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AION 2 stats explained: deity stats, Smite and priorities

In AION 2, your damage depends first on Accuracy (actually hitting the boss), then on multipliers: Smite, Attack Increase, Combat Speed and Damage Boosts. On Global (level 45), every primary or deity stat point is worth 0.1%; in Korea (level 55), deity stats have also been worth 0.1% since 11 Nov 2026, down from 0.2%. For damage, Wisdom, Destruction and Time come before the other deity stats. Here is what each stat does, its known thresholds and the order to follow for your role.

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AION 2 stats: a Daeva surrounded by two Arcana cards, a bracelet and a Pantheon statue, the sources of deity stats
Where deity stats come from: Arcana, bracelets and the Pantheon (Global, as of 13/11/2026).

Updated 13 November 2026 · Sources: 17

Contents
  1. AION 2 primary and secondary stats
  2. Attack, pure attack and damage multipliers
  3. Accuracy, crit and Smite: the thresholds
  4. Defense, HP and resistances
  5. AION 2 deity stats: the 10 effects and their sources
  6. Stat priority by role (tank, healer, DPS)
  7. Common stat mistakes

As of 13/11/2026: on Global (level 45), one deity stat point gives +0.1% to each of its two effects. In Korea (level 55 since 11/11), it was worth 0.2% and has been 0.1% since the official 11 Nov notes, so older Korean guides overrate deity stats (Pantheon, bracelets, Arcana) by a factor of two.

AION 2 primary and secondary stats

The stat info window has three blocks: 6 primary stats, 10 deity stats and the combat values (Attack, Defense, Accuracy, Evasion, Crit, Crit Resist, HP, MP, Combat and Move Speed). The detailed tab adds the so-called secondary stats: Damage Boosts and Tolerances, Penetration, Perfect, Smite, Multi-Hit, Block, Endurance, Regeneration, plus their PvE, PvP and boss versions. Every term has a short definition in the glossary.

Primary statEffect (+0.1% per point)
MightAttack
DexterityEvasion, Block and Crit Resist
PrecisionAccuracy and Crit
ConstitutionMax HP
WillpowerStatus Effect Resist
IntelligenceStatus Effect Chance

These six stats are 0 without gear: they come from your weapon, guard and pets. The guide measured a level 45 Chanter on Global (02/10/2026): her Might of 25 came from the weapon (15) and the guard (10), for +2.5% Attack. The conversion is linear, with no diminishing returns, and the same on Global and in Korea.

Attack, pure attack and damage multipliers

Displayed Attack follows a "base × (1 + % pool)" model: every flat source (weapon, jewellery, Daevanion additional attack, wings, titles) is added up, then multiplied by the sum of your Attack Increase. Might and Destruction share that label and land in the same pool, so they stack additively. A worked Korean test: 2,618 raw Attack × 1.514 = 3,964.

"Pure attack" isn't an in-game label: some guides use it for general, unconditional Attack, and its exact meaning varies between creators. What has been measured: general Attack goes through the multiplier, while PvE, PvP and boss Attack are added after it and don't show in your displayed Attack (Korean tests on Inven). Point for point, general Attack is therefore worth more than PvE Attack. The closet's weapon bonus, which raises Attack for your weapon type, counts as general Attack (Aion 2 Maps), which is why it's sought after.

  • Additive with each other: Damage Boost, PvE Damage Boost, boss and genus boosts. Stacking just one of them gives less and less.
  • Separate multipliers: Back or Front Attack Damage Boost, elemental bonus, Smite (≈ ×2 in PvE) and crits (150% + your Crit Damage Boost).
  • Perfect: the hit lands at the top of your weapon's damage range; it matters less as your Attack rises elsewhere.
  • Damage over time ignores Defense, Crit, Perfect, Smite, Multi-Hit and back attacks.
  • Penetration is worth roughly a tenth of its value in flat damage, once per skill (Korean tests).

Rule of thumb: a multiplier starting from zero is worth more than an additive boost that's already high. Spread your lines across several families (Smite, Front or Back Boost, Weapon Damage Boost, Crit Damage Boost) instead of stacking one.

Table of key AION 2 stats: effect, known cap or threshold and sources for Attack, Accuracy, Crit and Smite
The guide’s stat catalogue (French client, 02/10/2026) and NC notes; Korean caps unless stated, as of 13/11/2026.

Accuracy, crit and Smite: the thresholds

Accuracy: hit first

Accuracy lowers the target's chance to evade, block or parry; it cancels the target's Block and Parry point for point (Aion 2 Maps, 28/09). Bosses parry a lot from the front: without enough Accuracy, everything else you invest goes to waste. NC publishes no threshold. Player benchmarks: about 1,100 to 1,200 for dungeons, and 1,500 Accuracy with 1,600 Crit for Ludra (Asian-version readings picked up by Global creators, group buffs and food included). On Global, the weapon (150 on the Templar's sword, 100 on the Gladiator's greatsword) and the guard (50) give a base, several classes add "Accuracy +100" passives, and the Ariel Daevanion board has added up to +120 PvE Accuracy since 21/10.

Crit chance and its cap

Crit is a point value, not a percentage: the higher it goes, the higher your crit chance. A crit deals 150% of base damage (125% in PvP, Korean test), plus your Crit Damage Boost. In Korea, NC's 1 Jul 2026 notes corrected the cap shown in the tooltip from 50% to 80% crit chance. On Global the tooltip still says "50% maximum", the text Korea corrected, and the Asian version measures crit rates near 80%: the real cap is probably 80% there too, to be confirmed in game. Past the cap, every Crit point is wasted.

AION 2 Smite: what it's worth

Smite ("DOUBLE!" on screen; the English stat window may list it as Double or Double Chance) gives a chance for near-double damage in PvE, about ×1.5 in PvP. Since it multiplies everything else, its value is easy to work out: each Smite point adds about 1% ÷ (1 + your current rate) to your average PvE damage (the guide's own calculation, assuming an exact ×2). That matches Korean endgame models, which put it at 0.6 to 0.65% damage per point around 60% (kanonxo), and MMO Herald, at about 0.8% for typical gear.

Your Smite rateGain from +1%Reference
4%≈ +0.96% damageThe guide's level 45 Chanter (calculated, 02/10)
10%≈ +0.9%Level 20 passive plus some Wisdom
25%≈ +0.8%Global Season 1 target (Evripides, Spiritmaster)
60%≈ +0.63%Korean endgame before 11/11

On Global, Smite comes from Wisdom (10 points = +1%), class passives (Impact Hit for Chanter, Gladiator, Templar and Assassin, Mental Focus for Spiritmaster: up to 6% at level 20; 4% for Ranger, Sorcerer and Cleric), helmet, cloak and shoulder soul lines, and pet Genus Insight, capped at 3% (Special board). No Global title or manastone gives any (Aion 2 Maps). The guide's calculation from a level 45 Chanter's profile (02/10): 0.6% from Wisdom plus 3.6% from Impact Hit (level 12), 4.2% in total: you start low, so every point counts.

Combat Speed and cooldown reduction

Combat Speed is a plain sum of percentages: Time (0.1% per point), equipped titles, runes, Daevanion core nodes (1.5% on Global versus 2.5% in Korea). The guide's reading: 8.1% = Time 41 (4.1%) + a title (2%) + two runes (1% each). It pays off at class-specific animation breakpoints, such as 88.1% for the Ranger with Gale Arrow active: aim for your breakpoint, not a round number. Cooldown reduction is capped at 60% in Korea (NC, 1 Jul). On Global, Aion 2 Maps put the total from every source at about 23% in late September, but Global guides aim for 20 to 33% depending on the class (Evripides for the Spiritmaster): follow the threshold on your class page.

Defense, HP and resistances

Defense reduces incoming damage and enemy Penetration works around it. HP and MP appear to be the only values with a real class and level base (the guide's reading); everything else comes from gear, collections and passives (max HP +35% for the Chanter, +45% for the Gladiator, +55% for the Templar at level 20). Three chance mechanics add to that: Block (rate capped around 80%, Korean reading), Endurance, which makes you take half of a hit, and Regeneration, which gives back 20% of the damage taken.

  • Crit Resist (Dexterity): fewer crits taken; Crit Defense and Crit Damage Tolerance reduce the ones that land.
  • Smite Resist (Time) and Perfect Resist (Destruction): mostly useful in PvP, against classes that stack those stats.
  • Damage Tolerance, PvE and boss versions: the defensive side of Damage Boosts, additive in the same way; in Korea, the damage reduction it gives is capped at 80% (NC, 1 Jul).
  • Status Effect Resist (Willpower): valuable in PvP, where the class pages' builds rank it high; PvE builds don't aim for it.

AION 2 deity stats: the 10 effects and their sources

Deity stats are named after the ten Empyrean Lords and each gives two effects, at +0.1% per point on each (official European profile: Justice 41 = +4.1% Defense and +4.1% Perfect). They're linear, with no known per-stat cap. For damage, the Wisdom (Smite), Destruction (Attack Increase) and Time (Combat Speed) trio comes first; Death (Crit) and Illusion (cooldowns) follow depending on your class.

Table of the 10 AION 2 deity stats: Empyrean Lord, two effects at 0.1% per point and the Arcana card type that carries it
0.1% per point on each effect, on Global and in Korea since 11/11/2026. Bracelets and the Monolith give all ten.
  1. Bracelets

    Two slots on Global; the Abyssal Bracelet draws 4 lines from 8 deity stats, 12.5% each, with neither Time nor Space. Tune it toward Wisdom and Destruction (Time doesn't roll on it) instead of keeping a Life or Destiny line.

  2. Arcana

    Each card carries one deity stat, +20 at Unique grade; every type (Chalice, Parchment, Compass, Bell, Mirror) comes in two versions. Chalice, Bell and Mirror give the damage trio: details in the Arcana guide.

  3. Pantheon

    1 colossus, 4 statues and 12 artworks on display. The "Zikel's Apparition" colossus (14,000 Phantasmal Fragments, Nightmare) gives +45 Destruction, Justice and Time, i.e. +4.5% on each of their effects on Global (0.1% per point): Attack Increase, Combat Speed, Defense and Perfect. A stored piece gives nothing.

  4. Monolith

    Empyrean Traces handed in at your region's Monolith give 5 to 6 points of each deity stat, shared by your characters on the server.

  5. Check your profile

    Your official profile already shows each deity stat's computed effect: compare before and after swapping a bracelet or a card.

Korea, official 11 Nov 2026 notes: deity stats cut from 0.2% to 0.1% per point, and combat power recalculated to weigh Smite, cooldowns, Combat Speed and amplification more. Older Korean benchmarks ("Wisdom 101, Illusion 51" in the Pantheon) now give half as much. Nothing similar is announced for Global as of 13/11 (11 Nov notes).

Stat priority by role (tank, healer, DPS)

The orders below sum up the guide's class pages as of 13/11/2026; each page details sources, Combat Speed breakpoints and where creators disagree. For PvP or a specific build, open your class page.

RoleRecommended orderClass pages
Front melee DPSAccuracy, Front Attack Damage Boost, Smite, Weapon Damage Boost ≈ Crit Damage Boost, Combat SpeedGladiator
Magic DPSAccuracy, Weapon Damage Boost and Smite (order depends on the class), Crit Damage Boost, cooldown reduction, Combat SpeedSorcerer, Spiritmaster
Back DPSSmite, Back Damage Boost, Attack (Might, Destruction), Crit up to the cap, Combat SpeedAssassin
Bow DPSKey passive levels, Front Boost and Smite, Weapon Damage Boost ≈ Crit Damage Boost, Combat Speed at 88.1%Ranger
HealerAttack (it feeds healing), cooldown reduction, Combat Speed, HP and Tolerance, AccuracyCleric
SupportAccuracy, Damage Boosts, Crit Damage Boost, Smite, Crit, Combat SpeedChanter
TankAccuracy (to hold aggro), Block, Damage Tolerance and HP, Combat SpeedTemplar

Common stat mistakes

  • Copying Korean values from before 11/11: a deity stat was worth twice as much there, and passives don't have the same values as on Global (Wind’s Promise: 1.05% per level in Korea, 0.7% on Global).
  • Raising Crit or Smite before you have enough Accuracy: parried or evaded hits lose that benefit.
  • Treating PvE Attack as general Attack: it skips the multiplier and doesn't show in your Attack.
  • Keeping Life or Destiny lines on your bracelets for PvE damage.
  • Going past the Crit cap, or chasing a round Combat Speed number instead of your class breakpoint.
  • Trusting the stat sheet alone: it undercounts conditional sources (buffs, food), so your real Accuracy is often higher.

To raise these stats: stigmas and Daevanion nodes for passives, manastones and soul lines for boosts and Smite, enhancement for gear Attack. Combat power sums it all up, and the Your stats page reads your official profile. Full system sheets are under Systems.

Frequently asked questions

How much is one deity stat point worth in AION 2?

+0.1% to each of its two effects on Global (level 45). In Korea a point was worth 0.2% until 11 Nov 2026 and has been 0.1% since. Primary stats are also 0.1% per point everywhere.

Which stat should I raise first for damage?

Accuracy, until you stop missing the boss (about 1,500 for Ludra by player benchmarks). Then multipliers: Smite, Front or Back Boost depending on your class, Weapon Damage Boost and Crit; for deity stats, Wisdom, Destruction and Time.

What is Smite in AION 2?

A chance for your hit to deal near-double damage ("DOUBLE!"), about ×1.5 in PvP. It mostly comes from Wisdom, class passives and helmet, cloak and shoulder soul lines. +1% adds about 1% ÷ (1 + your current rate) to your PvE damage.

Is Crit capped?

Yes: 80% crit chance in Korea, the value NC corrected in the tooltip on 1 Jul 2026. On Global the tooltip still says 50%, but Asian-version readings show crit rates near 80%: to be confirmed in game.

Where can I see my real stats?

In the in-game stat info window, detailed tab included, or on your official NC profile, which the guide's Your stats page reads for you. The profile doesn't show active buffs or food.

Sources

Cross-checked17 sources · 4 official · updated 11/11/2026

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