Guida alla classe · AION 2
Guida Sorcerer
Spellbook caster: fire deals the damage (Blaze, Firestorm, Hellfire, ground effects) while frost controls (Slow, Root, Frost). Excellent at area damage and in mass PvP, fragile in melee range, it lives off its cooldown loop (Wish of Concentration) and its MP. Easy to level, demanding at endgame.
- Ruolo
- DPS magico
- Arma
- Spellbook
- Portata
- A distanza
- Difficoltà
- inizio endgame
Guida aggiornata il 4 ottobre 2026

In breve
Punti di forza
- Ranged area damage: most spells hit 4 targets at 20 m, and three effects persist on the ground (Fire Wall 1 × 10 m, Cold Storm 5 m, Bittercold Wind).
- Outstanding control: Slow, Root, Frost, Seal, Polymorph and Airborne; Frost, Bittercold Wind, Soul Freeze and Lumiel's Space always land on monsters.
- Cooldown loop: Blaze (5 s) shortens Wish of Concentration, which takes 10 s off every cooldown (level 16 specs).
- Mass PvP and battlegrounds: rated S in Korea thanks to its ground effects and group control (PvP tiers aggregated from Inven).
- Active survival: Hibernation (5 s of immunity), Steel Barrier (shield worth 16% of max HP), Arctic Armor and Defiance.
Punti deboli
- Fragile: in duels it loses to Templars and Clerics of equal gear and struggles against diving melee classes (Inven, April 2026).
- Relies on stationary bosses: ground effects and Hellfire charging lose value when you must move (KR/TW PvE ranking: tier C, 30 Aug 2026).
- MP: Grace of Enhancement needs at least 25% MP, Robe of Earth and Arctic Armor's Magic Displacement at least 50%.
- Many keys and conditions (Fire Mark, frozen target, Stagger): Korean players say the Sorcerer "plays the piano".
- Little group utility: no party buff, and Delayed Explosion only increases its own damage.
Meccaniche da conoscere Testo disponibile solo in inglese.
- Fire Mark: every landed fire attack applies the mark for 5 s (100% since the 16 Sep KR patch, already in the global client). Blaze only hits a marked target and no longer consumes the mark: in practice it goes off every 5 s.
- Flame Arrow is the basic attack (left click): Flame Arrow → Burst → Pyroclasm, +100/+100/+120 MP. Level 12 spec: +5% Fire Damage Boost for 10 s when Pyroclasm activates (the French tooltip says "+10% for 5s"; English and Korean say 5% / 10 s); level 16 spec: Pyroclasm resets Blaze.
- Cooldown loop: Blaze spec 16 (−3 s on Wish of Concentration per hit) → Wish spec 16 (−10 s on every cooldown); Firestorm spec 12 (−2 s on Hellfire per fireball); Flame Scattershot spec 16 (−1 s on everything, during Stagger); Ice Chain spec 12 (−1 s on Winter's Shackles).
- Guaranteed control on monsters: Frost and Assault Bombardment (Frost), Bittercold Wind (Root), Soul Freeze (Seal) and Lumiel's Space (Airborne) always land on NPCs. Frost Burst only hits a frozen target, with a 7% chance to trigger on a target immune to incapacitation (bosses).
- Slow and Root: Ice Chain, Winter's Shackles, Cold Storm and Bittercold Wind slow or root. Cold Snap (passive) has a 50% chance to add damage on a target under Slow (EN and KR text; the FR tooltip says “Slow or Root”). Robe of Cold does not trigger it on Global: the Korean fix of Sep 23 isn't in yet (Aion 2 Maps, client data).
- Stagger: Flame Scattershot only hits a staggered target. Stagger damage: Divine Burst 50, Hellfire 20 to 35, Soul Freeze, Glacial Smite, Curse: Tree and Cold Storm 20, Frost and Bittercold Wind 10.
- Hellfire charges over 3 levels (45 s cooldown, −15 s with spec 16). Since 29 Apr (KR), spec 2 (damage over time) is worth 40/100/200% depending on charge level.
- Ground effects: Embers (Fire Wall) and Frostbite (Cold Storm) last 10 s (+10 s at tier 20) and hit moving targets harder; refresh them when the effect drops off the boss.
- MP: Grace of Enhancement (+20% PvE Damage Boost) needs at least 25% MP; Robe of Earth (Critical Hit) and Arctic Armor (Magic Displacement: 50% of damage to HP, 10% to MP) at least 50%.
- Active skill specs: 3 options at level 8, 1 at 12, 1 at 16; slots: 1 (level 8), 2 (12), 3 (20). Cost: 13 points to level 8, 21 to level 10; beyond that through Daevanion (+1 per node, up to +4 on the 4 PvE boards), rings and Arcana.
- A skill gains at most 1 level every 3 character levels, except Grace of Enhancement (21), Revitalization Contract (23) and Vitality Evaporation (25), which can be raised to 10 as soon as they are learned (client table).
- Stigmas: 4 slots opening at levels 22, 27, 32 and 37 (the first after the Ascension quest), tiers 5/10/15/20 all active, no tier 25 (5 slots in Korea, 6 at level 50). Cost: 1/2/4/8 shards per level, 75 for a level 20. At 45 you have 30 points (Element Enhancement 10, the others 5); then shards from the Abyss Shop (200), the Shugo Festa and the Nightmare shop (35 each).
- "Auto-attack cancel" (KR): casting a spell right after Flame Arrow cuts its end animation; a minimum cancel time applies to every skill since 26 Aug (KR).
- Grace of Enhancement: +20% PvE Damage Boost (+10% PvP) from level 1 as long as MP stays at 25% or more; later levels only raise the damage of its proc (client values identical from 1 to 40).
- Hellfire charges in 3 steps (0.5 / 1 / 1.5 s; 0.35 / 0.7 / 1.05 s with the Skill Speed spec). On its own held key it fires at full charge; fired from the macro, it comes out at the first step (Aion 2 Maps).
Build consigliate
Una build per attività: abilità chiave, stigma, statistiche da puntare e consigli, con il grado di affidabilità di ogni raccomandazione.
Leveling 1–45: fire and frost pack clearing
Leveling a Sorcerer is done from range: slow the pack with Ice Chain, freeze it (100% on monsters), finish it with Frost Burst and chain fire spells. MP is the real limit: Flame Arrow restores some on every hit, and Fire Mark (100% since the 16 Sep KR patch) makes Blaze available every 5 s.
Abilità chiave
Stigma
Statistiche da puntare Testo disponibile solo in francese.
- 1.ATQ (améliorations d’arme, +5 au plus avant 45)
- 2.VIT de combat
- 3.PM et régénération des PM
- 4.PV
Consigli
- Resetting mastery points and stigmas is free (NC note of Jul 1 in Korea, client data): test your specializations freely.
- Slow before you hit: Cold Snap adds damage on slowed or rooted targets.
- Don't pull more monsters than your spells can hit: 4 targets at most per spell (tooltips).
- Against an elite or a story boss, cast Delayed Explosion (stigma) before the first hit: +15% on your damage for 4 s.
Solo farming at level 45: ground effects, freeze and shield
Group the pack (Bittercold Wind with pull), freeze it (Frost, 100% on monsters) and burn it down inside Fire Wall and Cold Storm. Steel Barrier absorbs mistakes; Blaze and Frost Burst drain HP, Flame Arrow restores MP.
Abilità chiave
Stigma
Statistiche da puntare Testo disponibile solo in francese.
- 1.ATQ et Boost de DGT JcE
- 2.VIT de combat
- 3.Réduction du temps de recharge
- 4.PM et régénération des PM
- 5.PV et Tolérance aux DGT JcE
Consigli
- Embers and Frostbite hit moving targets harder: slow without rooting if the pack has to cross the zone.
- Frost Burst no longer removes Frost since 13 May (KR): the target stays frozen.
- If you run dry on MP, go back to the MP specs on Flame Arrow and Frost (+200 MP) before changing anything else.
5-player dungeon: ranged fire DPS
The reference build in Korea and in global guides: four offensive stigmas, a Blaze → Wish of Concentration loop that shortens every cooldown, and ground effects placed where the Templar holds the boss. You must stay in range without getting hit: it is the most demanding build, but the most rewarding. At Global launch your skills cap at 14 (10 from points + 4 from boards): level 20s come later with gear and Arcana.
Abilità chiave
Stigma
Statistiche da puntare Testo disponibile solo in francese.
- 1.Précision
- 2.Boost de DGT d’arme
- 3.Boost de DGT CRIT et Boost de DGT en ATQ frontale
- 4.Réduction du temps de recharge
- 5.Coup puissant
- 6.VIT de combat
- 7.Boost de DGT
- 8.ATQ et CRIT jusqu’au plafond
- 9.PM et régénération des PM
- 10.PV
Consigli
- Lay Fire Wall (1 × 10 m) across the boss, not in front of you; drop Cold Storm in the middle of its movement area.
- Don't cast Element Enhancement or Wish of Concentration right before an invulnerability phase: they would be wasted.
- Keep Defiance (spec 12: +2 s Tenacity) for boss stuns and knockdowns: Korean players consider it essential even in PvE.
- On a moving boss, swap Hellfire's cooldown spec for “Changes to mobile skill” (KR, Sep; ExpCarry; Aion 2 Maps); in the Ludra Sanctuary, Koreans adopted it to avoid cancels (Inven 17139).
- At Global launch everything caps at 14 (10 points + 4 boards): the first realistic target is 16 on Hellfire (first), Firestorm, Bittercold Wind, Blaze, Wish of Concentration, Winter's Shackles and Flame Arrow, with Ice Chain at 12 (optional) and Frost and Frost Burst taken off the bar; the 20s come later with rings, guard and Arcana (EUTOPIA, level 45 at 1,260 item level, via Kaeria, Oct 3; Aion 2 Maps).
5-player dungeon without a Cleric or while learning: safe DPS
The same Blaze → Wish of Concentration loop, but with two defensive stigmas: Steel Barrier (shield worth 16% HP, +10% PvE Tolerance) and Arctic Armor (+20% PvE Tolerance, damage split onto MP). It is ExpCarry's "defensive PvE" and the Korean "stability" set; switch back to the DPS build once the fight is under control.
Abilità chiave
Stigma
Statistiche da puntare Testo disponibile solo in francese.
- 1.Précision
- 2.PV
- 3.Tolérance aux DGT JcE
- 4.ATQ et Boost de DGT JcE
- 5.PM
- 6.Réduction du temps de recharge
Consigli
- Without a Cleric nobody resurrects you in combat: play further back and skip a damage window rather than die.
- Hibernation does not block certain powerful attacks: don't save it for a scripted mechanic you haven't tested.
- Defiance spec 16 grants +50% PvE Tolerance during Tenacity: a second survival button.
10-player raid (Ludra): ground effects, stagger and mobility
Same core as the dungeon build, adapted to moving bosses: mobile Hellfire, and a slot for Divine Burst (50 Stagger, the Sorcerer's highest value) when the raid fails its stagger phases. In Korea the Sorcerer loses ground as soon as it has to move a lot: here mobility is worth more than a damage percentage.
Abilità chiave
Stigma
Statistiche da puntare Testo disponibile solo in francese.
- 1.Précision
- 2.Boost de DGT d’arme
- 3.Boost de DGT CRIT et Boost de DGT en ATQ frontale
- 4.Réduction du temps de recharge
- 5.Coup puissant
- 6.VIT de combat
- 7.Boost de DGT
- 8.ATQ et CRIT jusqu’au plafond
- 9.PM et régénération des PM
- 10.PV
Consigli
- Mobile Frost Burst replaces the drain spec in very mobile sanctuaries (KR, Sept).
- Stay in the Cleric's group: the Sorcerer is the most fragile DPS (Bahamut). Ludra requires 2,800 item level, 1 rewarded kill a week (40 Odyle Energy).
- A failed stagger phase costs more than a damage spell: keep a charged Hellfire for the gauge if the group lacks stagger.
1v1 Arena: control, survive, then burst
On Global, the Arena of Solitude (1v1) is ranked per class and per season, solo queue, with no gear equalization. The Sorcerer wins if it survives the enemy's engage: it slows, roots, freezes, and Hellfire only fires at an immobilized target. The best Korean solo-arena Sorcerers (Sep 22) build their set on Element Enhancement, Steel Barrier and Hibernation, and add Arctic Armor, the most rewarding stigma against melee.
Abilità chiave
Stigma
Statistiche da puntare Testo disponibile solo in francese.
- 1.Précision JcJ et Précision
- 2.Taux d’altération d’état
- 3.RÉS aux altérations d’état
- 4.PV et Tolérance aux DGT JcJ
- 5.Boost de DGT JcJ
- 6.Coup puissant
Consigli
- Never fire a charged Hellfire at a free target: wait for Frost, Root, Polymorph or Airborne (Inven, February; Aion 2 Maps).
- Save Hibernation for the enemy's burst, not for the first hit; Remove Hibernation then restores 20% HP and moves you backward.
- Defiance cleanses Stun, Knockdown, Airborne, Grab, Frost and Fear, then makes you immune to status effects for 5 s, but it doesn't cleanse Root, Slow, Seal or Taunt (Aion 2 Maps).
- Templar: the Taunt (3 s, 50% on a player) isn't removed by Defiance, but its 5 s of immunity blocks it. Assassin: Hibernation against the burst that follows its stealth stun.
- Against a Templar or a Cleric of equal gear, Korean players consider the duel lost: don't force it, play for time.
5v5 Arena: controller and artillery
On Global, the Arena of Cooperation (5v5) is ranked per class and per season, solo queue only (NC live of Sep 11): no premade composition. In a team the Sorcerer does not look for duels: it seals the enemy healer (Soul Freeze), cuts its healing (Firestorm spec 3: −60% for 5 s), freezes melee divers jumping its allies and lays Fire Wall and Cold Storm where the Templar groups the enemy team.
Abilità chiave
Stigma
Statistiche da puntare Testo disponibile solo in francese.
- 1.Précision JcJ et Précision
- 2.Taux d’altération d’état
- 3.RÉS aux altérations d’état
- 4.PV et Tolérance aux DGT JcJ
- 5.Boost de DGT JcJ
- 6.Coup puissant
Consigli
- Stay behind your front line: a Sorcerer that gets caught is the enemy team's ideal target.
- Keep Hibernation for the engage aimed at you, and Defiance for the control that follows.
- Cold Storm and Fire Wall hit moving targets harder: drop them on the enemy's retreat path.
- Arenas aren't equalized: the gear gap matters; take your weekly rewards (10 match rewards, 30 win rewards) then stop (Aion 2 Maps).
Solo Abyss: careful ranged hunter
At Global launch only the Lower Abyss (Lower Reshanta, up to 1,500 players) is open, from level 45 and 1,000 item level, with 7 Abyss hours a week. You pick your fights there: attack from range out of a fallback position, slow and freeze, only burst a controlled target, and keep Hibernation and Defiance to escape when a group shows up. Assault Bombardment (30 m range at tier 15) catches runners.
Abilità chiave
Stigma
Statistiche da puntare Testo disponibile solo in francese.
- 1.Précision JcJ et Précision
- 2.Taux d’altération d’état
- 3.RÉS aux altérations d’état
- 4.PV et Tolérance aux DGT JcJ
- 5.Boost de DGT JcJ
- 6.Coup puissant
Consigli
- Always keep an exit (terrain, flight, allies) before engaging: the Sorcerer has no teleport; only Remove Hibernation and Curse: Tree move it backward (tooltips).
- Don't chase a runner into its group: Assault Bombardment or nothing.
- Against an Assassin, keep Hibernation and Defiance for its opener: if you survive, you win (Inven, April).
- Lower Abyss bosses fall to groups: solo, stay away from the Executor and Artifact areas during siege times (Monday, Thursday, Saturday at 21:00 server time; Aion 2 Maps).
Group Abyss and mass PvP: area artillery
The ground where the Sorcerer shines (“S” in mass PvP in Korea): from behind the line it covers chokepoints with Fire Wall and Cold Storm, slows and freezes groups, then hits the clumps with Hellfire. In Korea, Element Enhancement, Fire Wall and Cold Storm at level 25 are fixed picks in RvR; on Global only the Lower Abyss exists at launch and the Artifact Siege runs three evenings a week.
Abilità chiave
Stigma
Statistiche da puntare Testo disponibile solo in francese.
- 1.Précision JcJ et Précision
- 2.Taux d’altération d’état
- 3.RÉS aux altérations d’état
- 4.PV et Tolérance aux DGT JcJ
- 5.Boost de DGT JcJ
- 6.Coup puissant
Consigli
- Don't step forward to hit one more enemy: you lose healing, target and exit all at once (ExpCarry).
- Two Sorcerers in the same group: cover different areas rather than stacking the same ones.
- Korea, Sep 23 patch: during Abyss bosses, a shared buff (Battlefield Might) replaces seven class buffs, including Light of Protection and Power of the Storm; absent from the Global notes, not confirmed (Aion 2 Maps).
- Contribution to Abyss bosses is ranked per class: groups ask for all four support classes (Aion 2 Maps).
10v10 battleground: ground effects on objectives
On Global the battleground is called the Arena of Tactics: 10v10 (solo players and groups of 5 queue separately), gear and skills equalized (NC live), launch mode “Odyle Shard Cradle”: push a catalyst into the enemy camp before time runs out. Korea has also played an equalized 10v10 since Jul 1 (mastery skills forced to level 20, stigmas to 25), where the Sorcerer is rated S. Ground effects on the catalyst and chokepoints, control on carriers, Hibernation to survive being focused by several players.
Abilità chiave
Stigma
Statistiche da puntare Testo disponibile solo in francese.
- 1.Précision JcJ et Précision
- 2.Taux d’altération d’état
- 3.RÉS aux altérations d’état
- 4.PV et Tolérance aux DGT JcJ
- 5.Boost de DGT JcJ
- 6.Coup puissant
Consigli
- Play the objective: a Cold Storm on the catalyst is worth more than a duel won off to the side.
- Keep Defiance for stuns while carrying or defending the objective.
- Three matches of each type count per week for rewards (global client): set up your preset before entering; a group can't queue once a member has taken their 3 weekly wins (Aion 2 Maps).
Abilità
Tutte le abilità della classe sul Global, con il livello di apprendimento e il tempo di ricarica. Clicca su un'abilità per la sua scheda completa.
Abilità attive (12)
Harpon de feu · 불꽃 작살liv. 1 · 5 s
Deals Fire damage to a target within 20m. 5 Stagger Gauge Damage
Chaîne de glace · 얼음 사슬liv. 1
Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 5s. 2 Stagger Gauge Damage
Flèche de feu · 불꽃 화살liv. 1
Deals Fire damage to a target within 20m and restores 100 MP.
Vent glacial · 혹한의 바람liv. 3 · 15 s
Selects a target within 20m and summons a Bittercold Wind lasting for 2s at their location. Deals Water damage to up to 4 enemies within 4m of the Bittercold Wind, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage
Flamme explosive · 불꽃 폭발liv. 4 · 5 s
Deals Fire damage to a target afflicted with Fire Mark within 20m and restores 100 MP. 7 Stagger Gauge Damage
Rafale de flammes · 화염 난사liv. 5
Deals Fire damage to a target afflicted with Stagger within 20m.
Gel · 빙결liv. 7 · 30 s
Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Frost on the target for 3s. 100% chance to inflict Frost on NPC targets. 10 Stagger Gauge Damage
Entrave d'hiver · 겨울의 속박liv. 8 · 45 s
Selects a target within 20m and deals Water damage to up to 4 enemies within 4m. Inflicts Slow for 3s.
Gel explosif · 빙결 폭발liv. 10 · 10 s
Selects a target afflicted with Frost within 20m and deals Water damage to up to 4 enemies within 4m of the target. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity. 7 Stagger Gauge Damage
Vœu de concentration · 집중의 기원liv. 12 · 60 s
Increases the caster's Attack by 10% and Accuracy by 100 for 10s.
Feu de l'enfer · 지옥의 화염liv. 14 · 45 s
Selects a target within 20m and deals Fire damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage
Dissipation de choc · 충격 해제liv. 16 · 60 s
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Abilità a catena (3)
Éclatement · 작렬
Deals Fire damage to a target within 20m and restores 100 MP.
Onde de givre · 냉기 파동
Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage
Fournaise · 열화
Deals Fire damage to a target within 20m and restores 120 MP.
Stigma (13)
동면liv. 22 · 180 s
Grants Hibernation to the caster for 5s. The caster becomes immune to damage and status effects while Hibernation is active. Using [Remove Hibernation] while Hibernation is active immediately removes the effect, restores 20% Max HP, and moves the caster backward. Cannot block certain powerful attacks and is unaffected by cooldown increase effects.
Âme immobilisée · 영혼 동결liv. 22 · 60 s
Deals Water damage to a target within 20m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage
Coup puissant glacial · 빙하 강타liv. 22 · 90 s
Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target. 20 Stagger Gauge Damage
Malédiction : Arbre · 저주: 나무liv. 22 · 90 s
Polymorphs a target within 20m into a tree for 10s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked. 20 Stagger Gauge Damage
Barrière d'acier · 강철 보호막liv. 22 · 60 s
Grants a 16% Max HP Protective Shield for 60s. Increases PvE Damage Tolerance by 10% and PvP Damage Tolerance by 5% for the shield's duration, and restores 300 Stamina when the effect ends.
Tempête de givre · 냉기 폭풍liv. 22 · 60 s
Selects a target within 20m and deals Water damage, inflicting Slow on up to 4 enemies within 5m. Summons a Cold Storm at the target's location for 7s, inflicting Frostbite. Frostbite: Deals Water Damage over Time every 1s for 10s. The Damage over Time amount increases when targets move. 20 Stagger Gauge Damage
Armure arctique · 빙설의 갑주liv. 22 · 90 s
Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and grants a 5% chance to inflict Frost for 3s on enemies that attack the caster from within 7m for 10s. Grants Magic Displacement while MP is 50% or more for the duration. Magic Displacement: Damage taken by the caster is divided, directing 50% to HP and 10% to MP. Unaffected by cooldown increase effects.
Espace de Lumiel · 루미엘의 공간liv. 22 · 90 s
Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, with a 75% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets.
Explosion à retardement · 지연 폭발liv. 22 · 30 s
Deals Fire damage to a target within 20m after 4s. Increases damage taken from the caster by 15% during the delay.
Explosion sacrée · 신성 폭발liv. 22 · 60 s
Deals Fire damage to a target within 20m. 50 Stagger Gauge Damage
Rideau de feu · 불의 장벽liv. 22 · 60 s
Summon a Fire Wall that lasts for 3s at the location of a target within 20m. Deals Fire damage and inflicts Embers on up to 4 enemies within the Fire Wall area (1x10m) for 10s. Embers: Deals Fire Damage over Time every 1s for 10s. Damage over Time amount increases when targets move.
Amélioration des éléments · 원소 강화liv. 22 · 60 s
Increases the caster's Fire Attack by 20% and Water Attack by 20% for 10s.
Bombardement d'assaut · 강습 폭격liv. 22 · 120 s
Selects a target within 20m and deals damage to up to 4 enemies within 4m, with a 30% chance to inflict Frost for 3s. 100% chance to land Frost on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Passive (10)
Marque de feu · 불의 표식liv. 1
Inflicts Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s
Robe de la terre · 대지의 로브liv. 6
Increases Max MP by 7% and Natural MP Regen by 5. Increases Critical Hit by 105 when MP is 50% or more.
Invocation de givre · 냉기 소환liv. 9
Has a 50% chance to deal extra damage when landing an attack on a target afflicted with Slow. Cooldown: 1s
Robe de flamme · 불꽃의 로브liv. 11
Increases the caster's Accuracy by 100, PvE Damage Boost by 1%, PvP Damage Boost by 0.5%, and Double Chance by 0.2%.
Drain de vitalité · 정기 흡수liv. 13
Increases Ailment-type and Mental-type Chance by 10.7% and restores MP on landing an attack. Cooldown: 1s
Grâce de résistance · 저항의 은혜liv. 15
Increases the caster's Mental-type Resist and Impact-type Resist by 11.2%.
Robe de givre · 냉기의 로브liv. 17
Increases the caster's Defense by 1% and Critical Hit Resist by 55 and inflicts Slow on an enemy when struck by them, reducing the enemy's Move Speed by 25% for 2s. Cooldown: 10s
Grâce d'amélioration · 강화의 은혜liv. 21
Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% when the caster's MP is 25% or more, and has a 50% chance to deal damage on landing an attack. Cooldown: 1s
Pacte de revitalisation · 회생의 계약liv. 23
Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Évaporation de vivacité · 생기 증발liv. 25
Deals damage on hit if the target's HP is above 70%. Cooldown: 1s
Rotazioni
Le sequenze da eseguire a seconda della situazione, in ordine.
Boss opener (dungeon, raid)
Burst of the first 10 seconds · Pull of a dungeon or raid boss, Templar in position.
- 1
Element EnhancementFirst: Fire and Water +20% for 14.5 s at level 10 (20 s at level 20), with Robe of Flame ×1.5. - 2
Delayed ExplosionJust before the tank's first hit (it doesn't take aggro): +15% on your damage for 4 s, +25% at level 20. - 3
HellfireFull charge, on its held key, if the boss stays put; otherwise one charge or the mobile spec. - 4
Fire Wall1 × 10 m line: across the boss. - 5
Cold Storm5 m zone for 7 s, Frostbite 10 s. - 6
Winter's ShacklesSpec 3: PvE +20% for 5 s (macro, 2nd entry). - 7
Bittercold WindFires first in the macro line; the Root has no effect on an immune boss. - 8
BlazeAlways ready after a Fire attack (Fire Mark at 100%). - 9
FirestormSpec 12: each fireball takes 2 s off Hellfire. - 10
Wish of ConcentrationSpec 16: −10 s on all running cooldowns (KR: “reset”).
Single-target loop: Blaze, Firestorm, Flame Arrow
Between two burst windows · Stable boss or elite, long cooldowns running.
- 1
Flame ArrowLeft click held (or Target mode): MP and Fire Mark; Burst → Pyroclasm chain. - 2
Bittercold WindEvery 15 s; fires first in the macro line. - 3
BlazeAs soon as it's ready (5 s). - 4
FirestormAs soon as it's ready (5 s). - 5
Wish of ConcentrationWhen the big cooldowns are running (spec 16: −10 s on everything), or just before the burst without spec 16. - 6
Delayed ExplosionBy hand, just before Hellfire when both are up (30 s cooldown, 20 s at level 10). - 7
Winter's ShacklesOn every cooldown (30 s with spec 16), just before Hellfire. - 8
HellfireOn its held key, before Winter's Shackles' bonus ends (5 s).
Burst window (every 60 s)
Element Enhancement ready · Stable boss, Element Enhancement, Fire Wall and Cold Storm ready again.
- 1
Element Enhancement - 2
Fire WallRenews Embers; spec 5: extra damage on targets hit. - 3
Cold StormRenews Frostbite. - 4
Bittercold Wind - 5
Delayed Explosion - 6
Winter's Shackles - 7
HellfireCharge depending on the window. - 8
Wish of ConcentrationAfter the big cooldowns (spec 16); before the burst as long as you don't have spec 16 (ExpCarry). - 9
Blaze - 10
Firestorm
Break the gauge, then punish the Stagger
Stagger window · Boss with a visible Stagger gauge.
- 1
Bittercold WindJust before the phase (KR: more damage from Cold Snap and Flame Scattershot). - 2
Winter's Shackles - 3
Delayed Explosion - 4
HellfireCharge 3: 35 Stagger. - 5
Divine Burst50 Stagger, if equipped. - 6
Cold Storm20 Stagger. - 7
Flame ScattershotAs soon as Stagger starts: guaranteed Multi-Hit, −1 s on all cooldowns per hit. - 8
Element EnhancementIf it's ready. - 9
Blaze - 10
Firestorm
Monster pack (leveling, farming)
Area, freeze and drain · Pack of 3 or 4 monsters while leveling or farming.
- 1
Steel BarrierBefore the pull (from level 22). - 2
Ice Chain40% Slow on 4 targets: triggers Cold Snap. - 3
Bittercold WindPulls the pack to the center and roots it (100% on monsters). - 4
Frost100% Frost on monsters. - 5
Fire Wall - 6
Cold Storm - 7
HellfireSpeed or mobile spec. - 8
Frost BurstOn the frozen target; reset by Frost. - 9
Blaze - 10
Firestorm
Restoring MP
MP below 25% · Low MP in a long fight or while farming.
- 1
Flame ArrowFull chain: +100/+100/+120 MP; spec 8 #1: +20%. - 2
Blaze+100 MP; spec 8 #2: +50%. - 3
FrostSpec 8 #1: +200 MP. - 4
Delayed ExplosionLevel 5: +200 MP. - 5
Flame ScattershotSpec 8 #2: +120 MP, during Stagger.
Surviving a boss mechanic
Defense in PvE · Big telegraphed hit, a mechanic you don't know well, group without a Cleric.
- 1
Steel BarrierBefore the big telegraphed hit: shield worth 16% of HP, +10% PvE Damage Tolerance. - 2
Arctic ArmorOn another dangerous window; Magic Displacement if MP ≥ 50%. - 3
DefianceAgainst Stun, Knockdown, Frost or Fear; spec 16: +50% PvE Damage Tolerance during Tenacity. - 4
Frost BurstSpec 8 #1: 7% drain on a frozen target. - 5
BlazeSpec 8 #1: 3% drain. - 6
HibernationIf equipped: 5 s of immunity, then Remove Hibernation for 20% of HP and a knockback.
PvP: control, then burn (duel)
Duel, 1v1 arena · Arena duel or isolated player in the Abyss.
- 1
Element Enhancement - 2
Ice Chain40% Slow. - 3
Bittercold Wind60% Root; spec 8 #3: pull. - 4
Frost50% Frost (+25% on a player with spec 12), 3 s (+1 s spec 16). - 5
Frost BurstOn the frozen target; spec 12: guaranteed Critical Hit. - 6
HellfireCharge only on a frozen, rooted or polymorphed target. - 7
FirestormSpec 8 #3: Incoming Heal −60% for 5 s. - 8
Blaze - 9
Wish of ConcentrationRestart CC and spells.
Team PvP: seal, cut healing, freeze
5v5 arena · Team fight in the 5v5 arena (solo queue on Global) or in an Abyss group.
- 1
Element Enhancement - 2
Soul FreezeSeal on the enemy healer: 75%, +25% at level 20. - 3
FirestormIncoming Heal −60% for 5 s on the team's target. - 4
Bittercold WindPull toward your allies' zones and hits. - 5
FrostFreeze the enemy group. - 6
HellfireOn the controlled cluster. - 7
Blaze - 8
HibernationWhen the enemy team dives onto you.
Mass PvP: area artillery
Group Abyss, battleground · Group fight in the Abyss or on a battleground objective.
- 1
Steel BarrierBefore being spotted. - 2
Element Enhancement - 3
Fire WallAcross the path or the cart. - 4
Cold StormIn the middle of the enemy group. - 5
Bittercold WindPull and Root. - 6
Frost - 7
HellfireOn the cluster. - 8
Wish of Concentration - 9
Blaze
PvP: surviving a dive
A melee class sticks to you · A Gladiator, Assassin or Templar engages you.
- 1
Arctic Armor+10% PvP Damage Tolerance (+10% at level 20), 5% Frost on attackers within 7 m. - 2
Ice ChainSlow. - 3
Bittercold WindRoot, then gain distance. - 4
DefianceAgainst the stun or knockdown; spec 8 #1: chains into [Curse: Old Tree]. - 5
HibernationAgainst the burst: 5 s of immunity. - 6
HibernationSecond press: 20% HP and knockback. - 7
FrostFrost to finish breaking away.
Salita di livello 1 → 45 Testo disponibile solo in inglese.
Quali abilità potenziare a ogni fascia di livello e i consigli per progredire in fretta.
Livelli da 1 a 8
Max out Flame Arrow (left click, restores MP) and Ice Chain (right click, Slow) at the highest level allowed — a skill gains at most 1 level every 3 character levels — then Firestorm. Bittercold Wind (level 3) roots packs; Blaze (level 4) goes off every 5 s on a marked target, and any Fire attack applies the mark. Flame Scattershot (5) is only useful on a staggered target; Frost (7) freezes monsters 100% of the time; Winter's Shackles arrives at level 8.
Livelli da 9 a 18
Keep both clicks maxed. Frost Burst (10) finishes off frozen targets: Frost → Frost Burst combo on every pack (MMO Codex). Wish of Concentration (12) and Hellfire (14) to be raised as soon as they arrive, Defiance at level 16. Passives: Robe of Flame (11), Absorb Essence (13) if MP is short. Nezekan board at level 12.
Livelli da 19 a 25
First specializations at level 19 (Flame Arrow, Ice Chain and Firestorm reach 8): +20% MP restored, +20% Skill Speed. Grace of Enhancement (21) and Vitality Evaporation (25) can go straight to 10, but Grace already gives its +20% at level 1: raise it last. Stigmas at level 22 (Element Enhancement first, then Fire Wall, Cold Storm, Steel Barrier). Bittercold Wind reaches 8 at 21, Blaze at 22. Zikel board at level 20.
Livelli da 26 a 38
Blaze and Bittercold Wind to 10 (28 and 27), Wish of Concentration to 8 (30, +10% additional Attack spec) then 10 (36), Hellfire to 8 (32) then 10 (38). Winter's Shackles reaches 8 at 26 (+20% PvE spec), Defiance at 34 (20% HP restore spec). Vaizel board at level 30.
Livelli da 39 a 45
Finish Robe of Flame (10 at 35) and Fire Mark, then the comfort passives. Triniel board at level 40, Azphel (battle crystals, PvP) at 45. At 45, reset your mastery (free in Korea) to switch to the dungeon build: Blaze, Firestorm, Wish of Concentration and Hellfire as the priority, toward 12 then 16.
Consigli per la progressione
- Switch to Target mode (Aion 1): basic attacks slot in on their own between spells (aLuckyRO via MMO Codex).
- Don't upgrade your weapon and accessories beyond +5 before 45 (Failure Guild, MMO Codex).
- Grace of Enhancement (21) gives its +20% from level 1; only spend points on it after Robe of Flame, Fire Mark and Robe of Earth. Vitality Evaporation (25) can go to 10 right away if you have points.
- aLuckyRO's “fresh 45” build (MMO Codex, Sep 16) leaves Blaze at level 1: in the launch client, Fire Mark is applied on every Fire attack, so level it up.
- On story bosses, a Stagger stigma (Divine Burst, 50) speeds up the Stagger window; Hibernation saves you from a deadly mechanic.
- The Sorcerer slows before striking: Ice Chain first on every pack, Cold Snap does the rest.
PvP Testo disponibile solo in inglese.
Il ruolo della classe nel PvP e come affrontare ogni avversario.
Artillery and controller: excellent in mass warfare and the battleground (zones, Frost, Root, Seal), decent in a team with a Templar, weak in duels (B to B+ in Korea), where it wins if it survives the first engagement. With equal gear, the Templar and the Cleric are considered unbeatable in 1v1 (Inven, April).
Contro ogni classe
GladiatorPericolo - The strongest 1v1 class in Korea: keep Arctic Armor for their approach and Hibernation for their Rage Burst.
- They have 3 s of immunity (Tenaciousness): cast your CC after it, not during.
- Slow and root before they stick to you; Defiance against their knockdowns.
TemplarPericolo - Considered unbeatable with equal gear (Inven, April): pull at 20 m, stuns, shields.
- Don't waste your burst on their shields; play the distance, or avoid the duel in the Abyss.
- In a team, they are the one who pins your targets: your best ally.
ClericPericolo - Doesn't die with equal gear (healing, Salvation, high resistance).
- Soul Freeze (Seal) and Firestorm spec 3 (Incoming Heal −60%) during your burst.
- If the fight drags on with no advantage, disengage.
AssassinPericolo - They can kill you on their opener from stealth: keep Hibernation and Defiance for it.
- If you survive the opener, you win (Inven, April): Slow, Frost, then burst.
- Arctic Armor sometimes freezes melee attackers (5%).
RangerPericolo - The hardest opponent according to one KR Sorcerer (June); “balanced” according to another (April).
- They kite and set traps: play behind an obstacle, Bittercold Wind and Frost when they stop to shoot.
- Enough Accuracy: Rangers stack Evasion.
SpiritmasterPericolo - Fear, spirits and Corrode: Defiance purges Fear.
- Avoid the fight while they have their buffs active (Inven, April).
- Kill them when their spirits are controlled or far away.
ChanterPericolo - Balanced according to KR Sorcerers (April); Korean Chanters say they're the favorites once geared.
- Dodge their Marchutan's Wrath, then kite during their defensive buffs.
- They heal and purge: save Firestorm spec 3 (Incoming Heal −60%) for your burst window.
SorcererPericolo - Mirror match: the first CC to land often decides the duel.
- Save Defiance for their Frost and Hibernation for their charged Hellfire.
- Arctic Armor only freezes attackers within 7 m: useless at range.
Consigli per il PvP
- Prepare a separate PvP preset (skills, specializations, stigmas): resetting your mastery is free in Korea, stigmas aren't.
- Accuracy above all: a CC that is evaded or resisted costs you the fight. Absorb Essence also increases your chances to inflict status effects.
- Charged Hellfire only on a frozen, rooted, polymorphed or Airborne target.
- Don't put Hibernation, Defiance or the shields in a macro.
- Curse: Tree breaks under hits; at level 20, its debuff stays even if the Polymorph is broken. CC rates against real players are low because of their resistances: don't build everything around it (KR Naver blog).
- Mass warfare: stay behind the line, within your healers' range; that's where the Sorcerer is worth the most.
- PvP damage −30% for all classes since Jul 8 (KR, official note): longer fights, manage your MP.
- Ranked 5v5 arena: solo queue only on Global (NC live of Sep 11), so no premade composition; 10v10 battleground: gear and skills are equalized.
- The threat figures are an editorial synthesis (Inven and Bahamut feedback), not a statistic.
In gruppo Testo disponibile solo in inglese.
Cosa porta la classe a un gruppo e le combinazioni che funzionano.
Cosa apporta
- Ranged area DPS: most spells hit 4 targets at 20 m, and three zones persist on the ground (Fire Wall 1 × 10 m, Cold Storm 5 m, Bittercold Wind).
- Add control: Bittercold Wind (Root), Frost, Soul Freeze (Seal), Lumiel's Space (Airborne) and Assault Bombardment succeed 100% of the time on NPCs (tooltips).
- Stagger: Divine Burst 50 (the class's highest value), Hellfire 20 to 35, several stigmas at 20.
- No group buff: Element Enhancement, Wish of Concentration, Steel Barrier and Arctic Armor are personal; Delayed Explosion only increases your own damage (+15%).
- Curse: Tree reduces the target's Fire Tolerance by 20% (mostly useful in PvP).
Cosa si aspetta dal gruppo
- A Templar who pins the boss down: your zones and the Hellfire charge depend on it.
- A Chanter: Power of the Storm (Combat Speed, cooldowns) and Sprint Mantra for repositioning; in Korea, you then cast Wish of Concentration by hand.
- A Cleric: healing, cleansing and resurrection; the Sorcerer is the most fragile DPS.
- A Ranger: their target mark (Critical Hit Resist −300, Defense −15%) and their Bow of Blessing (Critical Hit +200, Accuracy +100, Multi-Hit, Double Chance +7%) benefit the whole group (Inven analysis, March).
Combinazioni
TemplarPins the boss and gathers the adds (Poach): your zones stay under the targets. The Sorcerer's best partner in PvE as well as in team arena (rated S with a Templar when Korea played 4v4, April).
GladiatorTakes the adds in melee and protects you; no buff conflicts.
AssassinSingle-target burst that complements your zones; they benefit more than you from the Chanter's Storm.
RangerDebuffs and a group buff (Bow of Blessing) that serve your spells; two ranged DPS: each of you should keep a fallback line.
SorcererTwo Sorcerers: no documented conflict (marks and Delayed Explosion are personal). In Korea, a Cold Storm level bug in groups forces you to match levels (Sep): to be verified on Global.
SpiritmasterAnother caster; their spirits and Fear complement your CC.
ClericHealing, cleansing, resurrection: essential in hard content. In Taiwan, the Sorcerer + Cleric pair is the standard for 4 players (Bahamut).
ChanterPower of the Storm (Combat Speed, cooldowns) and Sprint Mantra; cast Wish of Concentration by hand during the Storm (KR, Sep).
Errori frequenti Testo disponibile solo in inglese.
Gli errori che costano di più, raccolti dalle guide e dai giocatori.
- 1Copying a KR build with 5 or 6 stigmas, level 25 tiers or Korean Arcana sets (Guardian, Punishment): on Global it's 4 slots, a cap of 20 and 2 sets.
- 2Following a guide from before Sep 16: Blaze left aside, Flame Arrow spec 12 described as “applies Fire Mark”.
- 3Taking Ice Chain, Winter's Shackles or Wish of Concentration for stigmas: they are mastery skills.
- 4Believing that level 16 gives three specializations: the 3rd slot opens at level 20.
- 5Putting Defiance, Hibernation, Steel Barrier or Arctic Armor in a macro.
- 6Spending Element Enhancement, Wish of Concentration or a Hellfire charge just before an invulnerability or a movement phase.
- 7Placing Fire Wall (a 1 × 10 m line) or Cold Storm where the boss won't stay.
- 8Dropping below 25% MP: Grace of Enhancement (+20% PvE) cuts out; below 50%, Robe of Earth and Arctic Armor's Magic Displacement do too.
- 9Casting Flame Scattershot outside Stagger or Frost Burst on a target that isn't frozen.
- 10Charging Hellfire on a player who is free to move.
- 11Using Hibernation on the first hit taken in PvP instead of on the enemy burst.
- 12Believing Delayed Explosion helps the group: the increase only applies to your own damage.
- 13Hitting a target polymorphed by Curse: Tree before you're ready: the Polymorph breaks under hits.
- 14Trusting Steel Barrier's synced tooltip (“0.01%”): the shield is worth 16% of Max HP.
- 15Raising Grace of Enhancement to 10 for its +20%: it is active from level 1, only the damage of its proc goes up.
- 16Putting Hellfire in the macro: it then fires at charge step 1; keep it on its own held key.
- 17Playing a macro with two or more lines: the hit count per line drops, most of all on the Sorcerer (BBANGHOBBANG, Sep 22).
Fonti
Ogni raccomandazione cita la sua fonte e la sua data.
77 fonti consultate per questa guida; la più recente risale al 3 ottobre 2026.
- NCSOFT – CDN officiel des ressources du jeu (icônes des compétences) 2 ottobre 2026Fonte ufficialeAffidabilità 5/5
- NC – note de mise à jour KR du 30/09/2026 (infobulles du Sorcier) 30 settembre 2026Fonte ufficialeAffidabilità 5/5
- NC – note de mise à jour KR du 23/09/2026 (Invocation de givre, Puissance du champ de bataille) 23 settembre 2026Fonte ufficialeAffidabilità 5/5
- NC – note de mise à jour KR du 16/09/2026 (Marque de feu à 100 %, Flamme explosive ne consomme plus la marque) 16 settembre 2026Fonte ufficialeAffidabilità 5/5
- NC – note de mise à jour KR du 01/07/2026, Chapitre 1 (groupes de 5, Sanctuaire à 10, arène 5v5, champ de bataille 10v10 égalisé) 1 luglio 2026Fonte ufficialeAffidabilità 5/5
- NC – guide officiel KR, présentation de la classe (마도성) 17 novembre 2025Fonte ufficialeAffidabilità 5/5
- Aion 2 Maps (MidirSkry) – Sorcerer build and macro guide, Global (mondial ; données du client + créateurs) 2 ottobre 2026Affidabilità 4/5
- Aion 2 Maps – PvP (arènes, champ de bataille, Abysse) 2 ottobre 2026Affidabilità 4/5
- Aion 2 Maps – Arenas and battlegrounds (récompenses, équipement égalisé) 2 ottobre 2026Affidabilità 4/5
- Aion 2 Maps – What's different on Global (écarts Corée/Global, données du client global) 1 ottobre 2026Affidabilità 4/5
- Aion 2 Maps – Progression path (portes de Conquête 700 / 1 400 / 2 100, Ludra 2 800) 1 ottobre 2026Affidabilità 4/5
- Aion 2 Maps – Crafting (échelle du Roi dragon 62 → 102) 1 ottobre 2026Affidabilità 4/5
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