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AION 2 macro: step-by-step setup and one per class

An AION 2 macro is a sequence of hotbar slots that the game presses on a loop, as often as every 10 ms, for as long as you hold its key. You build it from the Skills window (K) with the macro button at the top right, then bind a key: here is the setup step by step, what it cannot do, how to use presets, and the boss macro for every class on Global (as of 13 Nov 2026).

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AION 2 macro: Drill Dart, Bittercold Wind, Insignia Explosion and Condemnation skill icons over an archer scene
The in-game macro presses your skill stacks on a loop for as long as you hold its key (as of 13 Nov 2026).

Updated 13 November 2026 · Sources: 24

Contents
  1. What a macro is in AION 2
  2. AION 2 macro setup, step by step
  3. Limits you should know
  4. One useful macro per class (Global, level 45)
  5. Gear and skill presets
  6. Common mistakes
  7. Further reading

What a macro is in AION 2

The skill macro is an official game feature, added in Korea on 28 Jan 2026 and part of the Global client. You pick a sequence of steps; while you hold its key, the game presses them on a loop and stops the moment you let go. It is not auto-hunting: it doesn't move your character, doesn't pick your target and doesn't play without you.

The part most guides miss: since 27 May 2026 (Korea), a step points to a hotbar slot, not to a skill. A slot can stack up to 4 skills ranked by priority, and when the macro presses it, it casts the highest-priority skill that is ready, otherwise the next one. So a good macro is all about the order of your stacks, not the number of steps.

  • A key you press by hand always beats the macro: you weave in heals, defensives and dodges without letting go.
  • Anything on cooldown, or whose condition isn't met, doesn't fire: the stack moves on to the next skill.
  • Left click (basic attack and its chain) is the only fixed slot; since 25 Mar 2026 (Korea), every other key accepts any skill or Stigma.

/Skill and /Delay commands, named macros with icons and a macro window on U all come from Aion 1. Several English guides copy them over: they don't exist in AION 2, where U opens Daevanion.

AION 2 macro setup, step by step

Build your skill chains first (the stacks)

Before opening the editor, sort your skills: in the Skills window (K), put up to 4 skills on the same hotbar slot. In game the stack reads bottom to top, so the top priority goes at the very bottom. Rule of thumb: at the bottom, skills that only fire under a condition (Overhead Slam on a knocked-down target, Judgment after a shield hit, Dark Crush after its opener); at the very top, the no-cooldown filler, which would otherwise jump ahead of everything.

The five steps

The five steps to create a skill macro in AION 2: editor, step, 10 ms delay, key binding, dummy test
Menu names as reported by guides; check them in the Global client.
  1. Open the editor

    Skills window (K), macro button at the top right, next to preset numbers 1, 2 and 3.

  2. Add a step

    It holds the basic attack by default: click its icon and pick the slot with your stack. Repeat for a 2nd step if your class needs one (see below).

  3. Set the delay

    10 ms per step: the minimum since 27 May 2026 (50 ms before that in Korea) and what the best players' published setups use.

  4. Bind a key

    Settings, Key Settings, General, Skill Macro (the path in the Korean patch notes). Nothing is bound by default; a mouse side button is the most comfortable, since you'll be holding left click too. Exact menu names may differ slightly in your client language.

  5. Test on a dummy

    Hold the macro key with left click, open combat analysis (Ctrl+X) and compare DPS and hit count over a fixed time, before and after every change.

The delay: 10 ms, and when to raise it

The delay is the interval between two macro attempts, set per step. Start at 10 ms. Some players suggest 40 to 50 ms above 80 ms ping; others point out the delay runs on your PC, not on the server. Only raise it if skills get skipped, 10 ms at a time. A longer delay also makes a step fire less often, which you can use to favor another line. If your ping is high, fix the connection first (see our ping guide).

Action mode vs AION 1 mode, and skill queue

  • Action mode (“AION 2”, the default): hold left click together with the macro key. The basic attack chain restores 100 to 150 MP per hit depending on class and cuts skill recovery animations; without it, your MP crashes.
  • AION 1 mode (toggled with the “-” key according to guides): the basic attack resumes on its own between skills, but a macro key bound to a mouse button does not work (official note): use a keyboard key.
  • Skill queue (Controls tab): leave it on. It's the default and the most stable setting when FPS drops. Only try it off if the macro skips skills.

Limits you should know

  • No conditions: no “if my HP drops below 50%” and no “if the buff fell off”. The macro tries each step in order, then loops.
  • Order isn't guaranteed: the macro moves to the next step while a skill is still going off (official note of 28 Jan 2026). That's why well-sorted stacks beat long lists.
  • One macro per preset, and it stops when you switch presets. The 20-step maximum per macro comes from guides and is unconfirmed.
  • Every extra step takes hits away from the others: about 2% damage lost with a 2nd Assassin line in a Korean test (Inven). On bosses, one or two steps are almost always enough.
  • The game pauses the loop after a very long hold: release, then press again. One Korean player sees it around 3 minutes; unconfirmed.
  • Never put a toggle in the macro (Chanter mantras, Cleric's Light of Protection): every loop would switch it on, then off.
  • Buffs fired by the macro go off at random times, including right before a phase where the boss takes no damage: keep them manual.

Mouse macros and third-party software: the real risk

Only the built-in macro is an official tool. In Korea, the operations policy (13 Feb 2026 version) punishes any “unauthorized program” with a permanent restriction. In December 2025, NCSOFT announced 30-day suspensions and rollback of gains for mouse macros there, and on 16 Sep 2026 it lengthened the Templar and Assassin cancel windows to discourage them. On Global, the operation policy also sanctions unauthorized programs, and the official notice of 11 Nov 2026 lists “macros, bots or other unauthorized programs” among the reasons 21,091 accounts were restricted. No Global text spells out the case of mouse software: stick to the in-game macro, which you can bind to your mouse side buttons without any software.

One useful macro per class (Global, level 45)

Below is the boss macro each class page on this site recommends as of 13 Nov 2026, based on top Global players (Aion 2 Maps, Grobs, Wakayashi, Evripides…) and the Korean setups they adapted. The 11 Nov Global patch notes changed no class, so these setups still hold. 10 ms delay everywhere, skill queue on, and always the macro key held with left click. Each class page has the full rotation, the opener and the farming and PvP variants.

Table of AION 2 macros per class on Global: macro steps and keys held alongside, from Gladiator to Chanter
From aion2.run class pages as of 13 Nov 2026; 10 ms delay, skill queue on.

Gladiator macro

One step: the Sword Aura Rampage, Rage Burst, Ruinous Blow, Rending Blow line (highest to lowest priority). Overhead Slam stays alone on its own key (E), held: it fires in every window Rage Burst opens instead of waiting its turn. Hold left click (Keen Strike) while Overhead Slam and Rending Blow are below level 16, then drop it on bosses. Lunge Stance and Zikel's Blessing by hand. If Ruinous Blow's dash puts you in a bad spot, take it out of the line. Other Global players keep it manual: no measured test settles which setup is better yet (as of 13 Nov 2026).

Templar macro

Three steps: the Judgment line (Judgment, Warding Strike, Shield Smite, then Pummel at the very top), the Annihilate line (Annihilate, Doom Shield) and Battlefield Banner. Holding left click (Vicious Strike) cancels every Judgment: that's the Korean “맹심” cancel, the strongest since the 16 Sep patch. Taunt on every cooldown and Punishment fully charged on its own key, never in the macro.

Assassin macro

A single line: Insignia Explosion, Heart Gore, Savage Roar, with Quick Slice on left click. Insignia Explosion fires every time it's back, Heart Gore right after each crit, and Savage Roar fills the gaps while re-engraving Insignias. Swift Contract, Illusive Clone, Shadowstrike, Savage Fang and Triniel's Dagger stay manual so you can time them.

Ranger macro

Two steps: the Gale Arrow line (Gale Arrow, Griffon Arrow, Snare Shot), then the Drill Dart line (Drill Dart, Burst Arrow, Arrow Scattershot once it reaches level 16, Tempest Shot always last). Hold Snipe on left click and Deadshot, your biggest hit, on its own held key: it fires fully charged as soon as it's back. Vaizel's Authority, Bow of Blessing and Supporting Fire together, by hand.

Sorcerer macro

One step: Bittercold Wind, Blaze, Firestorm, Wish of Concentration. Alongside it, hold Flame Arrow (left click) and the E line outside the macro: Delayed Explosion, fully charged Hellfire, Winter's Shackles, Flame Scattershot. Hellfire never goes in the macro: EUTOPIA's test, relayed by aion2vault, puts it at 15 to 16k DPS from the macro versus about 22k fully charged (a single measurement). Press Q (Element Enhancement, Fire Wall, Cold Storm) when the boss stands still.

Spiritmaster macro

Two steps: the damage line (Jointstrike: Corrode, Jointstrike: Curse, Dimensional Control, Combustion) and the spirit line (Elemental Fusion, then the water, earth and fire summons: fire, summoned last, stays out). Cold Shock on left click. By hand: Flame Blessing, Enhance: Spirit's Benediction, then Summon: Ancient Spirit, which keeps the Protection's effect for 30 s, plus Rapid Scattershot during staggers.

Cleric macro

Two steps: the Earth Punishment, Divine Aura, Condemnation, Chain of Torment line, then the Debilitating Mark, Light of Regeneration line. Earth's Retribution on left click pays for your MP. Heals, charged Bolt and Lightning Strike Scattershot during staggers stay on their own keys. If Condemnation pauses now and then, that's normal on Global: cooldown reduction caps at around 23% there.

Chanter macro

Two steps: the Dark Crush, Spinning Strike, Impactful Crush, Incandescent Blow line, then a stagger line (Gust Rampage, Wave Blow) that casts nothing outside its windows. Onslaught on left click restores 100 to 120 MP per hit. Until Dark Crush reaches level 16, take Impactful Crush out of the stack and cast it by hand. Mantras, Power of the Storm and heals: never in the macro.

Korea (level 55 since 11 Nov 2026): the 11 and 13 Nov rework changed the rotations of all nine classes, and Korean macros published before it (Sorcerer, Brawler, Cleric…) are outdated there. They don't apply to Global, which changed nothing on 11 Nov: don't copy a recent Korean macro without checking its date. The Brawler, Korea's 9th class, now keeps a single line (Typhoon Flurry, Chain Fist, Roundhouse) according to Inven players on 13 Nov; Sweeping Kick, Ascending Blow and Exploding Fist are played by hand, after a block.

Gear and skill presets

A preset saves your skill setup: levels, specializations, Stigmas and the macro that goes with them. Global guides count 3, with free resets (check in game). In Korea, the official 7 Oct 2026 patch notes raised gear, wings, title, Pantheon, skill and Arcana presets, among others, from 3 to 5, and wardrobe presets from 3 to 6.

On Global, the combined gear preset reportedly swaps gear, skills, title and wings in one go: only one source describes it (games.gg, 2 Oct), so the details still need checking in game. Switch presets out of combat: you can't swap Stigmas mid-fight, and the macro stops when you switch.

PresetForWhat changes
1. Bosses and dungeonsExpeditions, Transcendence, LudraShort macro (1 or 2 steps), buffs by hand, group Stigmas
2. Pack farmingLevelling, Reshanta, questsAoE Stigmas in the macro, one extra step if needed
3. PvPArena, Abyss, siegeControls and defensives by hand, resist passive raised, trimmed macro

In PvP, keep the macro to a minimum: Gladiators keep only Overhead Slam and Rending Blow in it, Spiritmasters only Elemental Fusion, and Korean Templars put no skill in it at all according to Inven. The Stigmas to swap for PvP, class by class, are in our Stigma guide.

Common mistakes

  • Looking for /Skill or the U key: those are Aion 1 macros and don't exist in AION 2.
  • Forgetting to bind a key: nothing is bound by default, so the macro exists but never fires.
  • Putting the no-cooldown filler at the bottom of a stack: it jumps ahead of everything. Tempest Shot, Savage Roar or Rending Blow always go last.
  • Letting go of left click in Action mode: MP crashes and recovery animations no longer get cut (the one exception: Gladiators on bosses once Overhead Slam hits level 16).
  • Binding the macro to a mouse button in AION 1 mode: it doesn't work.
  • Stacking five steps “just in case”: each one takes hits from the others; on bosses, one or two are enough.
  • Leaving buffs, mantras and defensives in the macro: they fire at the wrong time or switch off.
  • Raising the delay to 50 ms out of habit because of ping, without a dummy test.
  • Copying a Korean macro posted after 11 Nov: it follows the Korean rework, not Global.

Further reading

Frequently asked questions

Are macros allowed in AION 2?

Yes for the built-in macro, an official game feature. Mouse or keyboard software macros are another matter: on Global, the official notice of 11 Nov 2026 lists “macros, bots or other unauthorized programs” among the reasons for account restrictions; in Korea, NCSOFT announced 30-day suspensions for mouse macros. Stick to the in-game macro.

What delay should I use in an AION 2 macro?

10 ms per step, the minimum and what the best published setups use. Only raise it, 10 ms at a time, if skills stop firing; a longer delay also makes that step fire less often.

Why does my macro skip some skills?

Usually because the skill is on cooldown or waiting for its condition (knocked-down target, open window), a no-cooldown filler sits before it in the stack, you have no target, or your macro key is on a mouse button in AION 1 mode.

Can a macro trigger on HP or on a buff?

No. The AION 2 macro has no programmable conditions: it tries its steps in order and loops. Only each skill's own conditions apply, which is why stack order matters so much.

How many presets are there on Global?

3 according to Global guides (check in game), each with its own skills, Stigmas and macro. Korea went to 5 presets on 7 Oct 2026; nothing similar has been announced for Global as of 13 Nov 2026.

Sources

Cross-checked24 sources · 7 official · updated 13/11/2026

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