کلاس گائیڈ · AION 2 Global

Sorcerer گائیڈ

Spellbook caster: fire deals the damage (Blaze, Firestorm, Hellfire, ground effects) while frost controls (Slow, Root, Frost). Excellent at area damage and in mass PvP, fragile in melee range, it lives off its cooldown loop (Wish of Concentration) and its MP. Easy to level, demanding at endgame.

رول
میجک DPS
ویپن
Spellbook
رینج
رینجڈ
مشکل
شروع میں اینڈ گیم میں

گائیڈ 2 اکتوبر، 2026 کو اپ ڈیٹ ہوا

Sorcerer، AION 2 کی ایک کلاس

ایک نظر میں

خوبیاں

  • Ranged area damage: most spells hit 4 targets at 20 m, and three effects persist on the ground (Fire Wall 1 × 10 m, Cold Storm 5 m, Bittercold Wind).
  • Outstanding control: Slow, Root, Frost, Seal, Polymorph and Airborne; Frost, Bittercold Wind, Soul Freeze and Lumiel's Space always land on monsters.
  • Cooldown loop: Blaze (5 s) shortens Wish of Concentration, which takes 10 s off every cooldown (level 16 specs).
  • Mass PvP and battlegrounds: rated S in Korea thanks to its ground effects and group control (PvP tiers aggregated from Inven).
  • Active survival: Hibernation (5 s of immunity), Steel Barrier (shield worth 16% of max HP), Arctic Armor and Defiance.

کمزوریاں

  • Fragile: in duels it loses to Templars and Clerics of equal gear and struggles against diving melee classes (Inven, April 2026).
  • Relies on stationary bosses: ground effects and Hellfire charging lose value when you must move (KR/TW PvE ranking: tier C, 30 Aug 2026).
  • MP: Grace of Enhancement needs at least 25% MP, Robe of Earth and Arctic Armor's Magic Displacement at least 50%.
  • Many keys and conditions (Fire Mark, frozen target, Stagger): Korean players say the Sorcerer "plays the piano".
  • Little group utility: no party buff, and Delayed Explosion only increases its own damage.

جاننے کے قابل میکینکس متن صرف انگریزی میں دستیاب ہے۔

  • Fire Mark: every landed fire attack applies the mark for 5 s (100% since the 16 Sep KR patch, already in the global client). Blaze only hits a marked target and no longer consumes the mark: in practice it goes off every 5 s.
  • Flame Arrow is the basic attack (left click): Flame Arrow → Burst → Pyroclasm, +100/+100/+120 MP. Level 12 spec: +5% Fire Damage Boost for 10 s when Pyroclasm activates (the French tooltip says "+10% for 5s"; English and Korean say 5% / 10 s); level 16 spec: Pyroclasm resets Blaze.
  • Cooldown loop: Blaze spec 16 (−3 s on Wish of Concentration per hit) → Wish spec 16 (−10 s on every cooldown); Firestorm spec 12 (−2 s on Hellfire per fireball); Flame Scattershot spec 16 (−1 s on everything, during Stagger); Ice Chain spec 12 (−1 s on Winter's Shackles).
  • Guaranteed control on monsters: Frost and Assault Bombardment (Frost), Bittercold Wind (Root), Soul Freeze (Seal) and Lumiel's Space (Airborne) always land on NPCs. Frost Burst only hits a frozen target, with a 7% chance to trigger on a target immune to incapacitation (bosses).
  • Slow and Root: Ice Chain, Winter's Shackles, Cold Storm, Bittercold Wind and Robe of Cold slow or root; Cold Snap (passive) then has a 50% chance to add damage.
  • Stagger: Flame Scattershot only hits a staggered target. Stagger damage: Divine Burst 50, Hellfire 20 to 35, Soul Freeze, Glacial Smite, Curse: Tree and Cold Storm 20, Frost and Bittercold Wind 10.
  • Hellfire charges over 3 levels (45 s cooldown, −15 s with spec 16). Since 29 Apr (KR), spec 2 (damage over time) is worth 40/100/200% depending on charge level.
  • Ground effects: Embers (Fire Wall) and Frostbite (Cold Storm) last 10 s (+10 s at tier 20) and hit moving targets harder; refresh them when the effect drops off the boss.
  • MP: Grace of Enhancement (+20% PvE Damage Boost) needs at least 25% MP; Robe of Earth (Critical Hit) and Arctic Armor (Magic Displacement: 50% of damage to HP, 10% to MP) at least 50%.
  • Active skill specs: 3 options at level 8, 1 at 12, 1 at 16; slots: 1 (level 8), 2 (12), 3 (20). Cost: 13 points to level 8, 21 to level 10; beyond that through Daevanion (+1 per node, up to +4 on the 4 PvE boards), rings and Arcana.
  • A skill gains at most 1 level every 3 character levels, except Grace of Enhancement (21), Revitalization Contract (23) and Vitality Evaporation (25), which can be raised to 10 as soon as they are learned (client table).
  • Stigmas: unlocked at level 22, tiers 5/10/15/20 all active, 75 shards for tier 20 (1/2/4/8 per level); 4 slots on EU (5 to 6 in Korea), no tier 25.
  • "Auto-attack cancel" (KR): casting a spell right after Flame Arrow cuts its end animation; a minimum cancel time applies to every skill since 26 Aug (KR).

تجویز کردہ بلڈز

ہر سرگرمی کے لیے ایک بلڈ: اہم اسکلز، Stigma، ہدف بنانے کے قابل اسٹیٹس اور ٹپس، ہر تجویز کی اعتماد کی ریٹنگ کے ساتھ۔

لیولنگ 1 سے 45درمیانہ اعتبار

Leveling 1–45: fire and frost pack clearing

Leveling a Sorcerer is done from range: slow the pack with Ice Chain, freeze it (100% on monsters), finish it with Frost Burst and chain fire spells. MP is the real limit: Flame Arrow restores some on every hit, and Fire Mark (100% since the 16 Sep KR patch) makes Blaze available every 5 s.

اہم اسکلز

Stigma

ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔

  1. 1.ATQ (améliorations d’arme, +5 au plus avant 45)
  2. 2.VIT de combat
  3. 3.PM et régénération des PM
  4. 4.PV

ٹپس

  • Resetting mastery points is free (KR), unlike stigmas: test your specializations freely.
  • Slow before you hit: Cold Snap adds damage on slowed or rooted targets.
  • Don't pull more monsters than your spells can hit: 4 targets at most per spell (tooltips).
  • Against an elite or a story boss, cast Delayed Explosion (stigma) before the first hit: +15% on your damage for 4 s.
سولو PvE اور فارمنگدرمیانہ اعتبار

Solo farming at level 45: ground effects, freeze and shield

Group the pack (Bittercold Wind with pull), freeze it (Frost, 100% on monsters) and burn it down inside Fire Wall and Cold Storm. Steel Barrier absorbs mistakes; Blaze and Frost Burst drain HP, Flame Arrow restores MP.

اہم اسکلز

Stigma

ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔

  1. 1.ATQ et Boost de DGT JcE
  2. 2.VIT de combat
  3. 3.Réduction du temps de recharge
  4. 4.PM et régénération des PM
  5. 5.PV et Tolérance aux DGT JcE

ٹپس

  • Embers and Frostbite hit moving targets harder: slow without rooting if the pack has to cross the zone.
  • Frost Burst no longer removes Frost since 13 May (KR): the target stays frozen.
  • If you run dry on MP, go back to the MP specs on Flame Arrow and Frost (+200 MP) before changing anything else.
ڈنجن یا ایکسپیڈیشنزیادہ اعتبار

5-player dungeon: ranged fire DPS

The reference build in Korea and in global guides: four offensive stigmas, a Blaze → Wish of Concentration loop that shortens every cooldown, and ground effects placed where the Templar holds the boss. You must stay in range without getting hit: it is the most demanding build, but the most rewarding.

اہم اسکلز

Stigma

ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔

  1. 1.Précision
  2. 2.ATQ et Boost de DGT JcE
  3. 3.Réduction du temps de recharge
  4. 4.Coup puissant
  5. 5.Boost de DGT en ATQ frontale
  6. 6.VIT de combat
  7. 7.Boost de DGT CRIT
  8. 8.PM et régénération des PM
  9. 9.PV

ٹپس

  • Lay Fire Wall (1 × 10 m) across the boss, not in front of you; drop Cold Storm in the middle of its movement area.
  • Don't cast Element Enhancement or Wish of Concentration right before an invulnerability phase: they would be wasted.
  • Keep Defiance (spec 12: +2 s Tenacity) for boss stuns and knockdowns: Korean players consider it essential even in PvE.
  • On a moving boss, swap Hellfire's cooldown spec for "Changes to mobile skill" (KR, Sept; ExpCarry).
ڈنجن یا ایکسپیڈیشندرمیانہ اعتبار

5-player dungeon without a Cleric or while learning: safe DPS

The same Blaze → Wish of Concentration loop, but with two defensive stigmas: Steel Barrier (shield worth 16% HP, +10% PvE Tolerance) and Arctic Armor (+20% PvE Tolerance, damage split onto MP). It is ExpCarry's "defensive PvE" and the Korean "stability" set; switch back to the DPS build once the fight is under control.

اہم اسکلز

Stigma

ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔

  1. 1.Précision
  2. 2.PV
  3. 3.Tolérance aux DGT JcE
  4. 4.ATQ et Boost de DGT JcE
  5. 5.PM
  6. 6.Réduction du temps de recharge

ٹپس

  • Without a Cleric nobody resurrects you in combat: play further back and skip a damage window rather than die.
  • Hibernation does not block certain powerful attacks: don't save it for a scripted mechanic you haven't tested.
  • Defiance spec 16 grants +50% PvE Tolerance during Tenacity: a second survival button.
Ludra ریڈدرمیانہ اعتبار

10-player raid (Ludra): ground effects, stagger and mobility

Same core as the dungeon build, adapted to moving bosses: mobile Hellfire, and a slot for Divine Burst (50 Stagger, the Sorcerer's highest value) when the raid fails its stagger phases. In Korea the Sorcerer loses ground as soon as it has to move a lot: here mobility is worth more than a damage percentage.

اہم اسکلز

Stigma

ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔

  1. 1.Précision
  2. 2.ATQ et Boost de DGT JcE
  3. 3.Réduction du temps de recharge
  4. 4.Coup puissant
  5. 5.Boost de DGT en ATQ frontale
  6. 6.VIT de combat
  7. 7.Boost de DGT CRIT
  8. 8.PM et régénération des PM
  9. 9.PV

ٹپس

  • Mobile Frost Burst replaces the drain spec in very mobile sanctuaries (KR, Sept).
  • Stay in the Cleric's group: the Sorcerer is the most fragile DPS (Bahamut).
  • A failed stagger phase costs more than a damage spell: keep a charged Hellfire for the gauge if the group lacks stagger.
1v1 ایرینادرمیانہ اعتبار

1v1 Arena: control, survive, then burst

In Korea the Sorcerer is rated B to B+ in duels: it wins if it survives the enemy's engage. The base of the best solo-arena Sorcerers (22 Sep) is Element Enhancement, Steel Barrier and Hibernation; add Arctic Armor, the most rewarding stigma against melee. Slow, root, freeze, and only fire Hellfire on an immobilized target.

اہم اسکلز

Stigma

ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔

  1. 1.Précision JcJ et Précision
  2. 2.Taux d’altération d’état
  3. 3.RÉS aux altérations d’état
  4. 4.PV et Tolérance aux DGT JcJ
  5. 5.Boost de DGT JcJ
  6. 6.Coup puissant

ٹپس

  • Never fire a charged Hellfire at a free target: wait for Frost, Root, Polymorph or Airborne (Inven, February).
  • Save Hibernation for the enemy's burst, not for the first hit; Remove Hibernation then restores 20% HP and moves you backward.
  • Defiance cleanses Stun, Knockdown, Airborne, Grab, Frost and Fear, but not Root or Slow.
  • Against a Templar or a Cleric of equal gear, Korean players consider the duel lost: don't force it, play for time.
5v5 ایریناکم اعتبار

5v5 Arena: controller and artillery

In a team the Sorcerer does not look for duels: it seals the enemy healer (Soul Freeze), cuts its healing (Firestorm spec 3: −60% for 5 s), freezes melee divers jumping its allies and lays Fire Wall and Cold Storm where the Templar groups the enemy team.

اہم اسکلز

Stigma

ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔

  1. 1.Précision JcJ et Précision
  2. 2.Taux d’altération d’état
  3. 3.RÉS aux altérations d’état
  4. 4.PV et Tolérance aux DGT JcJ
  5. 5.Boost de DGT JcJ
  6. 6.Coup puissant

ٹپس

  • Stay behind your front line: a Sorcerer that gets caught is the enemy team's ideal target.
  • Keep Hibernation for the engage aimed at you, and Defiance for the control that follows.
  • Cold Storm and Fire Wall hit moving targets harder: drop them on the enemy's retreat path.
سولو Abyssکم اعتبار

Solo Abyss: careful ranged hunter

In the Abyss you pick your fights: attack from range out of a fallback position, slow and freeze, only burst a controlled target, and keep Hibernation and Defiance to escape when a group shows up. Assault Bombardment (30 m range at tier 15) catches runners.

اہم اسکلز

Stigma

ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔

  1. 1.Précision JcJ et Précision
  2. 2.Taux d’altération d’état
  3. 3.RÉS aux altérations d’état
  4. 4.PV et Tolérance aux DGT JcJ
  5. 5.Boost de DGT JcJ
  6. 6.Coup puissant

ٹپس

  • Always keep an exit (terrain, flight, allies) before engaging: the Sorcerer has no teleport; only Remove Hibernation and Curse: Tree move it backward (tooltips).
  • Don't chase a runner into its group: Assault Bombardment or nothing.
  • Against an Assassin, keep Hibernation and Defiance for its opener: if you survive, you win (Inven, April).
گروپ Abyssدرمیانہ اعتبار

Group Abyss and mass PvP: area artillery

The ground where the Sorcerer shines (KR: "S" in mass PvP): from behind the line it covers chokepoints with Fire Wall and Cold Storm, slows and freezes groups, then hits the clumps with Hellfire. In Korea, Element Enhancement, Fire Wall and Cold Storm are fixed picks in RvR.

اہم اسکلز

Stigma

ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔

  1. 1.Précision JcJ et Précision
  2. 2.Taux d’altération d’état
  3. 3.RÉS aux altérations d’état
  4. 4.PV et Tolérance aux DGT JcJ
  5. 5.Boost de DGT JcJ
  6. 6.Coup puissant

ٹپس

  • Don't step forward to hit one more enemy: you lose healing, target and exit all at once (ExpCarry).
  • Two Sorcerers in the same group: cover different areas rather than stacking the same ones.
  • KR patch of 23 Sep: during Abyss bosses, a shared buff replaces party buffs (Chanter, Cleric…); not confirmed on EU.
بیٹل گراؤنڈکم اعتبار

10v10 battleground: ground effects on objectives

A new global mode (Arena of Tactics, 10v10, "Relic Chariot", normalized stats). No field data yet: we transpose Korean RvR, where the Sorcerer is rated S in battlegrounds. Ground effects on the chariot and chokepoints, control on carriers, Hibernation to survive being focused by several players.

اہم اسکلز

Stigma

ہدف بنانے کے قابل اسٹیٹس متن صرف فرانسیسی میں دستیاب ہے۔

  1. 1.Précision JcJ et Précision
  2. 2.Taux d’altération d’état
  3. 3.RÉS aux altérations d’état
  4. 4.PV et Tolérance aux DGT JcJ
  5. 5.Boost de DGT JcJ
  6. 6.Coup puissant

ٹپس

  • Play the objective: a Cold Storm on the chariot is worth more than a duel won off to the side.
  • Keep Defiance for stuns while carrying or defending the objective.
  • Three matches per week count for rewards (global client): set up your preset before entering.

اسکلز

Global سرورز پر کلاس کی ہر اسکل، اس کے سیکھنے کے لیول اور کول ڈاؤن کے ساتھ۔ مکمل شیٹ کے لیے کسی اسکل پر کلک کریں۔

ایکٹو اسکلز (12)

  • Harpon de feu · 불꽃 작살لیول 1 · 5 سیکنڈ

    Deals Fire damage to a target within 20m. 5 Stagger Gauge Damage

  • Chaîne de glace · 얼음 사슬لیول 1

    Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 5s. 2 Stagger Gauge Damage

  • Flèche de feu · 불꽃 화살لیول 1

    Deals Fire damage to a target within 20m and restores 100 MP.

  • Vent glacial · 혹한의 바람لیول 3 · 15 سیکنڈ

    Selects a target within 20m and summons a Bittercold Wind lasting for 2s at their location. Deals Water damage to up to 4 enemies within 4m of the Bittercold Wind, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

  • Flamme explosive · 불꽃 폭발لیول 4 · 5 سیکنڈ

    Deals Fire damage to a target afflicted with Fire Mark within 20m and restores 100 MP. 7 Stagger Gauge Damage

  • Rafale de flammes · 화염 난사لیول 5

    Deals Fire damage to a target afflicted with Stagger within 20m.

  • Gel · 빙결لیول 7 · 30 سیکنڈ

    Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Frost on the target for 3s. 100% chance to inflict Frost on NPC targets. 10 Stagger Gauge Damage

  • Entrave d'hiver · 겨울의 속박لیول 8 · 45 سیکنڈ

    Selects a target within 20m and deals Water damage to up to 4 enemies within 4m. Inflicts Slow for 3s.

  • Gel explosif · 빙결 폭발لیول 10 · 10 سیکنڈ

    Selects a target afflicted with Frost within 20m and deals Water damage to up to 4 enemies within 4m of the target. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity. 7 Stagger Gauge Damage

  • Vœu de concentration · 집중의 기원لیول 12 · 60 سیکنڈ

    Increases the caster's Attack by 10% and Accuracy by 100 for 10s.

  • Feu de l'enfer · 지옥의 화염لیول 14 · 45 سیکنڈ

    Selects a target within 20m and deals Fire damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

  • Dissipation de choc · 충격 해제لیول 16 · 60 سیکنڈ

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

چین اسکلز (3)

  • Éclatement · 작렬

    Deals Fire damage to a target within 20m and restores 100 MP.

  • Onde de givre · 냉기 파동

    Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

  • Fournaise · 열화

    Deals Fire damage to a target within 20m and restores 120 MP.

Stigma (13)

  • 동면لیول 22 · 180 سیکنڈ

    Grants Hibernation to the caster for 5s. The caster becomes immune to damage and status effects while Hibernation is active. Using [Remove Hibernation] while Hibernation is active immediately removes the effect, restores 20% Max HP, and moves the caster backward. Cannot block certain powerful attacks and is unaffected by cooldown increase effects.

  • Âme immobilisée · 영혼 동결لیول 22 · 60 سیکنڈ

    Deals Water damage to a target within 20m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage

  • Coup puissant glacial · 빙하 강타لیول 22 · 90 سیکنڈ

    Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target. 20 Stagger Gauge Damage

  • Malédiction : Arbre · 저주: 나무لیول 22 · 90 سیکنڈ

    Polymorphs a target within 20m into a tree for 10s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked. 20 Stagger Gauge Damage

  • Barrière d'acier · 강철 보호막لیول 22 · 60 سیکنڈ

    Grants a 16% Max HP Protective Shield for 60s. Increases PvE Damage Tolerance by 10% and PvP Damage Tolerance by 5% for the shield's duration, and restores 300 Stamina when the effect ends.

  • Tempête de givre · 냉기 폭풍لیول 22 · 60 سیکنڈ

    Selects a target within 20m and deals Water damage, inflicting Slow on up to 4 enemies within 5m. Summons a Cold Storm at the target's location for 7s, inflicting Frostbite. Frostbite: Deals Water Damage over Time every 1s for 10s. The Damage over Time amount increases when targets move. 20 Stagger Gauge Damage

  • Armure arctique · 빙설의 갑주لیول 22 · 90 سیکنڈ

    Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and grants a 5% chance to inflict Frost for 3s on enemies that attack the caster from within 7m for 10s. Grants Magic Displacement while MP is 50% or more for the duration. Magic Displacement: Damage taken by the caster is divided, directing 50% to HP and 10% to MP. Unaffected by cooldown increase effects.

  • Espace de Lumiel · 루미엘의 공간لیول 22 · 90 سیکنڈ

    Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, with a 75% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets.

  • Explosion à retardement · 지연 폭발لیول 22 · 30 سیکنڈ

    Deals Fire damage to a target within 20m after 4s. Increases damage taken from the caster by 15% during the delay.

  • Explosion sacrée · 신성 폭발لیول 22 · 60 سیکنڈ

    Deals Fire damage to a target within 20m. 50 Stagger Gauge Damage

  • Rideau de feu · 불의 장벽لیول 22 · 60 سیکنڈ

    Summon a Fire Wall that lasts for 3s at the location of a target within 20m. Deals Fire damage and inflicts Embers on up to 4 enemies within the Fire Wall area (1x10m) for 10s. Embers: Deals Fire Damage over Time every 1s for 10s. Damage over Time amount increases when targets move.

  • Amélioration des éléments · 원소 강화لیول 22 · 60 سیکنڈ

    Increases the caster's Fire Attack by 20% and Water Attack by 20% for 10s.

  • Bombardement d'assaut · 강습 폭격لیول 22 · 120 سیکنڈ

    Selects a target within 20m and deals damage to up to 4 enemies within 4m, with a 30% chance to inflict Frost for 3s. 100% chance to land Frost on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

پیسو (10)

  • Marque de feu · 불의 표식لیول 1

    Inflicts Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s

  • Robe de la terre · 대지의 로브لیول 6

    Increases Max MP by 7% and Natural MP Regen by 5. Increases Critical Hit by 105 when MP is 50% or more.

  • Invocation de givre · 냉기 소환لیول 9

    Has a 50% chance to deal extra damage when landing an attack on a target afflicted with Slow. Cooldown: 1s

  • Robe de flamme · 불꽃의 로브لیول 11

    Increases the caster's Accuracy by 100, PvE Damage Boost by 1%, PvP Damage Boost by 0.5%, and Double Chance by 0.2%.

  • Drain de vitalité · 정기 흡수لیول 13

    Increases Ailment-type and Mental-type Chance by 10.7% and restores MP on landing an attack. Cooldown: 1s

  • Grâce de résistance · 저항의 은혜لیول 15

    Increases the caster's Mental-type Resist and Impact-type Resist by 11.2%.

  • Robe de givre · 냉기의 로브لیول 17

    Increases the caster's Defense by 1% and Critical Hit Resist by 55 and inflicts Slow on an enemy when struck by them, reducing the enemy's Move Speed by 25% for 2s. Cooldown: 10s

  • Grâce d'amélioration · 강화의 은혜لیول 21

    Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% when the caster's MP is 25% or more, and has a 50% chance to deal damage on landing an attack. Cooldown: 1s

  • Pacte de revitalisation · 회생의 계약لیول 23

    Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s

  • Évaporation de vivacité · 생기 증발لیول 25

    Deals damage on hit if the target's HP is above 70%. Cooldown: 1s

روٹیشنز

ہر صورت حال کے لیے کھیلنے کی ترتیب، سلسلہ وار۔

Boss opener (dungeon, raid)

Burst of the first 10 seconds · Pull of a dungeon or raid boss, Templar in position.

  1. 1Delayed ExplosionJust before the tank's first hit: doesn't draw aggro (KR, March); +15% on your damage for 4 s.
  2. 2Element EnhancementFire and Water +20% for 10 s (20 s at level 20).
  3. 3Fire Wall1 × 10 m line: across the boss.
  4. 4Cold Storm5 m zone for 7 s, Frostbite 10 s.
  5. 5Bittercold WindBig repeated damage; Root has no effect on an immune boss.
  6. 6Winter's ShacklesSpec 3: PvE +20% for 5 s: the Hellfire window.
  7. 7HellfireFull charge if the boss isn't moving, otherwise one charge.
  8. 8Wish of ConcentrationSpec 16: −10 s on all cooldowns in progress (KR: “resets”).
  9. 9BlazeAlways ready after a Fire attack (100% Fire Mark).
  10. 10FirestormSpec 12: each fireball takes 2 s off Hellfire.

Single-target loop: Blaze, Firestorm, Flame Arrow

Between two burst windows · Stable boss or elite, long cooldowns running.

  1. 1Flame ArrowLeft click held or Target mode: MP and Fire Mark.
  2. 2BlazeAs soon as it's ready (5 s).
  3. 3FirestormAs soon as it's ready (5 s).
  4. 4Bittercold WindEvery 15 s.
  5. 5Delayed ExplosionGlued to Bittercold Wind: Wind then Explosion, smoother animation (KR).
  6. 6Winter's ShacklesOn every cooldown (30 s with spec 16), just before Hellfire.
  7. 7HellfireBefore Winter's Shackles' bonus ends (5 s).

Burst window (every 60 s)

Element Enhancement ready · Stable boss, Element Enhancement, Fire Wall and Cold Storm ready again.

  1. 1Element Enhancement
  2. 2Fire WallRenews Embers; spec 5: extra damage on targets hit.
  3. 3Cold StormRenews Frostbite.
  4. 4Bittercold Wind
  5. 5Delayed Explosion
  6. 6Winter's Shackles
  7. 7HellfireCharge depending on the window.
  8. 8Wish of ConcentrationAfter the big cooldowns (spec 16); before the burst as long as you don't have spec 16 (ExpCarry).
  9. 9Blaze
  10. 10Firestorm

Break the gauge, then punish the Stagger

Stagger window · Boss with a visible Stagger gauge.

  1. 1Bittercold WindJust before the phase (KR: more damage from Cold Snap and Flame Scattershot).
  2. 2Winter's Shackles
  3. 3Delayed Explosion
  4. 4HellfireCharge 3: 35 Stagger.
  5. 5Divine Burst50 Stagger, if equipped.
  6. 6Cold Storm20 Stagger.
  7. 7Flame ScattershotAs soon as Stagger starts: guaranteed Multi-Hit, −1 s on all cooldowns per hit.
  8. 8Element EnhancementIf it's ready.
  9. 9Blaze
  10. 10Firestorm

Monster pack (leveling, farming)

Area, freeze and drain · Pack of 3 or 4 monsters while leveling or farming.

  1. 1Steel BarrierBefore the pull (from level 22).
  2. 2Ice Chain40% Slow on 4 targets: triggers Cold Snap.
  3. 3Bittercold WindPulls the pack to the center and roots it (100% on monsters).
  4. 4Frost100% Frost on monsters.
  5. 5Fire Wall
  6. 6Cold Storm
  7. 7HellfireSpeed or mobile spec.
  8. 8Frost BurstOn the frozen target; reset by Frost.
  9. 9Blaze
  10. 10Firestorm

Restoring MP

MP below 25% · Low MP in a long fight or while farming.

  1. 1Flame ArrowFull chain: +100/+100/+120 MP; spec 8 #1: +20%.
  2. 2Blaze+100 MP; spec 8 #2: +50%.
  3. 3FrostSpec 8 #1: +200 MP.
  4. 4Delayed ExplosionLevel 5: +200 MP.
  5. 5Flame ScattershotSpec 8 #2: +120 MP, during Stagger.

Surviving a boss mechanic

Defense in PvE · Big telegraphed hit, a mechanic you don't know well, group without a Cleric.

  1. 1Steel BarrierBefore the big telegraphed hit: shield worth 16% of HP, +10% PvE Damage Tolerance.
  2. 2Arctic ArmorOn another dangerous window; Magic Displacement if MP ≥ 50%.
  3. 3DefianceAgainst Stun, Knockdown, Frost or Fear; spec 16: +50% PvE Damage Tolerance during Tenacity.
  4. 4Frost BurstSpec 8 #1: 7% drain on a frozen target.
  5. 5BlazeSpec 8 #1: 3% drain.
  6. 6HibernationIf equipped: 5 s of immunity, then Remove Hibernation for 20% of HP and a knockback.

PvP: control, then burn (duel)

Duel, 1v1 arena · Arena duel or isolated player in the Abyss.

  1. 1Element Enhancement
  2. 2Ice Chain40% Slow.
  3. 3Bittercold Wind60% Root; spec 8 #3: pull.
  4. 4Frost50% Frost (+25% on a player with spec 12), 3 s (+1 s spec 16).
  5. 5Frost BurstOn the frozen target; spec 12: guaranteed Critical Hit.
  6. 6HellfireCharge only on a frozen, rooted or polymorphed target.
  7. 7FirestormSpec 8 #3: Incoming Heal −60% for 5 s.
  8. 8Blaze
  9. 9Wish of ConcentrationRestart CC and spells.

Team PvP: seal, cut healing, freeze

5v5 arena · Team fight in the arena.

  1. 1Element Enhancement
  2. 2Soul FreezeSeal on the enemy healer: 75%, +25% at level 20.
  3. 3FirestormIncoming Heal −60% for 5 s on the team's target.
  4. 4Bittercold WindPull toward your allies' zones and hits.
  5. 5FrostFreeze the enemy group.
  6. 6HellfireOn the controlled cluster.
  7. 7Blaze
  8. 8HibernationWhen the enemy team dives onto you.

Mass PvP: area artillery

Group Abyss, battleground · Group fight in the Abyss or on a battleground objective.

  1. 1Steel BarrierBefore being spotted.
  2. 2Element Enhancement
  3. 3Fire WallAcross the path or the cart.
  4. 4Cold StormIn the middle of the enemy group.
  5. 5Bittercold WindPull and Root.
  6. 6Frost
  7. 7HellfireOn the cluster.
  8. 8Wish of Concentration
  9. 9Blaze

PvP: surviving a dive

A melee class sticks to you · A Gladiator, Assassin or Templar engages you.

  1. 1Arctic Armor+10% PvP Damage Tolerance (+10% at level 20), 5% Frost on attackers within 7 m.
  2. 2Ice ChainSlow.
  3. 3Bittercold WindRoot, then gain distance.
  4. 4DefianceAgainst the stun or knockdown; spec 8 #1: chains into [Curse: Old Tree].
  5. 5HibernationAgainst the burst: 5 s of immunity.
  6. 6HibernationSecond press: 20% HP and knockback.
  7. 7FrostFrost to finish breaking away.

لیولنگ 1 → 45 متن صرف انگریزی میں دستیاب ہے۔

ہر لیول رینج میں کون سی اسکلز بڑھانی ہیں، اور تیزی سے آگے بڑھنے کے ٹپس۔

  1. لیول 1 سے 8

    Max out Flame Arrow (left click, restores MP) and Ice Chain (right click, Slow) at the highest level allowed — a skill gains at most 1 level every 3 character levels — then Firestorm. Bittercold Wind (level 3) roots packs; Blaze (level 4) goes off every 5 s on a marked target, and any Fire attack applies the mark. Flame Scattershot (5) is only useful on a staggered target; Frost (7) freezes monsters 100% of the time; Winter's Shackles arrives at level 8.

  2. لیول 9 سے 18

    Keep both clicks maxed. Frost Burst (10) finishes off frozen targets: Frost → Frost Burst combo on every pack (MMO Codex). Wish of Concentration (12) and Hellfire (14) to be raised as soon as they arrive, Defiance at level 16. Passives: Robe of Flame (11), Absorb Essence (13) if MP is short. Nezekan board at level 12.

  3. لیول 19 سے 25

    First specializations at level 19 (Flame Arrow, Ice Chain and Firestorm reach 8): +20% MP restored, +20% Skill Speed. Grace of Enhancement (21) and Vitality Evaporation (25) can go straight to 10: save some points. Stigmas at level 22 (Element Enhancement first, then Fire Wall, Cold Storm, Steel Barrier). Bittercold Wind reaches 8 at 21, Blaze at 22. Zikel board at level 20.

  4. لیول 26 سے 38

    Blaze and Bittercold Wind to 10 (28 and 27), Wish of Concentration to 8 (30, +10% additional Attack spec) then 10 (36), Hellfire to 8 (32) then 10 (38). Winter's Shackles reaches 8 at 26 (+20% PvE spec), Defiance at 34 (20% HP restore spec). Vaizel board at level 30.

  5. لیول 39 سے 45

    Finish Robe of Flame (10 at 35) and Fire Mark, then the comfort passives. Triniel board at level 40, Azphel (battle crystals, PvP) at 45. At 45, reset your mastery (free in Korea) to switch to the dungeon build: Blaze, Firestorm, Wish of Concentration and Hellfire as the priority, toward 12 then 16.

لیولنگ ٹپس

  • Switch to Target mode (Aion 1): basic attacks slot in on their own between spells (aLuckyRO via MMO Codex).
  • Don't upgrade your weapon and accessories beyond +5 before 45 (Failure Guild, MMO Codex).
  • Save points for Grace of Enhancement (21) and Vitality Evaporation (25), which can go to 10 immediately.
  • aLuckyRO's “fresh 45” build (MMO Codex, Sep 16) leaves Blaze at level 1: in the launch client, Fire Mark is applied on every Fire attack, so level it up.
  • On story bosses, a Stagger stigma (Divine Burst, 50) speeds up the Stagger window; Hibernation saves you from a deadly mechanic.
  • The Sorcerer slows before striking: Ice Chain first on every pack, Cold Snap does the rest.

PvP متن صرف انگریزی میں دستیاب ہے۔

PvP میں کلاس کا رول اور ہر مخالف سے کیسے نمٹیں۔

Artillery and controller: excellent in mass warfare and the battleground (zones, Frost, Root, Seal), decent in a team with a Templar, weak in duels (B to B+ in Korea), where it wins if it survives the first engagement. With equal gear, the Templar and the Cleric are considered unbeatable in 1v1 (Inven, April).

ہر کلاس کے سامنے

  • Gladiatorخطرہ

    • The strongest 1v1 class in Korea: keep Arctic Armor for their approach and Hibernation for their Rage Burst.
    • They have 3 s of immunity (Tenaciousness): cast your CC after it, not during.
    • Slow and root before they stick to you; Defiance against their knockdowns.
  • Templarخطرہ

    • Considered unbeatable with equal gear (Inven, April): pull at 20 m, stuns, shields.
    • Don't waste your burst on their shields; play the distance, or avoid the duel in the Abyss.
    • In a team, they are the one who pins your targets: your best ally.
  • Clericخطرہ

    • Doesn't die with equal gear (healing, Salvation, high resistance).
    • Soul Freeze (Seal) and Firestorm spec 3 (Incoming Heal −60%) during your burst.
    • If the fight drags on with no advantage, disengage.
  • Assassinخطرہ

    • They can kill you on their opener from stealth: keep Hibernation and Defiance for it.
    • If you survive the opener, you win (Inven, April): Slow, Frost, then burst.
    • Arctic Armor sometimes freezes melee attackers (5%).
  • Rangerخطرہ

    • The hardest opponent according to one KR Sorcerer (June); “balanced” according to another (April).
    • They kite and set traps: play behind an obstacle, Bittercold Wind and Frost when they stop to shoot.
    • Enough Accuracy: Rangers stack Evasion.
  • Spiritmasterخطرہ

    • Fear, spirits and Corrode: Defiance purges Fear.
    • Avoid the fight while they have their buffs active (Inven, April).
    • Kill them when their spirits are controlled or far away.
  • Chanterخطرہ

    • Balanced according to KR Sorcerers (April); Korean Chanters say they're the favorites once geared.
    • Dodge their Marchutan's Wrath, then kite during their defensive buffs.
    • They heal and purge: save Firestorm spec 3 (Incoming Heal −60%) for your burst window.
  • Sorcererخطرہ

    • Mirror match: the first CC to land often decides the duel.
    • Save Defiance for their Frost and Hibernation for their charged Hellfire.
    • Arctic Armor only freezes attackers within 7 m: useless at range.

PvP ٹپس

  • Prepare a separate PvP preset (skills, specializations, stigmas): resetting your mastery is free in Korea, stigmas aren't.
  • Accuracy above all: a CC that is evaded or resisted costs you the fight. Absorb Essence also increases your chances to inflict status effects.
  • Charged Hellfire only on a frozen, rooted, polymorphed or Airborne target.
  • Don't put Hibernation, Defiance or the shields in a macro.
  • Curse: Tree breaks under hits; at level 20, its debuff stays even if the Polymorph is broken. CC rates against real players are low because of their resistances: don't build everything around it (KR Naver blog).
  • Mass warfare: stay behind the line, within your healers' range; that's where the Sorcerer is worth the most.
  • PvP damage −30% for all classes since Jul 8 (KR): longer fights, manage your MP.
  • The threat figures are an editorial synthesis (Inven and Bahamut feedback), not a statistic.

گروپ میں متن صرف انگریزی میں دستیاب ہے۔

کلاس گروپ کو کیا دیتی ہے اور کون سی جوڑیاں اچھا کام کرتی ہیں۔

یہ کیا دیتی ہے

  • Ranged area DPS: most spells hit 4 targets at 20 m, and three zones persist on the ground (Fire Wall 1 × 10 m, Cold Storm 5 m, Bittercold Wind).
  • Add control: Bittercold Wind (Root), Frost, Soul Freeze (Seal), Lumiel's Space (Airborne) and Assault Bombardment succeed 100% of the time on NPCs (tooltips).
  • Stagger: Divine Burst 50 (the class's highest value), Hellfire 20 to 35, several stigmas at 20.
  • No group buff: Element Enhancement, Wish of Concentration, Steel Barrier and Arctic Armor are personal; Delayed Explosion only increases your own damage (+15%).
  • Curse: Tree reduces the target's Fire Tolerance by 20% (mostly useful in PvP).

اسے گروپ سے کیا چاہیے

  • A Templar who pins the boss down: your zones and the Hellfire charge depend on it.
  • A Chanter: Power of the Storm (Combat Speed, cooldowns) and Sprint Mantra for repositioning; in Korea, you then cast Wish of Concentration by hand.
  • A Cleric: healing, cleansing and resurrection; the Sorcerer is the most fragile DPS.
  • A Ranger: their target mark (Critical Hit Resist −300, Defense −15%) and their Bow of Blessing (Critical Hit +200, Accuracy +100, Multi-Hit, Double Chance +7%) benefit the whole group (Inven analysis, March).

جوڑیاں

  • Templar

    Pins the boss and gathers the adds (Poach): your zones stay under the targets. The Sorcerer's best partner in PvE as well as in team arena (rated S in 4v4 with a Templar, KR).

  • Gladiator

    Takes the adds in melee and protects you; no buff conflicts.

  • Assassin

    Single-target burst that complements your zones; they benefit more than you from the Chanter's Storm.

  • Ranger

    Debuffs and a group buff (Bow of Blessing) that serve your spells; two ranged DPS: each of you should keep a fallback line.

  • Sorcerer

    Two Sorcerers: no documented conflict (marks and Delayed Explosion are personal). In Korea, a Cold Storm level bug in groups forces you to match levels (Sep): to be verified on EU.

  • Spiritmaster

    Another caster; their spirits and Fear complement your CC.

  • Cleric

    Healing, cleansing, resurrection: essential in hard content. In Taiwan, the Sorcerer + Cleric pair is the standard for 4 players (Bahamut).

  • Chanter

    Power of the Storm (Combat Speed, cooldowns) and Sprint Mantra; cast Wish of Concentration by hand during the Storm (KR, Sep).

عام غلطیاں متن صرف انگریزی میں دستیاب ہے۔

سب سے مہنگی غلطیاں، گائیڈز اور کھلاڑیوں سے جمع کی گئیں۔

  1. 1Copying a KR build with 5 or 6 stigmas or level 25 tiers: on EU, it's 4 slots and a cap of 20.
  2. 2Following a guide from before Sep 16: Blaze left aside, Flame Arrow spec 12 described as “applies Fire Mark”.
  3. 3Taking Ice Chain, Winter's Shackles or Wish of Concentration for stigmas: they are mastery skills.
  4. 4Believing that level 16 gives three specializations: the 3rd slot opens at level 20.
  5. 5Putting Defiance, Hibernation, Steel Barrier or Arctic Armor in a macro.
  6. 6Spending Element Enhancement, Wish of Concentration or a Hellfire charge just before an invulnerability or a movement phase.
  7. 7Placing Fire Wall (a 1 × 10 m line) or Cold Storm where the boss won't stay.
  8. 8Dropping below 25% MP: Grace of Enhancement (+20% PvE) cuts out; below 50%, Robe of Earth and Arctic Armor's Magic Displacement do too.
  9. 9Casting Flame Scattershot outside Stagger or Frost Burst on a target that isn't frozen.
  10. 10Charging Hellfire on a player who is free to move.
  11. 11Using Hibernation on the first hit taken in PvP instead of on the enemy burst.
  12. 12Believing Delayed Explosion helps the group: the increase only applies to your own damage.
  13. 13Hitting a target polymorphed by Curse: Tree before you're ready: the Polymorph breaks under hits.
  14. 14Trusting Steel Barrier's synced tooltip (“0.01%”): the shield is worth 16% of Max HP.

ماخذ

ہر تجویز کا ماخذ اور تاریخ درج ہے۔

اس گائیڈ کے لیے 49 ماخذ دیکھے گئے؛ سب سے نیا 2 اکتوبر، 2026 کا ہے۔

ماخذ

یہ گائیڈ، آپ کے کریکٹر کے مطابق

اپنے گیم کریکٹر کو لنک کریں: Aion2 Guide اس کی آفیشل شیٹ پڑھتا ہے، آپ کی سرگرمی کے لیے بلڈ منتخب کرتا ہے اور بتاتا ہے کہ سب سے پہلے کیا بہتر کرنا ہے۔

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