Guide delle classi

Le classi di AION 2

Ruolo, arma, difficoltà e punti di forza di ogni classe di AION 2 (Global e Corea), con le sue build per attività. Apri una classe per leggere la sua guida completa: build, abilità, rotazioni, salita di livello, PvP ed errori da evitare.

  • Chanter, classe di AION 2

    Chanter

    Support e DPS corpo a corpo

    Staff-wielding melee hybrid: mantras that boost the whole party, off-heals, cleanses and steady damage both in melee and at 20 m. The class that is “never refused in a group”, ideal on a small budget.

    • Highly sought-after party buffs (speed, cooldowns, damage, tolerance)
    • Off-heals and cleanses
    Arma
    Staff
    Portata
    Corpo a corpo e distanza
    Difficoltà
    inizio
    endgame

    8 build · 44 abilità · 48 fontiLeggi la guida

  • Gladiator, classe di AION 2

    Gladiator

    DPS corpo a corpo, off-tank

    Greatsword bruiser: he charges in, knocks enemies down, slams the ground and heals as he hits. Easy to level and fearsome in duels, he becomes demanding at endgame (Rage Burst windows, frontal hits, MP management and animation cancels).

    • Very comfortable leveling and farming: AoE damage on 4 targets and several lifesteal effects.
    • 1v1 duels: gap closers (20 m), knockdown chains, Tenaciousness (3 s immunity) and a cleanse.
    Arma
    Greatsword
    Portata
    Corpo a corpo
    Difficoltà
    inizio
    endgame

    11 build · 46 abilità · 102 fontiLeggi la guida

  • Templar, classe di AION 2

    The only true tank in AION 2: sword and shield, taunts, crowd control, group shields and a party-wide damage buff every time it blocks (Fury). Since the Korean rework of August–September 2026 — whose values are already in the global client — its damage revolves around Judgment, opened by its shield skills. Always welcome in groups, slow when solo.

    • Always in demand in groups: the only true tank, in 5-player parties and the 10-player raid on global.
    • Very durable and forgiving: Warding, Second Skin, Guarding Seal and shields that scale with max HP.
    Arma
    Sword + Guard
    Portata
    Corpo a corpo
    Difficoltà
    inizio
    endgame

    12 build · 40 abilità · 87 fontiLeggi la guida

  • Cleric, classe di AION 2

    Cleric

    Healer

    Mace-wielding main healer and the only class that can resurrect an ally. Heals at 40 m (Radiant Recovery, Healing Light, Light of Regeneration), buffs the party (Light of Protection, Earth’s Blessing) and deals real damage at 20 m between heals through the Chain of Torment → Condemnation loop. Easy to pick up, demanding in responsibility: in a dungeon, if the Cleric falls, nobody can raise them.

    • The game’s only class resurrection (Summon Resurrection, 40 m): a guaranteed spot in every party and raid.
    • Instant heals, castable while moving and at 40 m, with built-in cleansing (Radiant Recovery, Absolution, Benevolence at tier 20).
    Arma
    Mace
    Portata
    A distanza
    Difficoltà
    inizio
    endgame

    12 build · 38 abilità · 60 fontiLeggi la guida

  • Assassin, classe di AION 2

    Assassin

    DPS corpo a corpo

    Daggers, stealth and back attacks: the Assassin engraves Insignia, detonates them and recasts Heart Gore on every critical hit. Its strength is the 15–20 s burst under Illusive Clone and Swift Contract; its difficulty is staying behind the boss and timing those buffs on the right phases. Very mobile and dangerous in solo PvP, it stays fragile and depends on a tank.

    • One of the highest bursts in the game during Illusive Clone + Swift Contract windows (15–20 s); IruMinaTi calls it the best pure-damage class over 20 s.
    • Outstanding mobility: three teleports behind or across the target, evades and a small dash; many mechanics can be dodged without stopping damage.
    Arma
    Daggers
    Portata
    Corpo a corpo
    Difficoltà
    inizio
    endgame

    10 build · 39 abilità · 78 fontiLeggi la guida

  • Ranger, classe di AION 2

    Ranger

    DPS a distanza

    A highly mobile archer: almost every attack fires on the move from 20 m, which gives it the best damage uptime in boss fights (the most represented class in Korean and Taiwanese PvE top-100 rankings, August 2026). Fragile, it survives through kiting, life drain and traps. In PvP it shines in mass fights and takes more skill in 1v1.

    • Maximum damage uptime: keeps firing through boss mechanics; 152 of 800 PvE top-100 slots in KR/TW, the most of any class (allthings.how, 30 Aug 2026).
    • No reliance on the party: no group buff to share, so nothing is lost when synergies are cut (KR patch of 26 Aug) or replaced in the Abyss (23 Sep).
    Arma
    Bow
    Portata
    A distanza
    Difficoltà
    inizio
    endgame

    10 build · 37 abilità · 84 fontiLeggi la guida

  • Sorcerer, classe di AION 2

    Sorcerer

    DPS magico

    Spellbook caster: fire deals the damage (Blaze, Firestorm, Hellfire, ground effects) while frost controls (Slow, Root, Frost). Excellent at area damage and in mass PvP, fragile in melee range, it lives off its cooldown loop (Wish of Concentration) and its MP. Easy to level, demanding at endgame.

    • Ranged area damage: most spells hit 4 targets at 20 m, and three effects persist on the ground (Fire Wall 1 × 10 m, Cold Storm 5 m, Bittercold Wind).
    • Outstanding control: Slow, Root, Frost, Seal, Polymorph and Airborne; Frost, Bittercold Wind, Soul Freeze and Lumiel's Space always land on monsters.
    Arma
    Spellbook
    Portata
    A distanza
    Difficoltà
    inizio
    endgame

    10 build · 38 abilità · 77 fontiLeggi la guida

  • Spiritmaster, classe di AION 2

    Spiritmaster

    DPS magico, evocazioni

    Orb summoner: fights from 20 m alongside a spirit (fire, water, earth or wind) and a temporary Ancient Spirit. Every spirit skill grants an element; at four, Elemental Fusion, its biggest hit, lights up. Very safe for levelling and solo play, it asks at endgame for a tight summon-and-buff order and careful MP management. In PvP: fear, seal, anti-heal and buff stripping.

    • Very safe levelling and solo play: the spirit soaks damage (Earth Spirit: Enmity, taunts players) while you hit from 20 m.
    • Easy to pick up: two held keys, buffs by hand (“simple skills and a low difficulty for the damage it deals”, Geunpal via MMO Codex).
    Arma
    Orb
    Portata
    A distanza
    Difficoltà
    inizio
    endgame

    10 build · 37 abilità · 59 fontiLeggi la guida

Quale classe scegliere?

Tutte le classi arrivano all'endgame. Scegli prima di tutto un ruolo: il Templar tiene i mostri, il Cleric cura, il Chanter potenzia il gruppo mentre combatte, e le altre cinque infliggono danni, nel corpo a corpo o a distanza. La difficoltà indica quanto è impegnativo giocare bene la classe, all'inizio e poi nell'endgame.