Brawler solo existe en el servicio coreano (9.ª clase desde el 1 de julio de 2026), no en Global: esta guía describe la versión coreana (nivel 50).

Guía de clase · AION 2

Guía de Brawler

The 9th class, Korea-only since Chapter 1 (Jul 1, 2026): a gauntlet-wielding melee fighter who builds Rage, then enters Rampage, a state where his charged hits fire instantly at full charge and his whole loop speeds up. He hits from the front (Frontal Boost), with no party buff or heal: everything rests on his damage and on the art of keeping Rampage going. NC describes him as “a frontal DPS that deals good damage without being overpowered” (Jun 30 live). In early October he is the least played class (2.75% of characters) and the least wanted in sanctuaries, despite several buffs since July.

Rol
DPS cuerpo a cuerpo con puños (Corea)
Arma
Gauntlets
Alcance
Cuerpo a cuerpo
Dificultad
inicio endgame

Guía actualizada el 5 de octubre de 2026

De un vistazo

Puntos fuertes

  • AoE damage and farming: all his attacks hit up to 4 targets, Discharge Energy resets on every kill (tier 10) and Sever Bloodstream drains 30% HP; Inven rates him “tier 0” for farming (Inven 355, Jul 7).
  • Stacked stigma burst: Ferocity, Phantom, Pulverize and Surging Cleave in the same window, plus Full Force as the 6th stigma; in Rampage (spec 16) every cooldown drops by 10%, stigmas included.
  • Self-sufficiency: drains (Ground Smash 10%, Sever Bloodstream 30%, Exploding Fist 3%), Focused Block restoring 110–230 Rage, Revitalization Contract restoring 35% HP below 10%.
  • PvP crowd control: stuns (Ground Smash, Shoulder Tackle, Assault Blow), Airborne (Ascending Blow), pull (Phantom Kick); Sever Bloodstream cuts healing (-46 to -70%), removes 2 buffs and breaks shields.
  • 10v10 battleground: mastery skills at level 20 and stigmas at 25 for everyone (NC, Jul 1), which erases his main cost, Arcana.

Puntos débiles

  • Everything goes through Rampage: outside it his damage is low (Inven 491), and after a mechanic you must rebuild 100 Rage before restarting it.
  • Risky frontal position: Ascending Blow always charges into melee with the boss (Inven 3743), and in early October Korean groups often refuse Brawlers in sanctuaries (Inven 3762, 3748).
  • Costly Arcana: five key actives on the Parchment alone (Inven 2514), hence the choice between four and five level-20 skills (Inven 3239).
  • Weak in PvP rankings and the Abyss: no Brawler in the top 300 of the solo arena or Abyss Points, 4 out of 144 in the cooperation arena (aion2tool, Oct 4); a “tofu body” once his buffs drop (Inven 3216).
  • Macro sensitive to Combat Speed: above ~119% the basic-attack cancel breaks (Inven 2514) and millisecond delays have to be tuned on the dummy (Inven 3239).

Mecánicas que conocer Texto disponible solo en inglés.

  • Rampage (폭주): +15% Combat Speed, +15% Front Attack Damage Boost (20.8% at level 30), +10% PvE and +5% PvP Damage Boost; every skill switches to its Rampage version. You need 100 Rage to activate it (DC Inside, Jul 11).
  • In Rampage, Exploding Fist and Ascending Blow fire instantly at full charge, Chain Fist no longer needs a critical hit, Whirlwind passes through 4 enemies and enables Phantom Kick, Ground Smash reaches 20 m; Flurry and Chain Fist no longer restore Rage (Inven 169).
  • Cooldown loop: each Roundhouse hit in Rampage takes 1s off Chain Fist (2s with spec 16); each Flurry hit takes 2s off Ascending Blow (spec 12, Sep 29 client); Typhoon Flurry (spec 16) takes 1s off every cooldown.
  • Rampage spec 16: -10% on every cooldown while active, stigmas included. So start Rampage before your buffs: Phantom and Pulverize then come back 6s sooner, Ferocity 12s (DC Inside, Jul 11; Inven 625).
  • Frontal hits: Dominance, Rampage and Chain Fist spec 8-3 (+20%) raise frontal damage; Shatter Frontline has a 25% chance to add damage on a frontal hit. “Frontal” stats arrived with Chapter 1 (NC, Jul 1).
  • Block: Focused Block (stigma) restores Rage and Stamina and enables Sweeping Kick; Whirlwind spec 8-1 also enables it 50% of the time. With spec 8-2 (+50% against immune bosses), a single Sweeping Kick rivals Ascending Blow (Inven 214, arca.live).
  • Shoulder Tackle only fires after a dodge or while flying: dodge, then Tackle to get back in melee (+50 Rage, +300 Stamina with spec 8-1).
  • Stagger: Surging Cleave 50 (100 at tier 10), Ascending Blow 15, Whirlwind, Ground Smash, Exploding Fist, Shoulder Tackle 10; Typhoon Flurry only hits a staggered target.
  • Stigmas: 5 slots, a 6th at level 50 (Jun 30 live); levels 21 to 25 with advanced shards (one per level from 45, NC Jul 1); free reset since Jul 1, so you can swap between a farming set and a boss set.
  • Korean caps: Crit 80%, cooldown reduction 60% (NC, Jul 1); beyond them, “Skill Critical Hit” options are wasted (arca.live).
  • Since Sep 16, seven dashes cannot be used while Rooted: Shoulder Tackle, Ascending Blow, Surging Cleave, Flash Step, Quake, Shadowslicer and Whirlwind (NC).
  • A skill gains at most 1 level every 3 character levels; mastery 1 to 10 costs 1 point per level from 2 to 4, 2 from 5 to 7, 4 from 8 to 10 (21 points per skill, KR client). Beyond 10, levels come from gear, Arcana and Daevanion boards (one node per base board for each skill).

Builds recomendados

Un build por actividad: habilidades clave, Stigmas, estadísticas que priorizar y consejos, con una puntuación de confianza para cada recomendación.

Subida de nivel de 1 a 45Fiabilidad media

Leveling 1 → 50 (Korea)

Flurry on left click for Rage, Roundhouse on right click, a charged Exploding Fist then Rampage from 100 Rage; Ground Smash (10% drain) and Sever Bloodstream to survive, Ferocity to restart. Past level 20 you don't tune anything for the “normal state”: a built Brawler lives in Rampage.

Habilidades clave

Stigmas

Estadísticas que priorizar Texto disponible solo en francés.

  1. 1.ATQ et CRIT
  2. 2.Réduction du temps de recharge

Consejos

  • Passives Massive Rage (21), Revitalization Contract (23) and Lightweight (25): all 10 levels are available as soon as they are learned (KR client); keep points in reserve.
  • Flurry and Chain Fist restore no Rage during Rampage (Inven 169): Exploding Fist (300, 360 with the spec) is what keeps it going.
  • Ascending Blow always charges at the target: take it out of the macro if you die charging into packs (Inven 208).
  • Dodge then Shoulder Tackle: you're back in melee and gain 50 Rage.
  • The Brawler is judged “not for a first character”: frontal positioning, the gauge and Rampage windows to manage at once (Inven 208).
PvE en solitario y farmeoFiabilidad media

Solo farming (mobs, Abyss, corridor)

Rampage fed by Exploding Fist and Massive Rage, packs of 4 with Whirlwind, Exploding Fist and Ascending Blow, Discharge Energy resetting on every kill. Farming is the Brawler's strength (“tier 0” per Inven 355; 300,000 Abyss Points an hour per one player, Inven 634).

Habilidades clave

Stigmas

Estadísticas que priorizar Texto disponible solo en francés.

  1. 1.ATQ, CRIT, VIT de combat
  2. 2.Réduction du temps de recharge

Consejos

  • Brawler farming in the Abyss: a “prime target” for enemy players, very squishy (Inven 3216); farm near your side.
  • Sever Bloodstream while farming: the 30% drain nearly replaces potions (arca.live).
Mazmorra o expediciónFiabilidad alta

Dungeon: frontal DPS (expeditions, Transcendence)

The top Korean Brawlers' setup: permanent Rampage, Ascending Blow, Chain Fist, Roundhouse, Rampage and Exploding Fist at level 20, Ferocity, Phantom and Pulverize at level 25 stacked with Surging Cleave, and a burst 6th stigma (Full Force or Assault Blow).

Habilidades clave

Stigmas

Estadísticas que priorizar Texto disponible solo en francés.

  1. 1.Boost de DGT en ATQ frontale (전피증) et Coup puissant (강타)
  2. 2.Réduction du temps de recharge ≥ 42 % et VIT de combat ≥ 117,4 %
  3. 3.CRIT jusqu'au plafond de 80 %
  4. 4.ATQ, Boost de DGT, Boost de DGT d'arme, Boost de DGT CRIT

Consejos

  • Hit from the front but slightly to the side: dead centre you can't react to the boss's basic attacks (Inven 214).
  • After a mechanic, Rage at 0: hold Exploding Fist and Ascending Blow, build to 100, then Rampage → Exploding Fist → Ascending Blow (DC Inside).
  • Typhoon Flurry during the groggy: hold its key; at level 16 each hit takes 1s off every cooldown (Inven 3478). The best only raise it to 13 on average and Korea's #1 leaves it at level 1 (aion2tool, Oct 1 and Oct 4): a bonus, not a priority.
  • One-minute dummy benchmarks (Inven 3239, 3746): about 18 Ascending Blows, 50 Chain Fists, 38 Exploding Fists; if Ascending Blows are missing, tweak the Typhoon Flurry line's delay by 1–3 ms.
  • Pet (Genus Insight): Double on slots 3 and 9, Additional or Max Attack on 2, 5 and 8 (Inven 3478).
Raid de LudraFiabilidad media

Sanctuaries and trials (10-player raid)

The dungeon build adapted to sanctuaries (비탄의 설원 since Sep 9) and the Fire Temple trial (불의 신전, 4,800 item level): more Focused Block (Rage, Sweeping Kick, survival), a mobility 6th stigma to stay in front of the boss and a “Double” pet against bosses' resistance.

Habilidades clave

Stigmas

Estadísticas que priorizar Texto disponible solo en francés.

  1. 1.Coup puissant (강타) avant le Boost frontal
  2. 2.Réduction du temps de recharge ≥ 42 % et VIT de combat ≥ 117,4 %
  3. 3.CRIT jusqu'au plafond de 80 %
  4. 4.ATQ, Boost de DGT, Boost de DGT d'arme, Boost de DGT CRIT

Consejos

  • In early October, Korean groups often refuse Brawlers in sanctuaries and question them curtly (Inven 3762, 3748): show your power and frontal-hit rates.
  • A “검권권호치” group (Gladiator, two Brawlers, Chanter, Cleric) cleared the trial at stage 16 (Inven 3713, Sep 29).
  • In sanctuaries, don't pull aggro: a badly placed Ascending Blow can turn the boss (Inven 3762).
Arena 1 contra 1Fiabilidad baja

Solo arena (1v1)

Burst diver: Whirlwind, Ground Smash or Shoulder Tackle to stun, Ascending Blow (Airborne), Sever Bloodstream to cut healing and Full Force as the finisher, with Unstoppable and Defiance to survive the counterattack.

Habilidades clave

Stigmas

Estadísticas que priorizar Texto disponible solo en francés.

  1. 1.Précision et Coup puissant
  2. 2.RÉS aux altérations d'état et Volonté
  3. 3.Boost de DGT JcJ

Consejos

  • Duels by a 3-star officer (Inven 3495, Sep 22): Assassin winnable if you avoid their opener, Ranger hard, Sorcerer, Templar and Chanter “impossible”, a lone Cleric beatable, Gladiator playable, mirror: whoever strikes first wins.
  • Full Force empties your Rage and ends Rampage: keep it to finish.
  • Sever Bloodstream “eaten” against some players: check your Accuracy (Inven 3720).
Arena 5 contra 5Fiabilidad baja

Cooperation arena (5v5)

The 5v5 Brawler dives the healer with Whirlwind (Phantom Kick drags the target back), cuts their healing with Sever Bloodstream and chains stuns (Ground Smash, Assault Blow); Flash Step kicks a target toward your group (NC live, Jun 30).

Habilidades clave

Stigmas

Estadísticas que priorizar Texto disponible solo en francés.

  1. 1.RÉS aux altérations d'état, Précision

Consejos

  • Don't dive without your group: the Brawler is squishy once its buffs drop (Inven 3216, 3495).
Abyss en solitarioFiabilidad baja

Solo Abyss (hunting, Abyss Points)

High-speed Abyss mob farming (4-target AoE, Discharge Energy resets) and escape or counter when a player shows up: Unstoppable, Defiance and Sever Bloodstream (drain) kept for them.

Habilidades clave

Stigmas

Estadísticas que priorizar Texto disponible solo en francés.

  1. 1.ATQ, CRIT, RÉS aux altérations d'état

Consejos

  • No Brawler among the top 300 in Abyss Points (aion2tool, Oct 4): the class is not an Abyss reference.
  • A buffed Brawler (Ferocity, Phantom) is easy to spot and melts fast (Inven 3216): strike first or leave.
Abyss en grupoFiabilidad baja

Group Abyss (artifacts, mass fights)

Mass fights: AoE stuns (Assault Blow, Ground Smash), AoE anti-heal (Sever Bloodstream, 4 targets) and short dives on an isolated target, always with a way back (Time Bomb, Flash Step).

Habilidades clave

Stigmas

Estadísticas que priorizar Texto disponible solo en francés.

  1. 1.RÉS aux altérations d'état, Tolérance aux DGT, PV

Consejos

  • The Brawler brings no party buff: its mass-fight value lies in its crowd control and anti-heal.
  • A Korean player asks what a Brawler does in artifact or Abyss boss fights besides watching (Inven 2804, Aug 27): no guide answers it; stick to isolated targets.
Campo de batallaFiabilidad baja

10v10 battleground (equalized gear)

The mode where the Brawler shows its whole kit: every skill at level 20 and every stigma at 25, whatever your gear. So pick stigmas for their tier-25 effects: Sever Bloodstream (ignores Block and Evasion), Unstoppable (+1s), Assault Blow (1 min cooldown), Full Force.

Habilidades clave

Stigmas

Estadísticas que priorizar Texto disponible solo en francés.

  1. 1.Aucune (statistiques égalisées)

Consejos

  • Since Aug 12 you queue solo or as 5, factions mixed (NC).
  • The Brawler has no group heal or buff: stay with your group.

Habilidades

Todas las habilidades de la clase en los servidores Global, con su nivel de aprendizaje y su enfriamiento. Haz clic en una habilidad para ver su ficha completa.

Habilidades activas (12)

  • Attaque en rafale · 연격nv. 1

    Three-hit left click (Flurry → Torrent → Beatdown) and your Rage source outside Rampage (+10 per hit). In Rampage it no longer restores Rage (Inven 169) but cuts Ascending Blow's cooldown (spec 12) and stacks Critical Damage Boost (spec 16): Korean guides want it at level 16 at least (specs 4 and 5), 20 to add Multi-Hit (spec 3). Korean macros aim for roughly as many Flurry hits as right-click hits (Inven 625).

  • Attaque circulaire · 비각nv. 1

    Three-hit right click (Roundhouse → Cross Hook → Haymaker), stronger than a usual right click per the guides (Inven 214). In Rampage each hit cuts Chain Fist's cooldown (1s, 2s with spec 16): it drives the loop. Level 20 for the best players (aion2tool: 19.7 average); whether to take spec 16 depends on your cooldown reduction (Inven 573).

  • Déferlement · 폭주nv. 1 · 10 s

    The core of the class: in Rampage, charge skills fire instantly at full charge, Chain Fist no longer needs a critical hit and Whirlwind hits 4 targets. It needs at least 100 Rage to activate (DC Inside, Jul 11). Spec 16 (-10% on every cooldown, stigmas included) means you start Rampage before your buffs. Level 20 is a must for specs 1, 3 and 5 (Inven 491); specs 2 and 4 are for PvP.

  • Tourbillon · 질풍격nv. 3 · 20 s

    Main gap closer. Since Jul 22 spec 12 places you in front of the target (before: +10% Frontal Boost for 10s, an effect July guides still quote). Spec 8-3 turns it into a big single-target hit in Rampage, but the 4–7 hit animation roots you: many players cancel after the first hit (arca.live, DC Inside). Level 12–14 is enough (aion2tool: 14.4 average).

  • Poing enchaîné · 연환권nv. 4 · 10 s

    Second damage source, constantly refreshed by Roundhouse in Rampage. Since Aug 26: spec 12 +20% Speed, spec 16 guaranteed Crit in Rampage; with spec 8-3 (+20% from the front) that's the guides' 3-4-5 trio (DC Inside, arca.live).

  • Typhon en rafale · 태풍 연타nv. 5

    Stagger-phase skill: with spec 16 each hit takes 1s off every cooldown, hence the Korean technique of holding its key during the groggy (Inven 3478). Level 12–16 (specs 2 and 5, or 4 and 5).

  • Coup de pied balayé · 회전각nv. 7 · 10 s

    Hit enabled by Block (Focused Block or a natural block) or by Whirlwind's spec 8-1 (50%). With spec 8-2 (+50% versus immune bosses) a single hit rivals Ascending Blow (Inven 214, arca.live); level 12–14 with specs 2 and 4.

  • Frappe au sol · 지면 강타nv. 8 · 15 s

    PvP control that became an emergency heal on Jul 8: spec 8-2 drains 10% HP (“survival improved a lot”, DC Inside). Not part of the damage loop; level 8 with spec 2 is enough, 16 for two casts (spec 16).

  • Plaquage à l'épaule · 철산고nv. 10 · 20 s

    Your way back into melee after every dodge (20s cooldown, ~7s with spec 12 and cooldown reduction, Inven 208); PvE specs 8-1 (+300 Stamina) and 12 (Inven 491). It restores 50 Rage even in Rampage.

  • Poing explosif · 폭렬권nv. 12 · 10 s

    Your only big Rage source during Rampage: 300 Rage (360 with spec 8-1) every ~5s at 47% cooldown reduction, roughly what Rampage consumes (Inven 207's math). Specs: 8-1, then 16 (extra damage) or 8-3 (3% drain).

  • Coup ascendant · 승천타nv. 14 · 30 s

    The class's biggest hit (“the Brawler itself”, Inven 3478), at 20 for 100% of the best players (aion2tool, 20.1 average). PvE specs: 8-2 (guaranteed Crit), 12 and 16 (+50% versus immune bosses). It always charges at the target: in a macro it can throw you into a damage zone (Inven 208, 3743); many keep it on a separate key.

  • Dissipation de choc · 충격 해제nv. 16 · 60 s

    Skill shared by every class (official name and text from the global client). It does not remove Root. In PvE, level 12 with specs 8-2 and 8-3 (Inven 491, arca.live).

Habilidades en cadena (9)

  • 중격nv. 1

    Second hit of Flurry (press again); same specializations as Flurry.

  • Raclée · 강격nv. 1

    Third hit of Flurry.

  • Crochet croisé · 승강권nv. 1

    Second hit of Roundhouse; same specializations.

  • Coup de massue · 충권nv. 1

    Third hit of Roundhouse.

  • Coup de pied fantôme · 환영각nv. 3

    Available for 5s after a Whirlwind cast in Rampage. Useless in PvE per arca.live (animation time); in PvP it drags back a fleeing target (NC live, Jun 30).

  • Tranche-ombre · 참영권nv. 22

    Chain added at Discharge Energy's tier 5: a dash to the target (Jul 8 patch note: “참영권 돌진”).

  • Retour · 역행nv. 22

    Follow-up of Time Bomb.

  • Coup de pied ouragan · 선풍각nv. 22

    Flash Step's second hit; tiers 10 (3s Bind) and 20 (+10m knockback).

  • Coup de pied implacable · 연속 차기nv. 34

    Chain added by Defiance's specialization 8-1 (KR client); Taiwan calls it 連續踢.

Stigmas (13)

  • Férocité · 격노nv. 22 · 90 s

    The first stigma to take to level 25 (100% Rage restored; 178 of the 178 top Brawlers analysed have it at 25, aion2tool Oct 1): it starts Rampage and restarts it after a mechanic. Official English name “Ferocity” (Korean client English strings, Sep 29); older lists called it “Rage”, like the resource.

  • Taille déferlante · 공파참nv. 22 · 60 s

    Opening charge and third buff: specs 5 (+100 Accuracy) and 15 (+10% PvE) for 10s, 100 Stagger with spec 10. A “must” in PvE guides (Inven 3478); level 20 for most top players (aion2tool: 20.6).

  • Séisme · 진각nv. 22 · 30 s

    Extra gap closer (30s, two uses at tier 20): 6th stigma for some PvE players (Inven 138, 208), judged unnecessary by others (Inven 214, 3295).

  • Pulvérisation · 파쇄nv. 22 · 60 s

    Automatic damage as a buff: judged weak at launch (Inven 214, arca.live), it got 2 triggers by default on Aug 26 and ends up at level 25 for the best players (aion2tool: 24.9). Its area grows with “extended” (늘어남) gauntlets.

  • Saignée · 혈류 차단nv. 22 · 30 s

    PvP anti-heal and emergency heal since Jul 8 (“you get back to nearly full HP”, arca.live). PvP stigma (level 25 for PvP players, Inven 3145) and Abyss farming tool; in group PvE, only if you lack survivability.

  • Fantôme · 분신nv. 22 · 90 s

    The reference burst buff: with Ferocity and Surging Cleave, the three buffs to stack (Inven 208). Spec 15: ×1.5 Dominance; spec 20: 60s cooldown to line up the buffs; spec 25: critical hits. Level 24 on average for the best players (aion2tool).

  • Blocage ciblé · 집중 막기nv. 22 · 20 s

    Frontal-melee survival and Rage source (205 at level 20, 230 at 25); every Block enables Sweeping Kick. Kept by nearly everyone in PvE (“4 fixed stigmas”, Inven 355) but rarely raised past 20 (aion2tool: 20.2). Same Korean name as the Gladiator's stigma, hence the reused name.

  • Inarrêtable · 저지 불가nv. 22 · 180 s

    The PvP “fake invincibility” (3 min cooldown; status immunity at tier 20): a PvP stigma for Korean players (Inven 3145), almost absent in PvE (aion2tool).

  • Pleine puissance · 전력nv. 22 · 90 s

    Burst finisher that empties your Rage (and therefore ends Rampage): 6th stigma of Inven's “five level-20 skills” setups (3239, 3478) and 72,000 hits in PvP (Inven 3538). Reported flaws: long cast, hits that whiff at range (Inven 3154, 3743).

  • Coup d'assaut · 강습 타격nv. 22 · 120 s

    Stigma shared by every class (Brawler version with Stun). In PvE, tier 5 (+20% Attack for 5s) and the “강파참” cancel with Surging Cleave make it the burst 6th stigma of the “four level-20 skills” setups (Inven 3239).

  • Décharge d'énergie · 권기 방출nv. 22 · 45 s

    Farming tool (reset on kill at tier 10, area damage at tier 20) and gap closer through its [Shadowslicer] chain (tier 5). Level 10 “for the Abyss corridor and mobs” (Inven 208, 494); some make it their gap-closing 6th stigma (Inven 214).

  • Bombe à retardement · 영역 소환nv. 22 · 45 s

    The “back to your starting point” skill shown at the Jun 30 live (survival + damage). Rarely used: small area, short return (Inven 3295); 0.5% of the best players level it (aion2tool).

  • Pas éclair · 순보nv. 22 · 30 s

    Repositioning: go from the boss's back to its front in one move (arca.live), or kick a target toward your group with [Hurricane Kick] in PvP (Jun 30 live). ~14s cooldown at 52% reduction (Inven 3295).

Pasivas (10)

  • Conversion mentale · 정신 전환nv. 1

    The Brawler doesn't use MP: this passive turns it into HP (145% of MP at level 20). Recommended as the second survival priority for a frontal DPS (Inven 355, 669).

  • Maintien du front · 전선 유지nv. 6

    Passive survival (15 / 25 / 35% of damage taken at levels 10 / 20 / 30 since Aug 12). Little invested in PvE (13 on average), more in PvP (aion2tool).

  • Briser le front · 정면 돌파nv. 9

    The Brawler's only Crit passive (290 Crit at level 20); second damage rank behind Impact Hit for Inven 1453, but a “small gain” if you don't need Crit (Inven 669).

  • Présence · 위세nv. 11

    Passive #1 (33.2 average for the best players, aion2tool; “Dominance first”, Inven 3478): 12.5% Frontal and PvE Boost at level 20, 17.5% at 30; Phantom (tier 15) multiplies it by 1.5.

  • Boost de Déferlement · 폭주 증폭nv. 13

    Passive #2 (29.9 average, aion2tool): 12% Attack in Rampage at level 20; Ferocity (tier 15) multiplies it by 1.5. Versus Dominance: -1.45% outside Rampage and -0.81% in Rampage at equal levels (Inven 1858).

  • Coup de choc · 충격 적중nv. 15

    Same passive as the Gladiator's (official name and text from the global client): 6% Double at level 20, 9% at 30. Third damage passive (24.1 average, aion2tool).

  • Frappe de choc · 충격타nv. 17

    Groggy and crowd-control bonus; the least invested passive in PvE (12 on average, aion2tool).

  • Rage massive · 거대한 분노nv. 21

    Sets Rampage's drain (100/s at level 1, 81 at 20, 76 at 25, 71 at 30). Essential while your cooldown reduction is low; beyond about 20–22, guides prefer damage passives (Inven 355, 669; DC Inside).

  • Contrat de revitalisation · 회생의 계약nv. 23

    PvP passive (55% Status Effect Resist at level 20) and safety net; 66.5% of the best players put it on the Bell (aion2tool).

  • Poids plume · 경량화nv. 25

    Early-fight bonus; filler passive (jewelry, Mirror).

Rotaciones

Las secuencias que jugar según la situación, en orden.

Boss opener

The first 10 seconds · Pulling a dungeon, trial or sanctuary boss, tank in position.

  1. 1FlurryA few hits if Rage is below 100 (or Ferocity first, see the result).
  2. 2RampageBefore the buffs: -10% on every cooldown (DC Inside, Inven 625).
  3. 3FerocityRestores 52–100% Rage, +20% PvE for 15s.
  4. 4PhantomClones for 15s; tier 15: Dominance ×1.5.
  5. 5PulverizeAoE every 8 hits (5 at tier 10).
  6. 6Surging CleaveOpening dash: the loop starts with it (Inven 3478).
  7. 7Exploding Fist
  8. 8Ascending Blow
  9. 9Chain Fist
  10. 10Roundhouse

Rampage loop (right-click macro)

Main loop · Boss or elite, Rampage active.

  1. 1Exploding FistPriority 1: restores 300–360 Rage.
  2. 2Ascending BlowPriority 2: top damage source; Flurry cuts its cooldown.
  3. 3Chain FistPriority 3: guaranteed Crit in Rampage (spec 16).
  4. 4RoundhouseFiller: each hit takes 1–2s off Chain Fist.
  5. 5FlurryLeft click held: cancels animation ends and cuts Ascending Blow's cooldown.

Restart after a mechanic

Rage at 0 · Rampage dropped during a phase (movement, invulnerability).

  1. 1FlurryUp to 100 Rage (+10 per hit).
  2. 2Rampage
  3. 3Exploding FistInstant in Rampage: +300 Rage.
  4. 4Ascending Blow

Stagger (groggy) window

Staggered boss · The boss's Stagger gauge is full.

  1. 1Typhoon FlurryHold its key on top of the loop: spec 8-2 +16 Rage, spec 16 -1s on every cooldown (Inven 3478).
  2. 2Ascending Blow
  3. 3Chain Fist
  4. 4Exploding Fist

Block then Sweeping Kick

Reacting to a boss hit · The boss throws a blockable frontal hit.

  1. 1Focused BlockRestores 110–230 Rage and Stamina.
  2. 2Sweeping KickEnabled by the Block; spec 8-2: +50% against immune bosses.

Full Force hit (6th stigma)

Burst · Burst window or end of a fight, Full Force as the 6th stigma.

  1. 1Full ForceAt full gauge; tier 10: guaranteed Crit in Rampage.
  2. 2FlurryBuild back to 100 Rage.
  3. 3Rampage
  4. 4Exploding Fist

Mob pack (farming, Abyss corridor)

Farming · Packs of 4 mobs or fewer.

  1. 1WhirlwindDash; in Rampage it passes through 4 targets.
  2. 2Ground SmashStun, 10% drain, pull (spec 8-3).
  3. 3Exploding Fist
  4. 4Sever Bloodstream30% HP drain.
  5. 5Ascending Blow
  6. 6Discharge EnergyOn the last mob: resets if it dies.

PvP dive

1v1 or isolated target · Duel, arena or isolated Abyss target.

  1. 1WhirlwindEngage; in Rampage, Phantom Kick drags back a fleeing target.
  2. 2Ground SmashStun (spec 12: +25% in normal state).
  3. 3Ascending BlowKnocks the target into the air (Airborne, 50% chance): meanwhile it can neither hit nor flee, follow with Sever Bloodstream.
  4. 4Sever BloodstreamIncoming Heal -46 to -70%, removes 2 buffs (tier 5), breaks shields (tier 10).
  5. 5Exploding Fist
  6. 6Chain Fist
  7. 7UnstoppableBelow 30% HP.

Flash Step: kick a target back

Group PvP · An opponent isolated near your group.

  1. 1Flash StepMoves to the other side of the target.
  2. 2Hurricane KickKnocks the target back 10 m (20 m at tier 20) toward your group.

Subida de nivel 1 → 45 Texto disponible solo en inglés.

Qué habilidades subir en cada tramo de nivel y consejos para progresar rápido.

  1. Niveles 1 a 10

    Level Flurry (left click, +10 Rage per hit) and Roundhouse (right click) to the maximum allowed at each step; at 100 Rage, start Rampage (level 1). New skills: Whirlwind (3, dash), Chain Fist (4, fires after a critical hit, always in Rampage), Typhoon Flurry (5, staggered target), Hold the Line (6), Sweeping Kick (7, after a Block), Ground Smash (8, AoE stun), Shatter Frontline (9), Shoulder Tackle (10, after a dodge).

  2. Niveles 11 a 20

    Dominance (11) is your #1 passive; Exploding Fist (12) restores 100 to 300 Rage and becomes instant in Rampage: it keeps the state going. Nezekan board at level 12. Rampage Boost (13), Ascending Blow (14, charged dash), Impact Hit (15), Defiance (16), Impact Blow (17). Point priority: Rampage, Exploding Fist, Flurry, then Chain Fist and Roundhouse (Inven 491). Their level-8 specializations arrive at 19 (Rampage, Flurry, Roundhouse). Zikel board at level 20.

  3. Niveles 21 a 30

    Massive Rage (21) sets Rage consumption; first stigma at level 22: Ferocity first (it restarts Rampage), then Sever Bloodstream and Pulverize for packs (Inven 208, 494). Revitalization Contract (23) and Lightweight (25) can be raised to 10 as soon as learned: keep points. Level-8 specs: Whirlwind (21), Chain Fist (22), Typhoon Flurry (23), Sweeping Kick (25), Ground Smash (26, 10% drain), Shoulder Tackle (28), Exploding Fist (30, +20% Rage). Vaizel board at level 30.

  4. Niveles 31 a 45

    Level-8 specs of Ascending Blow (32: guaranteed Crit in dungeons, +10 m range for farming) and Defiance (34); actives reach level 10 between 25 and 40. Add Phantom and Discharge Energy to your stigmas. Triniel board at level 40. Don't enhance quest gear beyond +5.

  5. Niveles 45 a 50

    Eltnen (Elyos) or Morheim (Asmodians), from 3,300 item level and 270k power (NC, Jul 1): each level gives an advanced stigma shard, to put into Ferocity up to 25. Ariel, Azphel, Marchutan and Yustiel unlock at level 45; the 6th stigma (Focused Block or Surging Cleave) at 50. The “새로운 비상” growth support gives catch-up gear (~3,900 item level at +15).

Consejos de subida de nivel

  • Fresh-50 allocation (250 points, KR client 1/2/4 cost): the six actives that matter (Rampage, Ascending Blow, Chain Fist, Roundhouse, Exploding Fist, Flurry) and the four damage passives (Dominance, Rampage Boost, Impact Hit, Massive Rage) at 10, then Ground Smash, Sweeping Kick and Shoulder Tackle at 8 for their spec (drain, +50% vs bosses, Stamina). It is the base for the level 20 that guides aim for (Inven 491, 574; arca.live).
  • Level 12, 16 and 20 specs come from gear, Arcana and Daevanion nodes: at a fresh 50 you only have each skill's level-8 spec.
  • Keep points before levels 21, 23 and 25: Massive Rage, Revitalization Contract and Lightweight are learned with all 10 levels available at once (KR client).
  • Don't tune anything for the “normal state”: a well-played Brawler lives in Rampage (arca.live, DC Inside); the “[Normal]” specs (+30% Speed, +10 Rage) only help at the very start.
  • The Brawler is judged “not for a first character”: frontal positioning, the Rage gauge and Rampage windows to manage at once (Inven 208).
  • Activate the “새로운 비상” growth support from level 10 (free for new or returning accounts, until Oct 28): “Soaring Daeva” gear and 180 stigma shards (Inven 494).

PvP Texto disponible solo en inglés.

El papel de la clase en PvP y cómo enfrentarse a cada rival.

Crowd-control burst diver: he engages with Whirlwind, stuns (Ground Smash, Shoulder Tackle), launches (Ascending Blow), cuts healing (Sever Bloodstream) and finishes with Full Force, under Ferocity and Phantom. On paper he is a good duelist; in the rankings (Oct 4) he is nearly absent: no Brawler in the top 300 of the solo arena or Abyss Points, 4 out of 144 in the cooperation arena (aion2tool). In 10v10, equalized skills and stigmas erase his gear gap.

Contra cada clase

  • SorcererPeligro

    • “Impossible” for a 3-star officer: their CC catches you before contact, and once in melee they hold (Inven 3495).
    • Keep Defiance and Unstoppable for the end of their CC, not the opener.
  • TemplarPeligro

    • “Impossible”: your hits barely land, except during Phantom, and theirs hurt a lot (Inven 3495).
    • Sever Bloodstream at tier 10 breaks their shields.
  • ChanterPeligro

    • “Leave as soon as you see them”: they outlast your buffs and hit hard once Phantom ends (Inven 3495).
    • Don't flee with your back to them: their back attacks finish you.
  • RangerPeligro

    • Hard but playable with control; with a gear gap, hopeless (Inven 3495).
    • Phantom Kick (in Rampage) drags them back when they kite.
  • SpiritmasterPeligro

    • It all depends on your Status Resist versus their Status Chance (Inven 3495).
    • Sever Bloodstream cuts their heals and protections.
  • AssassinPeligro

    • Winnable if you dodge their ambush and land your CC (Inven 3495).
    • Keep Defiance for their opener.
  • GladiatorPeligro

    • Fairly easy; they pop their invulnerability early: dodge and block, then fire your buffs when it ends (Inven 3495).
    • With a gear gap, as hard as a Ranger.
  • ClericPeligro

    • Alone, usually beatable; their Block doesn't hold at 3 stars (Inven 3495).
    • Sever Bloodstream before your burst: -46 to -70% incoming heals.
  • BrawlerPeligro

    • Mirror: both fire their buffs; whoever strikes first wins, and opening with Whirlwind loses (Inven 3495).
    • Keep Unstoppable for their burst.

Consejos de PvP

  • A Korean player's PvP stigmas: Ferocity, Phantom and Sever Bloodstream at 25, Focused Block, Unstoppable and Discharge Energy at 20 (Inven 3145, Sep 8).
  • Full Force often whiffs at range and still consumes the Rage (Inven 3145, 3154); yet the player ranked 1st in the arena played it (Inven 3538).
  • Since Sep 16, a Root blocks your seven dashes, and Defiance does not remove it.
  • Sever Bloodstream “eaten” one time out of two according to one player, even at level 25 (Inven 3720, Sep 30): check your PvP Accuracy.
  • Abyss gear: centurion → tribunus → high commander → praetorian captain; a player in high commander and centurion gear finds every duel hard (Inven 3140, Sep 7).

En grupo Texto disponible solo en inglés.

Lo que la clase aporta a un grupo y las combinaciones que funcionan.

Lo que aporta

  • Frontal melee DPS with AoE damage: almost all his attacks hit up to 4 enemies (tooltips).
  • Stagger: Surging Cleave 50 (100 at tier 10), Ascending Blow 15, several skills at 10.
  • AoE anti-heal: Sever Bloodstream (4 targets, Incoming Heal -46 to -70%, 2 buffs removed, shields broken).
  • PvP AoE crowd control: Ground Smash and Assault Blow (stuns), Phantom Kick (pull), Flash Step (target kick).
  • No party buff or heal: his value is his damage.

Lo que necesita del grupo

  • A tank holding the boss in place, to hit from the front without pulling aggro (Inven 3762).
  • A Chanter: the Inven 3239 macro settings assume their Combat Speed buff (“질풍”) in sanctuaries.
  • A Cleric for heals: the Brawler is squishy once his buffs drop (Inven 3216).
  • Blockable boss hits, for Focused Block and Sweeping Kick.

Combinaciones

  • Templar

    A tank holding the boss in place: the condition for frontal hits.

  • Chanter

    Combat Speed buff (“질풍”): macro delays are tuned with it (Inven 3239).

  • Cleric

    Heals: the Brawler only has his drains.

  • Gladiator

    Another frontal DPS: mind the aggro, a badly placed Ascending Blow can turn the boss (Inven 3762).

Errores frecuentes Texto disponible solo en inglés.

Los errores que más cuestan, recopilados de guías y jugadores.

  1. 1Casting buffs before Rampage: spec 16 (-10% cooldowns) doesn't apply to their cooldown.
  2. 2Playing in “normal state”: tuning specs or the macro for outside Rampage, when a well-played Brawler stays in it almost all the time.
  3. 3Putting Ferocity, Phantom and Pulverize in the macro: they fire right before an invulnerability and are wasted.
  4. 4Holding only the macro key: you must also hold left click (Flurry) to cancel animations.
  5. 5Adding lines to the macro: each extra line lowers the hits per slot.
  6. 6Keeping Ascending Blow in the macro on a boss that drops ground zones.
  7. 7Going past ~119% Combat Speed without redoing your delays: the cancel breaks.
  8. 8Taking the “Skill Critical Hit” spec (Roundhouse 8-3) at the 80% cap: it does nothing anymore.
  9. 9Raising Massive Rage beyond ~22 instead of Dominance and Rampage Boost.
  10. 10Keeping a farming stigma set (Sever Bloodstream, Discharge Energy) in dungeons: resets are free since Jul 1.
  11. 11Using Full Force at range or blocking during its cast.
  12. 12Following a guide from before Jul 22 for Ascending Blow or before Aug 26 for Chain Fist: their specs changed.
  13. 13Pulling more than 4 mobs: no Brawler AoE hits more.
  14. 14Engaging with a dash while Rooted (blocked since Sep 16).

Fuentes

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80 fuentes consultadas para esta guía; la más reciente es del 4 de octubre de 2026.

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