Guida alla classe · AION 2

Guida Assassin

Daggers, stealth and back attacks: the Assassin engraves Insignia, detonates them and recasts Heart Gore on every critical hit. Its strength is the 15–20 s burst under Illusive Clone and Swift Contract; its difficulty is staying behind the boss and timing those buffs on the right phases. Very mobile and dangerous in solo PvP, it stays fragile and depends on a tank.

Ruolo
DPS corpo a corpo
Arma
Daggers
Portata
Corpo a corpo
Difficoltà
inizio endgame

Guida aggiornata il 4 ottobre 2026

Assassin, classe di AION 2

In breve

Punti di forza

  • One of the highest bursts in the game during Illusive Clone + Swift Contract windows (15–20 s); IruMinaTi calls it the best pure-damage class over 20 s.
  • Outstanding mobility: three teleports behind or across the target, evades and a small dash; many mechanics can be dodged without stopping damage.
  • Evasion Stance: two guaranteed evades every 20 s to tank mechanics in melee.
  • Solo PvP: stealth, 20 m opener with a Stun, burst on isolated targets (A tier in 1v1 on KR data, S in solo PvP for XifanGG).
  • Simple macro: left click plus one macro line do most of the damage.

Punti deboli

  • Fragile: low HP and no healing beyond lifesteal; a positioning mistake is costly.
  • Depends on the boss's back, hence on a tank: without one, the boss keeps turning and damage drops (MMO Codex).
  • Depends on its buffs: a Clone wasted before a phase or an invulnerability means a minute of low damage (IruMinaTi).
  • Season 1: stigmas capped at level 20, Illusive Clone not permanent (Korean tier 25 missing); a choppier rotation than in Korea (Arthars).
  • Sensitive to ping and frame rate; weak in mass Abyss battles.
  • Korean reputation in September 2026: damage seen as lagging, groups reluctant to take it (Inven).

Meccaniche da conoscere Testo disponibile solo in inglese.

  • Back attacks: Rear Smite (+7.5% Back Attack Damage Boost at level 10), Ambush and Triniel's Dagger (+30% from behind). From behind, bosses can neither parry nor block (IruMinaTi, DC guide).
  • Insignia: Savage Roar and its chain engrave 1 per hit, Savage Fang 5, Exploit Weakness clones up to 5; Insignia Explosion consumes the stacks (max 5) for more damage and Stun.
  • Heart Gore only lights up after a critical hit; at level 16, every crit resets its cooldown; Illusive Clone removes it for its whole duration.
  • Burst: Swift Contract (+20% Combat Speed, 60 s cooldown) and Illusive Clone (90 s cooldown) last from 10 s at level 1 to 19.5 s at stigma level 20 (client data).
  • Cooldown reduction: Quick Slice tier 12 (−1 s on Insignia Explosion per hit), Savage Roar tier 12 (−1 s on Shadowstrike), Triniel's Dagger tier 10 (−10% on running cooldowns), Storm Rampage tier 16 (−1 s on all cooldowns per hit, during stagger).
  • Mobility: Shadowstrike (20 m, behind the target), Infiltrate (after a dodge or while flying), Flash Slice (to the far side, 2 charges), Whirlwind Slice (after an evade), Shadowstep (back-step and stealth). Ambush Stance: 50% chance of extra damage for 10 s after each movement skill.
  • Stealth: Shadow Walk (20 s, out of combat except at tier 15) and Shadowstep (3 s).
  • Multi-hit: the Assassin lives on many small hits; multi-hit specializations on Quick Slice, Heart Gore, Insignia Explosion and Storm Rampage.
  • Ping- and frame-rate-dependent class: fewer hits with high ping or frame drops (IruMinaTi, DC guide, Bahamut).

Build consigliate

Una build per attività: abilità chiave, stigma, statistiche da puntare e consigli, con il grado di affidabilità di ogni raccomandazione.

Livelli da 1 a 45Affidabilità media

Leveling 1–45: lifesteal and close-range burst

You level by alternating Quick Slice (left click, restores MP) and Savage Roar (right click, engraves Insignia), then Heart Gore whenever a crit lands. Lifesteal on Heart Gore, Ambush and Storm Rampage replaces potions; Illusive Clone and Throw Shadowblade arrive with stigmas.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.ATQ (arme améliorée)
  2. 2.CRIT
  3. 3.VIT de combat
  4. 4.PV

Consigli

  • Most of your attacks hit 4 enemies within 4 m: pull packs of 4 at most.
  • Heart Gore lights up after any critical hit: keep it in the macro, it fires on its own.
  • Shadowstrike (20 m) opens fights; Infiltrate only works after a dodge (in combat) or while flying.
  • Grobs variant: lifesteal instead of cooldown reduction on Quick Slice at level 12; aLuckyRO keeps the Insignia Explosion cooldown reduction.
  • Shadow Fall (10% lifesteal on a stunned target) helps when healing is short; MMO Codex raises it to 8, Grobs does not.
  • Set the boss orientation indicator to 'back' in the combat display options (Grobs).
PvE solo e farmAffidabilità media

Farming at 45: packs, contracts and pets

At tier 10, Throw Shadowblade resets on every kill: you jump from mob to mob while Savage Roar, Quick Slice and Insignia Explosion clear the pack (4 targets). Savage Fang engraves 5 Insignia at once. The go-to build for pet souls, Abyss contracts and daily missions.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.ATQ
  2. 2.CRIT
  3. 3.VIT de combat
  4. 4.PV

Consigli

  • Pets: killing monsters of a family whose pet you already own yields crystals for its stats (KaidWOW).
  • Throw Shadowblade is also the best tool for Abyss mobs and contracts (IruMinaTi).
  • Savage Roar tier 16: Savage Smash pulls nearby targets, handy to group a pack (Arthars).
Dungeon o spedizioneAffidabilità alta

5-player dungeon: back-attack burst (Illusive Clone)

The Season 1 reference build: Heart Gore, Insignia Explosion and the Quick Slice chain deal most of the damage (over 80% according to the DC guide). Open with Swift Contract then Illusive Clone (Heart Gore without cooldown), stay behind the boss and follow up with Shadowstrike, Savage Fang and Triniel's Dagger. A single macro line and the held left click do the rest. End-of-season goal: Heart Gore, Insignia Explosion and Quick Slice at level 20 (10 points + 4 Daevanion + 4 Arcana + 2 rings, IruMinaTi).

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.Coup puissant (dégâts doublés) : Sagesse, Coup de choc
  2. 2.Boost des DGT dans le dos
  3. 3.ATQ en % (Force) et Destruction
  4. 4.CRIT, jusqu’au plafond
  5. 5.VIT de combat (Temps) : paliers
  6. 6.Boost de DGT d’arme ≈ Boost de DGT CRIT, puis Boost de DGT
  7. 7.Précision : juste assez
  8. 8.Réduction de recharge (Illusion)

Consigli

  • Keep the boss's back to you: Shadowstrike and Infiltrate bring you there, Flash Slice crosses to the far side (2 charges at level 12).
  • Do not Shadowstrike right after a big boss hit: if you grab aggro, the boss turns towards the group (Inven 23637, Korean sanctuary).
  • Clone on cooldown but Swift Contract and Savage Fang ready: use them if the Clone is still far off and keep Triniel's Dagger for it, otherwise wait; Arthars sees no single rule.
  • Ambush: IruMinaTi and Couga54 take it to 16 (+2 charges, +2 Insignias from behind); Hoppang advises against the “+2 uses” spec (slower animation, lower damage) and keeps the 3% HP absorb; SoundFox no longer raises it; at 45, level 8 is enough.
  • Evasion Stance (Stigma): on Ludra, block instead of dodging while moving, and keep your burst (IruMinaTi, aion2maps).
  • Do not die: without Clone and buffs, the Assassin deals very little damage for a minute (IruMinaTi).
  • Lower your graphics: frame drops cost hits (aion2maps, DC guide, Bahamut).
Dungeon o spedizioneRaid di LudraAffidabilità media

Progression without a steady tank: Evasion Stance variant

Same damage engine as the dungeon build, but Evasion Stance replaces Savage Fang: two guaranteed evades every 20 s to tank mechanics without leaving the boss. Use it while progressing, without a steady tank or in an under-geared group; go back to the damage set once mechanics are known.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.Coup puissant (dégâts doublés) : Sagesse, Coup de choc
  2. 2.Boost des DGT dans le dos
  3. 3.ATQ en % (Force) et Destruction
  4. 4.PV max
  5. 5.CRIT, jusqu’au plafond
  6. 6.VIT de combat (Temps) : paliers
  7. 7.Boost de DGT d’arme ≈ Boost de DGT CRIT, puis Boost de DGT
  8. 8.Précision : juste assez
  9. 9.Réduction de recharge (Illusion)

Consigli

  • Block predictable big hits with Evasion Stance instead of backing off: you stay in melee (Inven 23637, IruMinaTi).
  • Without a tank, stand on the flank rather than straight behind: the boss turns towards its aggro target.
  • Switch back to the dungeon build once the group masters the fight: Savage Fang brings more damage.
Raid di LudraAffidabilità media

10-player raid (Ludra): burst timed on phases

Same build as the dungeon, played on a timer: Illusive Clone (90 s) and Swift Contract (60 s) on windows where the boss stays put, synced with the Chanter's Storm, and survival first. Ludra is the only raid of Global Season 1 (10 players, two groups of 5): join the 5-player group of the Chanter and the main tank.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.Coup puissant (dégâts doublés) : Sagesse, Coup de choc
  2. 2.Boost des DGT dans le dos
  3. 3.ATQ en % (Force) et Destruction
  4. 4.CRIT, jusqu’au plafond
  5. 5.VIT de combat (Temps) : paliers
  6. 6.Boost de DGT d’arme ≈ Boost de DGT CRIT, puis Boost de DGT
  7. 7.Précision : juste assez
  8. 8.Réduction de recharge (Illusion)

Consigli

  • Cast Swift Contract and Illusive Clone as soon as the Chanter's Storm shows up (Inven 23637).
  • During a big hit, block with Evasion Stance on the side of the boss's back, then resume; let the tank regain aggro before Shadowstrike.
  • Do not die: in pick-up raids, a dead Assassin is the first to be replaced (Inven 23637, Korean sanctuary).
  • Chanter and Cleric buffs apply per 5-player group: ask for the Chanter's group.
  • Evasion Stance replaces Savage Fang on big blockable hits: block from the back side and chain on (IruMinaTi, aion2maps).
Arena 1 contro 1Affidabilità bassa

Arena of Solitude 1v1: Shadowstrike control and burst

Shadowstrike (20 m) puts you behind the target with a 3 s Stun (its chance is not lowered against players), plus Seal and Root depending on specializations; Swift Contract and Illusive Clone deliver the burst, Triniel's Dagger hits from behind then Shadow Fall. Duels are won on control order: bait their Defiance before landing the real control. With 4 stigmas, there is no room for a spare defensive.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.RÉS aux altérations d’état
  2. 2.Taux d’altération d’état
  3. 3.Précision ou Esquive JcJ
  4. 4.Boost de DGT JcJ
  5. 5.Boost de DGT d’arme
  6. 6.CRIT et Boost de DGT CRIT
  7. 7.PV et DÉF

Consigli

  • Do not chain all your control at once: the target breaks Stun, Knockdown, Airborne, Grab, Frost and Fear with Defiance, then has 5 s of immunity to status effects. It does not remove Seal, Root, Slow, Blind or Taunt (global client, aion2maps).
  • Keep your Defiance for their main control; Evasion Stance (2 charges) soaks their burst.
  • Spiral Slice removes 1 to 3 buffs (potions are protected) and stuns if 2 are removed at tier 10; against Gladiator and Cleric, their 3 s immunity (Tenaciousness, Salvation) is beaten by waiting it out (aion2maps).
  • Against a Chanter, raise Accuracy: some of its skills ignore Evasion (Chanter research). A Seed of Detection reveals Stealth for 10 s: do not count on it to escape.
Arena 5 contro 5Affidabilità bassa

Arena of Cooperation 5v5: healer diver

Your job: let the enemy melee spend their controls, then dive the Cleric or Chanter. Infiltrate breaks shields, Spiral Slice strips buffs, Smoke Bomb blinds (AoE at tier 10) and Apply Poison lowers healing received. With a single life, surviving matters as much as the burst.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.RÉS aux altérations d’état
  2. 2.Taux d’altération d’état
  3. 3.Précision ou Esquive JcJ
  4. 4.Boost de DGT JcJ
  5. 5.Boost de DGT d’arme
  6. 6.CRIT et Boost de DGT CRIT
  7. 7.PV et DÉF

Consigli

  • Diving before your own melee means soaking every enemy control (Chanter research, KR group PvP guides).
  • Defiance's Tenacity makes the target immune to status effects for 5 s: wait for it to expire. It does not remove Seal, Root, Slow, Blind or Taunt (global client, aion2maps).
  • Apply Poison (passive) lowers healing received by 12% for 10 s; healing is cut by 20 to 30% in PvP anyway (aion2maps).
  • Chanter: its Barrier Spell stops its party from dropping under 10% HP for 3 s; keep hitting, no immunity can be cast on that player for 30 s afterwards (aion2maps).
Abyss in solitariaAffidabilità bassa

Solo Abyss: stealth hunter

Shadow Walk (20 s of stealth; usable in combat at tier 15, reset on each kill at tier 20) lets you choose your targets: isolated players, Abyss contracts and mobs. Shadowstrike opens, Clone + Swift kill, Shadowstep and Evasion Stance get you out. Avoid mass fights: the Assassin is weak there.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.RÉS aux altérations d’état
  2. 2.Taux d’altération d’état
  3. 3.Précision ou Esquive JcJ
  4. 4.Boost de DGT JcJ
  5. 5.Boost de DGT d’arme
  6. 6.CRIT et Boost de DGT CRIT
  7. 7.PV et DÉF

Consigli

  • Pick your fights: a lone player, already hurt or busy with a mob.
  • Shadowstep only takes you about 20 m back: a class with a gap closer that detects you catches up (Inven 20500).
  • Keep Throw Shadowblade handy to farm Abyss mobs between fights (IruMinaTi).
Abyss in gruppoAffidabilità bassa

Group Abyss: flanker and finisher

In mass fights the Assassin is least comfortable (KDA rated C in Korea by MrRosaPony; C in large-scale PvP for XifanGG): stay on the edges, finish wounded players and isolated healers, and do not dive into the middle. During Abyss bosses, Korea's Battlefield Might replaces the Chanter's Storm: to be checked on the global version.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.RÉS aux altérations d’état
  2. 2.Taux d’altération d’état
  3. 3.Précision ou Esquive JcJ
  4. 4.Boost de DGT JcJ
  5. 5.Boost de DGT d’arme
  6. 6.CRIT et Boost de DGT CRIT
  7. 7.PV et DÉF

Consigli

  • Do not walk into the blob: ranged classes and AoE melt you (XifanGG).
  • Around artifacts and bosses, play the edges and pick off isolated players: that is the Assassin's realistic contribution in mass fights (XifanGG).
Campo di battagliaAffidabilità bassa

Arena of Strategy 10v10 (normalized stats)

Gear AND skills equalized (NC, aion2maps): your stats and skill levels matter little, your decisions a lot. Role: intercept carriers and stragglers around the Relic Cart, cut healers, and never die first. Close to the Arena of Cooperation build.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.RÉS aux altérations d’état
  2. 2.Taux d’altération d’état
  3. 3.Précision
  4. 4.Boost de DGT JcJ

Consigli

  • Play the objective: an intercepted carrier is worth more than a kill in the brawl.
  • Stay in range of your group: alone, you die to the first control.

Abilità

Tutte le abilità della classe sul Global, con il livello di apprendimento e il tempo di ricarica. Clicca su un'abilità per la sua scheda completa.

Abilità attive (12)

  • Entaille rapide · 빠른 베기liv. 1

    Deals damage to up to 4 enemies within 4m and restores 100 MP.

  • Embuscade · 암습liv. 1 · 20 s

    Moves behind a target within 20m and deals damage, rotates, and inflicts Stun for 3s. 10 Stagger Gauge Damage

  • Rugissement bestial · 맹수의 포효liv. 1

    Deals damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage

  • Attaque surprise · 기습liv. 3 · 10 s

    Deals damage to a target within 4m. Increases damage by 30% on landing as a Back attack. 7 Stagger Gauge Damage

  • Coup au cœur · 심장 찌르기liv. 4 · 5 s

    Triggers on landing a Critical Hit, dealing damage to up to 4 enemies within 4m and restores 100 MP. 5 Stagger Gauge Damage

  • Tempête déferlante · 폭풍 난무liv. 5

    Deals damage to a target afflicted with Stagger within 4m.

  • Entaille tourbillonnante · 회오리 베기liv. 7 · 10 s

    Deals damage to a target within 4m with a 40% chance to rotate and inflict Stun for 3s on Evasion. 100% to inflict Stun on NPC targets. 7 Stagger Gauge Damage

  • Entaille éclair · 섬광 베기liv. 8 · 10 s

    Moves to the opposite side of a target within 4m and deals damage to up to 4 enemies, with a 40% chance to inflict Blind for 3s. 100% chance to inflict Blind on NPC targets. 7 Stagger Gauge Damage

  • Infiltration · 침투liv. 10 · 20 s

    Moves behind a target within 10m and deals damage with a 50% chance to inflict Blind for 3s after using [Dodge] or while flying. 100% chance to inflict Blind on NPC targets. 10 Stagger Gauge Damage

  • Chute de l'ombre · 그림자 낙하liv. 12 · 20 s

    Moves to a target afflicted with Stun within 10m, deals damage, and inflicts Knockdown for 3s. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage

  • Explosion de glyphe · 문양 폭발liv. 14 · 10 s

    Selects a target within 20m and deals damage to up to 4 enemies within 4m, inflicting Stun for 3s. Stun chance is doubled on NPC targets. Damage and Stun chance increase based on Insignia stacks. 1 stack: damage, 10% Stun chance 2 stacks: damage, 20% Stun chance 3 stacks: damage, 30% Stun chance 4 stacks: damage, 40% Stun chance 5 stacks: damage, 50% Stun chance 7 Stagger Gauge Damage

  • Dissipation de choc · 충격 해제liv. 16 · 60 s

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

Abilità a catena (4)

  • Entaille d'âme · 절혼 베기

    Deals damage to up to 4 enemies within 4m and restores 105 MP.

  • Entaille véloce · 쾌속 베기

    Deals damage to up to 4 enemies within 4m and restores 120 MP.

  • Coup arrière bestial · 맹수의 뒷발차기

    Deals damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage

  • Frappe bestiale · 맹수의 후려치기

    Deals damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage

Stigma (13)

  • Pas de l'ombre · 암영보liv. 22 · 45 s

    Deals damage to a target within 4m. The caster moves back and gains Stealth for 3s.

  • Lancer de lame obscure · 암검 투척liv. 22 · 30 s

    Deals damage to a target within 20m and inflicts Slow, which reduces Move Speed by 40% for 5s. 15 Stagger Gauge Damage

  • Marche de l'ombre · 그림자 보행liv. 22 · 120 s

    Grants Stealth for 20s. Cannot be used in combat and the effect is removed upon entering combat.

  • Position d'Esquive · 회피 자세liv. 22 · 20 s

    Grants guaranteed evasion of all damage for a brief duration. Restores 110 MP and Stamina once on Evasion.

  • Bombe fumigène · 연막탄liv. 22 · 30 s

    Deals to a target within 10m and inflicts Blind for 5s. 15 Stagger Gauge Damage

  • Ligotage aérien · 공중 포박liv. 22 · 120 s

    Deals damage to a target within 4m, with a 50% chance to inflict Airborne for 3s. Has a 100% chance to inflict Airborne for 3s on targets with 5 stacks of Insignia. 100% chance to inflict Airborne on NPC targets. 20 Stagger Gauge Damage

  • Croc sauvage · 맹수의 송곳니liv. 22 · 60 s

    Deals damage to up to 4 enemies within 4m and engraves 5 Insignias for 10s. 50 Stagger Gauge Damage

  • Spirale tranchante · 나선 베기liv. 22 · 90 s

    Rushes to a target within 20m and deals damage, removing 1 buff. Deals extra damage based on the number of buffs removed. 20 Stagger Gauge Damage

  • Dague de Triniel · 트리니엘의 비수liv. 22 · 45 s

    Deals damage to a target within 4m and increases all of the target's skill cooldowns by 5% of their duration. Increases damage by 30% if attacking from behind the target. 20 Stagger Gauge Damage

  • Clone illusoire · 환영 분신liv. 22 · 90 s

    Removes [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 10s.

  • Pacte d'Esquive · 회피의 계약liv. 22 · 90 s

    Removes Slow and Root from the caster and increases the caster's Evasion by 200 for 10s. Grants Slow and Root Immunity. Unaffected by cooldown increase effects.

  • Pacte de célérité · 신속의 계약liv. 22 · 60 s

    Increases the caster's Combat Speed by 20% for 10s.

  • Attaque d'assaut · 강습 습격liv. 22 · 120 s

    Selects a target within 20m and deals damage to up to 4 enemies within 4m, with a 30% chance to inflict Blind for 5s. 100% chance to inflict Blind on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

Passive (10)

  • Sixième sens exacerbé · 육감 극대화liv. 1

    Increases the caster's Evasion by 200 and HP by 150. Increases Max HP by an extra 6% and restores HP on Evasion. Cooldown: 3s

  • Exploitation de faiblesse · 빈틈 노리기liv. 6

    Increases caster's Critical Hit by 100. Has a 25% chance to increase Attack by 5.5% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit. Each clone deals damage and inflicts Insignia that lasts for 10s (up to 5 Insignia stacks). Clone cooldown: 1s Attack increase cooldown: 1s

  • Enduction de poison · 독 바르기liv. 9

    Has a 15% chance to reduce the target's Incoming Heal by 12% and inflict Poison for 10s on landing an attack. Poison deals ~Damage over Time every 1s. Cooldown: 1s

  • Coup puissant arrière · 배후 강타liv. 11

    Increases the caster's Back Attack Damage Boost by 3%, PvE Damage Boost by 3%, and PvP Damage Boost by 1.5%.

  • Position d'assaut · 강습 자세liv. 13

    Increases the caster's Critical Damage Boost by 6%.

  • Coup de choc · 충격 적중liv. 15

    Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.

  • Position d'attaque surprise · 기습 자세liv. 17

    Grants Ambush Stance for 10s when using skills that rush or involve movement. Ambush Stance: Has a 50% chance to deal damage on landing an attack. Cooldown: 1s

  • Brèche de défense · 방어 균열liv. 21

    Reduces the target's Defense by 12% and Status Effect Resist by 11% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status. Cooldown: 20s

  • Pacte de revitalisation · 회생의 계약liv. 23

    Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s

  • Détermination · 각오liv. 25

    Deals damage when landing an attack on a target with 30% HP or less. Cooldown: 1s

Rotazioni

Le sequenze da eseguire a seconda della situazione, in ordine.

Boss opener: Swift Contract, Illusive Clone, Shadowstrike

The first 5 seconds · Pull of a dungeon or raid boss, tank in position, boss stable.

  1. 1Swift Contract+20% Combat Speed, 10 to 19.5 s depending on level; before the Clone, whose animation gets shorter (Hoppang).
  2. 2Illusive CloneHeart Gore with no cooldown and 20% extra damage.
  3. 3ShadowstrikeBehind the boss; Critical Damage Boost +20% for 10 s; triggers Ambush Stance.
  4. 4Savage Fang5 Insignias in one hit, 50 stagger; tier 15: +10% PvE damage for 10 s.
  5. 5Triniel's DaggerLast: −10% on running cooldowns; +30% back damage.
  6. 6Insignia ExplosionAt 5 Insignias: maximum damage.
  7. 7Heart GoreOn a loop while the Clone lasts.
  8. 8Quick SliceLeft click held between every skill.

Illusive Clone window: Heart Gore loop

Burst every 90 s · During the 10 to 19.5 s of Illusive Clone, behind the boss (burst, single target).

  1. 1Heart GoreNo cooldown: the macro recasts it as soon as Insignia Explosion is on cooldown; press its key yourself if needed (aLuckyRO).
  2. 2Quick SliceBetween every Heart Gore.
  3. 3Insignia ExplosionAs soon as it comes back (−1 s per Quick Slice hit).
  4. 4Heart Gore
  5. 5Storm RampageIf the boss is staggered: to weave in with left click.

Outside Clone: fillers and cooldown reduction

Between two Clones · Illusive Clone on cooldown: Heart Gore only fires after a crit (and resets at level 16). Single-target boss.

  1. 1Insignia ExplosionMacro priority.
  2. 2Heart GoreAfter a crit; at level 16, it resets on every crit.
  3. 3AmbushFiller from behind, 3% HP absorb.
  4. 4Savage RoarFiller: Insignias and −1 s on Shadowstrike (spec 12).
  5. 5ShadowstrikeAs soon as it comes back, if the boss allows it: Critical Damage Boost.
  6. 6Quick SliceLeft click held.

In-game macro: left click + one line

One key, all content · All PvE content, solo or in dungeons: the macro does most of the work, you handle positioning and buffs.

  1. 1Quick SliceLeft click held (MP, −1 s on Insignia Explosion).
  2. 2Insignia ExplosionLine priority 0.
  3. 3Heart GorePriority 1: fires after a crit, on a loop under Clone.
  4. 4Savage RoarPriority 2: filler.

Stagger window: Storm Rampage

Stagger window · The boss's stagger gauge breaks (Savage Fang: 50, or 100 at tier 10).

  1. 1Savage FangBefore: helps break the gauge.
  2. 2Storm RampageOn a loop: −1 s on all cooldowns per hit (level 16).
  3. 3Quick SliceClone active: alternate with left click (“폭난캔”).
  4. 4Storm Rampage

Staying behind the boss

Positioning · The boss turns around, pulls or switches target.

  1. 1Shadowstrike20 m, behind the target; cooldown reduced by Savage Roar spec 12.
  2. 2InfiltrateAfter Dodge: behind the target, 20 m with the spec.
  3. 3Flash SliceTo the other side of the target; 2 charges at level 12.
  4. 4Whirlwind SliceAfter an evade: short rush (+16 m with the spec).

Mob packs: leveling and farming

Leveling and farm · Monster packs in the open world, quests, contracts and pets (area, solo).

  1. 1Throw Shadowblade20 m; tier 5: rush; tier 10: cooldown reset on every kill.
  2. 2Savage Fang4 targets, 5 Insignias (if equipped).
  3. 3Savage Roar4 targets, one Insignia per hit.
  4. 4Insignia Explosion4 targets around the target.
  5. 5Heart Gore4 targets, after a crit.
  6. 6Quick SliceMP and HP absorb.
  7. 7Flash Slice4 targets, 100% Blind on NPCs.

Surviving mechanics (PvE)

Defense · Big telegraphed hit, ground area attack, pull, low HP.

  1. 1Evasion StanceGuaranteed evade; 2 charges at tier 5; +110 MP and Stamina.
  2. 2Whirlwind SliceLights up after the evade.
  3. 3DefianceRemoves Stun, Knockdown, Airborne…; spec 8: +20% HP.
  4. 4ShadowstepBack-step and 3 s stealth to get out of a pull (Inven 22661).
  5. 5Ambush3% HP absorb.
  6. 6Shadow Fall10% HP absorb on a stunned target.

PvP: opener and burst (1v1)

Duel · Arena of Solitude or an isolated player in the Abyss (PvP, duel).

  1. 1Shadow WalkStealth out of combat; tier 5: guaranteed Crit on the attack from Stealth.
  2. 2ShadowstrikeBehind them: Stun for 3 s, plus Seal or Root (50%).
  3. 3Swift Contract
  4. 4Illusive Clone
  5. 5Heart GoreOn a loop under Clone.
  6. 6Shadow FallKnockdown on a stunned target.
  7. 7Insignia ExplosionStun: 10% per Insignia, 50% at 5.
  8. 8Spiral SliceRemoves their buffs; Stun if 2 are removed (tier 10).

PvP: shutting down a healer (5v5, Abyss)

Anti-heal · Enemy Cleric or Chanter protected by shields and buffs (group PvP).

  1. 1InfiltrateAfter an evade: breaks the shield.
  2. 2Spiral SliceRemoves 1 to 3 buffs; potions are protected.
  3. 3Smoke BombBlind for 5 s (area at tier 10), if equipped.
  4. 4Heart Gore
  5. 5Insignia Explosion
  6. 6Shadow FallOn the Stun.

PvP: absorb the burst and disengage

Defense and escape · You are the target of a burst or of a group of players (arena, Abyss).

  1. 1Evasion Stance2 guaranteed evades.
  2. 2DefianceTenacity for 5 s; spec 16: Damage Tolerance.
  3. 3ShadowstepBack-step and 3 s stealth.
  4. 4Evasion ContractRemoves Slow and Root; Evasion +200 for 10 s (if equipped).
  5. 5Shadow WalkTier 15: usable in combat.

Salita di livello 1 → 45 Testo disponibile solo in inglese.

Quali abilità potenziare a ogni fascia di livello e i consigli per progredire in fretta.

  1. Livelli da 1 a 9

    Quick Slice (left click, restores MP) and Savage Roar (right click, Insignias) to the maximum allowed: a skill gains at most one level every 3 character levels (client data). Shadowstrike (1) opens from 20 m; Heart Gore (4) fires after a crit; Ambush (3) hits from behind; Storm Rampage (5) during stagger. Exploit Weakness (6) is the first passive to raise.

  2. Livelli da 10 a 21

    Infiltrate (10), Rear Smite (11, passive #1), Shadow Fall (12), Assault Stance (13), Insignia Explosion (14), Impact Hit (15), Defiance (16). First specializations at level 19, when Quick Slice, Savage Roar and Shadowstrike reach level 8: +20% MP restored, −20% MP cost, +20% Critical Damage Boost. Ambush to level 8 at level 21 (3% HP absorb). Nezekan board at level 12, Zikel at 20.

  3. Livelli da 22 a 32

    Stigmas: 1st slot at level 22 (Illusive Clone), 2nd at 27 (Throw Shadowblade), 3rd at 32 (Triniel's Dagger). Heart Gore 8 at level 22 (0.7% HP absorb), Storm Rampage 8 at 23 (5% HP absorb), Quick Slice and Savage Roar 10 at 25, Heart Gore 10 at 28, Exploit Weakness 10 at 30, Flash Slice 8 at 26 (range), Infiltrate 8 at 28 (range), Insignia Explosion 8 at 32 (+50% Multi-Hit). Determination (level 25) can go to 10 in one go, after the main passives. Vaizel board at level 30.

  4. Livelli da 33 a 45

    4th Stigma at level 37 (Swift Contract). Rear Smite 10 at level 35, Assault Stance 10 at level 37, Insignia Explosion 10 at level 38, Impact Hit 10 at level 39; Defiance 8 at level 34 (+20% HP). Triniel board at level 40, Azphel at 45. At 45, next goal: Heart Gore at level 16 (Daevanion, rings, Arcana).

Consigli per la progressione

  • Combat mode: aLuckyRO recommends Target mode (AION 1, “-” key): basic attacks weave in on their own; in Action mode, hold left click.
  • Defense Break (21), Revitalization Contract (23) and Determination (25) can be raised to 10 as soon as they are learned: take them after the 4 main passives.
  • Throw Shadowblade at tier 10 chains packs (cooldown reset on every kill): ideal for quests, daily missions and pets (aLuckyRO, DC guide).
  • Weapon and jewelry at +5 at most before 45.
  • Fragile class: Evasion Stance (Stigma) helps against the Fire Temple bosses (aLuckyRO).
  • 203 skill points at 45 (383 with every district quest and sealed dungeon, global client): don't scatter points on Apply Poison and Defense Break; the secondary skills (Shadowstrike, Infiltrate, Flash Slice, Defiance) wait for the Wisdom Stones (aion2maps, Oct 1).

PvP Testo disponibile solo in inglese.

Il ruolo della classe nel PvP e come affrontare ogni avversario.

Assassin of isolated targets: opener from 20 m, Shadowstrike's crowd control, Clone + Contract burst. Rated A in 1v1 and 5v5 on Korean data (MrRosaPony), S in solo PvP and C in mass fights (XifanGG). In Korea, its PvP is rated at its lowest in September 2026 (Inven).

Contro ogni classe

  • ChanterPericolo

    • Korean reputation as an “Assassin killer”: some of its skills ignore Block and Evasion (Chanter guide).
    • Save Defiance for its Stun; strip its mantras with Spiral Slice.
    • Raise Accuracy rather than Evasion against it.
  • GladiatorPericolo

    • Very solid in a duel: its Tenaciousness and knockdowns break your burst.
    • Spiral Slice on its Armor of Balance before casting the Clone (Inven 20500).
    • Evasion Stance during its Rage Burst.
  • TemplarPericolo

    • Its Armor of Balance cancels your crowd control window: wait it out or remove it with Spiral Slice (Inven 24008, 20500).
    • Don't stay within range of its Poach: Shadowstep to get away.
  • ClericPericolo

    • It survives for a long time (invulnerability, heals): Apply Poison and Infiltrate (shield break) before your burst (Inven 24008).
    • Cut off its heals with Shadowstrike's and Shadow Fall's crowd control.
  • SorcererPericolo

    • Its Arctic Armor freezes multi-hit classes like the Assassin on contact: back off while it lasts (Inven 24008).
    • Fragile once its defenses are down: burst immediately.
  • SpiritmasterPericolo

    • Its Earth Spirit blocks you; Defiance against Fear.
    • Target the Spiritmaster, not its spirits.
  • RangerPericolo

    • It kites: Evasion Contract removes Slow and Root, Shadowstrike (20 m) or Spiral Slice to close the gap again.
    • Its Evasion builds require Accuracy.
  • AssassinPericolo

    • Whoever opens often wins: save your Defiance for its Shadowstrike.
    • Evasion Stance during its Illusive Clone.

Consigli per il PvP

  • Threat levels: feel from Korean forums (July to September 2026), to be revisited on EU.
  • Do not chain all your control at once: Defiance frees from Stun, Knockdown, Airborne, Grab, Frost and Fear (not Seal, Root or Slow); a Superior Healing Potion removes 2 effects (Inven 20500, aion2maps).
  • Accuracy build rather than Evasion at launch: Evasion is only worth it beyond ~5,500 with very strong gear (Inven 23140).
  • Status Effect Resist first, then Status Effect Chance, Accuracy and Crit (Inven 23140).
  • Against a moving player, Weapon Damage Boost gives more than Back Attack Damage Boost (Inven 18206).
  • Separate macro preset for PvP; all crowd control by hand.

In gruppo Testo disponibile solo in inglese.

Cosa porta la classe a un gruppo e le combinazioni che funzionano.

Cosa apporta

  • Very high single-target burst over 15 to 20 s (Illusive Clone + Swift Contract), ideal on short bosses and vulnerability phases.
  • Stagger: Savage Fang 50 (100 at tier 10); Triniel's Dagger, Spiral Slice and Aerial Bind 20; Throw Shadowblade and Smoke Bomb 15.
  • Defense Break: target Defense −12% (−30% at level 10) and Status Effect Resist −11% for 10 s on a target under an Impact-type status (20 s cooldown).
  • No party buff: all of its buffs are personal (Chanter guide).

Cosa si aspetta dal gruppo

  • A tank (Templar or Gladiator) who keeps the boss turned: without one, the boss's back keeps changing (MMO Codex).
  • A Chanter: Power of the Storm (Combat Speed and cooldowns) aligned with the Clone; the Assassin benefits the most (KR).
  • A Cleric: fragile class, low HP, and the game's only spell resurrection.
  • A boss that stays in place (Inven 16353).

Combinazioni

  • Chanter

    Power of the Storm: +20% Combat Speed and −10% cooldown for the party. KR test (Sep 23): from 130.6% to 150.6% Combat Speed, Heart Gore goes from 114 to 131 hits in 20 s (Inven 23965). Ask for it at the opener, along with your Clone.

  • Templar

    Holds the boss with its back to you and keeps it in place; its Assault Fury (party buff) adds to your personal buffs.

  • Gladiator

    Off-tank who keeps the boss turned; the reference melee duo in Taiwan, with the Chanter and the Cleric (Bahamut 439).

  • Cleric

    Heals and resurrection; its Earth's Blessing does not stack with the Chanter's Power of the Storm (KR Jul 1).

  • Ranger

    Ranged DPS dominate when the boss moves; the Assassin takes the advantage back on short, stationary bosses (Inven 16353, XifanGG).

  • Sorcerer

    Same logic as the Ranger: with two DPS, share the burst windows on vulnerability phases.

  • Spiritmaster

    Its Earth Spirit can help pin down a boss without a tank, but the boss still turns around (Chanter guide).

  • Assassin

    Two Assassins share the boss's back; no buff to share, so no stacking conflict.

Errori frequenti Testo disponibile solo in inglese.

Gli errori che costano di più, raccolti dalle guide e dai giocatori.

  1. 1Copying a Korean or Taiwanese build with 6 Stigmas or tier 25s: global Season 1 has 4 slots and stops at level 20.
  2. 2Following a “맹캔” video (Savage Roar ↔ Heart Gore cancel): removed by the Korean patch of Sep 16.
  3. 3Casting Illusive Clone right before a phase, an invulnerability or a boss movement.
  4. 4Casting Triniel's Dagger before Clone, Contract and Fang: it mostly reduces cooldowns that are already running, and in the in-game macro it fires too early (Game8 and Hoppang do cast it before Fang, though: test it).
  5. 5Hitting from the front: Rear Smite, Ambush and Triniel's Dagger lose their bonus.
  6. 6Leaving Storm Rampage at level 8: its cooldown reduction only arrives at 16.
  7. 7Adding a 2nd line or the buffs to the in-game macro in a group.
  8. 8Raising Accuracy in PvE while you hit from behind: the boss neither parries nor blocks from behind.
  9. 9Pulling large packs: 4 targets at most per attack.
  10. 10Teleporting (Shadowstrike) right after a big boss hit: you risk taking aggro.
  11. 11Keeping graphics at maximum: frame drops cost you hits.
  12. 12Putting points into Apply Poison and Defense Break in PvE before the 4 main passives.
  13. 13Counting on Defiance against Seal, Root, Slow, Blind or Taunt: it does not remove them (global client).

Fonti

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78 fonti consultate per questa guida; la più recente risale al 4 ottobre 2026.

Fonti

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