職業攻略 · AION 2 國際服
魔道星攻略
Spellbook caster: fire deals the damage (Blaze, Firestorm, Hellfire, ground effects) while frost controls (Slow, Root, Frost). Excellent at area damage and in mass PvP, fragile in melee range, it lives off its cooldown loop (Wish of Concentration) and its MP. Easy to level, demanding at endgame.
- 定位
- 魔法 DPS
- 武器
- Spellbook
- 攻擊距離
- 遠程
- 難度
- 前期 終局
攻略更新於 2026年10月2日

重點摘要
優勢
- Ranged area damage: most spells hit 4 targets at 20 m, and three effects persist on the ground (Fire Wall 1 × 10 m, Cold Storm 5 m, Bittercold Wind).
- Outstanding control: Slow, Root, Frost, Seal, Polymorph and Airborne; Frost, Bittercold Wind, Soul Freeze and Lumiel's Space always land on monsters.
- Cooldown loop: Blaze (5 s) shortens Wish of Concentration, which takes 10 s off every cooldown (level 16 specs).
- Mass PvP and battlegrounds: rated S in Korea thanks to its ground effects and group control (PvP tiers aggregated from Inven).
- Active survival: Hibernation (5 s of immunity), Steel Barrier (shield worth 16% of max HP), Arctic Armor and Defiance.
弱點
- Fragile: in duels it loses to Templars and Clerics of equal gear and struggles against diving melee classes (Inven, April 2026).
- Relies on stationary bosses: ground effects and Hellfire charging lose value when you must move (KR/TW PvE ranking: tier C, 30 Aug 2026).
- MP: Grace of Enhancement needs at least 25% MP, Robe of Earth and Arctic Armor's Magic Displacement at least 50%.
- Many keys and conditions (Fire Mark, frozen target, Stagger): Korean players say the Sorcerer "plays the piano".
- Little group utility: no party buff, and Delayed Explosion only increases its own damage.
需要了解的機制 此段文字僅提供英文版本。
- Fire Mark: every landed fire attack applies the mark for 5 s (100% since the 16 Sep KR patch, already in the global client). Blaze only hits a marked target and no longer consumes the mark: in practice it goes off every 5 s.
- Flame Arrow is the basic attack (left click): Flame Arrow → Burst → Pyroclasm, +100/+100/+120 MP. Level 12 spec: +5% Fire Damage Boost for 10 s when Pyroclasm activates (the French tooltip says "+10% for 5s"; English and Korean say 5% / 10 s); level 16 spec: Pyroclasm resets Blaze.
- Cooldown loop: Blaze spec 16 (−3 s on Wish of Concentration per hit) → Wish spec 16 (−10 s on every cooldown); Firestorm spec 12 (−2 s on Hellfire per fireball); Flame Scattershot spec 16 (−1 s on everything, during Stagger); Ice Chain spec 12 (−1 s on Winter's Shackles).
- Guaranteed control on monsters: Frost and Assault Bombardment (Frost), Bittercold Wind (Root), Soul Freeze (Seal) and Lumiel's Space (Airborne) always land on NPCs. Frost Burst only hits a frozen target, with a 7% chance to trigger on a target immune to incapacitation (bosses).
- Slow and Root: Ice Chain, Winter's Shackles, Cold Storm, Bittercold Wind and Robe of Cold slow or root; Cold Snap (passive) then has a 50% chance to add damage.
- Stagger: Flame Scattershot only hits a staggered target. Stagger damage: Divine Burst 50, Hellfire 20 to 35, Soul Freeze, Glacial Smite, Curse: Tree and Cold Storm 20, Frost and Bittercold Wind 10.
- Hellfire charges over 3 levels (45 s cooldown, −15 s with spec 16). Since 29 Apr (KR), spec 2 (damage over time) is worth 40/100/200% depending on charge level.
- Ground effects: Embers (Fire Wall) and Frostbite (Cold Storm) last 10 s (+10 s at tier 20) and hit moving targets harder; refresh them when the effect drops off the boss.
- MP: Grace of Enhancement (+20% PvE Damage Boost) needs at least 25% MP; Robe of Earth (Critical Hit) and Arctic Armor (Magic Displacement: 50% of damage to HP, 10% to MP) at least 50%.
- Active skill specs: 3 options at level 8, 1 at 12, 1 at 16; slots: 1 (level 8), 2 (12), 3 (20). Cost: 13 points to level 8, 21 to level 10; beyond that through Daevanion (+1 per node, up to +4 on the 4 PvE boards), rings and Arcana.
- A skill gains at most 1 level every 3 character levels, except Grace of Enhancement (21), Revitalization Contract (23) and Vitality Evaporation (25), which can be raised to 10 as soon as they are learned (client table).
- Stigmas: unlocked at level 22, tiers 5/10/15/20 all active, 75 shards for tier 20 (1/2/4/8 per level); 4 slots on EU (5 to 6 in Korea), no tier 25.
- "Auto-attack cancel" (KR): casting a spell right after Flame Arrow cuts its end animation; a minimum cancel time applies to every skill since 26 Aug (KR).
推薦配裝
每種玩法一個配裝:核心技能、Stigma、目標屬性與小技巧,並為每項建議附上可信度評級。
Leveling 1–45: fire and frost pack clearing
Leveling a Sorcerer is done from range: slow the pack with Ice Chain, freeze it (100% on monsters), finish it with Frost Burst and chain fire spells. MP is the real limit: Flame Arrow restores some on every hit, and Fire Mark (100% since the 16 Sep KR patch) makes Blaze available every 5 s.
核心技能
Stigma
目標屬性 此段文字僅提供法文版本。
- 1.ATQ (améliorations d’arme, +5 au plus avant 45)
- 2.VIT de combat
- 3.PM et régénération des PM
- 4.PV
小技巧
- Resetting mastery points is free (KR), unlike stigmas: test your specializations freely.
- Slow before you hit: Cold Snap adds damage on slowed or rooted targets.
- Don't pull more monsters than your spells can hit: 4 targets at most per spell (tooltips).
- Against an elite or a story boss, cast Delayed Explosion (stigma) before the first hit: +15% on your damage for 4 s.
Solo farming at level 45: ground effects, freeze and shield
Group the pack (Bittercold Wind with pull), freeze it (Frost, 100% on monsters) and burn it down inside Fire Wall and Cold Storm. Steel Barrier absorbs mistakes; Blaze and Frost Burst drain HP, Flame Arrow restores MP.
核心技能
Stigma
目標屬性 此段文字僅提供法文版本。
- 1.ATQ et Boost de DGT JcE
- 2.VIT de combat
- 3.Réduction du temps de recharge
- 4.PM et régénération des PM
- 5.PV et Tolérance aux DGT JcE
小技巧
- Embers and Frostbite hit moving targets harder: slow without rooting if the pack has to cross the zone.
- Frost Burst no longer removes Frost since 13 May (KR): the target stays frozen.
- If you run dry on MP, go back to the MP specs on Flame Arrow and Frost (+200 MP) before changing anything else.
5-player dungeon: ranged fire DPS
The reference build in Korea and in global guides: four offensive stigmas, a Blaze → Wish of Concentration loop that shortens every cooldown, and ground effects placed where the Templar holds the boss. You must stay in range without getting hit: it is the most demanding build, but the most rewarding.
核心技能
Stigma
目標屬性 此段文字僅提供法文版本。
- 1.Précision
- 2.ATQ et Boost de DGT JcE
- 3.Réduction du temps de recharge
- 4.Coup puissant
- 5.Boost de DGT en ATQ frontale
- 6.VIT de combat
- 7.Boost de DGT CRIT
- 8.PM et régénération des PM
- 9.PV
小技巧
- Lay Fire Wall (1 × 10 m) across the boss, not in front of you; drop Cold Storm in the middle of its movement area.
- Don't cast Element Enhancement or Wish of Concentration right before an invulnerability phase: they would be wasted.
- Keep Defiance (spec 12: +2 s Tenacity) for boss stuns and knockdowns: Korean players consider it essential even in PvE.
- On a moving boss, swap Hellfire's cooldown spec for "Changes to mobile skill" (KR, Sept; ExpCarry).
5-player dungeon without a Cleric or while learning: safe DPS
The same Blaze → Wish of Concentration loop, but with two defensive stigmas: Steel Barrier (shield worth 16% HP, +10% PvE Tolerance) and Arctic Armor (+20% PvE Tolerance, damage split onto MP). It is ExpCarry's "defensive PvE" and the Korean "stability" set; switch back to the DPS build once the fight is under control.
核心技能
Stigma
目標屬性 此段文字僅提供法文版本。
- 1.Précision
- 2.PV
- 3.Tolérance aux DGT JcE
- 4.ATQ et Boost de DGT JcE
- 5.PM
- 6.Réduction du temps de recharge
小技巧
- Without a Cleric nobody resurrects you in combat: play further back and skip a damage window rather than die.
- Hibernation does not block certain powerful attacks: don't save it for a scripted mechanic you haven't tested.
- Defiance spec 16 grants +50% PvE Tolerance during Tenacity: a second survival button.
10-player raid (Ludra): ground effects, stagger and mobility
Same core as the dungeon build, adapted to moving bosses: mobile Hellfire, and a slot for Divine Burst (50 Stagger, the Sorcerer's highest value) when the raid fails its stagger phases. In Korea the Sorcerer loses ground as soon as it has to move a lot: here mobility is worth more than a damage percentage.
核心技能
Stigma
目標屬性 此段文字僅提供法文版本。
- 1.Précision
- 2.ATQ et Boost de DGT JcE
- 3.Réduction du temps de recharge
- 4.Coup puissant
- 5.Boost de DGT en ATQ frontale
- 6.VIT de combat
- 7.Boost de DGT CRIT
- 8.PM et régénération des PM
- 9.PV
小技巧
- Mobile Frost Burst replaces the drain spec in very mobile sanctuaries (KR, Sept).
- Stay in the Cleric's group: the Sorcerer is the most fragile DPS (Bahamut).
- A failed stagger phase costs more than a damage spell: keep a charged Hellfire for the gauge if the group lacks stagger.
1v1 Arena: control, survive, then burst
In Korea the Sorcerer is rated B to B+ in duels: it wins if it survives the enemy's engage. The base of the best solo-arena Sorcerers (22 Sep) is Element Enhancement, Steel Barrier and Hibernation; add Arctic Armor, the most rewarding stigma against melee. Slow, root, freeze, and only fire Hellfire on an immobilized target.
核心技能
Stigma
目標屬性 此段文字僅提供法文版本。
- 1.Précision JcJ et Précision
- 2.Taux d’altération d’état
- 3.RÉS aux altérations d’état
- 4.PV et Tolérance aux DGT JcJ
- 5.Boost de DGT JcJ
- 6.Coup puissant
小技巧
- Never fire a charged Hellfire at a free target: wait for Frost, Root, Polymorph or Airborne (Inven, February).
- Save Hibernation for the enemy's burst, not for the first hit; Remove Hibernation then restores 20% HP and moves you backward.
- Defiance cleanses Stun, Knockdown, Airborne, Grab, Frost and Fear, but not Root or Slow.
- Against a Templar or a Cleric of equal gear, Korean players consider the duel lost: don't force it, play for time.
5v5 Arena: controller and artillery
In a team the Sorcerer does not look for duels: it seals the enemy healer (Soul Freeze), cuts its healing (Firestorm spec 3: −60% for 5 s), freezes melee divers jumping its allies and lays Fire Wall and Cold Storm where the Templar groups the enemy team.
核心技能
Stigma
目標屬性 此段文字僅提供法文版本。
- 1.Précision JcJ et Précision
- 2.Taux d’altération d’état
- 3.RÉS aux altérations d’état
- 4.PV et Tolérance aux DGT JcJ
- 5.Boost de DGT JcJ
- 6.Coup puissant
小技巧
- Stay behind your front line: a Sorcerer that gets caught is the enemy team's ideal target.
- Keep Hibernation for the engage aimed at you, and Defiance for the control that follows.
- Cold Storm and Fire Wall hit moving targets harder: drop them on the enemy's retreat path.
Solo Abyss: careful ranged hunter
In the Abyss you pick your fights: attack from range out of a fallback position, slow and freeze, only burst a controlled target, and keep Hibernation and Defiance to escape when a group shows up. Assault Bombardment (30 m range at tier 15) catches runners.
核心技能
Stigma
目標屬性 此段文字僅提供法文版本。
- 1.Précision JcJ et Précision
- 2.Taux d’altération d’état
- 3.RÉS aux altérations d’état
- 4.PV et Tolérance aux DGT JcJ
- 5.Boost de DGT JcJ
- 6.Coup puissant
小技巧
- Always keep an exit (terrain, flight, allies) before engaging: the Sorcerer has no teleport; only Remove Hibernation and Curse: Tree move it backward (tooltips).
- Don't chase a runner into its group: Assault Bombardment or nothing.
- Against an Assassin, keep Hibernation and Defiance for its opener: if you survive, you win (Inven, April).
Group Abyss and mass PvP: area artillery
The ground where the Sorcerer shines (KR: "S" in mass PvP): from behind the line it covers chokepoints with Fire Wall and Cold Storm, slows and freezes groups, then hits the clumps with Hellfire. In Korea, Element Enhancement, Fire Wall and Cold Storm are fixed picks in RvR.
核心技能
Stigma
目標屬性 此段文字僅提供法文版本。
- 1.Précision JcJ et Précision
- 2.Taux d’altération d’état
- 3.RÉS aux altérations d’état
- 4.PV et Tolérance aux DGT JcJ
- 5.Boost de DGT JcJ
- 6.Coup puissant
小技巧
- Don't step forward to hit one more enemy: you lose healing, target and exit all at once (ExpCarry).
- Two Sorcerers in the same group: cover different areas rather than stacking the same ones.
- KR patch of 23 Sep: during Abyss bosses, a shared buff replaces party buffs (Chanter, Cleric…); not confirmed on EU.
10v10 battleground: ground effects on objectives
A new global mode (Arena of Tactics, 10v10, "Relic Chariot", normalized stats). No field data yet: we transpose Korean RvR, where the Sorcerer is rated S in battlegrounds. Ground effects on the chariot and chokepoints, control on carriers, Hibernation to survive being focused by several players.
核心技能
Stigma
目標屬性 此段文字僅提供法文版本。
- 1.Précision JcJ et Précision
- 2.Taux d’altération d’état
- 3.RÉS aux altérations d’état
- 4.PV et Tolérance aux DGT JcJ
- 5.Boost de DGT JcJ
- 6.Coup puissant
小技巧
- Play the objective: a Cold Storm on the chariot is worth more than a duel won off to the side.
- Keep Defiance for stuns while carrying or defending the objective.
- Three matches per week count for rewards (global client): set up your preset before entering.
技能
國際服該職業的所有技能,包含習得等級與冷卻時間。點擊技能可查看完整資料頁。
主動技能 (12)
Harpon de feu · 불꽃 작살1 級 · 5 秒
Deals Fire damage to a target within 20m. 5 Stagger Gauge Damage
Chaîne de glace · 얼음 사슬1 級
Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 5s. 2 Stagger Gauge Damage
Flèche de feu · 불꽃 화살1 級
Deals Fire damage to a target within 20m and restores 100 MP.
Vent glacial · 혹한의 바람3 級 · 15 秒
Selects a target within 20m and summons a Bittercold Wind lasting for 2s at their location. Deals Water damage to up to 4 enemies within 4m of the Bittercold Wind, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage
Flamme explosive · 불꽃 폭발4 級 · 5 秒
Deals Fire damage to a target afflicted with Fire Mark within 20m and restores 100 MP. 7 Stagger Gauge Damage
Rafale de flammes · 화염 난사5 級
Deals Fire damage to a target afflicted with Stagger within 20m.
Gel · 빙결7 級 · 30 秒
Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Frost on the target for 3s. 100% chance to inflict Frost on NPC targets. 10 Stagger Gauge Damage
Entrave d'hiver · 겨울의 속박8 級 · 45 秒
Selects a target within 20m and deals Water damage to up to 4 enemies within 4m. Inflicts Slow for 3s.
Gel explosif · 빙결 폭발10 級 · 10 秒
Selects a target afflicted with Frost within 20m and deals Water damage to up to 4 enemies within 4m of the target. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity. 7 Stagger Gauge Damage
Vœu de concentration · 집중의 기원12 級 · 60 秒
Increases the caster's Attack by 10% and Accuracy by 100 for 10s.
Feu de l'enfer · 지옥의 화염14 級 · 45 秒
Selects a target within 20m and deals Fire damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage
Dissipation de choc · 충격 해제16 級 · 60 秒
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
連鎖技 (3)
Éclatement · 작렬
Deals Fire damage to a target within 20m and restores 100 MP.
Onde de givre · 냉기 파동
Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage
Fournaise · 열화
Deals Fire damage to a target within 20m and restores 120 MP.
Stigma (13)
동면22 級 · 180 秒
Grants Hibernation to the caster for 5s. The caster becomes immune to damage and status effects while Hibernation is active. Using [Remove Hibernation] while Hibernation is active immediately removes the effect, restores 20% Max HP, and moves the caster backward. Cannot block certain powerful attacks and is unaffected by cooldown increase effects.
Âme immobilisée · 영혼 동결22 級 · 60 秒
Deals Water damage to a target within 20m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage
Coup puissant glacial · 빙하 강타22 級 · 90 秒
Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target. 20 Stagger Gauge Damage
Malédiction : Arbre · 저주: 나무22 級 · 90 秒
Polymorphs a target within 20m into a tree for 10s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked. 20 Stagger Gauge Damage
Barrière d'acier · 강철 보호막22 級 · 60 秒
Grants a 16% Max HP Protective Shield for 60s. Increases PvE Damage Tolerance by 10% and PvP Damage Tolerance by 5% for the shield's duration, and restores 300 Stamina when the effect ends.
Tempête de givre · 냉기 폭풍22 級 · 60 秒
Selects a target within 20m and deals Water damage, inflicting Slow on up to 4 enemies within 5m. Summons a Cold Storm at the target's location for 7s, inflicting Frostbite. Frostbite: Deals Water Damage over Time every 1s for 10s. The Damage over Time amount increases when targets move. 20 Stagger Gauge Damage
Armure arctique · 빙설의 갑주22 級 · 90 秒
Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and grants a 5% chance to inflict Frost for 3s on enemies that attack the caster from within 7m for 10s. Grants Magic Displacement while MP is 50% or more for the duration. Magic Displacement: Damage taken by the caster is divided, directing 50% to HP and 10% to MP. Unaffected by cooldown increase effects.
Espace de Lumiel · 루미엘의 공간22 級 · 90 秒
Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, with a 75% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets.
Explosion à retardement · 지연 폭발22 級 · 30 秒
Deals Fire damage to a target within 20m after 4s. Increases damage taken from the caster by 15% during the delay.
Explosion sacrée · 신성 폭발22 級 · 60 秒
Deals Fire damage to a target within 20m. 50 Stagger Gauge Damage
Rideau de feu · 불의 장벽22 級 · 60 秒
Summon a Fire Wall that lasts for 3s at the location of a target within 20m. Deals Fire damage and inflicts Embers on up to 4 enemies within the Fire Wall area (1x10m) for 10s. Embers: Deals Fire Damage over Time every 1s for 10s. Damage over Time amount increases when targets move.
Amélioration des éléments · 원소 강화22 級 · 60 秒
Increases the caster's Fire Attack by 20% and Water Attack by 20% for 10s.
Bombardement d'assaut · 강습 폭격22 級 · 120 秒
Selects a target within 20m and deals damage to up to 4 enemies within 4m, with a 30% chance to inflict Frost for 3s. 100% chance to land Frost on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
被動技能 (10)
Marque de feu · 불의 표식1 級
Inflicts Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s
Robe de la terre · 대지의 로브6 級
Increases Max MP by 7% and Natural MP Regen by 5. Increases Critical Hit by 105 when MP is 50% or more.
Invocation de givre · 냉기 소환9 級
Has a 50% chance to deal extra damage when landing an attack on a target afflicted with Slow. Cooldown: 1s
Robe de flamme · 불꽃의 로브11 級
Increases the caster's Accuracy by 100, PvE Damage Boost by 1%, PvP Damage Boost by 0.5%, and Double Chance by 0.2%.
Drain de vitalité · 정기 흡수13 級
Increases Ailment-type and Mental-type Chance by 10.7% and restores MP on landing an attack. Cooldown: 1s
Grâce de résistance · 저항의 은혜15 級
Increases the caster's Mental-type Resist and Impact-type Resist by 11.2%.
Robe de givre · 냉기의 로브17 級
Increases the caster's Defense by 1% and Critical Hit Resist by 55 and inflicts Slow on an enemy when struck by them, reducing the enemy's Move Speed by 25% for 2s. Cooldown: 10s
Grâce d'amélioration · 강화의 은혜21 級
Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% when the caster's MP is 25% or more, and has a 50% chance to deal damage on landing an attack. Cooldown: 1s
Pacte de revitalisation · 회생의 계약23 級
Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Évaporation de vivacité · 생기 증발25 級
Deals damage on hit if the target's HP is above 70%. Cooldown: 1s
技能循環
各種情境下該依序施放的技能順序。
Boss opener (dungeon, raid)
Burst of the first 10 seconds · Pull of a dungeon or raid boss, Templar in position.
- 1
Delayed ExplosionJust before the tank's first hit: doesn't draw aggro (KR, March); +15% on your damage for 4 s. - 2
Element EnhancementFire and Water +20% for 10 s (20 s at level 20). - 3
Fire Wall1 × 10 m line: across the boss. - 4
Cold Storm5 m zone for 7 s, Frostbite 10 s. - 5
Bittercold WindBig repeated damage; Root has no effect on an immune boss. - 6
Winter's ShacklesSpec 3: PvE +20% for 5 s: the Hellfire window. - 7
HellfireFull charge if the boss isn't moving, otherwise one charge. - 8
Wish of ConcentrationSpec 16: −10 s on all cooldowns in progress (KR: “resets”). - 9
BlazeAlways ready after a Fire attack (100% Fire Mark). - 10
FirestormSpec 12: each fireball takes 2 s off Hellfire.
Single-target loop: Blaze, Firestorm, Flame Arrow
Between two burst windows · Stable boss or elite, long cooldowns running.
- 1
Flame ArrowLeft click held or Target mode: MP and Fire Mark. - 2
BlazeAs soon as it's ready (5 s). - 3
FirestormAs soon as it's ready (5 s). - 4
Bittercold WindEvery 15 s. - 5
Delayed ExplosionGlued to Bittercold Wind: Wind then Explosion, smoother animation (KR). - 6
Winter's ShacklesOn every cooldown (30 s with spec 16), just before Hellfire. - 7
HellfireBefore Winter's Shackles' bonus ends (5 s).
Burst window (every 60 s)
Element Enhancement ready · Stable boss, Element Enhancement, Fire Wall and Cold Storm ready again.
- 1
Element Enhancement - 2
Fire WallRenews Embers; spec 5: extra damage on targets hit. - 3
Cold StormRenews Frostbite. - 4
Bittercold Wind - 5
Delayed Explosion - 6
Winter's Shackles - 7
HellfireCharge depending on the window. - 8
Wish of ConcentrationAfter the big cooldowns (spec 16); before the burst as long as you don't have spec 16 (ExpCarry). - 9
Blaze - 10
Firestorm
Break the gauge, then punish the Stagger
Stagger window · Boss with a visible Stagger gauge.
- 1
Bittercold WindJust before the phase (KR: more damage from Cold Snap and Flame Scattershot). - 2
Winter's Shackles - 3
Delayed Explosion - 4
HellfireCharge 3: 35 Stagger. - 5
Divine Burst50 Stagger, if equipped. - 6
Cold Storm20 Stagger. - 7
Flame ScattershotAs soon as Stagger starts: guaranteed Multi-Hit, −1 s on all cooldowns per hit. - 8
Element EnhancementIf it's ready. - 9
Blaze - 10
Firestorm
Monster pack (leveling, farming)
Area, freeze and drain · Pack of 3 or 4 monsters while leveling or farming.
- 1
Steel BarrierBefore the pull (from level 22). - 2
Ice Chain40% Slow on 4 targets: triggers Cold Snap. - 3
Bittercold WindPulls the pack to the center and roots it (100% on monsters). - 4
Frost100% Frost on monsters. - 5
Fire Wall - 6
Cold Storm - 7
HellfireSpeed or mobile spec. - 8
Frost BurstOn the frozen target; reset by Frost. - 9
Blaze - 10
Firestorm
Restoring MP
MP below 25% · Low MP in a long fight or while farming.
- 1
Flame ArrowFull chain: +100/+100/+120 MP; spec 8 #1: +20%. - 2
Blaze+100 MP; spec 8 #2: +50%. - 3
FrostSpec 8 #1: +200 MP. - 4
Delayed ExplosionLevel 5: +200 MP. - 5
Flame ScattershotSpec 8 #2: +120 MP, during Stagger.
Surviving a boss mechanic
Defense in PvE · Big telegraphed hit, a mechanic you don't know well, group without a Cleric.
- 1
Steel BarrierBefore the big telegraphed hit: shield worth 16% of HP, +10% PvE Damage Tolerance. - 2
Arctic ArmorOn another dangerous window; Magic Displacement if MP ≥ 50%. - 3
DefianceAgainst Stun, Knockdown, Frost or Fear; spec 16: +50% PvE Damage Tolerance during Tenacity. - 4
Frost BurstSpec 8 #1: 7% drain on a frozen target. - 5
BlazeSpec 8 #1: 3% drain. - 6
HibernationIf equipped: 5 s of immunity, then Remove Hibernation for 20% of HP and a knockback.
PvP: control, then burn (duel)
Duel, 1v1 arena · Arena duel or isolated player in the Abyss.
- 1
Element Enhancement - 2
Ice Chain40% Slow. - 3
Bittercold Wind60% Root; spec 8 #3: pull. - 4
Frost50% Frost (+25% on a player with spec 12), 3 s (+1 s spec 16). - 5
Frost BurstOn the frozen target; spec 12: guaranteed Critical Hit. - 6
HellfireCharge only on a frozen, rooted or polymorphed target. - 7
FirestormSpec 8 #3: Incoming Heal −60% for 5 s. - 8
Blaze - 9
Wish of ConcentrationRestart CC and spells.
Team PvP: seal, cut healing, freeze
5v5 arena · Team fight in the arena.
- 1
Element Enhancement - 2
Soul FreezeSeal on the enemy healer: 75%, +25% at level 20. - 3
FirestormIncoming Heal −60% for 5 s on the team's target. - 4
Bittercold WindPull toward your allies' zones and hits. - 5
FrostFreeze the enemy group. - 6
HellfireOn the controlled cluster. - 7
Blaze - 8
HibernationWhen the enemy team dives onto you.
Mass PvP: area artillery
Group Abyss, battleground · Group fight in the Abyss or on a battleground objective.
- 1
Steel BarrierBefore being spotted. - 2
Element Enhancement - 3
Fire WallAcross the path or the cart. - 4
Cold StormIn the middle of the enemy group. - 5
Bittercold WindPull and Root. - 6
Frost - 7
HellfireOn the cluster. - 8
Wish of Concentration - 9
Blaze
PvP: surviving a dive
A melee class sticks to you · A Gladiator, Assassin or Templar engages you.
- 1
Arctic Armor+10% PvP Damage Tolerance (+10% at level 20), 5% Frost on attackers within 7 m. - 2
Ice ChainSlow. - 3
Bittercold WindRoot, then gain distance. - 4
DefianceAgainst the stun or knockdown; spec 8 #1: chains into [Curse: Old Tree]. - 5
HibernationAgainst the burst: 5 s of immunity. - 6
HibernationSecond press: 20% HP and knockback. - 7
FrostFrost to finish breaking away.
升級 1 → 45 此段文字僅提供英文版本。
每個等級區間該優先提升哪些技能,以及快速升級的訣竅。
1 至 8 級
Max out Flame Arrow (left click, restores MP) and Ice Chain (right click, Slow) at the highest level allowed — a skill gains at most 1 level every 3 character levels — then Firestorm. Bittercold Wind (level 3) roots packs; Blaze (level 4) goes off every 5 s on a marked target, and any Fire attack applies the mark. Flame Scattershot (5) is only useful on a staggered target; Frost (7) freezes monsters 100% of the time; Winter's Shackles arrives at level 8.
9 至 18 級
Keep both clicks maxed. Frost Burst (10) finishes off frozen targets: Frost → Frost Burst combo on every pack (MMO Codex). Wish of Concentration (12) and Hellfire (14) to be raised as soon as they arrive, Defiance at level 16. Passives: Robe of Flame (11), Absorb Essence (13) if MP is short. Nezekan board at level 12.
19 至 25 級
First specializations at level 19 (Flame Arrow, Ice Chain and Firestorm reach 8): +20% MP restored, +20% Skill Speed. Grace of Enhancement (21) and Vitality Evaporation (25) can go straight to 10: save some points. Stigmas at level 22 (Element Enhancement first, then Fire Wall, Cold Storm, Steel Barrier). Bittercold Wind reaches 8 at 21, Blaze at 22. Zikel board at level 20.
26 至 38 級
Blaze and Bittercold Wind to 10 (28 and 27), Wish of Concentration to 8 (30, +10% additional Attack spec) then 10 (36), Hellfire to 8 (32) then 10 (38). Winter's Shackles reaches 8 at 26 (+20% PvE spec), Defiance at 34 (20% HP restore spec). Vaizel board at level 30.
39 至 45 級
Finish Robe of Flame (10 at 35) and Fire Mark, then the comfort passives. Triniel board at level 40, Azphel (battle crystals, PvP) at 45. At 45, reset your mastery (free in Korea) to switch to the dungeon build: Blaze, Firestorm, Wish of Concentration and Hellfire as the priority, toward 12 then 16.
升級訣竅
- Switch to Target mode (Aion 1): basic attacks slot in on their own between spells (aLuckyRO via MMO Codex).
- Don't upgrade your weapon and accessories beyond +5 before 45 (Failure Guild, MMO Codex).
- Save points for Grace of Enhancement (21) and Vitality Evaporation (25), which can go to 10 immediately.
- aLuckyRO's “fresh 45” build (MMO Codex, Sep 16) leaves Blaze at level 1: in the launch client, Fire Mark is applied on every Fire attack, so level it up.
- On story bosses, a Stagger stigma (Divine Burst, 50) speeds up the Stagger window; Hibernation saves you from a deadly mechanic.
- The Sorcerer slows before striking: Ice Chain first on every pack, Cold Snap does the rest.
PvP 此段文字僅提供英文版本。
這個職業在 PvP 中的定位,以及面對各個對手的打法。
Artillery and controller: excellent in mass warfare and the battleground (zones, Frost, Root, Seal), decent in a team with a Templar, weak in duels (B to B+ in Korea), where it wins if it survives the first engagement. With equal gear, the Templar and the Cleric are considered unbeatable in 1v1 (Inven, April).
對上各職業
劍星威脅度 - The strongest 1v1 class in Korea: keep Arctic Armor for their approach and Hibernation for their Rage Burst.
- They have 3 s of immunity (Tenaciousness): cast your CC after it, not during.
- Slow and root before they stick to you; Defiance against their knockdowns.
守護星威脅度 - Considered unbeatable with equal gear (Inven, April): pull at 20 m, stuns, shields.
- Don't waste your burst on their shields; play the distance, or avoid the duel in the Abyss.
- In a team, they are the one who pins your targets: your best ally.
治癒星威脅度 - Doesn't die with equal gear (healing, Salvation, high resistance).
- Soul Freeze (Seal) and Firestorm spec 3 (Incoming Heal −60%) during your burst.
- If the fight drags on with no advantage, disengage.
殺星威脅度 - They can kill you on their opener from stealth: keep Hibernation and Defiance for it.
- If you survive the opener, you win (Inven, April): Slow, Frost, then burst.
- Arctic Armor sometimes freezes melee attackers (5%).
弓星威脅度 - The hardest opponent according to one KR Sorcerer (June); “balanced” according to another (April).
- They kite and set traps: play behind an obstacle, Bittercold Wind and Frost when they stop to shoot.
- Enough Accuracy: Rangers stack Evasion.
精靈星威脅度 - Fear, spirits and Corrode: Defiance purges Fear.
- Avoid the fight while they have their buffs active (Inven, April).
- Kill them when their spirits are controlled or far away.
護法星威脅度 - Balanced according to KR Sorcerers (April); Korean Chanters say they're the favorites once geared.
- Dodge their Marchutan's Wrath, then kite during their defensive buffs.
- They heal and purge: save Firestorm spec 3 (Incoming Heal −60%) for your burst window.
魔道星威脅度 - Mirror match: the first CC to land often decides the duel.
- Save Defiance for their Frost and Hibernation for their charged Hellfire.
- Arctic Armor only freezes attackers within 7 m: useless at range.
PvP 小技巧
- Prepare a separate PvP preset (skills, specializations, stigmas): resetting your mastery is free in Korea, stigmas aren't.
- Accuracy above all: a CC that is evaded or resisted costs you the fight. Absorb Essence also increases your chances to inflict status effects.
- Charged Hellfire only on a frozen, rooted, polymorphed or Airborne target.
- Don't put Hibernation, Defiance or the shields in a macro.
- Curse: Tree breaks under hits; at level 20, its debuff stays even if the Polymorph is broken. CC rates against real players are low because of their resistances: don't build everything around it (KR Naver blog).
- Mass warfare: stay behind the line, within your healers' range; that's where the Sorcerer is worth the most.
- PvP damage −30% for all classes since Jul 8 (KR): longer fights, manage your MP.
- The threat figures are an editorial synthesis (Inven and Bahamut feedback), not a statistic.
組隊 此段文字僅提供英文版本。
這個職業能為隊伍帶來什麼,以及合適的搭配。
能帶來什麼
- Ranged area DPS: most spells hit 4 targets at 20 m, and three zones persist on the ground (Fire Wall 1 × 10 m, Cold Storm 5 m, Bittercold Wind).
- Add control: Bittercold Wind (Root), Frost, Soul Freeze (Seal), Lumiel's Space (Airborne) and Assault Bombardment succeed 100% of the time on NPCs (tooltips).
- Stagger: Divine Burst 50 (the class's highest value), Hellfire 20 to 35, several stigmas at 20.
- No group buff: Element Enhancement, Wish of Concentration, Steel Barrier and Arctic Armor are personal; Delayed Explosion only increases your own damage (+15%).
- Curse: Tree reduces the target's Fire Tolerance by 20% (mostly useful in PvP).
需要隊伍提供什麼
- A Templar who pins the boss down: your zones and the Hellfire charge depend on it.
- A Chanter: Power of the Storm (Combat Speed, cooldowns) and Sprint Mantra for repositioning; in Korea, you then cast Wish of Concentration by hand.
- A Cleric: healing, cleansing and resurrection; the Sorcerer is the most fragile DPS.
- A Ranger: their target mark (Critical Hit Resist −300, Defense −15%) and their Bow of Blessing (Critical Hit +200, Accuracy +100, Multi-Hit, Double Chance +7%) benefit the whole group (Inven analysis, March).
搭配
守護星Pins the boss and gathers the adds (Poach): your zones stay under the targets. The Sorcerer's best partner in PvE as well as in team arena (rated S in 4v4 with a Templar, KR).
劍星Takes the adds in melee and protects you; no buff conflicts.
殺星Single-target burst that complements your zones; they benefit more than you from the Chanter's Storm.
弓星Debuffs and a group buff (Bow of Blessing) that serve your spells; two ranged DPS: each of you should keep a fallback line.
魔道星Two Sorcerers: no documented conflict (marks and Delayed Explosion are personal). In Korea, a Cold Storm level bug in groups forces you to match levels (Sep): to be verified on EU.
精靈星Another caster; their spirits and Fear complement your CC.
治癒星Healing, cleansing, resurrection: essential in hard content. In Taiwan, the Sorcerer + Cleric pair is the standard for 4 players (Bahamut).
護法星Power of the Storm (Combat Speed, cooldowns) and Sprint Mantra; cast Wish of Concentration by hand during the Storm (KR, Sep).
常見錯誤 此段文字僅提供英文版本。
從攻略與玩家經驗中整理出、代價最高的錯誤。
- 1Copying a KR build with 5 or 6 stigmas or level 25 tiers: on EU, it's 4 slots and a cap of 20.
- 2Following a guide from before Sep 16: Blaze left aside, Flame Arrow spec 12 described as “applies Fire Mark”.
- 3Taking Ice Chain, Winter's Shackles or Wish of Concentration for stigmas: they are mastery skills.
- 4Believing that level 16 gives three specializations: the 3rd slot opens at level 20.
- 5Putting Defiance, Hibernation, Steel Barrier or Arctic Armor in a macro.
- 6Spending Element Enhancement, Wish of Concentration or a Hellfire charge just before an invulnerability or a movement phase.
- 7Placing Fire Wall (a 1 × 10 m line) or Cold Storm where the boss won't stay.
- 8Dropping below 25% MP: Grace of Enhancement (+20% PvE) cuts out; below 50%, Robe of Earth and Arctic Armor's Magic Displacement do too.
- 9Casting Flame Scattershot outside Stagger or Frost Burst on a target that isn't frozen.
- 10Charging Hellfire on a player who is free to move.
- 11Using Hibernation on the first hit taken in PvP instead of on the enemy burst.
- 12Believing Delayed Explosion helps the group: the increase only applies to your own damage.
- 13Hitting a target polymorphed by Curse: Tree before you're ready: the Polymorph breaks under hits.
- 14Trusting Steel Barrier's synced tooltip (“0.01%”): the shield is worth 16% of Max HP.
來源
每項建議都附有來源與日期。
本攻略參考了 49 個來源;最新的一個來自 2026年10月2日。
- NCSOFT – CDN officiel des ressources du jeu (icônes des compétences) 2026年10月2日官方來源可信度 5/5
- NC – guide officiel KR, présentation de la classe (마도성) 2025年11月17日官方來源可信度 5/5
- NC – note de mise à jour KR du 30/09/2026, infobulles du Sorcier (traduction AION2 Hub) 2026年9月30日官方來源可信度 4/5
- NC – note de mise à jour KR du 23/09/2026 (copie Inven) 2026年9月23日官方來源可信度 4/5
- NC – note de mise à jour KR du 16/09/2026, Marque de feu à 100 % (traduction AION2 Hub) 2026年9月16日官方來源可信度 4/5
- NC – note de mise à jour KR du 26/08/2026 (traduction AION2 Hub) 2026年8月26日官方來源可信度 4/5
- NC – note de mise à jour KR du 12/08/2026 (traduction AION2 Hub) 2026年8月12日官方來源可信度 4/5
- NC – note de mise à jour KR du 29/07/2026 (traduction AION2 Hub) 2026年7月29日官方來源可信度 4/5
- NC – note de mise à jour KR du 22/07/2026 (traduction AION2 Hub) 2026年7月22日官方來源可信度 4/5
- NC – note de mise à jour KR du 15/07/2026 (traduction AION2 Hub) 2026年7月15日官方來源可信度 4/5
- NC – note de mise à jour KR du 08/07/2026 (traduction AION2 Hub) 2026年7月8日官方來源可信度 4/5
- NC – note de mise à jour KR du 01/07/2026, Chapitre 1 (traduction AION2 Hub) 2026年7月1日官方來源可信度 4/5
為你的角色量身打造的攻略
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