Gear

Global Enhancement

Everything that strengthens your gear, in the order of the game tabs: the enhancement calculator linked to your sheet, then breakthrough, engraving, soul binding, potential, transfer and extraction.

Simulate an enhancement

Pick the track and the levels: the calculation follows every attempt, successes, failures and bonuses included.

On average
12.2 attempts
One chance in two
12 attempts
If you are unlucky
17 attempts
9 chances in 10 to be done before
Chance of being done after each attempt
Cumulative success chance curve
AttemptsChance of being done
10%
20%
30%
40%
51%
63%
77%
814%
923%
1034%
1145%
1256%
2199%

Rate per level

  • +11: 65%
  • +12: 50%
  • +13: 35%
  • +14: 25%
  • +15: 20%

Assumptions and sources

  • Success rates from the client data: +1 to +10 are safe, then 65, 50, 35, 25 and 20%. No downgrade, no destruction.
  • Failure bonus: the data value "500" suggests +5 points per failure; to be confirmed in game.
  • Rune: 80% down to 10% beyond +1; a failure drops one level (assumed rule from +2).
  • Breakthrough at tier 3★: 66, 50 then 33%; costs 600,000 to 2M Kinah per attempt.
  • Order of magnitude for an iLvl 54 weapon: about 19,440 Enhancement Stones and 488,000 Kinah from +0 to +10, then 31,800 Stones and 2.6M Kinah from +11 to +15, failures excluded.
  • Extraction returns every Stone spent, not the Kinah: enhance an item you will replace without worry.
  • Suggested order at 45: weapon and guard, belt and amulet, armor, then jewelry; several items at +10 rather than one at +15.

Source: research of 30 Sep (client data via gaming.tools, Mein-MMO and Failure Guild guides).

Your gear

Link your character to its official sheet to see its items here.

Enhancement

Available on GlobalOfficial source or game client

First tab of the Enhancement Hub. You raise a piece with Enhance Stones and Kinah. Up to +10, success is guaranteed. Beyond that, an attempt can fail, but the piece never loses a level and is never destroyed.

Unlocked : Level 10, when you reach Verteron or Altgard.

How it works

  1. 1Open the Enhancement Hub, Enhancement tab, and pick the piece.
  2. 2Each level costs Enhance Stones and Kinah. The price goes up at every level.
  3. 3From +1 to +10, every attempt succeeds.
  4. 4From +11 to +15, success drops to 65%, 50%, 35%, 25%, then 20%.
  5. 5A failure only costs the attempt. It also raises your odds on the next one.
  6. 6Each level gained adds +1 to the piece's item level (iLvl).
  7. 7The grade sets the cap: Common and Rare +5, Legendary +10, Unique +15.

Key numbers

Success from +1 to +10
100%
Success from +11 to +15Rates from the global client data.
65 / 50 / 35 / 25 / 20%
Common / Rare / Legendary / Unique capIn Korea, green is +10 and blue +15: don't copy Korean guides.
+5 / +5 / +10 / +15
Stones from +0 to +10 (iLvl 54 weapon)
≈ 19,440
Kinah from +0 to +10 (same weapon)
≈ 488,000
Stones from +11 to +15 (same weapon)Failures excluded.
≈ 31,800
Kinah from +11 to +15 (same weapon)Failures excluded.
≈ 2.6M
Gain per level
+1 iLvl

Tips

  • While leveling, stay at +5 at most on your weapon and jewelry: you will replace them soon.
  • At level 45, bring several pieces to +10 before pushing a single one to +15.
  • Suggested order: weapon and guard, belt and amulet, armor, then jewelry.
  • Never sell your Enhance Stones: extraction gives them back, Kinah doesn't come back.
  • For stones, run the Daeva Bio-Research Base first among your daily dungeons: up to 10,000 per run.

What you keep

  • Transfer: the +N moves to the new piece.
  • Extraction: every Enhance Stone you invested comes back.

What you lose

  • Kinah spent is never returned.

To check in game

  • Exact bonus after a failure: the data says “500”, probably +5 percentage points.
  • Costs on 2★ and 3★ Conquest pieces (iLvl 70 and 86).