarA single Templar is enough in a 5-player party (甘蔗); two Templars make sense in a 10-player raid (one per subgroup) or if one of them plays damage.
عام غلطیاں متن صرف انگریزی میں دستیاب ہے۔
سب سے مہنگی غلطیاں، گائیڈز اور کھلاڑیوں سے جمع کی گئیں۔
- 1Copying a Korean build with 6 level-25 Stigmas: Global has 4 slots and a cap of 20.
- 2Following a guide from before Aug 26: Judgment no longer triggers on stunned targets but after a shield skill.
- 3Mixing up Punishment (active skill) and Empyrean Lord's Punishment (Stigma).
- 4FR pitfalls: “Capture” = Poach (not EN Capture = “Emprisonnement”); Executing Blade shows up as “Membre du Clan de Lame Exécutrice”.
- 5Neglecting the mana specs at level 45 (Shield Smite, Vicious Strike) and running dry on bosses.
- 6Playing in Action mode without holding the auto-attack: the character stops and mana collapses.
- 7Overlapping Shield Smite, Warding Strike and Doom Shield: Judgment windows get wasted.
- 8Keeping Shield of Protection up permanently: you stop attacking (big DPS loss); reserve it for dangerous hits and Ludra's red orb.
- 9Turning the boss (and its frontal hits) toward the group when repositioning.
- 10Spreading Stigma shards everywhere: raise Taunt first (tier 15: −5 s) and your 2–3 main Stigmas.
- 11Putting Poach or Defiance in a macro; taking Defiance's Capture chain skill in PvE.
- 12Raising the defensive passives at 45 instead of Fury (early PvE is easy).
- 13Macro delay too low for your European ping.
- 14Taunting regular mobs and having no Taunt left when the boss gets away.
- 15Believing natural block replaces Shield of Protection: it doesn't block stuns (Inven, Sep 28–Oct 2).
- 16Keeping Doom Shield in PvP out of habit: kmura18 (Oct 1) drops it in favor of a defensive, or Grapple against ranged classes.
ماخذ
ہر تجویز کا ماخذ اور تاریخ درج ہے۔
اس گائیڈ کے لیے 72 ماخذ دیکھے گئے؛ سب سے نیا 2 اکتوبر، 2026 کا ہے۔
- NC (KR) — Note de mise à jour du 23/09/2026 (« 전장의 권능 » en Abysse) 23 ستمبر، 2026آفیشل ماخذاعتبار 5/5
- NC (global) — communiqué Launch Scale Test (17–18/09, niveau max 37) 16 ستمبر، 2026آفیشل ماخذاعتبار 5/5
- NC (KR) — Note de mise à jour du 16/09/2026 (révisée 18/09) 16 ستمبر، 2026آفیشل ماخذاعتبار 5/5
- NC (KR) — Note de mise à jour du 09/09/2026 (correctif d'activation de Jugement) 9 ستمبر، 2026آفیشل ماخذاعتبار 5/5
- NC (KR) — Avis de maintenance du 04/09/2026 « 클래스 케어 » (équilibrage du Templier) 4 ستمبر، 2026آفیشل ماخذاعتبار 5/5
- NC (KR) — Note de mise à jour du 02/09/2026 2 ستمبر، 2026آفیشل ماخذاعتبار 5/5
- NC (KR) — Note de mise à jour du 26/08/2026 (révisée 22/09) 26 اگست، 2026آفیشل ماخذاعتبار 5/5
- NC (KR) — Guide officiel « 수호성 스킬 » (maj. 25/08/2026) 25 اگست، 2026آفیشل ماخذاعتبار 5/5
- NC (KR) — Note de mise à jour du 22/07/2026 (drain de vie limité à une cible) 22 جولائی، 2026آفیشل ماخذاعتبار 5/5
- NC (KR) – Note de mise à jour du 01/07/2026 : groupes de 5, Sanctuaire à 10, arène 5v5, champ de bataille 10v10 à stats égalisées 1 جولائی، 2026آفیشل ماخذاعتبار 5/5
- NC (KR) — Guide officiel « 수호성 » (présentation de classe) 16 نومبر، 2025آفیشل ماخذاعتبار 5/5
- AION2 Hub (global) — notes de patch KR traduites (26/08, 02/09, 04/09, 16/09, 23/09) 30 ستمبر، 2026اعتبار 4/5
یہ گائیڈ، آپ کے کریکٹر کے مطابق
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