Guida alla classe · AION 2

Guida Ranger

A highly mobile archer: almost every attack fires on the move from 20 m, which gives it the best damage uptime in boss fights (the most represented class in Korean and Taiwanese PvE top-100 rankings, August 2026). Fragile, it survives through kiting, life drain and traps. In PvP it shines in mass fights and takes more skill in 1v1.

Ruolo
DPS a distanza
Arma
Bow
Portata
A distanza
Difficoltà
inizio endgame

Guida aggiornata il 4 ottobre 2026

Ranger, classe di AION 2

In breve

Punti di forza

  • Maximum damage uptime: keeps firing through boss mechanics; 152 of 800 PvE top-100 slots in KR/TW, the most of any class (allthings.how, 30 Aug 2026).
  • No reliance on the party: no group buff to share, so nothing is lost when synergies are cut (KR patch of 26 Aug) or replaced in the Abyss (23 Sep).
  • Self-sufficient solo: life drain (Drill Dart, Arrow Scattershot, Burst Arrow), slows and traps; comfortable hunting elites.
  • Control: AoE slows, root, stuns that always land on NPCs (Arrow Storm, Explosion Trap, Suppressing Arrow under Precision).
  • Stagger: Arrow Storm deals 50 Stagger Gauge Damage, the biggest contribution in its kit.
  • Mass PvP: ranged AoE damage and control; rated S in the Abyss and battlegrounds by the Korean community (April 2026).

Punti deboli

  • Paper defence: one missed mechanic is often lethal; it must position and dodge constantly (MMO Codex).
  • MP hungry: spamming Tempest Shot drains the bar, and the Chanter's Power of the Storm speeds up consumption (Inven 14513).
  • A harder rotation than it looks: Precision to refresh every 10 to 15 s, Deadshot charging, cancels with the basic attack.
  • Few PvP survival tools: Mother Nature's Breath is the only defensive stigma players really cite; Spiritmaster and Gladiator are its hardest duels.
  • Brings no group buff, heal or resurrection: its value shows only on the damage meter.
  • On Global, only 4 stigmas (6 in Korea) capped at level 20: Korean setups must be adapted.

Meccaniche da conoscere Testo disponibile solo in inglese.

  • Precision: Marking Shot deals damage, dashes you in the input direction and grants +300 Critical Hit for 10 s (15 s with the “+5s duration” specialty). Under Precision, Deadshot deals 35% more damage and Suppressing Arrow can stun (always on NPCs). Two charges with the level-12 specialty.
  • Gale: Gale Arrow (20 s cooldown, 10 s with the level-16 specialty) grants +7% Combat Speed, +7% PvE and +3.5% PvP Damage Boost for 10 s (15 s with the specialty): keep it up at all times.
  • Basic attack: Snipe → Rapid Fire → Spiral Arrow (+120, +120 then +150 MP), plus a 4th hit [Tempest Arrow] with the level-16 specialty. In Action mode, hold left click: it cancels the end of other skills' animations.
  • Slow and root: Snare Shot slows 4 targets (40%, 5 s). Burst Arrow only fires on a slowed or rooted target; Explosive Arrow deals 20% more to them (up to 50% at stigma levels 10 and 20); Rooting Eye adds a wind proc.
  • Damage over time: Drill Dart (AoE bleed, -60% incoming healing) and Griffon Arrow (Crimson Flames, stronger on moving targets) trigger Concentrated Fire (50% chance of an extra wind hit, 1 s cooldown).
  • Critical hits: Hunter's Soul (proc on crit), Hunter's Resolve (+6% Critical Damage), Bow of Blessing (+200 Critical Hit, +100 Accuracy, Attack scaling with Critical Hit at level 10) and Precision (+300) stack.
  • Stagger: Arrow Storm (50 gauge), Explosive Arrow, Griffon Arrow, Sealing Arrow and Ensnaring Trap (20) fill the boss gauge. Arrow Scattershot only targets a staggered enemy; with its level-16 specialty, every hit takes 1 s off all cooldowns.
  • Deadshot: 3-level charged shot (PvE bonus 40, 100 then 200% since 22 Apr in KR). A full charge gives about 3.9% more DPS than a tap (Inven test 17024, 24 Jul); Snipe level 12 cuts its cooldown by 1 s per hit.
  • Traps: Explosion Trap is placed at your feet (10 s; stuns NPCs always and players 40%; pull with a level-8 specialty; 2 charges at level 16). Ensnaring Trap (stigma) launches targets for 3 s and dispels 2 buffs at stigma level 10.
  • Survival: Vigilant Eye (+200 Evasion, +6% HP, heal on evade), Revitalization Contract (35% HP under 10%, 60 s), Defiance (breaks CC, then Tenacity), Mother Nature's Breath (6 s of damage tolerance and drain), Ambush Kick (shield worth 10% HP at stigma level 10).
  • Multi-Hit: the Ranger's key offensive stat (aLuckyRO). Several specialties grant or raise Multi-Hit (Snipe, Drill Dart, Arrow Scattershot, Deadshot, Burst Arrow); Bow of Blessing adds +50% at stigma level 5.
  • Elements (KR 16 Sep, visible in Global tooltips): wind for almost the whole kit, earth for Snare Shot and traps, fire for Drill Dart, Griffon Arrow and Explosive Arrow.

Build consigliate

Una build per attività: abilità chiave, stigma, statistiche da puntare e consigli, con il grado di affidabilità di ogni raccomandazione.

Livelli da 1 a 45Affidabilità alta

Levelling 1–45: max both clicks, sustain through drains

The consensus of Korean and English creators: both clicks carry levelling, MP specialties prevent running dry, and the drains of Drill Dart, Arrow Scattershot and Burst Arrow replace healing. AoE stigmas from level 22.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.ATQ
  2. 2.Précision
  3. 3.CRIT
  4. 4.PV max

Consigli

  • A quest boss is too hard: check both clicks before anything else.
  • Drop Explosion Trap at your feet and back off: monsters walk into it.
  • Leave Suppressing Arrow at level 1; Marking Shot too early on (aLuckyRO), whereas aion2maps raises it from level 8 up to 8 at level 23 with “+5s duration” and Couga54 opens every fight with it: use Precision before Deadshot on elites either way.
  • Budget: this build's targets (aLuckyRO) cost 162 points for the actives and 42 for Focused Eye and Hunter's Resolve, 204 in all against the 203 points of levels. Explosion Trap (21 points), Defiance and Arrow Scattershot (13 each) are the first to sacrifice: aion2maps and Couga54 settle for one point of Defiance while leveling (Wisdom Stones: +58 from district quests, +2 per sealed dungeon).
PvE solo e farmAffidabilità media

Solo farming and elites at 45: AoE and drains

The Ranger is one of the best solo hunters: it slows a pack, blows it up from range and heals through drains. AoE stigmas (Explosive, Griffon, Arrow Storm) plus Vaizel's Authority for elites.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.Taux de multi-coups
  2. 2.VIT de combat
  3. 3.CRIT
  4. 4.Précision
  5. 5.ATQ

Consigli

  • “Pulls enemies” on Explosion Trap groups the pack for Explosive Arrow and Tempest Shot (Gamjossi).
  • Arrow Scattershot (5% drain) on staggered elites to refill your HP (aLuckyRO).
  • Keep Defiance for the elite that stuns: it is your life.
Dungeon o spedizioneAffidabilità media

5-player dungeon: ranged DPS, burst under Precision

The Korean expedition build, brought down to Global's 4 slots: Precision and Gale always up, Deadshot charged under Precision, Drill Dart and Gale Arrow at level 20. Stigmas: the best trio in Korean tests (Vaizel, Bow, Supporting Fire) plus Explosive Arrow. Endgame effort goes to Focused Eye and Hunter's Resolve (more than 67 combined levels).

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.Œil de concentration et Détermination du chasseur (niveaux)
  2. 2.Boost de DGT frontal et Coup puissant
  3. 3.Boost de DGT d’arme ≈ Boost de DGT CRIT, puis Boost de DGT
  4. 4.Taux de multi-coups
  5. 5.ATQ en % (Force) et stats divines
  6. 6.VIT de combat : 88,1 % avec Bourrasque
  7. 7.Réduction de recharge : 31 à 33 %
  8. 8.CRIT avant la Précision
  9. 9.Précision : jusqu’au repère

Consigli

  • Stand at 15–20 m, out of melee zones; you shoot while walking, so only stop to charge Deadshot.
  • If you slot Arrow Storm (party short on stagger), call it: 50 stagger gauge, the best way to trigger the stagger window.
  • Deadshot, 3rd spec: mobile by default; “Ignores Block and Evasion” (with Multi-Hit) is stronger standing still (Rene, IruMinaTi who calls it essential, up to +5% according to 빵호빵 on Sep 6). The Korean fix of Sep 16 made the multi-hit of spec 5 independent of spec 4: recheck in game.
  • Keep Ambush Kick in reserve in early dungeons if you die a lot (Gamjossi).
  • Before raising an optional skill to 20 (Snare Shot, Snipe), max out Focused Eye and Hunter's Resolve (IruMinaTi): +3 levels of Focused Eye and +2 of Hunter's Resolve are worth about 2.4% DPS (Inven 20065).
  • Keep Vaizel, Supporting Fire and Bow out of the main macro: during a mechanic where you cannot attack, they would be wasted (Inven 20065).
Dungeon o spedizioneAffidabilità bassa

Dungeon without a Cleric: self-healing DPS

When the party is short on healing: keep the damage core (Vaizel, Bow, Explosive) but swap Supporting Fire for Mother Nature's Breath, and take the drains on Drill Dart, Snipe, Burst Arrow and Arrow Scattershot.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.Œil de concentration et Détermination du chasseur (niveaux)
  2. 2.PV max
  3. 3.Boost de DGT frontal et Coup puissant
  4. 4.Boost de DGT d’arme ≈ Boost de DGT CRIT, puis Boost de DGT
  5. 5.Taux de multi-coups
  6. 6.ATQ en % (Force) et stats divines
  7. 7.VIT de combat : 88,1 % avec Bourrasque
  8. 8.Réduction de recharge : 31 à 33 %
  9. 9.CRIT avant la Précision
  10. 10.Précision : jusqu’au repère

Consigli

  • Heal during stagger: Arrow Scattershot drains 5% per hit (aLuckyRO).
  • Defiance 16: +50% PvE damage tolerance during Tenacity; keep it for the stunning mechanic.
Raid di LudraAffidabilità bassa

10-player raid (Ludra): long-fight DPS

In a long fight, Supporting Fire reaches its best uptime and Bow of Blessing is cast twice: the Korean sanctuary trio (Inven 15571). Ludra is confirmed at global launch (10 players, the only raid of Season 1). The 4th slot goes to Mother Nature's Breath, “mandatory” in new Korean sanctuaries, rather than Explosive Arrow (1 to 2% of damage).

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.Œil de concentration et Détermination du chasseur (niveaux)
  2. 2.Boost de DGT frontal et Coup puissant
  3. 3.Boost de DGT d’arme ≈ Boost de DGT CRIT, puis Boost de DGT
  4. 4.Taux de multi-coups
  5. 5.ATQ en % (Force) et stats divines
  6. 6.VIT de combat : 88,1 % avec Bourrasque
  7. 7.Réduction de recharge : 31 à 33 %
  8. 8.CRIT avant la Précision
  9. 9.Précision : jusqu’au repère

Consigli

  • Long fights favour Supporting Fire: get it to level 15 (-30 s cooldown) before raiding.
  • Warn your Chanter: Power of the Storm drains your MP.
Arena 1 contro 1Affidabilità bassa

1v1 arena: kite and burst under Precision

Survive the enemy opener (Defiance then Mother Nature's Breath), keep distance (two-charge Explosion Trap, Marking Shot dash, Ambush Kick) and land your burst under Precision with Vaizel and Bow. Duels stay hard against Gladiators and Spiritmasters.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.PV max et RÉS CRIT
  2. 2.Précision (JcJ)
  3. 3.Esquive
  4. 4.RÉS aux altérations
  5. 5.Boost de DGT JcJ
  6. 6.CRIT et Taux d’altération d’état

Consigli

  • Don't open with Ambush Kick against a Gladiator: keep it to disengage (13th Legion).
  • Explosion Trap level 16: two charges, drop them while backing off.
  • Drill Dart (-60% incoming healing) against self-healing classes.
  • Defiance frees you from Stun, Knockdown, Airborne, Grab, Frost and Fear, then gives 5 s of immunity to status effects (51 s cooldown at level 10, which cooldown reduction does not shorten); it does not remove Seal, Root, Slow, Blind or Taunt (global client, aion2maps).
  • A Seed of Detection reveals Stealth for 10 s: do not count on Stealth to escape (aion2maps).
Arena 5 contro 5Affidabilità bassa

5v5 arena: burst and healer control

In group arena, the Ranger hits the called target from behind and cuts the enemy healer: Sealing Arrow stops it from casting, Drill Dart cuts its healing by 60%. Rated S in Korean 4v4 with a Templar in front (April 2026, before the cooperation arena became 5v5 on Jul 1). On Global, ranked 5v5 is solo-queue only: you do not pick your team.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.PV max et RÉS CRIT
  2. 2.Précision (JcJ)
  3. 3.Esquive
  4. 4.RÉS aux altérations
  5. 5.Boost de DGT JcJ
  6. 6.CRIT et Taux d’altération d’état

Consigli

  • Stay behind your tank: in Korean 4v4 (April 2026, before the 5v5 of Jul 1), the Ranger is only rated S with a Templar in front (StoryWorld).
  • Keep Defiance for the enemy diver, not for a slow.
  • Defiance frees you from Stun, Knockdown, Airborne, Grab, Frost and Fear, then gives 5 s of immunity to status effects (51 s cooldown at level 10, which cooldown reduction does not shorten); it does not remove Seal, Root, Slow, Blind or Taunt (global client, aion2maps).
Abyss in solitariaAffidabilità bassa

Solo Abyss: stealth, burst and escape

The Inven commander Ranger (April) and the 13th Legion one (September) both roam the Abyss solo: Stealth to pick a target and open with a crit, instant burst under Precision, then Mother Nature's Breath and Ambush Kick to disengage. Avoid well-geared Spiritmasters.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.PV max et RÉS CRIT
  2. 2.Précision (JcJ)
  3. 3.Esquive
  4. 4.RÉS aux altérations
  5. 5.Boost de DGT JcJ
  6. 6.CRIT et Taux d’altération d’état

Consigli

  • Geared Spiritmaster: flee while you can (two commander Rangers, April and September 2026).
  • Against melee, slow them before your burst: Snare Shot, then Burst Arrow.
  • Defiance frees you from Stun, Knockdown, Airborne, Grab, Frost and Fear, then gives 5 s of immunity to status effects (51 s cooldown at level 10, which cooldown reduction does not shorten); it does not remove Seal, Root, Slow, Blind or Taunt (global client, aion2maps).
Abyss in gruppoAffidabilità bassa

Group Abyss: mass-fight artillery

Where the Ranger is rated S in Korea: from behind the line it stuns and slows enemy groups, spreads Drill Dart's AoE anti-heal and finishes called targets. It never chases alone.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.PV max et RÉS CRIT
  2. 2.Précision (JcJ)
  3. 3.Esquive
  4. 4.RÉS aux altérations
  5. 5.Boost de DGT JcJ
  6. 6.CRIT et Taux d’altération d’état

Consigli

  • Stay in formation: a lone Ranger dies instantly in mass fights (StoryWorld).
  • Target enemy healers with Drill Dart and Sealing Arrow.
Campo di battagliaAffidabilità bassa

10v10 battleground: objective control

Global Arena of Strategy: gear AND skills equalized (NC, aion2maps), so your stats and skill levels matter little and utility a lot. The Ranger brings area control (Arrow Storm, Ensnaring Trap which removes 2 buffs) around the objective and burst on carriers.

Abilità chiave

Stigma

Statistiche da puntare Testo disponibile solo in francese.

  1. 1.PV max et RÉS CRIT
  2. 2.Précision (JcJ)
  3. 3.Esquive
  4. 4.RÉS aux altérations
  5. 5.Boost de DGT JcJ
  6. 6.CRIT et Taux d’altération d’état

Consigli

  • Fixed hours according to client data (11:00–14:00 and 19:00–21:00 server time, time zone unverified) and 3 rewards per week.
  • Stay with your 5-player group: other classes' buffs are per group.

Abilità

Tutte le abilità della classe sul Global, con il livello di apprendimento e il tempo di ricarica. Clicca su un'abilità per la sua scheda completa.

Abilità attive (12)

  • Tir précis · 저격liv. 1

    Deals Wind damage to a target within 20m and restores 120 MP.

  • Flèche à traquenard · 올가미 화살liv. 1 · 15 s

    Selects a target within 20m and deals Earth damage to up to 4 enemies within 4m of the target. Inflicts Slow, reducing Move Speed by 40% for 5s. 10 Stagger Gauge Damage

  • Tir rapide · 속사liv. 1

    Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. 1 Stagger Gauge Damage

  • Flèche à marque · 표적 화살liv. 3 · 10 s

    Deals Wind damage to a target within 20m. Moves the caster in the input direction and grants Precision for 10s. Precision: Increases Critical Hit by 300 7 Stagger Gauge Damage

  • Flèche perçante · 송곳 화살liv. 4 · 5 s

    Selects a target within 20m and deals Fire damage to up to 4 enemies within 4m of the target and restores 100 MP on landing a Critical Hit. Inflicts Bleed on targets, dealing -Fire damage every 1s for 6s and reducing Incoming Heal by 60%. Incoming Heal reduction from [Drill Dart], [Debilitating Smash], and [Firestorm] does not stack. 5 Stagger Gauge Damage

  • Volée de flèches · 화살 난사liv. 5

    Deals Wind damage to a target afflicted with Stagger within 20m.

  • Flèche de tempête · 광풍 화살liv. 7 · 20 s

    Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. Grants Gale to the caster for 10s. Gale: Increases Combat Speed by 7%, PvE Damage Boost by 7%, and PvP Damage Boost by 3.5% 10 Stagger Gauge Damage

  • Piège à explosion · 폭발의 덫liv. 8 · 20 s

    Sets an explosive trap at the caster's location. The trap lasts for 10 seconds and deals Earth damage to up to 4 enemies within 5m when stepped on. Has a 40% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

  • Flèche déchirante · 파열 화살liv. 10 · 20 s

    Selects a target afflicted with Slow or Root within 20m and deals Wind damage to up to 4 enemies within 4m of the target. 15 Stagger Gauge Damage

  • Flèche oppressive · 제압 화살liv. 12 · 20 s

    Deals Wind damage to a target within 20m with a 40% chance to inflict Stun for 3s while Precision is active. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

  • Visée de flèche · 조준 화살liv. 14 · 20 s

    Deals Wind damage to a target within 20m. Deals 35% more damage if the caster has Precision. Max 3 Charge Levels 10-16 Stagger Gauge Damage

  • Dissipation de choc · 충격 해제liv. 16 · 60 s

    Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

Abilità a catena (2)

  • Tirs successifs · 연사

    Deals Wind damage to a target within 20m and restores 120 MP.

  • Flèche en spirale · 나선 화살

    Deals Wind damage to a target within 20m and restores 150 MP.

Stigma (13)

  • Tir de soutien · 지원 사격liv. 22 · 90 s

    Summons an orb that provides supporting fire for 15s near the caster. The orb has a 25% chance to fire a shot dealing Wind damage and absorbing 1.5% HP. Firing Cooldown: 0.5s

  • Flèche du Griffon · 그리폰 화살liv. 22 · 45 s

    Selects a target within 20m and deals Fire damage to up to 4 enemies within 4m. Inflicts Crimson Flames for 10s. Crimson Flames: Takes Fire Damage over Time every 1s. Damage over Time amount increases when targets move. 20 Stagger Gauge Damage

  • Coup de pied surprise · 기습 차기liv. 22 · 30 s

    Moves behind a target within 5m and deals Wind damage and inflicts Knock Back. The caster moves back.

  • Flèche de l'illusion · 환영 화살liv. 22 · 30 s

    Deals Wind damage to a target within 20m and inflicts Blind for 3s. 15 Stagger Gauge Damage

  • Flèche de scellage · 봉인 화살liv. 22 · 60 s

    Deals Wind damage to a target within 20m. Has a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage

  • Piège contraignant · 결박의 덫liv. 22 · 90 s

    Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals Earth damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for 3s. 20 Stagger Gauge Damage

  • Furtivité · 은신liv. 22 · 120 s

    Enter Stealth for 10s. Cannot be used in combat and the Stealth effect is removed upon entering combat.

  • Arc de bénédiction · 축복의 활liv. 22 · 120 s

    Increases the caster's Critical Hit by 200 and Accuracy by 100 for 10s.

  • Tempête de flèches · 화살 폭풍liv. 22 · 60 s

    Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage

  • Pouvoir de Vaizel · 바이젤의 권능liv. 22 · 60 s

    Increases the caster's Attack by 20% for 10s.

  • Souffle de mère nature · 대자연의 숨결liv. 22 · 90 s

    Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and Critical Hit Resist by 200 for 6s. Grants Mother Nature's Embrace for the duration. Mother Nature's Embrace: The caster has a 50% chance to absorb 25% of damage taken as HP. Unaffected by cooldown increase effects.

  • Flèche explosive · 폭발 화살liv. 22 · 45 s

    Selects a target within 20m and deals Fire damage to up to 4 enemies within 4m. Increases damage by 20% to targets afflicted with Slow or Root. 20 Stagger Gauge Damage

  • Coup puissant d'assaut · 강습 강타liv. 22 · 120 s

    Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. Has a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.

Passive (10)

  • Œil vigilant · 경계의 눈liv. 1

    Increases the caster's Evasion by 200, Max HP by 6%, and restores HP on Evasion. Cooldown: 3s

  • Tirs concentrés · 집중 포화liv. 6

    Has a 50% chance to deal Wind damage to a target taking Damage over Time. Cooldown: 1s

  • Vigueur du vent · 바람의 활력liv. 9

    Increases Max Stamina by 15. Increases Move Speed by 10% for 1s when attacked. Cooldown: 5s

  • Œil de concentration · 집중의 눈liv. 11

    Increases the caster's Accuracy by 100, PvE Damage Boost by 1%, PvP Damage Boost by 0.5%, and Double Chance by 0.2%.

  • Détermination du chasseur · 사냥꾼의 결의liv. 13

    Increases the caster's Critical Damage Boost by 6%.

  • Résolution à résister · 저항의 결의liv. 15

    Increases the caster's Ailment-type Resist and Impact-type Resist by 11.2%.

  • Œil d'entrave · 속박의 눈liv. 17

    Has a 50% chance to deal Wind damage when landing an attack on a target afflicted with Slow or Root. Cooldown: 1s

  • Tir à courte portée · 근접 사격liv. 21

    Has a 25% chance to inflict extra Wind damage when landing an attack. Has a 5% chance to inflict Knock Back when landing an attack on a target within 5m. Cooldown: 1s

  • Pacte de revitalisation · 회생의 계약liv. 23

    Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s

  • Âme du chasseur · 사냥꾼의 혼liv. 25

    Has a 50% chance to deal Wind damage on a Critical Hit. Cooldown: 1s

Rotazioni

Le sequenze da eseguire a seconda della situazione, in ordine.

Boss opener: Precision and stacked buffs

Dungeon and raid: the boss's first 6 seconds · Expedition or raid boss, tank in position, stable target.

  1. 1Marking ShotSafe sideways leap; Precision 10 s, 15 s with the “+5s duration” spec (Crit +300, Deadshot +35%).
  2. 2Gale ArrowGale: +7% Combat Speed, +7% PvE Damage Boost.
  3. 3Supporting FireThe orb fires on its own for 15 s (30 s at level 10): cast it early.
  4. 4Bow of BlessingCritical Hit +200, Accuracy +100; +50% Multi-Hit Chance at level 5.
  5. 5Vaizel's Authority+20% Attack for 10 s: the whole burst lands inside it.
  6. 6DeadshotFull charge under Precision if the target isn't moving, otherwise an uncharged shot.
  7. 7Explosive Arrow+20% if the target is slowed (Snare Shot first if possible).
  8. 8Drill DartAoE bleed; triggers Concentrated Fire.
  9. 9SnipeThen the loop: left click held and the macro key.

Boss loop: hold left click and macro

Dungeon and raid bosses: sustained DPS · The boss remains targetable; buffs on cooldown.

  1. 1SnipeHeld continuously (Action mode): cancels animation endings and restores MP.
  2. 2Gale ArrowOn every cooldown (10 s with spec 16).
  3. 3Drill DartOn every cooldown (5 s).
  4. 4DeadshotOn every cooldown; each Snipe takes 1 s off it (spec 12).
  5. 5Marking ShotRefreshed about 2 s before Precision ends, while standing still (빵호빵).
  6. 6Tempest ShotFiller when everything is on cooldown: last in the stack.

Staggered boss: burst window

Dungeon and raid: boss Stagger · Boss's Stagger gauge almost full, or boss already staggered.

  1. 1Arrow StormIf equipped: 50 gauge damage, the biggest contribution of the kit (announce it to the group).
  2. 2Explosive Arrow20 gauge damage.
  3. 3Bow of BlessingAs soon as Stagger starts.
  4. 4Vaizel's Authority
  5. 5Arrow ScattershotOnly targets the staggered target; spec 16: -1 s on all cooldowns per hit.
  6. 6DeadshotCharged: the target isn't moving.
  7. 7Arrow ScattershotOn loop until the Stagger ends (12 to 30 hits according to 빵호빵).

Monster pack: AoE farming and levelling

Farming, leveling, area pack · 3 or more monsters coming at you.

  1. 1Snare ShotSlow on 4 targets: enables Burst Arrow.
  2. 2Burst ArrowArea attack on slowed targets; 10% drain with the spec.
  3. 3Explosive Arrow+20% on slowed targets.
  4. 4Griffon ArrowAoE burn, triggers Concentrated Fire.
  5. 5Drill DartAoE bleed, 3% drain.
  6. 6Explosion TrapAt your feet when the pack arrives; pull with the spec.
  7. 7Arrow StormStuns 100% of NPCs: second lockdown in a row (Domo).
  8. 8Tempest Shot4 targets, as filler.

Solo elite: kite and Precision

Farming and leveling: lone elite · An elite or quest boss, with no group.

  1. 1Marking ShotPrecision and a leap backward.
  2. 2Snare ShotSlow: it takes longer to reach you.
  3. 3Burst Arrow
  4. 4Deadshot+35% under Precision.
  5. 5Drill DartDrain and bleed.
  6. 6Explosion TrapWhen it reaches you, then back off.
  7. 7Gale Arrow
  8. 8SnipeShoot while backing up.

MP management: levelling, farming and bosses

Leveling, farming and bosses: MP · MP bar melting away (Tempest Shot, the Chanter's Power of the Storm).

  1. 1Snipe+120 MP (+20% with spec 8 #1).
  2. 2Rapid Fire+120 MP.
  3. 3Spiral Arrow+150 MP.
  4. 4Drill Dart+100 MP on a critical hit.
  5. 5Arrow Scattershot+120 MP with spec 8 #2, during Stagger.
  6. 6Tempest ShotCost -20% with spec 8 #1 (leveling and fresh 45).

PvP: ranged opener (duel, 1v1 arena)

PvP: duel and arena, opening on a player · Duel against a player, from range, preferably when the opponent has no CC break ready.

  1. 1Marking ShotPrecision: required for Suppressing Arrow.
  2. 2Snare ShotSlow; Shackling Arrow (spec 12) roots 75% of players.
  3. 3Suppressing Arrow40% Stun under Precision (60% with spec 12).
  4. 4Vaizel's Authority
  5. 5Bow of BlessingAccuracy +100 against evasion builds.
  6. 6DeadshotCharged if the target is stunned or rooted; +20% PvP at max charge.
  7. 7Burst ArrowSlowed or rooted target.
  8. 8Drill DartIncoming Heal -60%.

PvP vs melee: disengage and reset range

PvP: arena and Abyss against a melee class · A Gladiator, Templar or Assassin sticks to you.

  1. 1DefianceOnly if you're really controlled (stun, knockdown, fear).
  2. 2Mother Nature's Breath6 s of tolerance and drain.
  3. 3Explosion TrapAt your feet, then back off; 2 charges at level 16.
  4. 4Marking ShotLeap backward + Precision.
  5. 5Ambush KickKnock Back + shield worth 10% of HP (level 10); never as an opener against a Gladiator.
  6. 6Snare ShotSlow so they don't come back.
  7. 7Gale Arrow50% Knock Back with spec 8 #2.
  8. 8Tempest ShotShoot while backing up.

PvP: survive a player's burst

PvP: arena and Abyss, defense · You take the opposing burst (Assassin opener, Sorcerer, Gladiator).

  1. 1DefianceBreaks CC, then Tenacity for 5 s (7 s with spec 12).
  2. 2Mother Nature's Breath+10% PvP Damage Tolerance, Critical Hit Resist +200, drain on hits taken.
  3. 3Ambush KickShield worth 10% of HP at level 10.
  4. 4StealthIf equipped and at level 15: vanish in combat.
  5. 5Explosion TrapTo cover your escape.

Group Abyss and battleground: mass PvP

Mass PvP: group Abyss, battleground · Group-versus-group fight, objective to hold or take.

  1. 1Arrow StormAoE stun 50% (75% at level 20).
  2. 2Ensnaring TrapIf equipped: Airborne and dispel of 2 buffs (level 10).
  3. 3Drill DartAoE anti-heal (-60%).
  4. 4Snare ShotAoE slow.
  5. 5Griffon ArrowIf equipped: more damage on moving targets.
  6. 6Vaizel's Authority
  7. 7DeadshotOn the called target, under Precision.

Salita di livello 1 → 45 Testo disponibile solo in inglese.

Quali abilità potenziare a ogni fascia di livello e i consigli per progredire in fretta.

  1. Livelli da 1 a 8

    Max out Snipe (left click) and Tempest Shot (right click) at each cap: a skill gains at most one level every 3 character levels. Then, as they unlock: Snare Shot (level 1, Slow), Marking Shot (3, Precision), Drill Dart (4, AoE bleed), Arrow Scattershot (5), Concentrated Fire (6), Gale Arrow (7) and Explosion Trap (8).

  2. Livelli da 9 a 18

    Keep both clicks maxed at each cap. Focused Eye (11) and Hunter's Resolve (13) arrive here but only get their points after the active skills (Couga54, aion2maps: actives first, passives after). Vigilant Eye and Wind Vigor only if quest bosses are killing you (Taegi). New skills: Burst Arrow (10), Suppressing Arrow (12), Deadshot (14), Defiance (16), Rooting Eye (17). Nezekan board at level 12.

  3. Livelli da 19 a 25

    First specs at 19: Snipe “+20% MP restored” and Tempest Shot “-20% MP consumed”; Drill Dart “Absorbs 3% HP” as soon as it reaches 8 (22), Marking Shot then Gale Arrow “+5s duration” (23 and 25); Snare Shot “Changes to mobile skill” (aLuckyRO, Couga54). Both clicks reach 10 at 25. Melee Fire (21), Revitalization Contract (23) and Hunter's Soul (25) are learned here: aLuckyRO took them to 10 right away, a plan that exceeds the 203 points of levels; aion2maps leaves Melee Fire and Revitalization Contract at 1 and only raises Hunter's Soul from 40. Stigmas: see the build (aLuckyRO starts with Explosive Arrow, aion2maps with the level 45 Stigmas, Vaizel first). Zikel board at 20.

  4. Livelli da 26 a 38

    Burst Arrow to 8 from 28 (“Absorbs 10% HP”, on a target slowed by Snare Shot: aion2maps, Couga54), Deadshot 8 at 32 with “+30% Skill Speed” then 10 at 38, Drill Dart 10 at 30, Focused Eye 10 at 35. Explosion Trap and Defiance: a single point while leveling (aion2maps, Couga54); aLuckyRO took Explosion Trap to 8 at 26 (10 at 32) and Defiance to 8, which takes Wisdom Stones. Suppressing Arrow stays at 1. Next stigmas as slots open (aLuckyRO): Griffon Arrow, Arrow Storm, Vaizel's Authority; aion2maps and Couga54 level the four of the 45 build. Vaizel board at 30.

  5. Livelli da 39 a 45

    Hunter's Resolve 10 at 39, Hunter's Soul from 40 to 43, then Gale Arrow and Marking Shot to 10 at levels 44 and 45: 202 of the 203 points, as in the level 45 allocation below (aion2maps; the reset is free at 45). aLuckyRO's (about 265 points) assumes Wisdom Stones. Triniel board at 40 (Multi-Hit Chance), Azphel (PvP) at 45. Plan ahead: Deadshot and Gale Arrow toward 16, then 20, through Daevanion, rings and Arcana.

Consigli per la progressione

  • Point resets are free: experiment without fear (MMO Codex).
  • Don't skip the Monolith: part of your skill points come from it (aLuckyRO).
  • If the level 20 Ascension boss is blocking you, your two click skills are too low (Ojijo).
  • “Mobile” specs first: “a Ranger who gets caught, even by monsters, is dead” (aLuckyRO).
  • Drains (Drill Dart, Arrow Scattershot, Burst Arrow) are your healing when solo; while leveling, MP comes before damage.
  • 203 skill points at 45 (383 with every district quest and sealed dungeon, global client): Snipe, Gale Arrow, Drill Dart, Deadshot and Tempest Shot at 10, then Focused Eye, Hunter's Resolve and Hunter's Soul at 10, and finally Marking Shot at 10 and Burst Arrow at 8 (202 points; aion2maps, Oct 1); the secondary skills wait for the Wisdom Stones. aLuckyRO's “fresh 45” (about 265 points) assumes Wisdom Stones on top of the levels.
  • Global Season 1 carries the Korean skills of Sep 16 with 4 Stigmas and a level-20 cap: recent Korean guides remain useful, older ones describe another Ranger.

PvP Testo disponibile solo in inglese.

Il ruolo della classe nel PvP e come affrontare ogni avversario.

Artillery in mass combat (Abyss and battleground: rated S in Korea, Apr 2026) and kiter in 1v1: it wins at range with its slows, traps and knockbacks, and loses as soon as a CC-heavy melee class sticks to it without Defiance or Mother Nature's Breath.

Contro ogni classe

  • GladiatorPericolo

    • Keep backing up and drop Explosion Trap behind you: they have to cross your traps to hit you (13th Legion Ranger, Sep 2026).
    • Don't open with Ambush Kick: save it to break away after their rush (same source).
    • Save Defiance for their knockdown chain, then Mother Nature's Breath; wait for Tenaciousness to end before your burst.
  • TemplarPericolo

    • Stay beyond 20 m: Poach and Grapple pull you back into melee range; save Defiance for the stun that follows.
    • Excluding heavily geared Templars, the duel comes down to striking first (Commander Ranger, Inven 10867).
    • Don't waste charged Deadshot during Shield of Protection.
  • AssassinPericolo

    • They open from stealth: save Defiance and Mother Nature's Breath for their opener.
    • Explosion Trap at your feet as soon as they vanish: they have to walk over it to hit you.
    • “Accuracy-Crit” Assassins go down fast; against an evasion build, Deadshot (spec 12) ignores Block and Evasion, and Bow of Blessing gives +100 Accuracy (Inven 10867).
  • SorcererPericolo

    • Strike first: a Ranger who opens wins the vast majority of these duels (Commander Ranger, Inven 10867).
    • Save Defiance for the freeze; Sealing Arrow stops them from casting their spells.
    • Stay mobile: their big spells require casting.
  • SpiritmasterPericolo

    • Your hardest duel according to two Commander Rangers (Apr and Sep 2026): against a well-geared Spiritmaster, avoid the fight or flee while you still can.
    • Defiance breaks Fear: save it for their fear.
    • If you can't flee, Sealing Arrow on them before your burst.
  • ClericPericolo

    • Very durable but not very dangerous alone: play the attrition game with Drill Dart (-60% Incoming Heal) and cut their spells with Sealing Arrow.
    • Don't use your burst during their immunity: wait for it to expire.
    • In the Abyss, save Mother Nature's Breath for a more dangerous opponent.
  • ChanterPericolo

    • Korean Chanters rate this duel 50/50 (Inven 11762): they return to melee range with Rushing Smash, then Dark Crush at 20 m.
    • Drop Explosion Trap and back off; slow them with Snare Shot.
    • Don't use Mother Nature's Breath too early: Chanter guides advise waiting for it to expire.
  • RangerPericolo

    • A duel decided by gear and first strike (Commander Ranger, Inven 10867).
    • Against an evasion Ranger, raise Accuracy; against an “Accuracy-Crit” build, Evasion pays off.
    • Save Defiance for their Explosion Trap and Suppressing Arrow.

Consigli per il PvP

  • Separate PvP preset (stigmas, hotbar, short macro): don't play the PvE macro in the arena.
  • Defiance is worth a life: save it for the real CC chain, then Mother Nature's Breath (6 s).
  • Explosion Trap is placed at your feet: drop it then back off; at level 16, two charges (13th Legion Ranger).
  • Snare Shot enables Burst Arrow and +20% on Explosive Arrow; Shackling Arrow (spec 12) roots 75% of players.
  • Drill Dart applies -60% Incoming Heal (doesn't stack with the Templar's and the Sorcerer's): put it on the enemy healer.
  • Evasion or accuracy: Korean evasion builds (3,000 to 4,000+) are very expensive; at launch, Accuracy and Critical Hit first (Korean PvP guide ycstap, Aug 2026).
  • Mass combat: stay behind your line, Arrow Storm on tightly packed groups, never chase alone.
  • Defiance frees you from Stun, Knockdown, Airborne, Grab, Frost and Fear, then gives 5 s of immunity to status effects (51 s cooldown at level 10, which cooldown reduction does not shorten); it does not remove Seal, Root, Slow, Blind or Taunt (global client, aion2maps).

In gruppo Testo disponibile solo in inglese.

Cosa porta la classe a un gruppo e le combinazioni che funzionano.

Cosa apporta

  • The most consistent ranged DPS: it keeps hitting during mechanics (top class in the PvE top 100s on KR/TW, Aug 2026).
  • Stagger gauge: Arrow Storm 50, Explosive Arrow, Griffon Arrow, Sealing Arrow and Ensnaring Trap 20, Burst Arrow 15.
  • Add control: 100% stuns on NPCs (Arrow Storm, Explosion Trap, Suppressing Arrow under Precision), 100% Seal on an NPC, AoE slows.
  • Anti-heal: Drill Dart applies -60% Incoming Heal (useful against bosses and adds that heal, and in PvP).
  • No synergy to manage: no group buff (Bow of Blessing has been personal since Apr 22), no conflicts with other classes.

Cosa si aspetta dal gruppo

  • A Templar who keeps the boss stationary: Deadshot charges on a stable target.
  • A Chanter: Sprint Mantra (less dodging for a ranged class, a “considerable” gain according to Inven 5424) and Power of the Storm, at the cost of MP (bring potions).
  • A Cleric: the Ranger is fragile and can't resurrect itself.
  • Space: stay at 15–20 m, outside the melee zones.

Combinazioni

  • Chanter

    Sprint Mantra and Power of the Storm speed everything up, but the Storm drains your MP: warn them and bring potions (Inven 14513).

  • Cleric

    Their presence lets you keep Mother Nature's Breath in reserve; they are the only one who can resurrect.

  • Templar

    Boss held in place and turned away: charge Deadshot safely.

  • Gladiator

    Announce your Arrow Storm: your stagger gauge damage adds up to open the Stagger window together.

  • Assassin

    They depend on the Stagger window and on a stationary boss; your Arrow Storm opens their window.

  • Sorcerer

    Two ranged classes: spread out so you don't take the same ground zones.

  • Spiritmaster

    Two ranged DPS with no conflict; in PvP, it's your worst opponent in a duel.

  • Ranger

    No conflict (no shared buff); in PvP, Drill Dart's anti-heal doesn't stack between you.

Errori frequenti Testo disponibile solo in inglese.

Gli errori che costano di più, raccolti dalle guide e dai giocatori.

  1. 1Putting Tempest Shot (no cooldown) at the top of a macro stack: nothing else goes off.
  2. 2Casting Deadshot without Precision: -35% damage.
  3. 3Letting Precision expire: refresh Marking Shot about 2 s before it ends (빵호빵).
  4. 4Leaping with Marking Shot at random: it moves you in the input direction, sometimes into a boss zone.
  5. 5Copying a Korean 6-stigma level 25 set: global only has 4 slots and stops at level 20.
  6. 6Upgrading Supporting Fire too early: below level 10, 15 s of orb every 90 s isn't worth a slot.
  7. 7Forgetting the “mobile” specs (Snare Shot, Gale Arrow, Deadshot): every stop costs you a dodge, or your life.
  8. 8Draining your MP by spamming Tempest Shot: let Snipe run (+120, +120, +150 MP) and take the MP spec while leveling.
  9. 9Putting Vaizel's Authority and Bow of Blessing in the boss macro: they go off just before a phase or an invulnerability.
  10. 10Trying Burst Arrow on a target that isn't slowed, or Arrow Scattershot outside Stagger: they won't go off.
  11. 11Putting points into Suppressing Arrow and Marking Shot at a fresh 45: aLuckyRO leaves them at level 1 at first.
  12. 12Neglecting Accuracy: a Ranger who misses the boss loses all the value of its rate of fire.
  13. 13In PvP, wasting Defiance on the first CC that comes along and Mother Nature's Breath too early.
  14. 14Following videos from before April 2026: back then, Marking Shot put a mark on the target and Bow of Blessing buffed the group.
  15. 15Raising Snare Shot or Snipe to 20 before Focused Eye and Hunter's Resolve are maxed out: those two passives pay more (IruMinaTi, Inven 20065).
  16. 16Counting on Defiance against Seal, Root, Slow, Blind or Taunt: it does not remove them (global client).

Fonti

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84 fonti consultate per questa guida; la più recente risale al 3 ottobre 2026.

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